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Mana/Stamina and Health regeneration mechanism analysis


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#1
Waltzingbear

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The information in this post is confirmed both by testings and by Bioware; rest assured it is accurate.
 
** Important to note that some items display rounded numbers and thus have a slightly different effect; more info at the bottom of this post.

Mana/Stamina

♦ Base stamina regen rate is 0.2% of total stamina per second.
♦ Base mana regen rate is 0.3% of total mana per second.
♦ Every point of mana/stamina regen rate (described in items and abilities as +# mana/stamina regeneration rate) regenerates additional 0.01% of total mana or stamina per second.
♦ Warriors' stamina regeneration from killing blow is - 10% per rank (Critter = 1, Normal = 2, Lieutenant = 3, Boss = 4, Elite Boss = 5).
♦ Rogues' stamina regen per basic attack with Dual Weapons is - 1%.
♦ Rogues' stamina regen per basic attack with a Bow is - 2%.

Meaning that:
• If you are a mage with a +2 mana/stamina regeneration rate item you’ll regenerate 0.32% of your total mana every second.
• If you are a warrior/rogue with a +4 mana/stamina regeneration rate item you’ll regenerate 0.24% of your total stamina every second.
• If you are a mage with +6 mana/stamina regeneration rate items and Rally is active you’ll regenerate 6.36% of your mana per second.

Mana return:
It’s hard to say what is better at what level without comparing two items because it’s hard to account for the scaling of these stats. For example, my first mana ring had +6 mana bonus and my first mana regen ring had +2 mana regen. But now my best ring has +13 mana and my best mana regen ring is still +2 mana regen.
You can apply them yourself though and compare two items to find which one gives more net mana return by multiplying the additional mana with your mana regen rate (0.003 by default) compared to 0.0001 times your mana pool for each +mana regen point.

*rogues’ and warriors’ stam regen is 0.2 and so the threshold is lower but their other ways of regaining stamina make them favor pure stamina increase anyway.


Health

♦ Base health regen for Warriors is 0.25% of total HP per second.
♦ Base health regen for Mages & Rogues is 0.1% of total HP per second.
♦ Every point of health regen rate (described in items and abilities as +# health regeneration rate) regenerates additional 0.01% of total HP per second.

Meaning that:
• If you are a rogue with a +2 health regeneration rate item you’ll regenerate 0.12% of your total HP every second.
• If you are a warrior with a +4 health regeneration rate item you’ll regenerate 0.29% of your total stamina every second.
• Merrill with the +20 health regen armor upgrade and with Anders' Panacea active will regenerate 0.8% of her HP per second (even with Blood Magic active).

Health return:
Same principle as the mana return. Apply the according formula to decide which item provides more net health return.


**Because the game will not display decimals, some items' numbers are rounded in the description albeit actually having a slightly different regeneration rate (the effect itself isn't rounded). More info about this.

Here's a list of these items:
- Gloves +1.2 (rounded to +1 in the description)
- Boots +1.8 (rounded to +2)
- Shield +3.75 (rounded to +4)
- Ring +1.5 (rounded to +2)
- Belt +1.5 (rounded to +2)

Modifié par Waltzingbear, 30 mai 2011 - 07:39 .


#2
SuicidalBaby

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rock on.  subbed, and you earned a link in the compendium. Posted Image

Modifié par SuicidialBaby, 26 mars 2011 - 11:07 .


#3
cloudblade70

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Thank you honey bear, I greatly appreciate your work and this info! Booked.

#4
Stardusk78

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Waltzingbear wrote...

There were a few posts in the past about this subject, respectively these two:
http://social.biowar...8/index/6502405
http://social.biowar...8/index/6737478
(don't bump them)

The subject kept bothering me so I decided to test it myself. I found that the information provided in these threads (for example that each point of mana regen, regenerates 0.025%) is not accurate and so I'm opening this post to provide a source of neat and accurate information.
 
Here are the findings:

- Base stamina regen rate is 0.2% of total stamina per second.
- Base mana regen rate is 0.3% of total mana per second.
- Every point in mana/stamina regen rate (described in items as +# mana/stamina regeneration rate) regenerates additional 0.01% of total mana or stamina per second.

Meaning that:
• If you are a mage with a +2 mana/stamina regeneration rate item you’ll regenerate 0.32% of your total mana every second.
• If you are a warrior/rogue with a +4 mana/stamina regeneration rate item you’ll regenerate 0.24% of your total stamina every second.
• If you are a mage with +6 mana/stamina regeneration rate items and Rally is active you’ll regenerate 6.36% of your mana per second.

Mana return:
It’s hard to say what is better at what level without comparing two items because it’s hard to account for the scaling of these stats. For example, my first mana ring had +6 mana bonus and my first mana regen ring had +2 mana regen. But now my best ring has +13 mana and my best mana regen ring is still +2 mana regen.
You can apply them yourself though and compare two items to find which one gives more net mana return by multiplying the additional mana with your mana regen rate (0.003 by default) compared to 0.0001 times your mana pool for each +mana regen point.

*rogues’ and warriors’ stam regen is 0.2 and so the threshold is lower but their other ways of regaining stamina make them favor pure stamina increase anyway.


I'll perform a similar analysis to health regeneration when I'll have the time, probably later today.

>your favorite honey bear.





So it doesn't make a difference?

#5
Waltzingbear

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What doesn't make a difference?

#6
Stardusk78

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Waltzingbear wrote...

What doesn't make a difference?


No significant increase in stamina or mana regen?

#7
Waltzingbear

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You need to be more descriptive with your question. I assume you're asking about the effectiveness of " +# mana/stamina regeneration rate" items.

