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Ugly Weapons


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#26
Inhuman one

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Assasin's Creed has sheathed weapons that seem to move very realisticly. Sure its just a few models, those of Altair and those of about 20 different enemies and allies but it was done and its a few years old now. I am betting Assasin's Creed 2 will have it as well and its mentioned there will be disguises, which means multible outfits to wear with equipped weapons.



Assasin's Creed already did it first, hopefully Bioware will soon follow.

#27
Selzurius

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This is a video game. You will not achieve anachronistic realism. No game designed to be entertaining to the masses, with its own history, world and culture will ever pander to the niceties of "actual history". I understand your desire for the correct representation of arms and armor - being a fan of history and medieval warfare myself, I know many things that will not seem "realistic" in this game. Climbing up the side of a frigid mountain in full plate armor, for one - or the fact that it is all sparkly and new without any dents or chips no matter how many battles you survive.



But here's a tip, and a reminder. It is a GAME. Be happy with the fact that blood effects seem consistent. Be happy with the fact that Bioware has taken the time and energy to create a beautiful, intriguing fantasy world where human behavior and interactions should more closely mimic the truth than has ever been handed to us in a video game before. Don't get hung up on little things like "he wears his sword and shield on his back."



It is petty, and it does not stop this from being a great game.

#28
Zilod

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you have to blame wow and cartoonish big weapons... nowaday most games have oversized weapons/hands because they look cooler and details are more evident



personally i prefer normal size (realistic) ones too

#29
kane442

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some people like the over the top swords and bows ...just look at world of warcraft huge over the top weapons and 10 million people play it...as i note i happen to like the over the top fantacy style..it not like theres a buster sword in the game more like a claymore to the second power . however i will say that wow seems to take it a lil to far.

Modifié par kane442, 29 octobre 2009 - 08:57 .


#30
Dranearian

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In this day and age of gaming, you either A) Get floating weapons, B) Get weapons that clip through models, or C) Characters who can only use one type of weapon where every skin of that weapon follows a blueprint.



I for one hate identical weapons and enjoy choosing what type of weapons any character uses. So I am glad it isn't C. I also absolutely hate graphic clipping. It drives me insane in MMOs when I see my weapon slicing through my character model or whatnot.So I am glad it is not B.



Is floating weapons annoying? Sure. Is it the lesser evil between all of the options? Yep.

#31
Guest_Littledoom_*

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The weapons are to big yes, it looks ridiculous in my opinion. But besides that it's all good as far as I have seen.

#32
Baelin Firestorm

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I could go through every piece of footage, analyzing every detail, browse through the concept art, screenshots, etc., and I've no doubt I could create a list of things that I would've done differently. Fact is, games are not tailor made. If you reach the final credits and feel you had a great experience, then.. .."Huzzah!" If you feel cheated, then so be it.

#33
Chaoswitcher

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jableskage wrote...

Deltrex wrote...

I was realy exited about Dragon Age and still am but i got the first damper when i started my character creator and saw the ugly weapons on the chars.
 
The swords and bows in the character creator and some of the realesed films look just too big and undetailt, the swords are as always in almost every rpg worn on the back (wich as a fact allone pisses me off because people didn't and don't do that for a reason) the shortbow of the darlish elf is almost big enough to be a longbow (also artists in general seem not to know how to fire a bow because in one of the ingame videos on the main site there is an elf holding a bow having the arrow on the wrong side, a mistake done by so many games and artworks that it is almost calssic) and the daggers looking rather like ugly short swords.

Also even so it should be easily possible none of the blades have scabbards but are rather hanging in the air behind the characters.

the ambiente gain of having the weapons used crrectly (bow) and placed where they belong in a proper holder(probably all of them) insted of looking like big plastic toys hanging in mid air would be immense.


baring in mind this is a basic character with basic equipment and its the start of the game. why would they give you an uber sword with 30+str? come on its not hard...


i was gona say the same.

#34
SheffSteel

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Swords are popular, but not everyone uses them. Hammers, axes, bows and crossbows... most of the weapons won't benefit from the amount of development and/or CPU resources needed to get properly sheathed swords/knives. Not to mention that a two-handed sword (e.g. Claymore) probably ought not to be sheathed anyway. And then there's the problem of animating the things. It is harder than you'd think to draw a sword that's slung on your back; it's quite a bit harder to make a cool animation of a character doing so. If swords are hung on your belt, you have all the problems of clipping through other limbs, the floor, and so on.

Floaty back weapons are a bit cheap but I can live with them.

Modifié par SheffSteel, 29 octobre 2009 - 09:35 .


#35
Chaoswitcher

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Zilod wrote...

you have to blame wow and cartoonish big weapons... nowaday most games have oversized weapons/hands because they look cooler and details are more evident

personally i prefer normal size (realistic) ones too


if they went to realistic then people would be saying "wow this lovely gray sword with slightly different shade of gray makes this sword so dam awesome!! thats meant to sound sarcastic by the way.

The reason for over sized weapons or cartoony weapons is to make you feel powerful when around others.

Modifié par Chaoswitcher, 29 octobre 2009 - 09:36 .


#36
cocaholic

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Its because of clipping, and the broad range of different weapons. It'd be a nightmare logistically to have sheathes on the hip (where it would swing around more, bump into other geo, etc). You'd need custom animations for every variation of sword.



In terms of weapon size, i bet its because of the level of threat in the game. If they're normal size and you were up against a dragon, there would be no way you would believe that its even possible for someone to win. Everything in the world (armor, weapons, enemies) is bigger and more dangerous so this has to be consistent.



Also in the Wiki there are some nice concepts for different weapons in the game, some of them are pretty awesome!

