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Some Variables that Haunt the Fallen


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#576
Dave666

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Almostfaceman wrote...

Gentleman Moogle wrote...

Is it just me, or is it getting weird in here?


*looks away from infinite Liara's for a moment* hmmm, what?


Can you spare half of them? I think I'm losing the plot too.

#577
AdmiralCheez

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Almostfaceman wrote...
Your cat avatars' eyes follow me when I move...  :o

Excellent.  My evil scheme is working!

#578
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Zulu_DFA wrote...

I am confused as to how much sense you are making... Anybody?

My impressions of your highlighted statements were basically:

Post 1: BioWare are trying to downplay the roles of squaddies and make the game into a solo shooter. Stupid BioWare.

Post 2: BioWare are bringing back squaddies, and I hate them and would rather play without them. Stupid BioWare.

Hence, revolving door. You don't want the game to be a solo shooter, but you don't want it to have squadmates? Where is the chain of logic in this?

#579
Zulu_DFA

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[quote]Lvl20DM wrote...

I'm curious not only about which squadmates will return, but about how they will fit in to the early part of the game. Any member of the crew going to Earth with Shep, is risking getting arrested. It isn't just Shep, but the entire crew that is implicated in the events of Arrival (and ME2 generally). They are all Cerbeurs (well maybe not, but I doubt the Alliance is going to recognize the difference). Perhaps that alone allows for a "reset" of the squad. Shep has the crew (those still around, anyway) leave before he travels to Earth. Heck, Joker could even be a co-defendant! I like the idea of Ash/Kaidan being in attendance, as well. I also hope that we have a prologue squaddie that dies. It's a Mass Effect/Bioware
tradition.[/quote]
Don't worry about that. None of them is going to be on the Normandy and it will be unclear if they have left after or before the events of "Arrival". So much for botched "trial" twists.[/quote]

#580
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[quote]Zulu_DFA wrote...

Don't worry about that. None of them is going to be on the Normandy and it will be unclear if they have left after or before the events of "Arrival". So much for botched "trial" twists.[/quote]
[/quote]
How 'bout some sauce with that pasta, dude?

#581
Almostfaceman

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[quote]Zulu_DFA wrote...

[quote]Lvl20DM wrote...

I'm curious not only about which squadmates will return, but about how they will fit in to the early part of the game. Any member of the crew going to Earth with Shep, is risking getting arrested. It isn't just Shep, but the entire crew that is implicated in the events of Arrival (and ME2 generally). They are all Cerbeurs (well maybe not, but I doubt the Alliance is going to recognize the difference). Perhaps that alone allows for a "reset" of the squad. Shep has the crew (those still around, anyway) leave before he travels to Earth. Heck, Joker could even be a co-defendant! I like the idea of Ash/Kaidan being in attendance, as well. I also hope that we have a prologue squaddie that dies. It's a Mass Effect/Bioware
tradition.[/quote]
Don't worry about that. None of them is going to be on the Normandy and it will be unclear if they have left after or before the events of "Arrival". So much for botched "trial" twists.[/quote]
[/quote]

There'll probably be a scene like in ME2 at the beginning where you get to find out what's going on and catch up on the plot.

#582
CulturalGeekGirl

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[quote]Zulu_DFA wrote...

[quote]Lvl20DM wrote...

I'm curious not only about which squadmates will return, but about how they will fit in to the early part of the game. Any member of the crew going to Earth with Shep, is risking getting arrested. It isn't just Shep, but the entire crew that is implicated in the events of Arrival (and ME2 generally). They are all Cerbeurs (well maybe not, but I doubt the Alliance is going to recognize the difference). Perhaps that alone allows for a "reset" of the squad. Shep has the crew (those still around, anyway) leave before he travels to Earth. Heck, Joker could even be a co-defendant! I like the idea of Ash/Kaidan being in attendance, as well. I also hope that we have a prologue squaddie that dies. It's a Mass Effect/Bioware
tradition.[/quote]
Don't worry about that. None of them is going to be on the Normandy and it will be unclear if they have left after or before the events of "Arrival". So much for botched "trial" twists.[/quote]
[/quote]

And by that, you mean you'll get back to the Ship and you'll be greeted by Jacob. Also, the whole ship will be crewed by Jacob, because they will have assumed that everyone else was melted into goo. Other than Chakwas of course, who will be revealed to have been Jacob in disguise the whole time.

#583
AdmiralCheez

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nvm

Modifié par AdmiralCheez, 10 avril 2011 - 12:22 .


#584
Almostfaceman

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[quote]CulturalGeekGirl wrote...

