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Blood mage recognition


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18 réponses à ce sujet

#1
toxicsoldier038

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I've always wondered what it would be like to be a recognized blood mage. Meaning that if you choose to use blood magic that people recognize this fact and act accordingly. It's curious to me why its not implemented, i guess in the grand scheme of things its irrelavant but Merril uses blood magic and Hawke (Bethany and Anders also) Recognize immidiatly the use of it to tear down the barrier. So why does Hawke get ignored? Well id love feedback and to see if any others have wondered this, or if im alone in this speculation.

#2
SuicidalBaby

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game breaking issue, same as origins.

#3
toxicsoldier038

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OTL i know

#4
L33TDAWG

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Or, it could lead you on a different path like Witcher 2. 16 different endings compared to DA2's endings is daunting. All the possibilities! Alas, we won't ever know because apparently choosing to be a blood mage has no effect on people's views of you. They could have easily made it branch out in a different direction and cause you to experience a different ending. Even if you were to respec, you WERE a blood mage, so it could be assumed that you have the potential to teach others, thus leaving no need to interrupt the current path. Oh hey, he used blood magic, so I'll warn the templars and they'll come knocking, and people will be more skeptical or set ambushes once they get what they need from the guy.

Walking to help Thrask recapture the run-away mages.
Sure, I'll help you guys escape.
Thrask has an ambush set up outside for you once you chose their fate because he has suspicion about you being a blood mage.

NOT HARD TO PUT INTO A GAME!

#5
Basher of Glory

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This is really a weakness of the DA-games.
When I finished my first run through the game as a rogue, I thought, it might be interesting to play as a mage.
I really had the imagination to be hunted by templars throughout act I. But for reasons I never understood I became "tolerated" if not ignored at all.
Ok, after act II it's a different thing, at least I defeated a great threat.

One other aspect:
Sebastian as a "man of the faith" refuses to go with me into the fade and later he even leaves me, when I refuse to kill Anders. But he stays on my side while I cast happily bloodmagic? Unlikely.

At the very least they could implement some conversations in regard to this, in which I can either convince my doubtful companions to stay or to beat it.

But I guess, this would be an entirely different game, something like a mage guerilla in Kirkwall underground
<_<

Modifié par Baher of Glory, 26 mars 2011 - 02:03 .


#6
Saboteur-6

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That DA:O and DA II has these sort of continuity holes is expected but I agree the whole Blood Magic thing is pretty baffling. I mean SO much emphasis is placed on Blood Mages/Magic during the plot of both games so when you can use something that canonically significant, it's immersion breaking to have it not acknowledged.

#7
Lord Gremlin

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Those are plot holes, unfixed and annoying.

#8
Saboteur-6

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It really should've qued up a Blood Magic Act I companion sidequest at the least...maybe connected to Merril.

#9
Basher of Glory

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In consequence this would have been something like a reverse DA: Origins:
The mage comes to Kirkwall, will immediately be arrested by the templars, manages to flee (perhaps with outside help), becomes an apostate.
Now, that would have been something really epic!

#10
Saboteur-6

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Baher of Glory wrote...

In consequence this would have been something like a reverse DA: Origins:
The mage comes to Kirkwall, will immediately be arrested by the templars, manages to flee (perhaps with outside help), becomes an apostate.
Now, that would have been something really epic!


Epic but not feasible since it would clash against the logic of the evolution of Hawke's "from rags to riches tale".

Basically there needed to be a Mcguffin written where, for some Mcguffin-esque reason, Meredith sanctions Hawke's use of magic or Hawke's companion using magic "under the charge of Hawke".

Modifié par Vech24, 26 mars 2011 - 06:17 .


#11
ModernMan2009

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If you are playing as a mage and you side with the templars during the final act, Meridith will turn on you after you defeat "O". She questions just how long till you learn blood magic and threaten the entire city and then orders your death. I was a bit surprised it took so long but, hey its there just a bit late.

#12
toxicsoldier038

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ModernMan2009 wrote...

If you are playing as a mage and you side with the templars during the final act, Meridith will turn on you after you defeat "O". She questions just how long till you learn blood magic and threaten the entire city and then orders your death. I was a bit surprised it took so long but, hey its there just a bit late.


Yes but shes saying how long until. The kind of templar she is, she would know when you used blood magic, especially in cleansing the circle. In which Knight-captain Cullen could not have ignored the order to execute you as being a malificarum no longer just an apostate. Added with what would Carver think as if you left him behind during act 1 instead of taking him to the deep roads he becomes a Templar!  If only Bioware saw this thread o.o' maybe a DA2 expansion or DA3 would be more enticing on the blood magic side, since in DAO and DA2 blood magic is emphassized almost like a sub plot within the game

#13
Musou1776

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In DA:O your blood magic could be ignored because the wardens fought darkspawn in a nomholds barred fashion. The wardens would use it. In DA2 as a simple apostate it makes no sense that you can go around even casting simple magic without getting massive Templar attention, let alone use blood magic as you can.

#14
HippeusOmega

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Musou1776 wrote...

In DA:O your blood magic could be ignored because the wardens fought darkspawn in a nomholds barred fashion. The wardens would use it. In DA2 as a simple apostate it makes no sense that you can go around even casting simple magic without getting massive Templar attention, let alone use blood magic as you can.


Ots proably why i find mage so boring. Even though from a RP point of view the Mage Hawke seems to be canon. But you walk around town and the gallows for the matter talking to the templars and they don't even acknoledge you as a mage. One goes "Your not a templar" and i'm like jeez that would explain that staff on my back. I find in Act 1 and Act 2 you should be getting random battles with templars in the city as a mage. Its just like Merril and Anders. What did we do learn the Dragonball Z equailvient of powering down our power levels?

#15
Spooky81

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In Awakening, if you specced Anders as a Blood Mage you could bring it up with him in one of the conversations.

There's many plot holes and things that go unexplained. Guess it's too much of a story design challenge and addressing it would conflict with the less is more policy.

#16
Inzhuna

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Yeah, there was actually an option for my Hawke to tell Grace 'I'm no blood mage' when she was, in fact, a blood mage. Pretty annoying.

#17
L33TDAWG

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The only blood mage recognition in any of the DA games, is in Awakening when Anders becomes a blood mage, and afterwards you get the chance to point it out. (If you spec him as blood mage)

Modifié par L33TDAWG, 28 mars 2011 - 09:02 .


#18
Taura-Tierno

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The Warden-reason works in DA:O, but it's still pretty weak. Shouldn't prevent companions from turning on you for it, or fanatics from trying to kill your for it, or for merchants not wanting to deal with you, etc.

The Blood Mage was kind of cool in DA:O ... haven't tried it in DA2 yet. But I really think that unless they can come up with a really good in-game reason for having the protagonist run around being a Blood Mage, they should scrap that spec for DA3. Add something new instead.

#19
Basher of Glory

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Best solution: It's not possible to play a mage at all.
Either (s)he is an apostate or - worse - apostate AND blood mage. Both should be permanently and relentlessly hunted by templars, bountyhunters, fanatics etc.

But of course that's not possible due to all the mage lovers among the gamers (no criticism meant).