It's simple. Using the Console, add the Templar talent tree for Warriors to your Mage. Optionally, remove the Arcane and Entropy trees (Crushing Prison sucks fireballs on Nightmare, and Arcane Wall can be given to Merrill/Anders; you can also leave all Entropy spells to Merrill). Add Holy Smite to your talents. You may also want to remove the Spirit tree from your talents as well, again because both Merrill and Anders have it, and because the Dispel Magic in the Templar tree is vastly superior to the one the the Spirit tree, and Silence is vastly superior to Horror.
There. Now your Mage looks more unique when compared to Anders and Merrill, and you get the nice magical skills your Mage deserves from the Templar tree. After all, Templars get those powers by consuming lyrium - any fool can do that, especially if your brother is a Templar.
Holy Smite does close quarter AOE Spirit damage with Friendly Fire, and its damage value is less than Cone of Cold with slightly less cooldown (just as Spirit Bolt does less damage than Winter's Grasp with slightly less cooldown). Overall, a pretty balanced and fun power on a Mage, and the animation with a Staff looks great. If you have a Spirit enhancing staff it helps you further.
Have fun!
Modifié par iOnlySignIn, 26 mars 2011 - 02:29 .





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