[quote]Zulu_DFA wrote...

[quote]Lvl20DM wrote...

I'm curious not only about which squadmates will return, but about how they will fit in to the early part of the game. Any member of the crew going to Earth with Shep, is risking getting arrested. It isn't just Shep, but the entire crew that is implicated in the events of Arrival (and ME2 generally). They are all Cerbeurs (well maybe not, but I doubt the Alliance is going to recognize the difference). Perhaps that alone allows for a "reset" of the squad. Shep has the crew (those still around, anyway) leave before he travels to Earth. Heck, Joker could even be a co-defendant! I like the idea of Ash/Kaidan being in attendance, as well. I also hope that we have a prologue squaddie that dies. It's a Mass Effect/Bioware
tradition.[/quote]
Don't worry about that. None of them is going to be on the Normandy and it will be unclear if they have left after or before the events of "Arrival". So much for botched "trial" twists.[/quote]
[/quote]

And by that, you mean you'll get back to the Ship and you'll be greeted by Jacob. Also, the whole ship will be crewed by Jacob, because they will have assumed that everyone else was melted into goo. Other than Chakwas of course, who will be revealed to have been Jacob in disguise the whole time.

[/quote]

Waitaminute... Jacob?  Chakwas?  *brainexplodes*

#585
Gentleman Moogle

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My head hurts. I'ma go watch Spoony until things make sense again.

#586
Almostfaceman

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AdmiralCheez wrote...

nvm


Too late I saw it...  :o

#587
AdmiralCheez

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Almostfaceman wrote...
Too late I saw it...  :o

Damn!

Oh well.  That's my punishment for trying to be clever and backing down on it...

#588
Nathan Redgrave

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I don't get where people get the idea that squadmates who "can" die will magically come back to life at the start of ME3 regardless of import. Yes, DA2 had a couple issues with that, but the majority of the possible deaths are in ME2, and those were implemented with ME3 itself in mind. ME3 itself--and I think this is stated in the GI article--is supposed to be even more complex than its predecessors, as it no longer has to limit itself for the sake of a sequel.

As a more down-to-earth point, Mass Effect 3 almost certainly has a higher budget than Dragon Age II.

#589
Guest_mrsph_*

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I saw it too.

Don't steal my catchphrase.

#590
AdmiralCheez

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mrsph wrote...

I saw it too.

Don't steal my catchphrase.

Precisely why I removed it.

#591
Zulu_DFA

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Arcian wrote...

Zulu_DFA wrote...

I am confused as to how much sense you are making... Anybody?

My impressions of your highlighted statements were basically:

Post 1: BioWare are trying to downplay the roles of squaddies and make the game into a solo shooter. Stupid BioWare.

Post 2: BioWare are bringing back squaddies, and I hate them and would rather play without them. Stupid BioWare.

Hence, revolving door. You don't want the game to be a solo shooter, but you don't want it to have squadmates? Where is the chain of logic in this?

Re Post 1: I don't want the game to be a solo shooter because of other reasons, than the squad composition. But since making the game into a shooter (allegedly) is the main premise of all other design solutions, the squad composition, role and presentation may easily be affected by it.

Re Post 2: BioWare could kill off all the remaining ME2 squad off-screen and none would be the wiser, since they are fluff, easily replaceable by any other fluff (new squadmates). Because instead of the fluff variables, BioWare should go out of their way with the really important variables (aka "Big Choices").

Bottomline: I want the game to have a good conclusion to the story began in ME1, and for that kind of story shooter genre is counter-productive (let alone ME2 was even more pathetic at being a shooter than ME1). Also, any effort put into the expendables' comeback is detracting form the main story.

#592
Zulu_DFA

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CulturalGeekGirl wrote...

Also, the whole ship will be crewed by Jacob, because they will have assumed that everyone else was melted into goo. Other than Chakwas of course, who will be revealed to have been Jacob in disguise the whole time.

Everybody has been Jacob all the time.

Image IPB

#593
Dave666

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Zulu_DFA wrote...

CulturalGeekGirl wrote...

Also, the whole ship will be crewed by Jacob, because they will have assumed that everyone else was melted into goo. Other than Chakwas of course, who will be revealed to have been Jacob in disguise the whole time.

Everybody has been Jacob all the time.

Image IPB


Heavy Risk...But My Eyes!!!!:blink:

#594
CulturalGeekGirl

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Zulu_DFA wrote...

Re Post 1: I don't want the game to be a solo shooter because of other reasons, than the squad composition. But since making the game into a shooter (allegedly) is the main premise of all other design solutions, the squad composition, role and presentation may easily be affected by it.

