Aller au contenu

Photo

The Architect...


  • Veuillez vous connecter pour répondre
69 réponses à ce sujet

#26
TJPags

TJPags
  • Members
  • 5 694 messages

Icy Magebane wrote...

Wait, so you have to spare the Architect to even see Nathaniel in the game? I thought the glitch was a simple dialogue problem, not an entire quest! If I do this quest, does that mean that even if they fix the glitch, the game will always think that the Architect is alive? Ugh... what a headache...


I've been saying that for weeks.

The quest, after all, is to locate the Architect, no?  How else does it work if he's dead?

#27
nokori3byo

nokori3byo
  • Members
  • 863 messages
The Architect took my boots.

The Architect must die.

#28
Icy Magebane

Icy Magebane
  • Members
  • 7 317 messages
@TJPags: TBH I just assumed that Howe would be in the game regardless, as long as he survived DA:A. As for his specific mission... I guess I just figured he'd have a different dialogue based on whether or not the Architect was alive. Also, I haven't really kept up on this topic... All I'd heard was that there was a glitch that caused Nathaniel to mention the Architect being alive, and Bioware never said anything about the quest being tied to that outcome... Or at least, I never read anything like that. Bah... this is crap. I don't want to deal with talking darkspawn... well, I guess maybe when they patch this, then I can work on actual "canon" games to import into DA3. Although honestly, half of what I've done might get nullified in the sequel.

Modifié par Icy Magebane, 29 mars 2011 - 01:23 .


#29
TJPags

TJPags
  • Members
  • 5 694 messages

Icy Magebane wrote...

@TJPags: TBH I just assumed that Howe would be in the game regardless, as long as he survived DA:A. As for his specific mission... I guess I just figured he'd have a different dialogue based on whether or not the Architect was alive. Also, I haven't really kept up on this topic... All I'd heard was that there was a glitch that caused Nathaniel to mention the Architect being alive, and Bioware never said anything about the quest being tied to that outcome... Or at least, I never read anything like that. Bah... this is crap. I don't want to deal with talking darkspawn... well, I guess maybe when they patch this, then I can work on actual "canon" games to import into DA3. Although honestly, half of what I've done might get nullified in the sequel.


Hey, I wasn't trying to be snarky with you at all - sorry if it came off that way.

I understand the game guide lists the requirements as Nate being alive, recruited, and approval at 100 (maybe one or two other things) but doesn't mention the Achitect.  Far as I've seen, all Bioware has confirmed is that Nate should not show up if you killed him - I haven't seen them comment on the Architect issue.

But so many people have mentioned the apparent "glitch" where Nate mentions a living Architect after they killed him, that it seems obvious to me.
 
There also seems to be some confusion that doing Fools Gold cuts off your option to get Nate's quest.  That also seems false, as most people who get Fools Gold seem to confirm they either did not meet the game guide requirements for Nate (usually approval rating) or they killed the Architect.  Fools Gold is an alternate quest for those who won't get the Nate quest.

Modifié par TJPags, 29 mars 2011 - 02:09 .


#30
Elessara

Elessara
  • Members
  • 1 880 messages
I honestly hope that the only requirement for Finding Nathaniel is that Nathaniel survived and that him mentioning the Architect being alive is just a bug. But as far as I'm aware there has been no confirmation of this.

As it stands, in all of my playthroughs I have gotten the quest Fool's Gold. I had Nathaniel recruited, at 100 friendship, he was at a fully upgraded Vigil's Keep and he survived but I saved Amaranthine and did not let the Architect live. I have tried skipping Fool's Gold but this also does NOT trigger Finding Nathaniel. I'm kind of irritated and it would just be really nice to have some sort of confirmation on what is supposed to trigger it and what is actually a bug.

#31
TJPags

TJPags
  • Members
  • 5 694 messages

Elessara wrote...

I honestly hope that the only requirement for Finding Nathaniel is that Nathaniel survived and that him mentioning the Architect being alive is just a bug. But as far as I'm aware there has been no confirmation of this.

As it stands, in all of my playthroughs I have gotten the quest Fool's Gold. I had Nathaniel recruited, at 100 friendship, he was at a fully upgraded Vigil's Keep and he survived but I saved Amaranthine and did not let the Architect live. I have tried skipping Fool's Gold but this also does NOT trigger Finding Nathaniel. I'm kind of irritated and it would just be really nice to have some sort of confirmation on what is supposed to trigger it and what is actually a bug.


I think you've answered your own question, really.

Every game you import, you killed the Architect.  You never get the Nathaniel quest.  You always get Fools Gold.

True, they haven't commented on this - they haven't commented on much lately, it seems - but the math seems obvious.

#32
Talladarr

Talladarr
  • Members
  • 619 messages

sth128 wrote...

There's a DAO save generator you can download and customize to your heart's content.
Download here:
http://social.biowar...m/project/4242/

Umm,  Ican't figure out how to get this DA:O save generator to work =/ It's sayign that I'm...
"to run this application, you first must install one of the following versions of the .NET Framework:
v4.0
Contact your applocation publisher for instructions about obtaining the appropriate version of the .NET Framework."
Any idea how I cna gfix this O.o?

