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How to level up faster


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23 réponses à ce sujet

#1
Bakkerbaard

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Okay, so, I'm not looking for cheats or exploits, but I wonder if I'm using the full levelling potential of my Hawke.

Suppose you gain 100xp after defeating fifteen enemies, playing like the casual gamer such as myself would. Is there then a more professional-gamer's way to squeeze an extra couple of those tasty XPs out of fifteen enemies?

Thanks.

#2
bukowski616

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I believe the quick answer is no. For example you don't get more XP by killing them quicker or with more finesse. The best way to get all XP is kill ALL enemies in the game by completing ALL quest/sidequests and make sure you trigger off all extra spawning enemies to maximise XP yield. You can avoid some confrontations completely with dialogue options, but I am sure that you then gain XP for exploiting a more diplomatic approach anyway. At least this was my impression and I am sure someone will correct me if I am wrong about this.

#3
bukowski616

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I believe the quick answer is no. For example you don't get more XP by killing them quicker or with more finesse. The best way to get all XP is kill ALL enemies in the game by completing ALL quest/sidequests and make sure you trigger off all extra spawning enemies to maximise XP yield. You can avoid some confrontations completely with dialogue options, but I am sure that you then gain XP for exploiting a more diplomatic approach anyway. At least this was my impression and I am sure someone will correct me if I am wrong about this.

#4
bukowski616

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I seem to be repeating myself here. Apologies..user error.

#5
Sidney

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I don't think so. People die and they are worth what they're worth. there's no Bulletstorm style bonus points for how you kill them. The only "extra" points out there are really traps and chests where your rogue can get your party some grossly disproportional rewards.

The only other thing is that in each act be sure to full traverse each area and in Kirkwall be sure to do day and night. You won't get more XP per person but you will kill an awful lot of extra people.

#6
Bakkerbaard

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Yeah, I figured as much. Thanks for the second... and third opinions on that.

#7
bukowski616

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There is however an expensive item that exists in the game that can add 1% to XP yield, but overall not sure that is of much advantage versus the coin involved. Pretty sure that item is in the Black Emporium.

I'd say look after your coin as there are almost certainly better things to spend it on. Anything that adds +1 to attributes is always worth the money in my mind (that's practically like levelling up twice (6 points, but without the flexibilty to put them where you want them) and with no talent gains).

#8
cloudblade70

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There are three +xp items that I know of.

Lion of Orlais - 2%
The Fallen Star - 1%
The Belt of Promise - 1%

I usually use the first 2 and get the third if I'm playing a rogue.

#9
AKOdin

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I still wonder if the XP you get from encounters is fixed, determined by your level at the time of the encounter, or based on how many enemies you kill. For example, are the gangs you encounter in Act 1 at night always worth the same amount of XP, or are they worth more XP if you kill them at a higher level (ie, right before the expedition)?

There are also encounters with a focal enemy (Haadriana, Danarius, maybe the Qunari in the Saarebaas line?) that end once you kill that focal enemy. If you string it out/take a while, they summon x number of waves of mobs to help. Do you get more XP if you kill all the mobs first and only then the main enemy?

#10
AKOdin

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Well that's confirmed. Being quick is bad for XP gain. In the Act 3 fight I went all out against Evenlina (sp?) and killed her before she go to summon her second wave of mobs. Then I did the fight again paralyzing her but killing everything else. There was a difference of 180ish XP.

This could explain why I reached the deep roads at level 13 while others reported that they "did everything" but were at the deep roads at level 11.

#11
Saphiro

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AKOdin wrote...

Well that's confirmed. Being quick is bad for XP gain. In the Act 3 fight I went all out against Evenlina (sp?) and killed her before she go to summon her second wave of mobs. Then I did the fight again paralyzing her but killing everything else. There was a difference of 180ish XP.

This could explain why I reached the deep roads at level 13 while others reported that they "did everything" but were at the deep roads at level 11.

I noticed this as well. If focusing the Commander/Boss swiftly, you lose the exp of the spawning adds.
CC and taking control of your party members is key here if you don't want them to kill the Commander too soon.

I just recently noticed this, but it does make sense.
I'll take a closer look at it in my next run.

#12
TcheQ

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As all mobs are balanced to your own level, levelling up really has no huge effect  other than  a couple of attributes or abilites coming earlier. 

DLC is one way to get more levels for your hour.

