** Important to note that some items display rounded numbers and thus have a slightly different effect; more info at the bottom of this post.
Mana/Stamina
♦ Base stamina regen rate is 0.2% of total stamina per second.
♦ Base mana regen rate is 0.3% of total mana per second.
♦ Every point of mana/stamina regen rate (described in items and abilities as +# mana/stamina regeneration rate) regenerates additional 0.01% of total mana or stamina per second.
♦ Warriors' stamina regeneration from killing blow is - 10% per rank (Critter = 1, Normal = 2, Lieutenant = 3, Boss = 4, Elite Boss = 5).
♦ Rogues' stamina regen per basic attack with Dual Weapons is - 1%.
♦ Rogues' stamina regen per basic attack with a Bow is - 2%.
Meaning that:
• If you are a mage with a +2 mana/stamina regeneration rate item you’ll regenerate 0.32% of your total mana every second.
• If you are a warrior/rogue with a +4 mana/stamina regeneration rate item you’ll regenerate 0.24% of your total stamina every second.
• If you are a mage with +6 mana/stamina regeneration rate items and Rally is active you’ll regenerate 6.36% of your mana per second.
Mana return:
It’s hard to say what is better at what level without comparing two items because it’s hard to account for the scaling of these stats. For example, my first mana ring had +6 mana bonus and my first mana regen ring had +2 mana regen. But now my best ring has +13 mana and my best mana regen ring is still +2 mana regen.
You can apply them yourself though and compare two items to find which one gives more net mana return by multiplying the additional mana with your mana regen rate (0.003 by default) compared to 0.0001 times your mana pool for each +mana regen point.
*rogues’ and warriors’ stam regen is 0.2 and so the threshold is lower but their other ways of regaining stamina make them favor pure stamina increase anyway.
Health
♦ Base health regen for Warriors is 0.25% of total HP per second.
♦ Base health regen for Mages & Rogues is 0.1% of total HP per second.
♦ Every point of health regen rate (described in items and abilities as +# health regeneration rate) regenerates additional 0.01% of total HP per second.
Meaning that:
• If you are a rogue with a +2 health regeneration rate item you’ll regenerate 0.12% of your total HP every second.
• If you are a warrior with a +4 health regeneration rate item you’ll regenerate 0.29% of your total stamina every second.
• Merrill with the +20 health regen armor upgrade and with Anders' Panacea active will regenerate 0.8% of her HP per second (even with Blood Magic active).
Health return:
Same principle as the mana return. Apply the according formula to decide which item provides more net health return.
**Because the game will not display decimals, some items' numbers are rounded in the description albeit actually having a slightly different regeneration rate (the effect itself isn't rounded). More info about this.
Here's a list of these items:
- Gloves +1.2 (rounded to +1 in the description)
- Boots +1.8 (rounded to +2)
- Shield +3.75 (rounded to +4)
- Ring +1.5 (rounded to +2)
- Belt +1.5 (rounded to +2)
Modifié par Waltzingbear, 30 mai 2011 - 07:39 .





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