It's official dragon age 2 is a commercial fail
#76
Posté 26 mars 2011 - 08:07
BIO games will never be mainstream in the same way that COD game will be. The 2-4mil copies (max) that BIO games bring in is laughably low compared to games that sell 8-12 mil copies.
DA2 is just another BIO game.
If DA2 is a failure that would make DA1 a collasal one. R00fles!
#77
Posté 26 mars 2011 - 08:09
EDIT: I mean on the XBox 360 alone. DA2 is WAY beyond where ME1 was at this point, if you count cross platform sales. I use the 360 because ME1 wasn't on a sony console, and PC sales are unpossible to track cuz digital distribution.
Modifié par truestatic, 26 mars 2011 - 08:10 .
#78
Posté 26 mars 2011 - 08:10
Modifié par Eterna5, 26 mars 2011 - 08:20 .
#79
Posté 26 mars 2011 - 08:14
Volourn wrote...
DA2 has sold about the same as DA1 did after two weeks. On top of that, it was quicker and cheaper to make. This means, for those playing at home, it is a much more profitable ventture than DA1 was. In conclusion, with the limited data we have, DA2 was a financial success.
BIO games will never be mainstream in the same way that COD game will be. The 2-4mil copies (max) that BIO games bring in is laughably low compared to games that sell 8-12 mil copies.
DA2 is just another BIO game.
If DA2 is a failure that would make DA1 a collasal one. R00fles!
This. OP - if you're going to rely on VG Chartz, it pays to investigate rather than just look at one week of sales. The drop isn't that far off the drop in sales that DA:O experienced in the second week. The overall sales after two weeks are higher than DA:O's and matching most of the other AAA titles released at the same time.
There are many factors to take in - there has been a recession, a lot of people pre-ordered compared to last time... other big titles have been coming out and usually do well in their first week...
We won't know anything official for a few weeks still. Currently the trend suggests that DA2 isn't going to hit 10 million, but it will likely match DA:O's sales. We'll know better either way by the end of April.
C.
#80
Posté 26 mars 2011 - 08:15
DA2 has sold about the same as DA1 did after two weeks. On top of that, it was quicker and cheaper to make. This means, for those playing at home, it is a much more profitable ventture than DA1 was. In conclusion, with the limited data we have, DA2 was a financial success.
BIO games will never be mainstream in the same way that COD game will be. The 2-4mil copies (max) that BIO games bring in is laughably low compared to games that sell 8-12 mil copies.
DA2 is just another BIO game.
If DA2 is a failure that would make DA1 a collasal one. R00fles!
It's basically too early to tell but there is evidence to suggest that you are wrong.
First of all :
-Dragon Age 2's Metascore is dropping constantly. The Xbox360 version is already in the 70´s. There is a correlation between a high metascore and a high amount of units sold. It has been said that 5 points can mean a 50% difference in sales after the 80 mark.
-Origins won awards and managed to gather a lot of critical acclaim. As a result the sales never stopped. DA2 has received conflicting reviews from the community and professionals. It wont win any awards so there is less incentive for new players to pick it up later on.
-Bioware suggested that the goal was to sell 10 million units. That would classify DA2 as a true AAA major release. That's not going to happen, not even close.
-Profit is not enough if you have a lot of unhappy customers who might not pre-order in the future. I'm one of them. After such an aggressive marketing campaign it would be a failure to shareholders if the figures were only at the same level with DA:O.
-In the past EA has been quite vocal after shipping out a large amount of units. They are quite silent at the moment.
In the end the DLC's will shed some real light. If the DLC's fail that should make the alarm bells ring..
Modifié par DrGulag, 26 mars 2011 - 08:18 .
#81
Posté 26 mars 2011 - 08:24
Eterna5 wrote...
Regardless of how well Dragon age 2 sells haters will continue to stick their fingers in their ears and scream very loudly about how terrible they think this game is.
Conversely, no matter how much DA2 sucks, BioWare fan-people will continue to laud praise and affection upon it.
See that? It goes both ways.
People can dislike the game, y'know. In fact, it seems a lot of people do. Just like some people can really, really like the game.
You don't have to insult people who disagree with your point of view.
...fatty.
#82
Posté 26 mars 2011 - 08:24
-Dragon Age 2's Metascore is dropping constantly. The Xbox360 version is already in the 70´s. There is a correlation between a high metascore and a high amount of units sold. It has been said that 5 points can mean a 50% difference in sales after the 80 mark.
-Origins won awards and managed to gather a lot of critical acclaim. As a result the sales never stopped. DA2 has received conflicting reviews from the community and professionals. It wont win any awards so why would new players pick it up later on?
