Some Variables that Haunt the Fallen
#776
Posté 10 avril 2011 - 02:39
So Zulu, after repeating this example over the last 5 pages, what is exactly your point? That it was impossible for Bioware to make it more complex? Which is wrong?
Or that they should have done the specific example more complex, in which case I don't understand why you don't make a thread that says how silly Bioware's decision on that specific flag was?
Because there is no connection between that argument and the returning squad mates, 3 of which have already been confirmed.
#777
Posté 10 avril 2011 - 02:41
I like tinfoil as well. I bet that evil Vigil bribed them, by saying that there won't be enough variables for them to live if they don't say that the game is awesome.Zulu_DFA wrote...
fixed.Phaedon wrote...
The removals that the bribed reviewers praised and that gave the game so many awards? Yeah, I guess you are right.
#778
Posté 10 avril 2011 - 02:45
They could but they didn't. Do you think they will put any effort into dealing with the ME2 variables, that are way more compex and warrant way more complex an approach to be properly accounted for, with the compexity growing exponentially with every additional expendable BioWare may try to bring back?Phaedon wrote...
Aha, but they could have made it more complex.
So Zulu, after repeating this example over the last 5 pages, what is exactly your point? That it was impossible for Bioware to make it more complex? Which is wrong?
Modifié par Zulu_DFA, 10 avril 2011 - 02:46 .
#779
Posté 10 avril 2011 - 02:48
The instances of "10/10" reviews of DA2 prove that something like that might be actually taking place the whole time in this industry.Phaedon wrote...
I like tinfoil as well. I bet that evil Vigil bribed them, by saying that there won't be enough variables for them to live if they don't say that the game is awesome.Zulu_DFA wrote...
fixed.Phaedon wrote...
The removals that the bribed reviewers praised and that gave the game so many awards? Yeah, I guess you are right.
Modifié par Zulu_DFA, 10 avril 2011 - 02:49 .
#780
Posté 10 avril 2011 - 02:48
Zulu_DFA wrote...
They could but they didn't. Do you think they will put any effort into dealing with the ME2 variables, that are way more compex and warrant way more complex an approach to be properly accounted for, with the compexity growing exponentially with every additional expendable BioWare may try to bring back?Phaedon wrote...
Aha, but they could have made it more complex.
So Zulu, after repeating this example over the last 5 pages, what is exactly your point? That it was impossible for Bioware to make it more complex? Which is wrong?
Variables for each ME2 character:
Alive/dead
Loyal/not loyal
LI/not LI (obviously only for relevant characters)
They do not rely on other characters being alive to be in ME3 so where is all this exponential complexity coming from exactly? There is no reason for example that Garrus' death would lead to Thane not being in your squad, so I fail to see any level of complexity.
#781
Posté 10 avril 2011 - 02:49
In what way are they more complex?Zulu_DFA wrote...
They could but they didn't. Do you think they will put any effort into dealing with the ME2 variables, that are way more compex and warrant way more complex an approach to be properly accounted for, with the compexity growing exponentially with every additional expendable BioWare may try to bring back?
After all, this is a very minor decision.
How can you compare it to squad mates, or other major decisions?
In fact, some minor decisions like this one, did have an impact in ME2, for both outcomes. Like Citadel:Homecoming and Fist.
Considering that 3 squaddies have already confirmed to be returning, I think that the point is inexistant.
Modifié par Phaedon, 10 avril 2011 - 02:50 .
#782
Posté 10 avril 2011 - 02:50
The instances of "10/10" reviews of DA2 prove that something like that might be actually taking place the whole time in this industry.
Or, shock of shocks, someone actually liked the game. It happens you know. I don't like Halo but that series got regularly rave reviews.
As far as ME 2's popularity, it won more awards than Uncharted 2 which is impressive.
Modifié par Nohvarr, 10 avril 2011 - 02:51 .
#783
Posté 10 avril 2011 - 02:52
It won more awards than any other game, and fan reviews in all sites are extremely positive.Nohvarr wrote...
Or, shock of shocks, someone actually liked the game. It happens you know. I don't likke Halo but that series got regularly rave reviews.
As far as ME 2's popularity, it won more awards than Uncharted 2 which is impressive.
Even if all of the reviewers were bribed somehow, were the fans bribed as well?
Modifié par Phaedon, 10 avril 2011 - 02:52 .
