Some Variables that Haunt the Fallen
#151
Posté 26 mars 2011 - 10:34
Somebody smack the OP. I think he's stuck.
#152
Posté 26 mars 2011 - 10:36
#153
Guest_mrsph_*
Posté 26 mars 2011 - 10:36
Guest_mrsph_*
Elite Midget wrote...
Yes Variables are set in stone.
If Jack dies you can't change that.
Thane is ill and will die in less than a year. You can't change that.
Garrus wont reach his full potiential under Shepard. You can't change that.
* Not kill Jack. Changed.
*Thane has expressed interest in living after his loyalty mission/romance. Possiblity of a cure is not ruled out due to CDN stuff
*Possibility of Shadowbroker being wrong.
#154
Posté 26 mars 2011 - 10:39
mrsph wrote...
Elite Midget wrote...
Yes Variables are set in stone.
If Jack dies you can't change that.
Thane is ill and will die in less than a year. You can't change that.
Garrus wont reach his full potiential under Shepard. You can't change that.
* Not kill Jack. Changed.
*Thane has expressed interest in living after his loyalty mission/romance. Possiblity of a cure is not ruled out due to CDN stuff
*Possibility of Shadowbroker being wrong.
You're not gonna get through to him, I'm sorry to say. It's been tried before.
Numerous times.
LOTS of numerous times.
#155
Posté 26 mars 2011 - 10:41
Perhaps as a LI he expressed that though just doing his loyalty mission didn't change that he knew his death was unavoidable. All he made mention was that he wanted to fix things with his son in the short time he has left.
Maybe the SB might be wrong but there's nothing proving the opposite of the case. With Garrus being killable it's a reasonable excuse Bioware could use as to why Garrus would leave. I personally want to see Garrus start his own Squad and become the Turian's awnser to Shepard. Especially with the Reaper invasion not just being exclusive to just Earth.
#156
Posté 26 mars 2011 - 10:42
Gentleman Moogle wrote...
You're not gonna get through to him, I'm sorry to say. It's been tried before.
Numerous times.
LOTS of numerous times.
You trolling attempts and off topic postings was you trying? Really now? I'll ask again. Stay on Topic, cease your trolling and threats, or leave this Topic.
#157
Posté 26 mars 2011 - 10:45
So now I'm just hangin' out.
Havin' a Bud.
#158
Guest_mrsph_*
Posté 26 mars 2011 - 10:46
Guest_mrsph_*
Gentleman Moogle wrote...
You're not gonna get through to him, I'm sorry to say. It's been tried before.
Numerous times.
LOTS of numerous times.
I like arguing with walls.
Also I have nothing better to do on a Saturday.
#159
Posté 26 mars 2011 - 10:47
#160
Posté 26 mars 2011 - 10:49
mrsph wrote...
Gentleman Moogle wrote...
You're not gonna get through to him, I'm sorry to say. It's been tried before.
Numerous times.
LOTS of numerous times.
I like arguing with walls.
Also I have nothing better to do on a Saturday.
You could hang out.
Have a Bud.
True? True.
#161
Guest_mrsph_*
Posté 26 mars 2011 - 10:54
Guest_mrsph_*
Son, you go into nearly every single thread and immediately go on and on about how character X is not returning.
but. meh. Whatever makes you happy.
#162
Posté 26 mars 2011 - 11:02
um noElite Midget wrote...
It would be cheaper, easier, faster, requires less work, and ect than intergrating the dead into the ME3 plot with the assumption that none of them are needed.
They'd have to hire new voice actors, make new models and textures, new animations and write new characters.
Also, your past history is not suspicous at all.
Modifié par Phaedon, 26 mars 2011 - 11:03 .
#163
Posté 26 mars 2011 - 11:05
Phaedon wrote...
um noElite Midget wrote...
It would be cheaper, easier, faster, requires less work, and ect than intergrating the dead into the ME3 plot with the assumption that none of them are needed.
They'd have to hire new voice actors, make new models and textures, new animations and write new characters.
Also, your past history is not suspicous at all.
No! Don't do it Phaedon! Mrsph and me are already tainted by this thread, but you can still escape! You can flee to warn others to stay away...
...
Aw damn, now it's on you.
Oh well. Welcome to the madhouse. Cookies and punch are in the corner, and be sure to pick up your free propeller beanie and buck teeth from the receptionist.
#164
Posté 26 mars 2011 - 11:06
Ah, I see, a confiscated thread, do go on.Gentleman Moogle wrote...
No! Don't do it Phaedon! Mrsph and me are already tainted by this thread, but you can still escape! You can flee to warn others to stay away...
