s e n wrote...
It'd be cool if you add a tile variation for the wall battlement crosser along the buildings that doesnt stop at buildings but runs through them, same with a full building tile (no variation at all atm i think)!
I only made three tiles of the wall crosser near buildings so far. Maybe I shouldn't have already included those three and waited till I made all the tiles needed to make the wall crosser work near buildings. Not including those three I already made there are at least 20 more needed and that is without variations.
I'll first finish the alleys before I work on the wall crossers again.
The road crosser works as an universal crosser on all terrains. It is a path on grass and the bottom of chasms, a paved road on cobble (not finished), an alley on building terrain, wooden docks on water (not finished) and some kind of narrow path through the tree terrain, but the last one I might only implement for the rural tileset I'll make when the city tileset is finished.





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