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Ugly Weapons


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#1
Deltrex

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I was realy exited about Dragon Age and still am but i got the first damper when i started my character creator and saw the ugly weapons on the chars.
 
The swords and bows in the character creator and some of the realesed films look just too big and undetailt, the swords are as always in almost every rpg worn on the back (wich as a fact allone pisses me off because people didn't and don't do that for a reason) the shortbow of the darlish elf is almost big enough to be a longbow (also artists in general seem not to know how to fire a bow because in one of the ingame videos on the main site there is an elf holding a bow having the arrow on the wrong side, a mistake done by so many games and artworks that it is almost calssic) and the daggers looking rather like ugly short swords.

Also even so it should be easily possible none of the blades have scabbards but are rather hanging in the air behind the characters.

the ambiente gain of having the weapons used crrectly (bow) and placed where they belong in a proper holder(probably all of them) insted of looking like big plastic toys hanging in mid air would be immense.

#2
smurfk1

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I haven't paid much attention to the weapon detail (they look good to me) but I agree with the size issue. One of the first things I noticed while watching an early DA:O trailer, was how freakin huge the mage's staff was! It was like the size of a 2x4! If the style of this game was more closely aligned with Japanese anime, then the gigantic weapons wouldn't have bothered me, but oh well.

Then again, everybody in Ferelden seems to have huge hands, so maybe big swords just aren't a problem in this world! :)

Modifié par smurfk1, 29 octobre 2009 - 06:42 .


#3
NapoleonTheFirst

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I hadn't noticed it but, this is something that could likely be modded with the toolset. So if this really bothers you, you could always change it later.

#4
Deltrex

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I don't think that this is an issue that can likely be modded with the toolset since having the weapons moved would mean that you would need new motion capturing for the new draw animations.



But even if it can be done it would take weeks of my time that i can't invest in this. Besides i shouldn't have to take matters into my own hands for such a basic ambiente feature. Even in the some of the promo videos the characters wearing the swords on the side not the back.



This game is advertised as THE RPG of the decade jet the weapons, one of the key tools of the game that you will have on your screen the entire time that you'll be playing, look loveless and as if the designer rather wanted to have something finished so he could go home.

how can i take the game seoriesly as a "Dark RPG" if my Char and all the other Chars in the world are fighting with caricature weapons that magicaly fly behind their backs if they're not fighting.

#5
DireHeroX

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Then don't buy the game. I hate to sound crass, but don't paint the issue as such a game-breaking end-all factor if you aren't willing to boycott purchasing the game to prove it. I'd rather hear a polite version of this rather than complaining if you're still planning to purchase DA:O

#6
Tyler_Aus

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One thing to note... if you look at the description of a long bow according to D&D rules (I know this game isn't based off of them) it says a bow about 5' long. That's at least as tall as a dwarf, and some smaller elves. Maybe they aren't too far off....

#7
Kinthalis ThornBlade

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Realistic weapons mods are usually some of the first mods PC RPG's get. Followed quickly by LotR weapons mods, and Twin Drizzt Scimitars :)



I do agree with some of what you say though. I don't mind the magically suspended equipment on the character's back. It's just one fo abstractions that I can live with. But yeah, the size of some of the weapons seems off. Why not just drop daggers all together and have short swords, arming sword, longswords, spears and staffs + the blunt weapons and axes.


#8
M_arc

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What did you expect, the flaming dragon sword of doom?

#9
Kinthalis ThornBlade

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DireHeroX wrote...

Then don't buy the game. I hate to sound crass, but don't paint the issue as such a game-breaking end-all factor if you aren't willing to boycott purchasing the game to prove it. I'd rather hear a polite version of this rather than complaining if you're still planning to purchase DA:O


What exactly was "unpolite" about the OP? Did I miss something?

#10
dtsazza

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I was under the impression that there weren't and short swords - or rather, that some daggers are effectively short swords in all but name. Is that true or am I off the mark?

#11
Nikator

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While it is not a gamebreaking issue for me, I do agree that the weapons are a little too big for my tastes. Just looks too unrealistic, if such a thing can be said about a fantasy game.

#12
Deltrex

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well i will play the game and i will get over the ugly weapons if the story is as good is it seems to be but i hoped for more since bioware is a company that has shown that they are capable of great things.

the neglected weapon designs arn't reason enough not to play the game but that is one area where the game scored a 0/10 for me. i still hope that the story will be so good that one hour in the game i will be so captivated by it that i no longer care for "smal" things like bad gafics.

#13
Lotion Soronarr

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Kinthalis ThornBlade wrote...

Realistic weapons mods are usually some of the first mods PC RPG's get. Followed quickly by LotR weapons mods, and Twin Drizzt Scimitars :)


So true. I'm gonna give it a shot when the game comes.
It might be possible to adjust teh scales in some files (I've modded same games that had such settings. You simply set the scaling factor), but it't probably not, and still wouldn't fix all the issues (since for some weapons, the overall scale is not the whole problem. Some weapons have parts of weapons that are horribly wrong in scale).
One will probably have to import the models, re-scale them and them export them back into the game. Shoudln't be hard, I've done it before. It just depends on the formats and converters and the 3D program in use.Image IPB

The huge hands are a far more difficult issue....

