AGogley wrote...
I don't disagree on all your points. Your example of Garrus is a good one. They reintroduce him in ME2 with virtually no reference to ME1. Of course, he can't die in ME1 so that makes it a bit more difficult for ME3. Grunt has no backstory and would be easy to carryover with minimal planning. But how about Samara or Thane or Tali? Are you going to be happy with just an offhand comment from Samara about staying at your side? Wouldn't you want some explanation as to why her oath was so important in ME2 and now she's remained with you for over a year? Thane is supposed to die in just a few months. What about an explanation about that? You willing to settle for a couple comments about how he changed his mind and somebody invented a cure? Tali's being exiled is HUGE. The entire geth/quarian conflict is a fairly large subplot!
These are all valid points, but several of these--Thane's illness and Samara's oath--are essential character traits that do not rely on whether or not you did their loyalty missions. Perhaps Thane drops a few lines about having something to live for now and regretting the coming end if he's loyal/you romanced him, and perhaps Samara has less to say to you in general if you're a renegade.
As for Tali, what the quarians are up to will happen regardless of whether or not she's alive, but I can see her dialogue being quite different depending on what they're up to. However, this would be reacting to the results of your decisions, not just reminding you of what you did. Let there be action and real results, not just emails read out loud.
You just aren't going to satisfy fans (especially the rabid Tali romance people) with surface deep conversations about past decisions.
I'm not opposed to past decisions being referenced, but I just don't want them to be the focus of conversation. I don't mind Maelon or Jacob's father being mentioned only once or twice because there's so much more to talk about. Why can't Jacob open up a little more? What else did Mordin do with the STG? They have whole lifetimes behind them--what else were they up to? What do they think of the things happening now? Of course I want them to grow as characters, but their development should not revolve around what happened in ME2. Flavored by it, of course, but this can be done with little tidbits here and there, like the references to Ilos, mining lasers, and elevators. These brief wisps of dialogue are what make it seem truly real and nostalgic, NOT forced conversations. Subtlety is what does it, and subtlely by nature doesn't take up much dev time or disk space.
EXAMPLE: While out a missioning, you hear over the news that a certain colony is attacked by pirates in the wake of the chaos surrounding the Reaper invasi
on.
Disloyal Miranda: *says nothing*
Loyal Miranda: Oh, God. Oriana's family was... nevermind. We need to focus.
Dead Miranda: *floats through space in crispy, radioactive chunks*
*Later, aboard Normandy*
Shepard: How are you doing, Miranda?
Disloyal Miranda: As well as one can during a full-scale galactic invasion, I suppose.
-Shepard (paragon): Miranda, you're a member of my crew. I need my crew to be open with me.
-Shepard (neutral): Okay, so you don't feel like talking about it. I get it.
-Shepard (renegade): Glad to see a full-scale galactic invasion does nothing to dampen that ice queen routine of yours.
--DM: I try not to make a spectacle of my personal feelings, Shepard. Now I've got a lot to do; we'll chat another time.
---Shep: I'll let you work.
Loyal Miranda: To be honest, I'm worried about Oriana. Her family was relocated to [colony] to keep her safe, but I apparently put her right in harm's way again. I can't get through to any of my contacts, Shepard; what if she's dead?
-Shepard (paragon): She's as tough and resourceful as you, Miranda. If anyone will make it through this, she will.
-Shepard (neutral): We're all going through hell, Miranda. You're not alone in this.
-Shepard (renegade): Don't dwell on it. You'll just make yourself miserable. I need you to be at your best.
--LM: You're right. I shouldn't worry--I... I need to work. Thank you, Shepard.
---Shep: I'll let you work.
Dead Miranda: *charred remains get sucked into a black hole*
Miranda had a total of five lines, and Shepard had eight. That was minimal, but Oriana was referenced twice--once in passing and once in conversation. Perhaps later you'll find out she's okay (if you let Miranda talk to Oriana after her LQ), but that again will be short.
Not to mention, for every ME2 crew member that you want back that crew member could have died. So if you want six crew members, then you want it possible that an import could go without half the squadmates?
Imports that have half the crew dead are relatively rare and usually intentional, thus most people who go through ME3 with only half a squad would have chosen to do so. And besides, you can get through ME1 with only five squadmates just fine (eight in ME2). Garrus and Wrex in ME1 were optional. In ME2, so were Grunt, Thane, Samara, Morinth, Tali, Legion, Kasumi, and Zaeed. Granted, you had to pick up
some of them to continue the game, but you get the idea.
As for people who start a new game with ME3, the "default" doesn't have to force them out of half a squad--most returning squadmates could be assumed to be alive, therefore leaving only one or two as an import bonus.
Modifié par AdmiralCheez, 28 mars 2011 - 09:48 .