Zulu_DFA wrote...
Try to discuss that in "Kaidan&Ashley DLC wishlist" thread.
And the real variables require the same characters to have different dialogue, so yeah...
Huh. There are 4 variables, 2 about survival, and 2 about them being LIs. Oh, also one for Ashley shooting Wrex perhaps.
What Elite Midget likes to call as variables are actually true/false flags.
Kaiden.Alive.Flag=true/false
Ashley.Alive.Flag=true/false
Kaiden.LI.Flag=true/false
Ashley.Alive.Flag=true/false
If Kaiden.Alive.Flag=false
then
Dialogue concerning having to let Kaiden die might appear.
If Kaiden.Alive.Flag=true
then
All squaddie related material is activated.
If Ashley.Alive.Flag=false
then
Dialogue concerning having to let Ashley die might appear.
If Ashley.Alive.Flag=true
then
All squaddie related material is activated.
If Kaiden.LI.Flag=true
then
Romance starts at more advanced stage
If Kaiden.LI.Flag=false
then
Nothinng happens
If Ashley.LI.Flag=true
then
Romance starts at more advanced stage
If Ashley.LI.Flag=false
then
Nothing happens
Similarly
If Liara.LI.Flag=true
then
Romance bla bla bla
If Liara.Li.Flag=false
then
Nothing happens
If Liara.Help_Defeat_SB.Flag=true
then
In-game reference
If Liara.Help_Defeat_SB.Flag=false
then
In-game reference
and
If Garrus.Alive.Flag=false
then
Dialogue about Garrus dying available
If Garrus.Alive.Flag=true
then
All squaddie related material is activated.
If Garrus.LI.Flag=true
then
Romance starts at more advanced stage
If Garrus.LI.Flag=false
then
Nothinng happens
If Garrus.Sidonis_Alive.Flag=true
then
Possible Sidonis NPC
If Garrus.Sidonis_Alive.Flag=false
then
Possible in-game reference
omg variables