While a minor issue, I do tend to strive to make everything work as I'd like, and I've managed to encounter another one of those little issues that don't seem to respond to removing some animations.
I'd like to stop my compass from angling when the camera is angled, for two reasons:
-Letters become incredibly difficult to read after a certain angle (http://dl.dropbox.co...ompassangle.png).
-Compass stops being drawn past its 75x85 pixel box (with the numbers being from memory I bet I'm miles off), and the top and left edges disappear at angling a bit.
I've tried removing the "default" animations and replacing them with blanks at every frame on both the "pnl_compass" and the "ctl_compass" model files, and couldn't find any other references to the compass from searching, but nothing's presented any luck!
Compass Angling
Débuté par
Rubies
, mars 26 2011 06:18
#1
Posté 26 mars 2011 - 06:18
#2
Posté 26 mars 2011 - 06:58
By removing, you mean directly from the BIF? If so, perhaps you have to delete "updates" of such files in the data from later expansions, supposing you have HOTU, SOU and/or 1.69 installed.
#3
Posté 26 mars 2011 - 06:54
Most of the GUI's .mdl/.gui files can be placed in the Override folder, so at the moment I'm doing that. Beginning to think this one might be hardcoded!
#4
Posté 27 mars 2011 - 06:17
Maybe... but I seem to remember there was a mod in the Vault that effectively removed all/parts of the GUI... perhaps checking that one would give you an idea of which files are at play. If they can be removed, they certainly can be modified... right?
#5
Posté 27 mars 2011 - 06:50
I'm certain the compass can be modified in the mod, as one campaign I played in removed the lettering and left just the needle and marker on the rim for north.
Karvon
Karvon
#6
Posté 28 mars 2011 - 03:25
While you can definitely adjust its model/textures/base animation, I can't find anything to change its camera/compass angling, so I think I'll come back to this one at a later point, as I'm assuming it's hard-coded for the time being.
#7
Posté 28 mars 2011 - 06:42
You know what? I think you're right. It must be directly attached to the camera angling in-game, which makes sense, since it turns in synchronicity with it. Perhaps you can only modify it by changing the overall works of the camera, and that is definitely an .exe issue.





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