Opening locked hests is another - though this advantage is so slight when you hare looking at the net gain of maybe 5k xp across the entire playthough and a higher level is 10k points

#13
Bakkerbaard

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bukowski616 wrote...
I'd say look after your coin as there are almost certainly better things to spend it on. Anything that adds +1 to attributes is always worth the money in my mind (that's practically like levelling up twice (6 points, but without the flexibilty to put them where you want them) and with no talent gains).


Don't worry, I'm Dutch. I won't spend my precious money if I don't have to.Image IPB

Anyway, saving the bosses for last. Makes sense indeed. I'll do that, thanx.

#14
Crocodiles

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you can donate gold at lirene's imports for extra exp in act 1

#15
ACJIP

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Have all your characters talk to NPC who give a reward for a quest. Does not work for all but most. Position them close and around the NPC hold and pause. Use each character to talk then un-pause. It seem to work for XP, Money, Crafting items and sometimes given items. As I said does not work for all. I ended with a 29 level mage, I do not know what everyone else reached. Try to save all your money until act 3, with the exception of buying armor upgrades and tomes if you like.

#16
ACJIP

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oops my bad you are not looking for....

#17
naughty99

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You can get a little bit more XP out of the hightown/lowtown/docks gangs if you make sure you completely clear the area before entering their headquarters.

(It's possible to enter the headquarters before killing all of the spawned groups, in which case you would be missing out on the additional XP.)

Also, I haven't tried this but if you want to exchange gold for XP you can make donations to help the Ferelden refugees.

#18
DirewolfX

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TcheQ wrote...

As all mobs are balanced to your own level, levelling up really has no huge effect  other than  a couple of attributes or abilites coming earlier. 


The mobs don't really get many new abilities as they level; they just do more damage/more health to scale with your increasing stats.  If you build properly, the new abilities you have and passives help you scale faster than the enemies.  Of course, they tend to grow in numbers as the game goes on to maintain the overall difficulty level, but you will have an easier time doing the same fight at a higher level.

#19
Ruben Thomas

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Crocodiles wrote...

you can donate gold at lirene's imports for extra exp in act 1


Make sure you pick the highest gold option of five sovereigns when you donate, you can only do it once, if you donate fifty silver or one sovereign instead you get less experience points and you can't redo it without reloading your game.

(Not targeted at you Crocodiles, just elaborating on your good advice for any who might be reading.)

Modifié par Ruben Thomas, 01 avril 2011 - 07:38 .


#20
LaylaCakes

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In the Qunari Swords quest (Act 3), don't ask for money and you'll get ~1000 XP per sword (I only found 3 thus far). Definitely worth it since I have been having trouble finding things I want to buy...

#21
SuicidalBaby

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Best way to level "faster" is to complete as much of a section of map as possible before switching locations, day, night, outside of town. Hense loading up a section so you do all the quests in that area together. Revisiting it to clear trash spawns, as is the case with Wounded Coast Act 1.

If you search out all of the non combat zones prior to doing any actualy combat involved quests you can get to a high enough level to disarm every trap save the one in Amell Family Estate. I believe that is 30 cunning required, 20 wasn't enough.

Modifié par SuicidialBaby, 03 avril 2011 - 12:38 .


#22
Pzykozis

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SuicidialBaby wrote...

If you search out all of the non combat zones prior to doing any actualy combat involved quests you can get to a high enough level to disarm every trap save the one in Amell Family Estate. I believe that is 30 cunning required, 20 wasn't enough.


20 was enough for me I only just did that a couple of hours ago.

make sure you have a 20 cunning rogue before you go to aveline's first mission, theres 3 or 4 standard traps that give 100xp each, like wise there's four traps to disarm on sundermount on the route to the peak, also of note on the peak is a fight that only triggers if you run into the barrier up there that also supplies you with arm of adruil, which is.. as far as I can tell in the top tier of daggers for the first act.

One thing I did notice aswell was that if you go to sundermount fairly early on without triggering duty for sebastian, theres one or two spider fights that didn't seem to happen in my previous play throughs.

#23
SuicidalBaby

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are you on pc? cause then its the same damn trap bug ive been running into on ps3

#24
Bakkerbaard

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LaylaCakes wrote...

In the Qunari Swords quest (Act 3), don't ask for money and you'll get ~1000 XP per sword (I only found 3 thus far). Definitely worth it since I have been having trouble finding things I want to buy...


Aw, bloody crap!
This came in about two swords too late. And I found a whole bunch of these things too... Thanks though, I'll do that on my second playthrough.