-Bioware suggested that the goal was to sell 10 million units. That's not going to happen.
-Profit is not enough if you have a lot of unhappy customers who might not pre-order in the future. After such an aggressive marketing campaign it would be a failure to shareholders if the figures were only at the same level with DA:O.
-In the past EA have been quite vocal after shipping out a large amount of units. They are quite silent at the moment.
In the end the DLC will shed some real light. If the DLC's fail that should make the alarm bells ring."
None of this garbage you spouted proves what i wrote is wrong. if you gonna say someone isw rong prover they are wrong don't go on some tangent. If you want to argue 'quality' then we can but don't cofnuse quality with sales or financial success/failure which is what the Op was trolling a bout.
"Origins won awards and managed to gather a lot of critical acclaim. As a result the sales never stopped. DA2 has received conflicting reviews from the community and professionals. It wont win any awards so why would new players pick it up later on?"
This is the most laughable thing ever since winning an award where there are literally hundreds of sites handing out awards like candy means nothing. How many 2010 Games Of The Year were there? I guarantee you more than one.
"Bioware suggested that the goal was to sell 10 million units. That's not going to happen."
No, they stated their goal was to eventually make a game that sold 10mil. I don't remember saying in no uncertain terms that DA2 needed to sell 10mil copies or be a failure. That's ridiclous since neither ME2 or DA1 sold even half that (well.. unless you believe some sources that claim ME2 sold 6mil+).
DA2, after a year, will likely end up between 2.5-3.5mil copies sold which is the norm for a BIo gamer and since it was very likely cheaper to amke than DA1 makes it way more profitable.
As for high metacritic scores = money success.. sure didn't help JE with its 89 rating but ended up selling 'only' 1.5-2mil copies by far BIO's lowest selling game amongst its big RPG offers.
"Profit is not enough if you have a lot of unhappy customers who might not pre-order in the future. After such an aggressive marketing campaign it would be a failure to shareholders if the figures were only at the same level with DA:O. "
DA1 was hyped a lot more than DA2. I haven't even seen a tv commerical for DA2 while DA1 had a commericla play all the time. Though, someone from Sweden claimed there was a DA2 commerical there. In comaprison to DA1, DA2's marketing scheme was slim.
P.S. Of course, all this sales tlak is nonsense since this thread is based on a silly site that doesn't deal in facts but random guesses and pulling stuff out their butts.
.
Modifié par Volourn, 26 mars 2011 - 08:25 .
#83
Posté 26 mars 2011 - 08:27
You said I was fabulous. :cAltima Darkspells wrote...
Eterna5 wrote...
Regardless of how well Dragon age 2 sells haters will continue to stick their fingers in their ears and scream very loudly about how terrible they think this game is.
Conversely, no matter how much DA2 sucks, BioWare fan-people will continue to laud praise and affection upon it.
See that? It goes both ways.
People can dislike the game, y'know. In fact, it seems a lot of people do. Just like some people can really, really like the game.
You don't have to insult people who disagree with your point of view.
...fatty.
#84
Posté 26 mars 2011 - 09:05
DrGulag wrote...
DA2 has sold about the same as DA1 did after two weeks. On top of that, it was quicker and cheaper to make. This means, for those playing at home, it is a much more profitable ventture than DA1 was. In conclusion, with the limited data we have, DA2 was a financial success.
BIO games will never be mainstream in the same way that COD game will be. The 2-4mil copies (max) that BIO games bring in is laughably low compared to games that sell 8-12 mil copies.
DA2 is just another BIO game.
If DA2 is a failure that would make DA1 a collasal one. R00fles!
It's basically too early to tell but there is evidence to suggest that you are wrong.
First of all :
-Dragon Age 2's Metascore is dropping constantly. The Xbox360 version is already in the 70´s. There is a correlation between a high metascore and a high amount of units sold. It has been said that 5 points can mean a 50% difference in sales after the 80 mark.
-Origins won awards and managed to gather a lot of critical acclaim. As a result the sales never stopped. DA2 has received conflicting reviews from the community and professionals. It wont win any awards so there is less incentive for new players to pick it up later on.
-Bioware suggested that the goal was to sell 10 million units. That would classify DA2 as a true AAA major release. That's not going to happen, not even close.
-Profit is not enough if you have a lot of unhappy customers who might not pre-order in the future. I'm one of them. After such an aggressive marketing campaign it would be a failure to shareholders if the figures were only at the same level with DA:O.
-In the past EA has been quite vocal after shipping out a large amount of units. They are quite silent at the moment.
