Almostfaceman wrote...
Phaedon wrote...
To be honest, I think that at best, we'll have Wrex as a temporary squadmate, his role is important.
Agreed, and I wouldn't be surprised at all if they incorporate the "temporary squadmate" feature (as in LotSB) more often in ME3.
Probably - but I don't think we have enough data re: Wrex to see what his exact role is going to be. Let's just say that he's A) Massively popular and

Bioware made sure that if he survived ME1, he's going to survive ME2 as well. And, his life is one of the "critical choices" in the PS3 comic. Bioware probably have a very good statistic of how many players have a living Wrex in their files, and if it's like 80 %, I'd say he could be coming back in a major role...
Mesina2 wrote...
Phaedon wrote...
with possibly some ME3 exclusive would end up around 20 squadmates.
But do we really need new squadmates in ME3?
Yes.
No. When you've gone out of your way to kill as many allies and teammates as you can, just filling up the crew again would cheapen those choices. I don't think it's a coincidence that "2" is the amount of teammates required to survive the suicide mission, as well as the minimum required for the away team. Now, I think we're going to get some "new" people (Mostly the VS, and I think that Anderson was set up more as a "man of action" in the latest ME novel).
Pwener2313 wrote...
Why does Mac say "struggling with now" ? ME3 (as far as I've been told) has been finished for a few months now. Huh....
Well, it's not finished, that's for sure.

I think they did a "crit path" first, so that the basic story of ME3 is playable from the beginning to the end, and then they've started to add the different permutations into this critical core.