#784
Posté 10 avril 2011 - 02:53
You forgot: Paragonized/Renegadized (obviously only for relevant characters)candidate88766 wrote...
Alive/dead
Loyal/not loyal
LI/not LI (obviously only for relevant characters)
None of this (except the LI status) is an issue with the VS and Liara.
Modifié par Zulu_DFA, 10 avril 2011 - 02:54 .
#785
Posté 10 avril 2011 - 02:56
Zulu_DFA wrote...
You forgot: Paragonized/Renegadized (obviously only for relevant characters)candidate88766 wrote...
Alive/dead
Loyal/not loyal
LI/not LI (obviously only for relevant characters)
None of this (except the LI status) is an issue with the VS and Liara.
Ok, so ME2 characters have up to 4 flags that are independant of any other character.
You still haven't explained where this complexity that prevents Bioware bringing them all back comes from.
#786
Posté 10 avril 2011 - 02:56
Zulu_DFA wrote...
You forgot: Paragonized/Renegadized (obviously only for relevant characters)candidate88766 wrote...
Alive/dead
Loyal/not loyal
LI/not LI (obviously only for relevant characters)
None of this (except the LI status) is an issue with the VS and Liara.
There is no such flag.Paragonized/Renegadized
No, it only isn't an issue for Liara.None of this (except the LI status) is an issue with the VS and Liara.
Modifié par Phaedon, 10 avril 2011 - 02:56 .
#787
Guest_Arcian_*
Posté 10 avril 2011 - 03:00
Guest_Arcian_*
HA HA ALRIGHTY THEN!Zulu_DFA wrote...
The instances of "10/10" reviews of DA2 prove that something like that might be actually taking place the whole time in this industry.
So, your subjective opinion about a game gives you the right to decide what the f*ck everyone else thinks about it?
OKAY THEN.
HERE IS A BRIDGE.
#788
Posté 10 avril 2011 - 03:05
And you missed the point again. The point here is that the squddies suck when they return. They may feel fine for some, but for eveyone else they are morons or act out of character.Phaedon wrote...
In what way are they more complex?Zulu_DFA wrote...
They could but they didn't. Do you think they will put any effort into dealing with the ME2 variables, that are way more compex and warrant way more complex an approach to be properly accounted for, with the compexity growing exponentially with every additional expendable BioWare may try to bring back?
After all, this is a very minor decision.
How can you compare it to squad mates, or other major decisions?
In fact, some minor decisions like this one, did have an impact in ME2, for both outcomes. Like Citadel:Homecoming and Fist.
Considering that 3 squaddies have already confirmed to be returning, I think that the point is inexistant.
For example, IDK if you let Garrus kill Sidonis or stopped him, but let's assume you let him kill Sidonis, and BioWare's stats show more people stopped him, and they go on with it as a "canon" decision. So you finally corner TIM, and are going to put a bullet in him, but Garrus, who is on your squad, suddenly grabs your hand and insists that you should arrest TIM and follow due process. You: "WTF, Garrus???". Garrus: "I don't feel this is right Shepard" ["It's not what you want, Shepard, remember Sidonis, eye for eye is never an answer blah-blah" - for those who are the happy owners of the "right" plot flag.]
#789
Posté 10 avril 2011 - 03:05
Unless I am wrong, Zulu hasn't played DA2 yet.your subjective opinion
#790
Posté 10 avril 2011 - 03:07
Page 29:Zulu_DFA wrote...
And you missed the point again. The point here is that the squddies suck when they return. They may feel fine for some, but for eveyone else they are morons or act out of character.Phaedon wrote...
In what way are they more complex?Zulu_DFA wrote...
They could but they didn't. Do you think they will put any effort into dealing with the ME2 variables, that are way more compex and warrant way more complex an approach to be properly accounted for, with the compexity growing exponentially with every additional expendable BioWare may try to bring back?
After all, this is a very minor decision.
How can you compare it to squad mates, or other major decisions?
In fact, some minor decisions like this one, did have an impact in ME2, for both outcomes. Like Citadel:Homecoming and Fist.
Considering that 3 squaddies have already confirmed to be returning, I think that the point is inexistant.