It doesn't have a significant increase but so neither does adding 2 willpower.
As you gain more and more mana however it will become more effective in comparison. Here is an example of how you should test it:
Mage has 100 mana
• Adding 10 mana will regen an extra 0.03 mana per second. (0.003 x 10)
• Adding +2 regen rate will regen an extra 0.02 mps. (0.0001 x 100) x 2

Mage has 200 mana
• Adding 10 mana will regen an extra 0.03 mps. (0.003 x 10)
• Adding +2 regen rate will regen an extra 0.04 mps. (0.0001 x 200) x 2

#8
Tumedus

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Not sure if this makes it easier on anyone, but if I understand this correctly:

1 mana regen = 3⅓% total mana increase
1 stamina regen = 5% total stamina increase

Modifié par Tumedus, 27 mars 2011 - 06:35 .


#9
CLime

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Well, that sure makes all those +10 mana/stamina regen rate talents look pretty terrible. An extra 1 mana/stamina every 10 seconds? Useful if you're doing one of those Nightmare solo fights that take 30 minutes, maybe, but otherwise not so much. Hell, it doesn't take much to beat that with just flat mana/stamina boost considering the increased benefit from potions and draughts.

#10
Waltzingbear

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I know it's a bit overwhelming. You both got confused by it.

Tumedus- I don't understand how you got these numbers. Base mana regen is fixed for each class. Every point of +mana/stamina regen provides the same percentage for each class.

CLime- It won't be an extra 1mana every 10 unless you have 1,000 mana. It's much lower than that. It's 0.01% - as in percentage of your total mana pool.

#11
Waltzingbear

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Added Health regeneration section.

#12
tetracycloide

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 • If you are a mage with +6 mana/stamina regeneration rate items and Rally is active you’ll regenerate 6.36% of your mana per second.

So rally is 100 times more effective than +6 mana/stamina regeneration?  Sounds like a pretty useless stat.

Modifié par tetracycloide, 27 mars 2011 - 02:55 .


#13
Waltzingbear

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Considering taking Rally now? it regenerates 60% of the mana pool when upgraded.

#14
Att3r0

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belive should be 2,36%
nice info!
you can easily calculate how much mana reg you have (in numbers) and then see if its better to get more mana or regen.

EDIT: ofc it its imp rally then the reg bonus is 600 not 200 so its 6.36 then

Modifié par Att3r0, 27 mars 2011 - 03:00 .


#15
tetracycloide

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When you say 'total' mana or stamina do you mean before or after mana/stamina is reserved for sustains?

#16
Waltzingbear

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Yes before. Sustainables don't affect the regen rate.

#17
Tumedus

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Tumedus- I don't understand how you got these numbers. Base mana regen is fixed for each class. Every point of +mana/stamina regen provides the same percentage for each class.


The numbers were for easy on the fly comparison.

Let's say I have a +6 sta/mana regen ring I am considering (for stamina). If I am at 300 stamina that equates to 300*.0001*6 = 0.18 stamina per sec. The comparable value of increased stamina would be  30% or 6*0.05 of 300 = 90 more stamina. 90*.002 = 0.18 stamina per sec.

Simiarly if I have 300 mana and the same ring. 20% or 6 * 0.03333... of 300 = 60. 60*.003 = 0.18

The percentages should hold at whatever your current mana/stamina level is.

Edit: Fwiw the health conversion is 1 health regen = 4% (warrior) or 10% (rogue/mage) max health increase.

Modifié par Tumedus, 27 mars 2011 - 07:47 .


#18
Thrakkemarn

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Yup you are correct.

Essentially you can just take your current Mana (lets say 150) and take 3.3% of it (so 150*0.033 = ~5). Thus, 5 extra mana is worth 1 mana regen when you have 150 mana.

#19
Waltzingbear

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Oh, I get you now..

Should say:
At each level, 1 mana regen point would give the same amount of regen rate as an additional 3⅓% increase to your total mana pool.

I'm getting dizzy now :blink:

#20
Musou1776

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Clime, the plus 10 sta/mana regen abilities are still decent with a big enough pool. An example is a 300 mana mage with a +10 passive from a school mastery. You get back 1.2 mps vs .9 mps.

#21
Lumikki

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How ever, is it worth of add mana/stamina regenerate at all or just increase total amount of mana/stamina with items?

Let see fight last 60 second and mage has 100 total mana.

Then 2 mana regenaration item 0.02% of 100 mana as total would be 0.02 x 60 = 1.2 mana equal as 101.2 mana. While adding item with +10 mana with 100 mana as total = 10 mana, equal as 110 mana. So, mana regeneration is only good if fight last really long, like in boss fights?

Am I wrong?

Modifié par Lumikki, 29 mars 2011 - 12:14 .


#22
Waltzingbear

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You're not completely wrong. At most situations your assessment will hold true.

#23
tetracycloide

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You're absolutely right Lumikki but that's not the comparison they were making. It's not possible to make an accurate comparison of effective pool gained from regen items vs. flat additions to the pool without knowing the length of the fight and fight length is wildly variable. So the comparison they're making is the apples to apples comparison of regen vs. regen. If regen is the stat you actually want is a completely separate question.

Modifié par tetracycloide, 29 mars 2011 - 03:23 .


#24
Zan Mura

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Great stuff OP. Basically this means that outside of some really intuitive gimmicky builds, one can forget all about +regen items in basic gaming. Good to know. :)

#25
CLime

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Waltzingbear wrote...

CLime- It won't be an extra 1mana every 10 unless you have 1,000 mana. It's much lower than that. It's 0.01% - as in percentage of your total mana pool.


Ah, skimmed over the percentage thing.  Though, if 1 point = 0.01% regen/sec, you would only need 100  mana to regen 1 every 10 seconds from +10 regen rate.