B.T.W. - you mean bad design, not bad graphics.

Modifié par Lotion Soronnar, 29 octobre 2009 - 08:08 .


#14
Tankenminnet

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They are a bit too big for me, and they are really ugly looking those bows- but I can live with that!

#15
Fatmanspicnic

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all weapons can't be sexy, otherwise there'd be no point in putting the effort in to get the cool ones...

Modifié par Fatmanspicnic, 29 octobre 2009 - 08:21 .


#16
jableskage

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Deltrex wrote...

I was realy exited about Dragon Age and still am but i got the first damper when i started my character creator and saw the ugly weapons on the chars.
 
The swords and bows in the character creator and some of the realesed films look just too big and undetailt, the swords are as always in almost every rpg worn on the back (wich as a fact allone pisses me off because people didn't and don't do that for a reason) the shortbow of the darlish elf is almost big enough to be a longbow (also artists in general seem not to know how to fire a bow because in one of the ingame videos on the main site there is an elf holding a bow having the arrow on the wrong side, a mistake done by so many games and artworks that it is almost calssic) and the daggers looking rather like ugly short swords.

Also even so it should be easily possible none of the blades have scabbards but are rather hanging in the air behind the characters.

the ambiente gain of having the weapons used crrectly (bow) and placed where they belong in a proper holder(probably all of them) insted of looking like big plastic toys hanging in mid air would be immense.


baring in mind this is a basic character with basic equipment and its the start of the game. why would they give you an uber sword with 30+str? come on its not hard...

#17
Quecken

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The characters have got large hands, and the weapons are a bit ugly. But I don't mind that much. ^_^

#18
Deltrex

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right design, thanks for the correction.

however even a realy good realistic weapon mod would not raise my personal score of this specific part of the game above 4/10 maybe 5/10 because it would still leave the weapons suspendet in midair on the back of the characters.

i do understand thou why they didn't put more efford into it: the buyers don't seem to care about ambiente ingame all that much and some people probably already belive that swords fly behind your back irl since its that way in (almost) all the modern games. :)

#19
Inhuman one

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the designs and sizes dont bother me, the floating weapons on the back do bother me.



At the time of Oblivion's release it was still acceptable, just like the Neverwinter Nights poor AI was still acceptable when NWN was released.



But times move on, and the games need to follow. I dont mind the overall graphical detail of Dragon Age being a bit less than other games released around the same time, but this is just one of those things that really should be improved. The time of floating weapons should be over. And why arent there bowstrings? Even Medieval 2 had bowstrings and thats a strategy game.



Furthermore the game is going to be great I am sure, but this is something that also bothered me with Fable2. Putting a sword on the back is pretty much the easy way out as well. Looked completely rediculous in Fable2 when carrying a rapier over the back.



Maybe sheathes will be patched in later though. Neverwinter Nights didnt have robes, cloaks, horses and skyboxes at the release either after all.




#20
Fyreshock

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Why is everyone tiptoeing around this guys spelling judging from it i wouldn't be surprised if he was too young to legally buy the game anyway

#21
Bertylicious

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What did you make of Oblivion's floating swords? I mean, they were by the side I guess but would you still say you're expecting more?



Has anyone actually been able to do it? It sounds to me like it'd be well hard to do without some kind of crazy collision detection routine to stop the animation clipping and to take into account different weapon sizes and such. Seems a bit like climbing a mountain to get a cup of tea.



Then again, perhaps we should be ambitious!

#22
jableskage

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Fyreshock wrote...

Why is everyone tiptoeing around this guys spelling judging from it i wouldn't be surprised if he was too young to legally buy the game anyway


LOL

#23
Bertylicious

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As for size, well...



Surely everyone wants a proper huge phallic symbol ejaculating death everywhere, don't they?

#24
Deltrex

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jableskage wrote...

Deltrex wrote...


baring in mind this is a basic character with basic equipment and its the start of the game. why would they give you an uber sword with 30+str? come on its not hard...


i realy don't want to say this but: learn to read.
it was never about stats or power of the weapons but the looks and the way they are hold in place by nothing. having the (possible) option of obtaining an endgame sword at some point in the game that looks realy bizarre and unpractical (or as some people might discribe it: cool) does not seem to make things any better (even if it will give you str+30 or some other realy good bonus).
always keep in mind that it is mostly the common items that make up for the most ambiente since they are the once worn by all the npc around the world.

#25
Deltrex

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Fyreshock wrote...

Why is everyone tiptoeing around this guys spelling judging from it i wouldn't be surprised if he was too young to legally buy the game anyway



i apologise english is not my first language. however as a compansation you may keep any mistake you find.