Mad-Max90 wrote...
Exactly, the whole framed narrative is good in books and movies, and it even worked well in that one spy rpg I forgot the name but it worked because you were being interrogated not some other guy, and the game changed depending on how the interrogation went and vice versa this was just a non-interactive cut scene and there were only slight changes in the dialogue depending on romance and the templar mage choice, it was lame to say the least, because it was marketed as a rpg not a no matter what you say were pushing you this way game^_^neppakyo wrote...
Mad-Max90 wrote...
You do know somewhat where the warden is because you were the warden basically in dragon age 2 you play what varric remembers of hawke not the actual guy/girl, and trilogies usually like I stated before follow a main protagonist not the actual land where the first story took place, that is why I am perturbed at the situation and know I don't mean the Italian.silentassassin264 wrote...
It is the middle story of a trilogy. Origins was a clifthanger and naturally DA2 was going to leave things open at the end as well. You can't complain about not getting the entire story from one installment of a series. That is just simple.
Amen! Totally agree.
When I beat DA2 for the first time and saw the ending I went wtf? It wasn't a well done 'cliff hanger' it was a kick to the ballsack.
Alpha Protocol, one of the best written but poorly designed games I've
played. It had tons of buggy combat, but it was a lot of fun to play
through that story.
Modifié par scpulley, 26 mars 2011 - 07:50 .




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