...
Aw damn, now it's on you.
Oh well. Welcome to the madhouse. Cookies and punch are in the corner, and be sure to pick up your free propeller beanie and buck teeth from the receptionist.
#165
Posté 26 mars 2011 - 11:07
Gentleman Moogle wrote...
No! Don't do it Phaedon! Mrsph and me are already tainted by this thread, but you can still escape! You can flee to warn others to stay away...
...
Aw damn, now it's on you.
Oh well. Welcome to the madhouse. Cookies and punch are in the corner, and be sure to pick up your free propeller beanie and buck teeth from the receptionist.
I'm ashamed to say I stole all the buck teeth.
Modifié par Almostfaceman, 26 mars 2011 - 11:07 .
#166
Posté 26 mars 2011 - 11:09
mrsph wrote...
Not troll?
Son, you go into nearly every single thread and immediately go on and on about how character X is not returning.
but. meh. Whatever makes you happy.
You're exgerrateing and you know it. I only bring it up in topics that involve said Squaddies such as should they return or they should be made a LI. I don't ever bring this up in the DA2 board for example. Whatever the case what I do in other Topics, even if they're made up illusions like you just said, has nothing to do with this Topic.
#167
Posté 26 mars 2011 - 11:10
Phaedon wrote...
um no
They'd have to hire new voice actors, make new models and textures, new animations and write new characters.
Also, your past history is not suspicous at all.
Yeah, like they didn't do with DA2? Oh wait a minute right there, good sir! That's 'exactly' what they did! Hell, they did the 'exact' same thing for ME2 from ME1! I believe I must be on to something, no?
Modifié par Elite Midget, 26 mars 2011 - 11:13 .
#168
Posté 26 mars 2011 - 11:11
Phaedon wrote...
Ah, I see, a confiscated thread, do go on.Gentleman Moogle wrote...
No! Don't do it Phaedon! Mrsph and me are already tainted by this thread, but you can still escape! You can flee to warn others to stay away...
...
Aw damn, now it's on you.
Oh well. Welcome to the madhouse. Cookies and punch are in the corner, and be sure to pick up your free propeller beanie and buck teeth from the receptionist.
Oh, not at all. Feel free to jump in if you like. The pool water's a little chilly, but the floor show is a hoot and a half.
@AlmostFaceMan: Y'know, I wondered where those got to... I just figured a bunch of toothless rabbits had made a raid or something.
#169
Posté 26 mars 2011 - 11:12
Elite Midget wrote...
Phaedon wrote...
um no
They'd have to hire new voice actors, make new models and textures, new animations and write new characters.
Also, your past history is not suspicous at all.
Yeah, like they didn't do with DA2? Oh wait a minute right there, good sir! That's 'exactly' what they did!
DA2 is not the same format as ME3. ME3 is a three part story. DA2 is not the continuation of DA1.
Weeeee!
#170
Posté 26 mars 2011 - 11:14
#171
Posté 26 mars 2011 - 11:15
Elite Midget wrote...
Yeah, like they didn't do with DA2? Oh wait a minute right there, good sir! That's 'exactly' what they did!

(implying that DA2 was a direct sequel to DA:O plot-wise or that DA2's import system was as substantial as ME2/3's)
#172
Guest_mrsph_*
Posté 26 mars 2011 - 11:16
Guest_mrsph_*
So...
#173
Posté 26 mars 2011 - 11:16
I am out.
#174
Posté 26 mars 2011 - 11:17
wait wait wait...
So... What you're saying... Is that it's cheaper (CHEAPER, mind you)... To hire completely new voice actors... Create completely new character designs... And put completely new characters -- at least six of 'em -- into the game's plot... AND pay the old voice actors to do cameo appearances...
Than to just keep the same characters from the original two games.
... Am I the only one seeing this? This isn't just me, is it?
#175
Posté 26 mars 2011 - 11:20
Yeah, the expense thing kinda died when someone brought up how true/false flags worked.Gentleman Moogle wrote...
Okay...
wait wait wait...
So... What you're saying... Is that it's cheaper (CHEAPER, mind you)... To hire completely new voice actors... Create completely new character designs... And put completely new characters -- at least six of 'em -- into the game's plot... AND pay the old voice actors to do cameo appearances...
Than to just keep the same characters from the original two games.
... Am I the only one seeing this? This isn't just me, is it?
Now the new argument is that it's unfair to the people with only 2 survivors or that it would be better story-wise to have new characters or something.
Modifié par Phaedon, 26 mars 2011 - 11:20 .




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