Glorfindel709 wrote...
`@Talo
And while I disagree with your opinion, I will respect it. I am also a big fan of fictional literature (I'm currently writing my own original SciFi novel and trying to learn about the publishing process via Short Stories) and I personally found the DA:O story more engaging. In DA2, to me, it felt like I didnt have any real impact or effect beyond the climax of Act 2. Hawke was always just in the wrong place at the right time, and people apparently respected him/her for it.
It was the illusion of choice; and even if Origins was the cliche "Fight the ancient enemy and save the world" story, it certainly had many more elements that made the game personal for me - *I* was Glorfindel Surana, mage of the Circle Tower, Grey Warden, and Maleficar. The choices I made and the people I interacted with had a real effect on the world, and I was able to at least discover what those effects were. In DA2, I feel that that was entirely absent -- every road led to the same conclusion, no matter what (and while you can argue that every road led to the Archdemon, that certainly wasn't so with some of the side quests, plot area quests that we had like Mages Collective, Dagna, Conner/Isolde/Jowan,) like the quest All That Remains - no matter what you do, the end result will always be the same.
I think that the problem with the DA2 story simply comes down to visible consequences; it's difficult to go into detail in a non-spoiler forum, but (as Hawke) we do get to make quite a few choices; we can kill people or let them live, we can lose or save companions, we can pick which factions to support.
We just don't get to see how those choices matter in the long run, and that's a criticism of the story that I would agree with; especially if those consequences aren't addressed either in DA2 DLC or in DA3.