#33
Elessara

Elessara
  • Members
  • 1 880 messages
@TJPags ... Maybe so, but the game guide (which admittedly is far from perfect) does not say anything about the Architect requirement. I have also seen other people on the forums say that Nathaniel mentions nothing about the Architect while others say that he does.

Pretty much what I'm looking for is maybe a dev saying what exactly are supposed to be the conditions to trigger this quest. I'm also wondering why they put Varric's final armor upgrade on this specific quest that quite a few people may not even see.

#34
TJPags

TJPags
  • Members
  • 5 694 messages

Elessara wrote...

@TJPags ... Maybe so, but the game guide (which admittedly is far from perfect) does not say anything about the Architect requirement. I have also seen other people on the forums say that Nathaniel mentions nothing about the Architect while others say that he does.

Pretty much what I'm looking for is maybe a dev saying what exactly are supposed to be the conditions to trigger this quest. I'm also wondering why they put Varric's final armor upgrade on this specific quest that quite a few people may not even see.


I know the game guide says it.  I have no idea who writes that, or where they get their info from, or how complete it is.

I've not seen anyone mention that Nathaniel doesn't talk about the Architect - everyone I've seen mentioning it says he talked about him.  Granted, I haven't read every post on these forums.

As I said, devs have been absent.  I wouldn't mind an answer to this either - I'd be fine if I was wrong, and there should be some alternate dialogue.

Point is, I'm only trying to help.  I can only go by what I've seen, which is as I described above . . . it closely mirrors your situation.  To me, as I said, the math is obvious.  If there's a variable I'm not aware of, I'd be happy to recalculate.  Posted Image

#35
Icy Magebane

Icy Magebane
  • Members
  • 7 317 messages
Hm... I'm actually in the middle of this quest at the moment. I'm not sure if this really has anything to do with the Architect. Nathaniel says they're in the thaig because of the expedition, but the only mention of the Architect seems to be that the Warden's "allies" lied. Basically, he only mentioned that there shouldn't have been darkspawn down there... I think Nathaniel could have survived and never made mention of the Architect, without any changes to the quest itself.

On the other hand, this conversation about "Fool's Gold" has me worried. I import from a file identical to what Elessara described, but I've never seen that quest. I always get the Nathaniel Howe quest... well, whatever... just one more problem to deal with, and a confusing one at that. At this point, I'm not sure what to believe.

Edit:  The game guide is wrong about even simple things like whether or not Fenris can live with Hawke.  I wouldn't trust it.

Modifié par Icy Magebane, 29 mars 2011 - 03:17 .


#36
Elessara

Elessara
  • Members
  • 1 880 messages
@TJPags ... I'm sorry, I don't mean to come across that I'm annoyed with *you*, I'm not and I know you're trying to help and it is appreciated. I'm annoyed at the quest itself especially if it's a requirement that the Archtect live. Theoretically Nathaniel's cameo should only be dependent on if he survived Awakenings.

What I find interesting is that Icy Magebane says he used an import with the exact same things I mentioned and yet he gets Finding Nathaniel and I don't. Unless there's some other obscure flag floating around. Or it's just bugged all to heck.

#37
Elessara

Elessara
  • Members
  • 1 880 messages
@Icy Magebane ... question here. Are you importing your save directly from Awakenings? Or are you importing from a later DLC like GoA or WH? I'm importing a save that ran from DAO to DAA to GoA to WH.

Modifié par Elessara, 29 mars 2011 - 03:32 .


#38
TJPags

TJPags
  • Members
  • 5 694 messages

Icy Magebane wrote...

Hm... I'm actually in the middle of this quest at the moment. I'm not sure if this really has anything to do with the Architect. Nathaniel says they're in the thaig because of the expedition, but the only mention of the Architect seems to be that the Warden's "allies" lied. Basically, he only mentioned that there shouldn't have been darkspawn down there... I think Nathaniel could have survived and never made mention of the Architect, without any changes to the quest itself.

On the other hand, this conversation about "Fool's Gold" has me worried. I import from a file identical to what Elessara described, but I've never seen that quest. I always get the Nathaniel Howe quest... well, whatever... just one more problem to deal with, and a confusing one at that. At this point, I'm not sure what to believe.

Edit:  The game guide is wrong about even simple things like whether or not Fenris can live with Hawke.  I wouldn't trust it.


Did Nathaniel not mention the Architect at all?  Because you would be the first report I've seen of this happening . . .very curious now.

As to Fool's Gold - have you imported a save that does not meet the Nathaniel quest requirements?  I've yet to see any report of both appearing in the same game, so I'm pretty sure that these are alternate quests, with Fool's Gold put in just so people who don't get Nate's quest aren't "missing" a quest.

@Elessara - I take no offense, and didn't feel you were annoyed at me.  Sorry if I came across a bit . . . strong there.  Wasn't intended.  It's late, and I'm tired, and maybe not as carefree as I can bee.  No offense was intended in my post. 
 
