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The new sale chart is here


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#26
Aurgelmir

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Korusus wrote...

Wow...I had been waiting for the North American sales to come out...that's quite a huge drop there. The X360 dropped by 2/3 and the PC sales dropped by 2/3. And assuming the figures are correct the game hasn't broken a million copies sold by the second week across all platforms.

It's hard to compare the sales figures directly to Origins since VGchartz doesn't have the Origins PC sales, but I have heard that Origins sold at least a million copies on PC alone (over an extended period of time). Based on the information we have though it looks like it's selling not as well as Origins on any platform, but perhaps more so on PC, and not quite as not as well on X360.

It's hard to see the game outselling Origins. Maybe add more exploding corpses next time.


I don't have a source but I recall hearing that Origins had sold around 4.5 Million. Could be wrong though.

#27
this isnt my name

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Well Mike are you happy with that new audience ?

#28
Merced652

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mousestalker wrote...

If we go by sales figures, installations or number of players then the greatest game ever is either Minesweeper or Solitaire.

Just FYI.


Good idea, EA should partner with Microsoft so we can play their games while we're bored at work. 

#29
Persephone

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mousestalker wrote...

If we go by sales figures, installations or number of players then the greatest game ever is either Minesweeper or Solitaire.

Just FYI.


Don't forget Tetris! :wizard:

#30
Ixalmaris

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Carlthestrange wrote...

Scnew wrote...

Carlthestrange wrote...

 And even DA2 still has far more gameplay than Super Mario ever had.


If you call running through the exact same empty street twelve times gameplay, then sure.


How about you comment on the whole thing instead of picking out one thing to attack.


Ok. Running through the exact same empty street twelve times while jumped by waves after waves of enemies which makes it impossible to use the limited tactical options you were given together with bland stereotype companions having silly conversations with each other and graphically ugly NPCs to do MMO style quests.

#31
Carlthestrange

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Persephone wrote...
Don't forget Tetris! :wizard:


I still have an Original Gameboy and copy of Tetris. Still play it on occasion. :D

#32
Carlthestrange

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Ixalmaris wrote...

Ok. Running through the exact same empty street twelve times while jumped by waves after waves of enemies which makes it impossible to use the limited tactical options you were given together with bland stereotype companions having silly conversations with each other and graphically ugly NPCs to do MMO style quests.


And what does that have to do with my actual post. Please, comment on the whole thing and not just the bits you don't like. It like when people who believe in god only pick out the bits from the bible they like, and ignore the rest.

#33
Galad22

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Carlthestrange wrote...

People have been fed too much pie. They expect more and more with each new game. And sometimes, when they try something new, or fall behind, that can cause outrage, hate, and lynch mobs. But if you offered a game like this to someone in the Xbox original days, they would have been left drooling into their controllers.

The game has issues, yes. Bugs that can kill a gaming session. Less to do than DAO, and recycled zones. But I think in this modern age people need to lower their expectations. Even the game companies are feeling the squeeze of the Global financial crisis, and are having to make cutbacks to continue to bring you the games you love.


Problem is that Laidlaw wants to make rpgs for people who don't like rpgs. So I'd say this Bioware has earned this hatred for DA2.

#34
the_one_54321

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Sales dictate financial success and that is hugely important for how game developers approach futures titles. Whether or not the game is actually good has nothing to do with it.

#35
BeljoraDien

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Ixalmaris wrote...

Carlthestrange wrote...

Scnew wrote...

Carlthestrange wrote...

 And even DA2 still has far more gameplay than Super Mario ever had.


If you call running through the exact same empty street twelve times gameplay, then sure.


How about you comment on the whole thing instead of picking out one thing to attack.


Ok. Running through the exact same empty street twelve times while jumped by waves after waves of enemies [...] together with bland stereotype companions having silly conversations with each other and graphically ugly NPCs [...]


That actually sounds exactly like a Mario game.

#36
AkiKishi

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Korusus wrote...

Wow...I had been waiting for the North American sales to come out...that's quite a huge drop there. The X360 dropped by 2/3 and the PC sales dropped by 2/3. And assuming the figures are correct the game hasn't broken a million copies sold by the second week across all platforms.

It's hard to compare the sales figures directly to Origins since VGchartz doesn't have the Origins PC sales, but I have heard that Origins sold at least a million copies on PC alone (over an extended period of time). Based on the information we have though it looks like it's selling not as well as Origins on any platform, but perhaps more so on PC, and not quite as not as well on X360.

It's hard to see the game outselling Origins. Maybe add more exploding corpses next time.


The people who think DA will sell well are not appreciating how the sales are falling off after week 1. Origins has excellent word of mouth. DA2... umm the opposite of that.

#37
Korusus

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BeljoraDien wrote...

Er, wow, it sold so much more than DA:O in its first week... and so much less than DA:O in the second week that they're practically tied in total sales over the first two weeks now. And this is on the freaking XBOX 360 where DA:O was (rightly) criticized for its functionality.


You're right.  It's hard to develop a trend without more information or at least PC sales figures for Origins.  We'll need more weeks to see.  There's two things to factor into that though:

1) First week sales are a reflection of the popularity of DA:O, in this case even higher than DA:O

2) Second week sales are significantly down compared to DA:O

The beginnings of a trend?  Or a fluke?  We'll see on week 3.

#38
Sacred_Fantasy

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Total copies sales worlwide:
X360: 521,405
PS3: 224,620
PC : 181,832

PC sales for 2nd week 27,446 compare to 89,198 on first week. I think digital download probably do much better.

