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Using your "non-party" members to the fullest...


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#1
telephasic

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I posted some of this to other threads, but I think it bears wider discussion. 

From what we understand, the NPC system works similarly in DAO to other recent Bioware games.  You have a "camp" where all of your followers besides those you are actively adventuring with wait around.  You can talk to them, have romantic encounters, and futz with their equipment (ala KOTOR2 and Mass Effect).  

From what I gather, "camp" will not be a static place you have to travel back to, it will be on the edge of which ever place you are actively exploring,  You may be able to swap out party members without returning to camp in some areas, but even if you can't, you can always return back to camp and get another party member. 

From this, I draw the following conclusions.

1.  Skill points are precious in this game, as we now know we get very few.  Therefore, you should have a character or two at camp who specialize in making poisons, grenades and potions.  Given they don't need to worry about, for example, combat training, they can get further along in progression of these skills quickly.  This also might work for trap making - we don't know if once a trap is made it needs to be set right away.  We might be able to get away with one party member having a single level of trap making, who sets the complex traps that someone makes back at camp. 

2.  Thieves come in handy for many reasons in combat, but aren't really needed.  You can have a Device Mastry thief who you only take with you on a second run through a map, who unlocks all locked doors/chests, and disables all the traps you didn't have to set off to reach your primary objective. 

3.  Similarly, you can max out your second (or third) thief in stealing and stealth.  Don't ever take him into combat - just have him walk through towns pickpocketing.  Preferably only do this after you've solved the major quests in an area, so as not to have one of your non-central characters trigger influence dialogues. 

I'm sure more such strategies will arise as the game is played, but it's important to remember even if you never take your "non-party" into combat, many of them can be resources you can use in the game. 

Modifié par telephasic, 29 octobre 2009 - 06:23 .


#2
DireHeroX

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Any confirmation on the camp aspect? I hope it isn't just on the edge of every map.

#3
SheffSteel

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The second run-through with the thief is a very good idea (for the non-rouge players out there).



I'm not sure that potion brewing can be done by stay-at-home characters, but it's the same general principle as the thief - the B team can make a run through after the main threat has been dealt with.

#4
Fuzzyrabbit

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You won't always get a second run through, I imagine. You might want the thief with you to get what goodies you can *while* you can. :)

#5
telephasic

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DireHeroX wrote...

Any confirmation on the camp aspect? I hope it isn't just on the edge of every map.


I'm mainly going by the recent Bioware Games. 

1.  KOTOR - Ebon Hawk waited in one place on each planet.  

2.  Jade Empire - Camp was in set location each chapter.  

3.  Mass Effect - Party waited on ship.  

Also, I've seen videos where the PC runs back into camp to talk to Morrigan after adventuring. 

Maybe "each map" was the wrong word, since I'm pretty sure you'll have to backtrack out of a dungeon first.  But I highly doubt you'll have to travel the world map to swap party members. 

#6
Drachengelt

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I got the mental image of a band of thieves and outcasts following the party... Stealing, vandalizing and mugging people as they go.

#7
telephasic

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Fuzzyrabbit wrote...

You won't always get a second run through, I imagine. You might want the thief with you to get what goodies you can *while* you can. :)


Oh, naturally.  Rogues will be useful in first runs, no doubt, but a rogueless party can pick up *some* of the items they'd otherwise miss.  Not to mention get XP, provided you get XP for lockpicking and trap disarming (don't think it's been confirmed). 

My guess is the only "never going back" areas of the game will be in the beginning and the end, since the middle is non-linear and we can complete the quests in any manner we like.  We will see though. 

#8
flamechamp23

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i thought if you get warden's keep dlc your party members go there by default and it is the main 'camp" place?

#9
telephasic

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flamechamp23 wrote...

i thought if you get warden's keep dlc your party members go there by default and it is the main 'camp" place?


It's unclear if that's the case or if it merely acts as a storage site, as it's now been confirmed that you have no storage ability outside of inventory unless you're in the keep. 

Edit: Found this quote...

The Camp

Characters that are in the camp keep the items they have on their body, so you can store additional items there, yes. However, these items are not accessible while you're out of camp unless you can switch in that party member, which is not always allowed (e.g. not in the midst of a dungeon.


Seems from this you *will* be allowed to switch party members when adventuring, provided you're not in combat / in a strictly combat-oriented area.  So even if the permenent camp site moves to the Keep, you can still keep a crafter/device mastery thief on standby and switch him/her out at the entrance.  

Yes, just like KOTOR :happy:

Modifié par telephasic, 29 octobre 2009 - 07:04 .


#10
endaround

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The biggest issue is that you likely need said characters in the party for a character specific quest and if you don't give them enough abilities it could be painful. IE if you ignore combat training skills you'll have a weak fighter.

#11
Hammyofdoom

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Hm... I wish we could have 5-6 party members, only because i'm going to go for sword/shield tank, and I want alistair, dog, a mage and a rogue >.<

#12
isvalla

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i thought the skills were just for the pc and the followers only gained talents... am i wrong?

if i´m right the only potion/trap/poison creator will be the pc. Your point still aplies to picking locks on the second walkthrough.

#13
DPB

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isvalla wrote...

i thought the skills were just for the pc and the followers only gained talents... am i wrong?
if i´m right the only potion/trap/poison creator will be the pc. Your point still aplies to picking locks on the second walkthrough.


No, NPCs have access to all skills except coercion.

#14
telephasic

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endaround wrote...

The biggest issue is that you likely need said characters in the party for a character specific quest and if you don't give them enough abilities it could be painful. IE if you ignore combat training skills you'll have a weak fighter.


Really shouldn't be a problem.  You will have 6 characters back at camp after all.  You don't need to gimp any one by not taking any combat tactics - just concentrate on leveling up crafting skills first, particularly for your spare rogue and mage.

#15
Fuzzyrabbit

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In response to XP for lockpicking/disarming traps. You do. We don't know how much, however.

#16
Obvibliviously

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Good ideas.

Modifié par Obvibliviously, 29 octobre 2009 - 11:53 .


#17
S0ndor

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I'm not a big fan of backtracking so I won't be going all the way back to camp to get a thief and then all the way to the end of the map again. This could mean my party becomes a bit less effective during combat, but I don't care.

#18
Necroe-

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speaking of memebrs maybe there will be a cheat/command like in nwn2 where you could increase your group size.

#19
stfb1055

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lol... it will be intersting if there a god mode cheat in command xD cuz i want to soloing all the way to fullest!! :)

#20
oldmanpaco

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The UI is hard coded at a 4 person party size and unlike NWN 1/2 there is no way to mod the UI.

#21
NetBeansAndJava

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The potions, poisons, traps idea is a good one. One problem might be that poisons and traps can only be used by those with the required skill. Guess we'll have to wait and find out.



I doubt the rogue ideas will work for all areas. There will most likely be areas you can't return to because there was an event that changed the terrain permanently or something like that. Also having a dude who's only purpose is to steal from people is... hilarious and evil :)