In the end the DLC's will shed some real light. If the DLC's fail that should make the alarm bells ring..
But who can track the DLCs? As an internal source I wouldn't suspect that they are obligated to release the information.
Agree with all points made, except that it was said that sales could double under those conditions.
Modifié par Otterwarden, 26 mars 2011 - 09:19 .
#85
Posté 26 mars 2011 - 09:09
Volourn wrote...
As for high metacritic scores = money success.. sure didn't help JE with its 89 rating but ended up selling 'only' 1.5-2mil copies by far BIO's lowest selling game amongst its big RPG offers.
.
The quote comes from here if anyone is interested:
Gaming the Score: Metacritic
www.gamepro.com/article/features/214841/gaming-the-score-metacritic/
In 2008, Robin Kaminsky, VP of marketing at Activision, gave a presentation at the Design, Innovate, Communicate, Entertain (DICE) Summit titled "Making Great Games That Sell." "A great game doesn’t guarantee sales success," Kaminsky said. She went on to outline Activision's military approach to marketing, but the title of her very first slide has stuck with me these last two years. "For every additional five points over an 80 percent average review score, sales may as much as double." Average review score; or, to be more specific, Metacritic.
Modifié par Otterwarden, 26 mars 2011 - 09:12 .
#86
Posté 26 mars 2011 - 09:12
Otterwarden wrote...
Volourn wrote...
As for high metacritic scores = money success.. sure didn't help JE with its 89 rating but ended up selling 'only' 1.5-2mil copies by far BIO's lowest selling game amongst its big RPG offers.
.
The quote comes from here if anyone is interested:
Gaming the Score: Metacritic
www.gamepro.com/article/features/214841/gaming-the-score-metacritic/
In 2008, Robin Kaminsky, VP of marketing at Activision, gave a presentation at the Design, Innovate, Communicate, Entertain (DICE) Summit titled "Making Great Games That Sell." "A great game doesn’t guarantee sales success," Kaminsky said. She went on to outline Activision's military approach to marketing, but the title of her very first slide has stuck with me these last two years. "For every additional five points over an 80 percent average review score, sales may as much as double." Average review score; or, to be more specific, Metacritic.
Doesn't explain why many games (Some of which I enjoyed and some of which I hated) with high scores on Metacritic failed to sell while others with ratings from 40-60 sold like hot cakes.
#87
Posté 26 mars 2011 - 09:14
Persephone wrote...
Doesn't explain why many games (Some of which I enjoyed and some of which I hated) with high scores on Metacritic failed to sell while others with ratings from 40-60 sold like hot cakes.
Nothing in marketing works with a linear certainty. This VP was merely highlighting how financially influencial a metacritic score rating can be.
Modifié par Otterwarden, 26 mars 2011 - 09:15 .
#88
Posté 26 mars 2011 - 09:32
#89
Posté 26 mars 2011 - 11:33
To quote a zen proverb "the chattering of monkey's is of little consequence." lol and I agree with you many people have problems transcendingCrash_7 wrote...
@Shadow Raziel
Forums are not the best source for an objective opinion -- I don't know where objectivity can be found. They do not reflect the consumer market and act only as a conduit for both fans and detractors alike.
I agree, it's a good game but nothing revolutionary.
subject/object dichotomy. It was painfully obvious on meticritic.Users rating it a 0? "LMAO!" But ALL of us can be a bit subjective sometimes. I realize that. and everyone get's stung by a game that has been overhyped. FU II is a good example of this, A grand total of 8 hours of gameplay. if you bought the LE. you get a mimi bot USB and one in game Character skin. 79 bucks. still 8 hours worth of game play. I would not even give it a 0. maybe a 4... It had other issues as well, but I would not even rate it a 0. For many people DA II did not meet their expectations and they retaliated by giving it a 0.
I have also read where people being banned kept them from being able to access the game. Well when I first picked up my signature edition, my internet was down because of the weather for a couple of hours. and I started playing offline, and a few hours later when I was able to log on Xbox live. I downloaded my stuff. But I was able to play offline. I do that quit a bit anyway because I get so many people plinking me to play a multi player games with them.
It's like a snowball effect. This game has had a ton of bad publicity. I have read stories ranging from sy fy wire. to furious fan boyz just to name a few. and much of it is just B.S. If people want to be critical I think that is fine. but they should try and do it in a manner that is Honest and courteous.
I do however have one thing against Bioware... They made the Old Republic an MMO. LOL. But if the specs are not out of this world I may give it a try.