#39
Carlthestrange

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Galad22 wrote...

Problem is that Laidlaw wants to make rpgs for people who don't like rpgs. So I'd say this Bioware has earned this hatred for DA2.


But of course. Thats marketing. Try to appeal to the other sides of the market to make more sales. Yep, it backfired this time, But it still worked for bioware. That first weeks sales will still have made them a profit on the game. So EA will be happy, and probably sanction another sequel. And this gives the man a chance to do things right for the last game.

#40
Ixalmaris

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Carlthestrange wrote...

Having watched the game industry these days, and having played games since the SNES days, I think the problem is people expect too much from modern games. I come from an age when people brought a game for its replayable value and solid gameplay. And even DA2 still has far more gameplay than Super Mario ever had.

People have been fed too much pie. They expect more and more with each new game. And sometimes, when they try something new, or fall behind, that can cause outrage, hate, and lynch mobs. But if you offered a game like this to someone in the Xbox original days, they would have been left drooling into their controllers.


Actually many people just wanted the same they got with DA:O, not more.
But what they got was way less.

#41
Meltemph

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Well, I mean, come on... I enjoyed DA2, but if someone thinks that the reason people are not playing RPG's as much, is because they don't realize how similar certain mechanics are, are just trying too hard to be as "relevant" to consumers as a 10mil+ franchise.

People don't play RPG's(in the traditional sense, hell even the best RPG's only get, at best, around AC numbers for at least 30%-60% more work) as much cause it just, straight up, is not as fun for as many people. And while 3-6million sales seems good, it seems that RPG's at least on a major scale takes more money.

ML(or whoever he is speaking for) needs to realize that you are not going to be able to expand the audience near as much as you think you will. RPG's are not what I would call niche anymore, because there are just to many people who play them, but they are definitely not the cash cows of AAA well made FPS/Action/Platformer(Mario) titles.

Bioware needs to come to terms with the fact that the market(at least currently) for RPG's has a smaller market then the bigger genre's. That said, I would argue that due to the lack of RPG's in the market, quality made RPG's are safer bets among the fanbase, even if you don't make as much.

#42
FellowerOfOdin

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mousestalker wrote...

If we go by sales figures, installations or number of players then the greatest game ever is either Minesweeper or Solitaire.

Just FYI.


Bioware / EA heavily streamlined the game to sell more copies.

Just FYI.

#43
Carlthestrange

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Ixalmaris wrote...

Actually many people just wanted the same they got with DA:O, not more.
But what they got was way less.


Clearly you failed to read the bit about EA and the Economy. Selective quoting again... *Sigh*

#44
BeljoraDien

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BobSmith101 wrote...

The people who think DA will sell well are not appreciating how the sales are falling off after week 1. Origins has excellent word of mouth. DA2... umm the opposite of that.


It's kind of funny... When sales are extremely high and it's outselling DA:O I was so down on this game... Now I'm starting to feel bad... If it actually tanks BioWare, that's not really good in my eyes either. I do still wish they'd tell us they made a mistake and just want our support right now... I'd be more willing to let it go.

#45
planed scaped

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DA2 is selling very well actually.

Just more people disappointed. Except those who don't know any better or have very low standards.

#46
TJSolo

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the_one_54321 wrote...

Sales dictate financial success and that is hugely important for how game developers approach futures titles. Whether or not the game is actually good has nothing to do with it.


It has everything to do with validation to the suits in charge. If they make a lot of cash it was a success and will put out a ticker tape parade pointing out that X sales proves their decisions were the right ones.

There are plenty people ready to bask in the glory of success but in the face of failure(or just lower than expected results) it seems to be only the fault of the consumer. Where is the accountabilty at EA Bioware for making bad decisions?

#47
88mphSlayer

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everything is front loaded nowadays so it's already too late for the "i want bad sales" folks

#48
Meltemph

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It has everything to do with validation to the suits in charge. If they make a lot of cash it was a success and will put out a ticker tape parade pointing out that X sales proves their decisions were the right ones.

There are plenty people ready to bask in the glory of success but in the face of failure(or just lower than expected results) it seems to be only the fault of the consumer. Where is the accountabilty at EA Bioware for making bad decisions?


Trust me, in the reality of the situation, a game that misses expectations... The majority of the bad side gets taken out on the companies that footed the bill and the developer who missed the mark. Us being "disappointed" in something as trivial as a game does not compare to the idea that people can lose jobs over missing expectations for making an undesirable game.

#49
the_one_54321

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TJSolo wrote...

the_one_54321 wrote...
Sales dictate financial success and that is hugely important for how game developers approach futures titles. Whether or not the game is actually good has nothing to do with it.

It has everything to do with validation to the suits in charge. If they make a lot of cash it was a success and will put out a ticker tape parade pointing out that X sales proves their decisions were the right ones.

There are plenty people ready to bask in the glory of success but in the face of failure(or just lower than expected results) it seems to be only the fault of the consumer. Where is the accountabilty at EA Bioware for making bad decisions?

Yes, that was exactly what I was saying. Whether or not the features are actually good does not play anywhere into this. Excetp at the store where people decide to buy the game or not. While the devs may be thinking about what did or didnt work well, what they are thinking more about, and what the suits are thinking more about is "what did we do to cause less sales?" 

#50
WilliamShatner

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Oh dear, Rift is kicking DA2's ass on PC.