Almostfaceman wrote...
Gentleman Moogle wrote...
Is it just me, or is it getting weird in here?
*looks away from infinite Liara's for a moment* hmmm, what?
Can you spare half of them? I think I'm losing the plot too.
Almostfaceman wrote...
Gentleman Moogle wrote...
Is it just me, or is it getting weird in here?
*looks away from infinite Liara's for a moment* hmmm, what?
Excellent. My evil scheme is working!Almostfaceman wrote...
Your cat avatars' eyes follow me when I move...
Guest_Arcian_*
My impressions of your highlighted statements were basically:Zulu_DFA wrote...
I am confused as to how much sense you are making... Anybody?
Guest_Arcian_*
Modifié par AdmiralCheez, 10 avril 2011 - 12:22 .
AdmiralCheez wrote...
nvm
Damn!Almostfaceman wrote...
Too late I saw it...
Guest_mrsph_*
Precisely why I removed it.mrsph wrote...
I saw it too.
Don't steal my catchphrase.
Re Post 1: I don't want the game to be a solo shooter because of other reasons, than the squad composition. But since making the game into a shooter (allegedly) is the main premise of all other design solutions, the squad composition, role and presentation may easily be affected by it.Arcian wrote...
My impressions of your highlighted statements were basically:Zulu_DFA wrote...
I am confused as to how much sense you are making... Anybody?
Post 1: BioWare are trying to downplay the roles of squaddies and make the game into a solo shooter. Stupid BioWare.
Post 2: BioWare are bringing back squaddies, and I hate them and would rather play without them. Stupid BioWare.
Hence, revolving door. You don't want the game to be a solo shooter, but you don't want it to have squadmates? Where is the chain of logic in this?
Zulu_DFA wrote...
Everybody has been Jacob all the time.CulturalGeekGirl wrote...
Also, the whole ship will be crewed by Jacob, because they will have assumed that everyone else was melted into goo. Other than Chakwas of course, who will be revealed to have been Jacob in disguise the whole time.
Zulu_DFA wrote...
Re Post 1: I don't want the game to be a solo shooter because of other reasons, than the squad composition. But since making the game into a shooter (allegedly) is the main premise of all other design solutions, the squad composition, role and presentation may easily be affected by it.
Re Post 2: BioWare could kill off all the remaining ME2 squad off-screen and none would be the wiser, since they are fluff, easily replaceable by any other fluff (new squadmates). Because instead of the fluff variables, BioWare should go out of their way with the really important variables (aka "Big Choices").
Bottomline: I want the game to have a good conclusion to the story began in ME1, and for that kind of story shooter genre is counter-productive (let alone ME2 was even more pathetic at being a shooter than ME1). Also, any effort put into the expendables' comeback is detracting form the main story.
And here I meant that with the inventory gone, having a fixed list of weapon models, each of which you can acquire in one and only one place in the Galaxy, even though every merc has it.CulturalGeekGirl wrote...
I actually disagree that making gameplay shooter-like is counter-productive. I hate FPSes (and I know this is a TPS, shut up), but Mass Effect's battle system actually feels more real and personal than DA:O's battle system.
Zulu_DFA wrote...
And here I meant that with the inventory gone, having a fixed list of weapon models, each of which you can acquire in one and only one place in the Galaxy, even though every merc has it.CulturalGeekGirl wrote...
I actually disagree that making gameplay shooter-like is counter-productive. I hate FPSes (and I know this is a TPS, shut up), but Mass Effect's battle system actually feels more real and personal than DA:O's battle system.
Also, focus on combat dictates that Shepard be led by the nose the whole time. Sometimes it gets simply ridiculous. Shepard is supposed to be the Leader, and expert in all sorts of military stuff, tactics included. Yet on all the loyalty missions, and through parts of the "suicide mission" and the main story missions he acts as a mere bodyguard to the "guest character" or simply agrees to follow a plan put forward by others. It's funny how people hate TIM for manipulating Shepard, but love Liara, who basically does the same thing, no matter how many paragon interrupts you take with her.
In case you didn't know, in real life many special forces members tend to buy customized, non-standard issue equipment, and even weapons, such as knives and handguns.Epic777 wrote...
Its not more ridicoulous as an elite marine who has to pay for his/her own equipment
Guest_Saphra Deden_*
Yeah, and that make the SR-1 Intendant's story only the more plausible.Saphra Deden wrote...
The military in ME1 is hardly the "modern" military as we know it today.
I'm pretty sure in the modern military cripples can't be pilots or anything for that matter.
Modifié par Zulu_DFA, 10 avril 2011 - 01:50 .
Guest_Saphra Deden_*