Sidney wrote...
You could spam potions to the end of time in DAO. Did I miss buying 200 of them and never running out? You are talking about the cooldown time on one spell as a "major" change. Seriously, that's not major. You do not auto-crit as a rogue, you have to get skills that allow you to exploit those you catch unawares. That's a change, major, not so much. Since DAO already allowed you to Shadow up and attack people I'm not sure changing the look means much - the "teleport" would be the PoV of anyone you stealthed in DAO. Again, that is a visual element not a mechanism. Speed turned up, sound effects are all the "flash" elements. I was talking about. What you've done is just what I was tlkaing about, parsing for every little variation.
Of course I'm parsing for every little variation. The Devil is in the Details so to speak... Its the 'details' that this game messed up the most. You didn't HAVE to spam potions in DA:O, you could *gasp* use a healer! In DA2, using a healer on any difficulty other than normal is really mostly pointless due to the cool down. It *is* a major change, believe it or not. Furthermore, backstabbing as a rogue gave you auto-crits in DA:O and in every other PnP RPG it gave at least a large advantage to the critical chance.
Sidney wrote...
This isn't even the ME1 to ME2 shift which by comparison to this was flippin' epic. FO3 took a major turn from FO2's combat. I can tell you w/o diving into petty game mechanics what chnaged. DA2 is still a pure RPG combat experience where you point/click and something dies. Pausable real time combat with party control and an elaborate AI system for your party. KoTOR combat was faster than this - then again KoTOR's combat was better than either DA* game - heck BG2's combat was faster than this with your little tiny blue circled specks.
Erm.... KoTOR's combat was not faster. I don't know what you are talking about. It was VERY clearly a turn-based game turned into a 'real-timeish' experience. But I do agree that the combat system KOTOR was ''better'' than in DA:O or DA2. I remember being reluctant to start DA:O because of the attribute system being so different than what I was used to with the 3d6 system with very few attribute gains (1 every 4 levels) throughout your 20 level career. But at the end of the day, the DA:O system was biddable enough (to quote Anora regarding Alistar's worthiness as a king)
Sidney wrote...
DA2 has a lot of flaws: badly re-used assets, the enemy waves, an Act I that lacks a narrative drive, a buggy Act III that deserve plpenty of flack but to argue it has left your RPG love at the altar is hard to justify.
Actually, it hasnt left my RPG love at the altar... Just my love for the DA world and its future expansions.
Furthermore, the general industry trend towards 'streamlining' as is seen in Crysis 2, Civ V, and DA2 is alarming. DA2 was really the straw that broke the camel's back (even though Crysis 2 was after DA2) in terms of this problem. PC gaming is, for all intents and purposes, now relegated to the MMOs and (for now) RTS games. FPSs will all be console ports, RPGs will all be console ports, and all I'll have left to use my 500$ video card for is Mozilla and MS Word.
Unfortunately, the demise of PC gaming also spells the demise of games that teach critical thinking skills... Because I want to "press a button and have something awesome happen"
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