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Medieval City


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#426
rjshae

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A very nice set. There's a definite Warhammer FRP look to the structures.



#427
Zwerkules

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The rock crosser is nearly finished:
 
MedCity35.jpg

I'll go through all those rock tiles again tomorrow and add a few moss patches to the rocks. I left them bare of any plant life on purpose to leave the adding of bushes etc to the builders, but adding moss or rather lichen by placeables won't be possible, so I'll add moss/lichen to the tiles.


  • Proleric, rjshae, Ssythilac et 13 autres aiment ceci

#428
Ssythilac

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Beautiful!


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#429
Zwerkules

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I uploaded a new version to the vault today. It includes among other groups an elven and a dwarven temple and the headquarters of the city watch.
watch01.jpg
 
city01_0.jpg
 
elftemp01.jpg
 
houses.jpg


  • Frith5, Estelindis, Tarot Redhand et 26 autres aiment ceci

#430
Estelindis

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Gorgeous screenshots!   :wub:


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#431
YeoldeFog

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Muust.. r..resist.. n..not to build... 


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#432
Zwerkules

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Muust.. r..resist.. n..not to build... 

What do I have to do so you can't resist the urge to build?


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#433
YeoldeFog

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What do I have to do so you can't resist the urge to build?

 Take my kids! :)


  • Zwerkules, shadguy et CaveGnome aiment ceci

#434
Tarot Redhand

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Is that with or without pepper sauce?  :whistle:

 

TR



#435
Wall3T

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i noticed the rock crosser already in place, but wasnt able to get it workin. im guessing its not quite ready yet?



#436
Zwerkules

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i noticed the rock crosser already in place, but wasnt able to get it workin. im guessing its not quite ready yet?

It was already in an older version and it is ready. It's for raised building terrain, it wasn't ever intended for anything else.



#437
Carcerian

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Incredible work, esp the shots of night lighting :)


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#438
Zwerkules

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Things that will be in the next update:

 

guild01.jpg

 

slope.jpg


  • Pstemarie, Frith5, Estelindis et 18 autres aiment ceci

#439
Estelindis

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Love those elven-style windows, seen above and in an earlier screenshot.


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#440
Frith5

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Love that downhill city-scape! Always wanted that for Waterdeep.


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#441
Jedijax

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Love those elven-style windows, seen above and in an earlier screenshot.

I thought of your elven tileset right when I saw the windows.


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#442
Tonden_Ockay

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Zwerkules " I'm already using your work and I love it. People like you are really helping keep NWN1 a live. How? You make people like me want to build new things which leads to new modules and/or PW's. So please keep up the great work and I will keep downloading and using it.  :D

 

 

Edit

Oh and I can't wait for this new update. I have a few cities that I made that is using this tileset already.

 

Thanks again for all you are doing for this community.


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#443
Zwerkules

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I uploaded the update today. Maybe if I get some time I'll release the placeables I converted from the game The Witcher (part 1) tomorrow.


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#444
The Mad Poet

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Has there been an update to the doortypes.2da? If so could I ask which lines? I tried using it and your new estate tiles are not accepting the doors. The one they paint with is invisible and apparently backwards. When I delete and replace it with another it turns invisible and turns backwards.



#445
Zwerkules

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Yes, there was a door added (1450) in doortypes.2da. If you have your own doortypes.2da in a top hak, copy line 1450 into it.

There's also a separate doortypes.2da file which is compatible with Project Q available for download on the project page of the medieval city.



#446
The Mad Poet

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I have a custom doortypes.2da in my top hak with Q's and several other door sets, so I'm one of those poor fools that need to know exactly which lines need to be copied over. Thanks for letting me know!

 

Fantastic work as always.


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#447
Tonden_Ockay

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" Zwerkules " you are a BEAST you just keep pumping out top notch grade A material. I really don’t know how you do it, but all of us are so very lucky to have you as a vital part of the NWN community.

 

I know nothing about any of the things you do, but you inspire me to want to learn how.

 

Thanks again for all the work your putting into NWN1. I hope you never leave us.


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#448
NWN_baba yaga

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The hill crosser with buildings on the sides is completely awesome. I know how hard it is -I tried it once and just gave up.. dont know what my problem was but it´s definately one of the things that stand out as a crosser terrain and a must have for towns :)


  • Zwerkules, kalbaern et henesua aiment ceci

#449
Zwerkules

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The hill crosser with buildings on the sides is completely awesome. I know how hard it is -I tried it once and just gave up.. dont know what my problem was but it´s definately one of the things that stand out as a crosser terrain and a must have for towns :)

It's not so hard, but tedious work because to make such a crosser work you need more than 100 tiles. That's a third of all the tiles in the Bioware city tileset and most of the other original tilesets have only around 175 tiles each.

That's why after adding something like that to a tileset I need a break from tilesets and work on something like converting models from other games to NWN 1.


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#450
NWN_baba yaga

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Then now i know why i couldnt work on it any longer.... :D