Blood mage recognition
#1
Posté 26 mars 2011 - 09:58
#2
Posté 26 mars 2011 - 10:06
#3
Posté 26 mars 2011 - 10:30
#4
Posté 26 mars 2011 - 12:00
Walking to help Thrask recapture the run-away mages.
Sure, I'll help you guys escape.
Thrask has an ambush set up outside for you once you chose their fate because he has suspicion about you being a blood mage.
NOT HARD TO PUT INTO A GAME!
#5
Posté 26 mars 2011 - 02:03
When I finished my first run through the game as a rogue, I thought, it might be interesting to play as a mage.
I really had the imagination to be hunted by templars throughout act I. But for reasons I never understood I became "tolerated" if not ignored at all.
Ok, after act II it's a different thing, at least I defeated a great threat.
One other aspect:
Sebastian as a "man of the faith" refuses to go with me into the fade and later he even leaves me, when I refuse to kill Anders. But he stays on my side while I cast happily bloodmagic? Unlikely.
At the very least they could implement some conversations in regard to this, in which I can either convince my doubtful companions to stay or to beat it.
But I guess, this would be an entirely different game, something like a mage guerilla in Kirkwall underground
<_<
Modifié par Baher of Glory, 26 mars 2011 - 02:03 .
#6
Posté 26 mars 2011 - 02:43
#7
Posté 26 mars 2011 - 03:31
#8
Posté 26 mars 2011 - 04:03
#9
Posté 26 mars 2011 - 06:12
The mage comes to Kirkwall, will immediately be arrested by the templars, manages to flee (perhaps with outside help), becomes an apostate.
Now, that would have been something really epic!
#10
Posté 26 mars 2011 - 06:17
Baher of Glory wrote...
In consequence this would have been something like a reverse DA: Origins:
The mage comes to Kirkwall, will immediately be arrested by the templars, manages to flee (perhaps with outside help), becomes an apostate.
Now, that would have been something really epic!
Epic but not feasible since it would clash against the logic of the evolution of Hawke's "from rags to riches tale".
Basically there needed to be a Mcguffin written where, for some Mcguffin-esque reason, Meredith sanctions Hawke's use of magic or Hawke's companion using magic "under the charge of Hawke".
Modifié par Vech24, 26 mars 2011 - 06:17 .
#11
Posté 26 mars 2011 - 06:28
#12
Posté 26 mars 2011 - 10:51
ModernMan2009 wrote...
If you are playing as a mage and you side with the templars during the final act, Meridith will turn on you after you defeat "O". She questions just how long till you learn blood magic and threaten the entire city and then orders your death. I was a bit surprised it took so long but, hey its there just a bit late.
Yes but shes saying how long until. The kind of templar she is, she would know when you used blood magic, especially in cleansing the circle. In which Knight-captain Cullen could not have ignored the order to execute you as being a malificarum no longer just an apostate. Added with what would Carver think as if you left him behind during act 1 instead of taking him to the deep roads he becomes a Templar! If only Bioware saw this thread o.o' maybe a DA2 expansion or DA3 would be more enticing on the blood magic side, since in DAO and DA2 blood magic is emphassized almost like a sub plot within the game
#13
Posté 26 mars 2011 - 11:15
#14
Posté 27 mars 2011 - 12:18
Musou1776 wrote...
In DA:O your blood magic could be ignored because the wardens fought darkspawn in a nomholds barred fashion. The wardens would use it. In DA2 as a simple apostate it makes no sense that you can go around even casting simple magic without getting massive Templar attention, let alone use blood magic as you can.
Ots proably why i find mage so boring. Even though from a RP point of view the Mage Hawke seems to be canon. But you walk around town and the gallows for the matter talking to the templars and they don't even acknoledge you as a mage. One goes "Your not a templar" and i'm like jeez that would explain that staff on my back. I find in Act 1 and Act 2 you should be getting random battles with templars in the city as a mage. Its just like Merril and Anders. What did we do learn the Dragonball Z equailvient of powering down our power levels?
#15
Posté 27 mars 2011 - 02:02
There's many plot holes and things that go unexplained. Guess it's too much of a story design challenge and addressing it would conflict with the less is more policy.
#16
Posté 28 mars 2011 - 12:35
#17
Posté 28 mars 2011 - 09:01
Modifié par L33TDAWG, 28 mars 2011 - 09:02 .
#18
Posté 29 mars 2011 - 10:24
The Blood Mage was kind of cool in DA:O ... haven't tried it in DA2 yet. But I really think that unless they can come up with a really good in-game reason for having the protagonist run around being a Blood Mage, they should scrap that spec for DA3. Add something new instead.
#19
Posté 29 mars 2011 - 12:41
Either (s)he is an apostate or - worse - apostate AND blood mage. Both should be permanently and relentlessly hunted by templars, bountyhunters, fanatics etc.
But of course that's not possible due to all the mage lovers among the gamers (no criticism meant).





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