For example, IDK if you let Garrus kill Sidonis or stopped him, but let's assume you let him kill Sidonis, and BioWare's stats show more people stopped him, and they go on with it as a "canon" decision. So you finally corner TIM, and are going to put a bullet in him, but Garrus, who is on your squad, suddenly grabs your hand and insists that you should arrest TIM and follow due process. You: "WTF, Garrus???". Garrus: "I don't feel this is right Shepard" ["It's not what you want, Shepard, remember Sidonis, eye for eye is never an answer blah-blah" - for those who are the happy owners of the "right" plot flag.]
If Garrus.Alive.Flag=false
then
Dialogue about Garrus dying available
If Garrus.Alive.Flag=true
then
All squaddie related material is activated.
If Garrus.LI.Flag=true
then
Romance starts at more advanced stage
If Garrus.LI.Flag=false
then
Nothinng happens
If Garrus.Sidonis_Alive.Flag=true
then
Possible Sidonis NPC
If Garrus.Sidonis_Alive.Flag=false
then
Possible in-game reference
You have a fully-developed character with 3 flags.
#791
Posté 10 avril 2011 - 03:09
Yes there is:Phaedon wrote...
There is no such flag.Paragonized/Renegadized
Garrus: Killed Sidonis/ did not.
Zaeed: Killed Vido / did not.
Jack: Killed Aresh / did not.
Mordin: Killed Maleon / did not.
Kasumi: Erased graybox / did not.
Miranda: Talked to sister / did not.
Jacob: Left father to die / did not.
Legion: Destroyed the Heretics/ rewrote them
Modifié par Zulu_DFA, 10 avril 2011 - 03:19 .
#792
Posté 10 avril 2011 - 03:10
#793
Posté 10 avril 2011 - 03:15
Played enough of it to know I wouldn't buy it even if I was into universes with gay elven wizards.Phaedon wrote...
Unless I am wrong, Zulu hasn't played DA2 yet.your subjective opinion
#794
Posté 10 avril 2011 - 03:17
Zulu_DFA wrote...
Played enough of it to know I wouldn't buy it even if I was into universes with gay elven wizards.Phaedon wrote...
Unless I am wrong, Zulu hasn't played DA2 yet.your subjective opinion
Bisexual human mage actually
#795
Posté 10 avril 2011 - 03:17
You forgot about the combinations [smilie]http://social.bioware.com/images/forum/emoticons/tongue.png[/smilie]Phaedon wrote...
As I said, 3 flags.
#796
Posté 10 avril 2011 - 03:18
Whatever.Akizora wrote...
Bisexual human mage actuallyZulu_DFA wrote...
Played enough of it to know I wouldn't buy it even if I was into universes with gay elven wizards.Phaedon wrote...
Unless I am wrong, Zulu hasn't played DA2 yet.your subjective opinion
#797
Guest_Arcian_*
Posté 10 avril 2011 - 03:19
Guest_Arcian_*
Aha, BUSTED!Akizora wrote...
Zulu_DFA wrote...
Played enough of it to know I wouldn't buy it even if I was into universes with gay elven wizards.Phaedon wrote...
Unless I am wrong, Zulu hasn't played DA2 yet.your subjective opinion
Bisexual human mage actually
#798
Posté 10 avril 2011 - 03:20
Uh, a different combination doesn't create a new flag.Zulu_DFA wrote...
You forgot about the combinations [smilie]http://social.bioware.com/images/forum/emoticons/tongue.png[/smilie]Phaedon wrote...
As I said, 3 flags.
#799
Posté 10 avril 2011 - 03:21
Oh, maybe it's time to educate my ignorant self. What exactly is the difference between a wizard and a mage?Arcian wrote...
Aha, BUSTED!
#800
Posté 10 avril 2011 - 03:21
Zulu_DFA wrote...
Played enough of it to know I wouldn't buy it even if I was into universes with gay elven wizards.Phaedon wrote...
Unless I am wrong, Zulu hasn't played DA2 yet.your subjective opinion
Groovy, it's not your thing which is fine. However your desire not to play it isn't universal, and is not proof that anyone who did like it has been bought off by the Evil EA empire.
I liked DA 2, I managed to finish it and intend to play through again after another ME 2 run through. I tried to play DA: O Five times and never got into it. The characters were fine but nothing else really caught my interest. Does that mean that everyone who gave DA:O a good score was bought off, no it means that DA:O wasn't the game for me, just like the Witcher, Ice Wind Dale 1&2, Halo, Gears of War, Diablo 1, & Arcanum.




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