I would love to see an answer to this, almost more if I'm wrong then if I'm right.  I'd really hate to be giving people the wrong information.

#39
The Elite Elite

The Elite Elite
  • Members
  • 1 039 messages

TJPags wrote...
Did Nathaniel not mention the Architect at all?  Because you would be the first report I've seen of this happening . . .very curious now.


In all of my playthroughs Nathaniel only mentions the Architect if you go through the left-side inquire options. If, after meeting him, you immediately go with one of the right-hand options of  "Your sister will want to know you're safe," he'll never mention the Architect. That might be why some people say they've never heard him mention the Architect.

#40
TJPags

TJPags
  • Members
  • 5 694 messages

The Elite Elite wrote...

TJPags wrote...
Did Nathaniel not mention the Architect at all?  Because you would be the first report I've seen of this happening . . .very curious now.


In all of my playthroughs Nathaniel only mentions the Architect if you go through the left-side inquire options. If, after meeting him, you immediately go with one of the right-hand options of  "Your sister will want to know you're safe," he'll never mention the Architect. That might be why some people say they've never heard him mention the Architect.



Ahhh, so it's an "investigate" option?

I've never gotten it, as I never let the Architect live.  As you can guess, this seems right to me.

I also likely don't have Nate's approval high enough in one import game, and killed him in the other, so I can't say I'm proof of my "living Architect" hypothesis.

#41
Elessara

Elessara
  • Members
  • 1 880 messages
@TJPags ... I'm also sure that Fool's Gold is supposed to be an alternate quest to Finding Nathaniel. It would, however, have made sense to put Varric's Armor upgrade in BOTH quests. I can be a tad obsessive and having Varric be the only companion running around without fully upgraded armor is really starting to bug me lol.

#42
Rataska Dragonbane

Rataska Dragonbane
  • Members
  • 73 messages
I've beaten the game twice now. Side effect of being out of work I guess...
The first game I loaded an origins only save, I recieved fools gold in act 2.
The second I loaded one of my awakenings saves, Nate lives both the mother and the archatect died. Nate mentions the arch anyway.

Fools gold seems more tied to wither or not nate's quest is avalible, not his aproval rating, I wasn't overly nice to him as I was playing a Cousland.

Modifié par Rataska Dragonbane, 29 mars 2011 - 03:36 .


#43
Patriciachr34

Patriciachr34
  • Members
  • 1 791 messages
I've imported two games completed through Witch Hunt (killed the Architect, and Nathaniel lived with over 90 approval). Both times I got the Nathaniel quest. Both times the danged Architect bug made me wince. So, it doesn't matter whether the Architect lives or dies. The Nathaniel quest should happen. We'll see if it happens this time around.

#44
ElvaliaRavenHart

ElvaliaRavenHart
  • Members
  • 1 625 messages

Rataska Dragonbane wrote...

I know I killed both the Arcitect and the mother and Nathan told me the arcitect was alive during the conversation with him.


Same thing happened to me.  I killed the Architect and Nathaniel said he was alive.  Evidently, the Architect pulled a Flemeth.

#45
LobselVith8

LobselVith8
  • Members
  • 16 993 messages
I believe they're working on fixing the bug with Nathaniel not properly recognizing that the Architect is dead.

#46
Vicious

Vicious
  • Members
  • 3 221 messages
The Architect never explained his creating of Grey Warden doppelgangers.

So can't let him live.

#47
Maria13

Maria13
  • Members
  • 3 831 messages

ElvaliaRavenHart wrote...

Rataska Dragonbane wrote...

I know I killed both the Arcitect and the mother and Nathan told me the arcitect was alive during the conversation with him.


Same thing happened to me.  I killed the Architect and Nathaniel said he was alive.  Evidently, the Architect pulled a Flemeth.


Same here.

#48
jweath

jweath
  • Members
  • 88 messages
The other option is not importing and choosing martyr. Still kind don't like that only one of 3 presets allows you to get Varrics last upgrade or that I have to replay Awakenings to get Nate.

#49
jweath

jweath
  • Members
  • 88 messages

Patriciachr34 wrote...

I've imported two games completed through Witch Hunt (killed the Architect, and Nathaniel lived with over 90 approval). Both times I got the Nathaniel quest. Both times the danged Architect bug made me wince. So, it doesn't matter whether the Architect lives or dies. The Nathaniel quest should happen. We'll see if it happens this time around.


I think part of the glitch is if you fully upgraded the keep and left Nate there while you save Amarathine. I had him at full friendship, keep upgraded, and spared the architect. No Nate quest on import. It seems the game assumed Nate died at the keep since he was there and I went to Amarathine. However, epilogue clearly said because of the keep upgrades Nate and Anders survived the siege.

#50
TJPags

TJPags
  • Members
  • 5 694 messages

LobselVith8 wrote...

I believe they're working on fixing the bug with Nathaniel not properly recognizing that the Architect is dead.


Can you link to where they discuss that?  Because I'm still not sure that him mentioning a dead Architect is the glitch . . I still think getting the quest with a dead Architect is the glitch.  And I haven't seen any comment from the devs on this at all . . . .