#90
Posté 26 mars 2011 - 11:39
#91
Posté 26 mars 2011 - 11:43
I was disappointed in Dragon Age 2 like so many others, but to call the game a flop is a load of hyperbole.
#92
Posté 27 mars 2011 - 12:56
#93
Posté 27 mars 2011 - 01:09
'His' reputation?Rixxencaxx wrote...
So in the end...Bioware launched it's first "bad" or "meh" game doing damage to his reputation..and reputation in the market means money.
#94
Posté 27 mars 2011 - 02:47
WilliamShatner wrote...
Sales are dropping faster than Zevran's pants.
Now THAT quote needs to be on a slide at a video game conference...
#95
Posté 27 mars 2011 - 02:50
SicoWolf- wrote...
This game was produced in significantly less time than the first, which means less money spent on production, and a million and a half copies is nothing to scoff at. I'm sure BioWare/EA has made a tremondous profit off this game already. I also doubt the game's success or lack thereof will have much impact on the next installment's success, knowing BioWare always has great PR and marketing, and still have a long (and highly acclaimed) track record.
I was disappointed in Dragon Age 2 like so many others, but to call the game a flop is a load of hyperbole.
Let's see what happens when they launch The Old Republic a few months after enraging their PC fanbase and see if this minimalist approach to making computer games doesn't come back and bite them in the ass. In the short term cranking out cheap games may sound like a good idea but when you get a reputation for doing it then your long term prospects don't look very good. The last time I saw a reaction like this was when the NGE was released for Star Wars Galaxies. All the marketing in the world couldn't stop that avalance of hate.
Modifié par Hatchetman77, 27 mars 2011 - 02:51 .
#96
Posté 27 mars 2011 - 02:52
SicoWolf- wrote...
This game was produced in significantly less time than the first, which means less money spent on production, and a million and a half copies is nothing to scoff at. I'm sure BioWare/EA has made a tremondous profit off this game already. I also doubt the game's success or lack thereof will have much impact on the next installment's success, knowing BioWare always has great PR and marketing, and still have a long (and highly acclaimed) track record.
I was disappointed in Dragon Age 2 like so many others, but to call the game a flop is a load of hyperbole.
False assumption, usually games that are in development for 2 years or so need to sell upwards of 1 million copies to break even, so they have probably boken even at this point and thats it...
Nintendo's own Reggie Fils-Aime states developing games for the Nintendo DS is cheap, costing only a few thousand dollars to develop and only needing to sell 100k units to make a profit. Wii games require about $5-10 million in the average case, including marketing costs. He asserts PS3 and X360 games
need much more resources, from $20 million up to a staggering $50
million with sales of 1.3 to 1.5 million units to make money on them.[8]
Producing games are really costly, like I have stated, a normal AAA title needs over 1 million units sold to break even..so if you guys think DA2 is making Bioware or EA any money at this point you are wrong, the have yet to make a dime off of it.
Modifié par Night Prowler76, 27 mars 2011 - 03:01 .
#97
Posté 27 mars 2011 - 02:58
Setting. Asian Theme is not so popular.Volourn wrote...
Then explain why JE is relativelyn low end sales wise despite its rather impressive 89? Hmm..
#98
Posté 27 mars 2011 - 03:53
CalamityRanger wrote...
I personally love Jade Empire a ton, and I'm still hoping a sequel will come around one day. My "bad" or "meh" game for them is NWN1 OC. Every company has at least one game that isn't particularly amazing to everyone. I don't know why so many people are acting like this is the first stumbling block BioWare has ever had (I don't think it's a stumbling block, I personally really like DA2 despite the few issues I have with it).
I thought NWN OC was an absolute dog of a game - it had it's moments (I liked the village frozen in time, although that was a side quest and pretty irrelevant to the main story) but generally it was bad storytelling. Conversely, the two expansion packs rank as two of my favourite games of all time and together make an incredibly engaging story.
Given the current kerfuffle about DA2, it's actually quite interesting to go back and read both the pro and user reviews on Metacritic for NWN OC... www.metacritic.com/game/pc/neverwinter-nights
#99
Posté 27 mars 2011 - 03:56
Ollys wrote...
Setting. Asian Theme is not so popular.Volourn wrote...
Then explain why JE is relativelyn low end sales wise despite its rather impressive 89? Hmm..
Really? How so? That surprises me. We hardly get Western RPG's in an Asian setting.
#100
Posté 27 mars 2011 - 04:16
JE was only on xbox for the first two years of release.Volourn wrote...
Then explain why JE is relativelyn low end sales wise despite its rather impressive 89? Hmm..





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