From what we understand, the NPC system works similarly in DAO to other recent Bioware games. You have a "camp" where all of your followers besides those you are actively adventuring with wait around. You can talk to them, have romantic encounters, and futz with their equipment (ala KOTOR2 and Mass Effect).
From what I gather, "camp" will not be a static place you have to travel back to, it will be on the edge of which ever place you are actively exploring, You may be able to swap out party members without returning to camp in some areas, but even if you can't, you can always return back to camp and get another party member.
From this, I draw the following conclusions.
1. Skill points are precious in this game, as we now know we get very few. Therefore, you should have a character or two at camp who specialize in making poisons, grenades and potions. Given they don't need to worry about, for example, combat training, they can get further along in progression of these skills quickly. This also might work for trap making - we don't know if once a trap is made it needs to be set right away. We might be able to get away with one party member having a single level of trap making, who sets the complex traps that someone makes back at camp.
2. Thieves come in handy for many reasons in combat, but aren't really needed. You can have a Device Mastry thief who you only take with you on a second run through a map, who unlocks all locked doors/chests, and disables all the traps you didn't have to set off to reach your primary objective.
3. Similarly, you can max out your second (or third) thief in stealing and stealth. Don't ever take him into combat - just have him walk through towns pickpocketing. Preferably only do this after you've solved the major quests in an area, so as not to have one of your non-central characters trigger influence dialogues.
I'm sure more such strategies will arise as the game is played, but it's important to remember even if you never take your "non-party" into combat, many of them can be resources you can use in the game.
Modifié par telephasic, 29 octobre 2009 - 06:23 .





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