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[Release] Sunnie's Item Pack 6


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#26
robcallis

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Indeed Sunnie is kicking some serious tail.

#27
GAC318

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Jackal's longbow~ PLZ~~~~~

#28
Sunnie

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Jackal's is on my list (along with 3 or 4 other bows).

#29
mesmerizedish

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Are these going to be converted to addins as per the new standard? (Or, Daywalker says it's a better method. I have no idea myself)

If they were made addins, how would that affect their modularity? I'm only using a few from your packs, and I really like that you've made each item a seperate file for just this reason.

#30
Sunnie

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tbh, making them "addins" confuses me at this point. As far as I know, doing so requires a dao style addin xml (not a problem) but also requires other supporting scripts. That's a lot of work just to enhance existing items. My items will remain as overrides since I am not trying to add anything new, just enhance whats already there. Additionally, I have tried to keep items broke apart so players can choose what they want to use.

#31
paulomartello

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#32
paulomartello

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Sunnie22,
Awesome work. Thanks.
You are obviously brilliant. Would you be able to mod one of the stalls in one of the markets, or one of the doors to nowhere, to create Sunnie's Emporium? This way you could have a setting in the game, and whenever you update your items you could issue another update to your stall. It would be an interesting way to put your items into the game. You might even be able to use one of the interiors from DAO - that would be awesome.
Paulo

#33
AKOdin

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Your mods are going to make my second run far more entertaining- thank you!

#34
Redneck1st

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Now I thought I seen a post where Sunnie had redone the champion armor and you could get it from the beginning of the game? Did I read that wrong?

#35
Finis Valorum

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Are the robes of the notorious pirate on your list by any chance?

#36
Sunnie

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Redneck1st wrote...

Now I thought I seen a post where Sunnie had redone the champion armor and you could get it from the beginning of the game? Did I read that wrong?

It's in my classic Pack 1-5