#37
Baelin Firestorm

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I get a kick how weapons in movies are always so shiny and blemish free. They have ornate etching and made of soft metals like silver or gold.



Truth is, most medieval weapons look like crap. Especially after you've fought with them.

#38
Saumy

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Im more concerned with why when you look at videos of characters using bows or screenshots .. theres no bowstring .. its not taht noticable when theres alot going on but in screenshots it looks awkward once you have it pointed out and im sure there had to be a reason why its not there...

#39
Taleroth

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Baelin Firestorm wrote...

Truth is, most medieval weapons look like crap. Especially after you've fought with them.

Most medieval fantasy settings don't actually take place during medieval times.  They just use the same architecture.  Some of which have been using that same architecture for thousands or millions of years.  They could have easily refined their metallurgy.

And maybe don't even have to, with the wonders of vaguely explained magic.

Modifié par Taleroth, 29 octobre 2009 - 09:42 .


#40
JackDresden

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I suspect some of the weapon models are fairly low poly models by modern standards, this is doubtless to allow big battles without making the poly count go through the roof and slow all but the most powerful machines.



It's not really an issue for me they look good enough, then again I pre-date doom as a gamer so don't have the same perspective on graphics as those who grew up in the post 3D engine days.

#41
MeloncholyRoar

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I have to agree with you guys, the floating weapons are a bother, and the staves truely are to big. What i would love is to see someone actually walking with stave than treating it like a spear.

#42
Zilod

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Chaoswitcher wrote...

Zilod wrote...

you have to blame wow and cartoonish big weapons... nowaday most games have oversized weapons/hands because they look cooler and details are more evident

personally i prefer normal size (realistic) ones too


if they went to realistic then people would be saying "wow this lovely gray sword with slightly different shade of gray makes this sword so dam awesome!! thats meant to sound sarcastic by the way.

The reason for over sized weapons or cartoony weapons is to make you feel powerful when around others.


yep what i said :P

but is a matter of taste, some people like big weapon that makes you look badass, others prefer a more realistic approach.. as said personally i prefer the second but i dont mind that much about the big ones

#43
failsafeignition

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Yes, it's weird that they would make the weapons unrealistic.



You know, the weapons you use to go kill dragons, darkspawn, and other realistic stuff.

#44
Guest_DungeonHamster_*

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I may be a bit off here, but daggers, dirks, and shortswords all seem so be fairly flexible categories, as far as size goes. If anyone knows of particular size where it crosses from one to the other, please let me know; I'm always happy to learn a little trivia and boost my nerd-cred.



As far as being on the back goes, I don't really mind the suspended in midair bit too much, but there's a couple of things which but me. Did anyone actually ever carry smaller weapons (i.e. daggers, dirks, and shortswords) on their back, and how common was it to have a strung bow on your back?



I believe that SheffSteel is correct about larger weapons. I can't recall whether claymores are roughly 6' long total or if that's the blade length, but either way I don't see you could quickly draw that if it was in a full sheath. Same goes for the larger axes and hammers. As far as the size of bows go, I'm a bit rusty on my English history, but wasn't the English longbow (most things up to that point, if I recall aright, were what we would call shortbows), used by the Welsh to great effect in the battles against Scotland under one the Edwards, about 5'-6' in length after stringing? The Dalish bows look about right for shortbows to me.

#45
gethsemani87

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Saumy wrote...

Im more concerned with why when you look at videos of characters using bows or screenshots .. theres no bowstring .. its not taht noticable when theres alot going on but in screenshots it looks awkward once you have it pointed out and im sure there had to be a reason why its not there...


Because bowstrings look terrible. Period. It has been tried many times and either it clips through everything around it and then some (just look at most of the mods for NWN to add a bowstring) or it just looks like some gray/white/black/brown pixels tacked on. Not to mention, you'd need a whole animation of it pulling back consistently with the hand of the bow-user. At which point you most likely are best of either making the string its' own geometric object or a flat 2d sprite. One is a useless resource hog. The other looks 1990.

For what they do to the "immersion", bowstrings are way too resource intensive if you want to make them look good.

#46
Terwox_

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Another graphic complaint thread, eh? Kids these days, not satisfied unless it looks so "shiny" you go blind just from looking at the screen.

#47
Bertylicious

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Weren't long swords from 'back in the day' like 4 'n' a half to 5 feet long anyway? I mean they weren't like katanas; they were just big metal clubs.



Anyway, I'm with selzurius. IT's a game and building the narrative is what's important. Everything should be directed towards that goal, like.

#48
JackDresden

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Also if you play in the BG like zoomed out mode you'll probably not notice.

#49
Zilod

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Bertylicious wrote...

Weren't long swords from 'back in the day' like 4 'n' a half to 5 feet long anyway? I mean they weren't like katanas; they were just big metal clubs.

Anyway, I'm with selzurius. IT's a game and building the narrative is what's important. Everything should be directed towards that goal, like.


no actually thats quite a myth, even european swords where sharp, light and balanced... they where not katanas but indeed they where not clubs

even 2h swords where generally not as big and heavy as we see in movies

Modifié par Zilod, 29 octobre 2009 - 10:07 .


#50
Ryllen Laerth Kriel

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I'm on the fence with the weapons of DA:O. Some of the weapons look cool and appropriate, even great, some look like crap. We can't do anything about it unfortunately. As an above poster mentioned, people will hopefully make mods for weapon appearances soon after release. I'd love to see a more realistic weapons mod myself. The bows still annoy me, though I can see why most people don't care, most people haven't done very much archery just like in the far off future, most people won't care about the mechanics of a toaster in a video game. But hey...some people might still make toast the old fashioned way and care dammit!

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