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Warden reference at the end


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#26
Mavaron175

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HBC Dresden wrote...

Hmmmmm, it would make sense if we played as Cassandra in Dragon Age III, handling the on-coming crisis and the implied on-coming Orelesian crisis. She is the only person in Thedas who knows what happened with the Warden (from Leliana, fellow Seeker) and Hawke (from Varric). I wouldn't have a problem with that, I liked her.

Interesting idea but bioware like to give you a choice between male and femal characters

#27
Zan Mura

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The odd reference in the ending reminds me of how KOTOR 2 ended, actually (yes, I'm aware of KOTOR 2 not being a BW product, but it follows the path set by KOTOR which was). Which they then apparently retconned or at least officially straightened with the background of SWTOR. Not to spoil, but the basic idea in both being that after the events of the game, these exceptional heroes / people of exceptional influence and power left for some greater unknown threat, without telling others why.

As said, to me this leaves hope for DA3. While I do love the idea of what DAO and DA2 are trying to do, and I must admit I'm even slightly ambivalent about wishing a change to that... the fact remains that I like my plots big. I want huge mystery that deals not in plots to shift political power in a city, but things that deal in great and powerful secrets that affect the whole known world.

Damn I'd be excited and impressed if in DA3 it turned out that there was something going on that would make a Blight seem pathetic and irrelevant by comparison. Something so big, and so condemning if left unchecked, that it involves the whole world. And both the Warden *and* the Champion had left to investigate and fix whatever was wrong.

#28
S Atomeha

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Zan Mura wrote...

The odd reference in the ending reminds me of how KOTOR 2 ended, actually (yes, I'm aware of KOTOR 2 not being a BW product, but it follows the path set by KOTOR which was). Which they then apparently retconned or at least officially straightened with the background of SWTOR. Not to spoil, but the basic idea in both being that after the events of the game, these exceptional heroes / people of exceptional influence and power left for some greater unknown threat, without telling others why.

As said, to me this leaves hope for DA3. While I do love the idea of what DAO and DA2 are trying to do, and I must admit I'm even slightly ambivalent about wishing a change to that... the fact remains that I like my plots big. I want huge mystery that deals not in plots to shift political power in a city, but things that deal in great and powerful secrets that affect the whole known world.

Damn I'd be excited and impressed if in DA3 it turned out that there was something going on that would make a Blight seem pathetic and irrelevant by comparison. Something so big, and so condemning if left unchecked, that it involves the whole world. And both the Warden *and* the Champion had left to investigate and fix whatever was wrong.

two blights?

#29
Zan Mura

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S Atomeha wrote...

two blights?


Well, fan theorycrafting about future plots always ends up being wrong. But there's been some fun speculation here too. Basically, something along the lines of this:

The return of magic to almost every sentient being on Thedas. The discovery of what REALLY happened to create the darkspawn taint, blights etc at all in the first place. The discovery of what the darkspawn taint even is, what it truly does and what purpose it has. Whether the Maker exists or not, and whether there really even is any black city or if it ever had anything to do with mages. What becomes of the god child. What ARE the old gods in the first place?

What if what caused the first blight and darkspawn taint in the first place were just incredibly powerful magisters who fiddled with blood magic on a level that would make anything in modern Thedas seem pathetic by comparison, beings like Flemeth who defy natural order. What if these mages, who then did something to cause it all, were adopted into chantry's story AND in reality also became the "old gods" when they fell in their all but immortal abomination & blood magic infested bodies beneath the earth, their identity and consciousness stripped from them by magics too powerful to bear gone awry.

Right, I think I'll stop. But something along THOSE lines is what I'd love to know and to see. I've always loved plots in movies or series that go so deep that what happens in the end changes and explains almost everything you never understood before. Then you want to watch / play them all over again, and again, and again just to feel what it's like now that you know what's truly going on.

#30
S Atomeha

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Zan Mura wrote...

S Atomeha wrote...

two blights?


Well, fan theorycrafting about future plots always ends up being wrong. But there's been some fun speculation here too. Basically, something along the lines of this:

The return of magic to almost every sentient being on Thedas. The discovery of what REALLY happened to create the darkspawn taint, blights etc at all in the first place. The discovery of what the darkspawn taint even is, what it truly does and what purpose it has. Whether the Maker exists or not, and whether there really even is any black city or if it ever had anything to do with mages. What becomes of the god child. What ARE the old gods in the first place?

What if what caused the first blight and darkspawn taint in the first place were just incredibly powerful magisters who fiddled with blood magic on a level that would make anything in modern Thedas seem pathetic by comparison, beings like Flemeth who defy natural order. What if these mages, who then did something to cause it all, were adopted into chantry's story AND in reality also became the "old gods" when they fell in their all but immortal abomination & blood magic infested bodies beneath the earth, their identity and consciousness stripped from them by magics too powerful to bear gone awry.

Right, I think I'll stop. But something along THOSE lines is what I'd love to know and to see. I've always loved plots in movies or series that go so deep that what happens in the end changes and explains almost everything you never understood before. Then you want to watch / play them all over again, and again, and again just to feel what it's like now that you know what's truly going on.


I suppose I'll be serious then.  Maybe something like a few years after DAII. Orlais and Tevinter form an alliance after the assasination of the current monarchs of Orlais.  Orlais Invades Ferelden, Tevinter invades Nevarra and the free marches. The character starts off in Tevinter as the Qunari take the opportunity to gain inland in Tevinter.  

or
new race, new war. with it starting in the anderfells and the wardens attempting to hold the line. character starts in Orlais as a failed exalted march returns.

Modifié par S Atomeha, 26 mars 2011 - 04:43 .


#31
Mavaron175

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I like Zan Mura's thinking with the whole blood magic starting the blight/drakspawn etc.

Didn't Sebastian say he would return with a great army or something?