Re Post 2: BioWare could kill off all the remaining ME2 squad off-screen and none would be the wiser, since they are fluff, easily replaceable by any other fluff (new squadmates). Because instead of the fluff variables, BioWare should go out of their way with the really important variables (aka "Big Choices").

Bottomline: I want the game to have a good conclusion to the story began in ME1, and for that kind of story shooter genre is counter-productive (let alone ME2 was even more pathetic at being a shooter than ME1). Also, any effort put into the expendables' comeback is detracting form the main story.


I actually disagree that making gameplay shooter-like is counter-productive. I hate FPSes (and I know this is a TPS, shut up), but Mass Effect's battle system actually feels more real and personal than DA:O's battle system. They could definitely beef the exploration back up, and add more interactable elements to the environment, but I honestly see little difference between shooting through a place and essentially being a WoW Rogue in an instance, which is what DA:O felt like sometimes.

Also, Legion and Mordin are confirmed for "at least not dead." So really, they can't just kill off all the extra squadmates. Some of them have plot in their blood, some of them have plot in their blood only if you romance them, some have nice butts. Whatever the case, doing little reminders back to previous development is a better use of resources than doing a huge amount of new development. They old characters are not fluff at all, and there really aren't that many variables that Bioware has to spend too much time on, especially considering they are all Jacob.

#595
Zulu_DFA

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CulturalGeekGirl wrote...

I actually disagree that making gameplay shooter-like is counter-productive. I hate FPSes (and I know this is a TPS, shut up), but Mass Effect's battle system actually feels more real and personal than DA:O's battle system.

And here I meant that with the inventory gone, having a fixed list of weapon models, each of which you can acquire in one and only one place in the Galaxy, even though every merc has it.

Also, focus on combat dictates that Shepard be led by the nose the whole time. Sometimes it gets simply ridiculous. Shepard is supposed to be the Leader, and expert in all sorts of military stuff, tactics included. Yet on all the loyalty missions, and through parts of the "suicide mission" and the main story missions he acts as a mere bodyguard to the "guest character" or simply agrees to follow a plan put forward by others. It's funny how people hate TIM for manipulating Shepard, but love Liara, who basically does the same thing, no matter how many paragon interrupts you take with her.

#596
Epic777

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Zulu_DFA wrote...

CulturalGeekGirl wrote...

I actually disagree that making gameplay shooter-like is counter-productive. I hate FPSes (and I know this is a TPS, shut up), but Mass Effect's battle system actually feels more real and personal than DA:O's battle system.

And here I meant that with the inventory gone, having a fixed list of weapon models, each of which you can acquire in one and only one place in the Galaxy, even though every merc has it.

Also, focus on combat dictates that Shepard be led by the nose the whole time. Sometimes it gets simply ridiculous. Shepard is supposed to be the Leader, and expert in all sorts of military stuff, tactics included. Yet on all the loyalty missions, and through parts of the "suicide mission" and the main story missions he acts as a mere bodyguard to the "guest character" or simply agrees to follow a plan put forward by others. It's funny how people hate TIM for manipulating Shepard, but love Liara, who basically does the same thing, no matter how many paragon interrupts you take with her.


Its not more ridicoulous as an elite marine who has to pay for his/her own equipment or being a high mage who can summon blizzards and firestorms yet has to have a rogue look out for traps....

#597
Zulu_DFA

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Epic777 wrote...

Its not more ridicoulous as an elite marine who has to pay for his/her own equipment

In case you didn't know, in real life many special forces members tend to buy customized, non-standard issue equipment, and even weapons, such as knives and handguns.

The very idea of the Shotgun in ME is justified partially by such instances, and partially by depiction of such instances in the movies (Cpl. Hicks comes to mind), because shotguns aren't issued in modern militaries.

#598
Guest_Saphra Deden_*

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The military in ME1 is hardly the "modern" military as we know it today.

I'm pretty sure in the modern military cripples can't be pilots or anything for that matter.

#599
Zulu_DFA

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Saphra Deden wrote...

The military in ME1 is hardly the "modern" military as we know it today.

I'm pretty sure in the modern military cripples can't be pilots or anything for that matter.

Yeah, and that make the SR-1 Intendant's story only the more plausible.

But somehow I'm sure, commanders are supposed to command, instead of following instructions coming from their squads, even in the future military.

Modifié par Zulu_DFA, 10 avril 2011 - 01:50 .


#600
Guest_Saphra Deden_*

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What does that have to do with shotguns?