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wasn't it supposed to be 10 years?..!?!?


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#1
DanteCousland

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Just finished it, it was over a 7-8 year time span with about 5 years summarised up in a cutscene. I hope they don't try to sell the last 3 years as a poorly made DLC.

#2
Arppis

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That was it. It took 10 years.

#3
Dangerfoot

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Do people really feel like the biggest let down and the biggest part of their marketing strategy was the fact that the game spanned over a decade? Aside from the fact that it did span a decade, why would people even be this mad if it didn't?

#4
cactusberry

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It was 10 years.

Lothering/Gwaren/Ship: 1 year.
Act I: 1 year.
3 year cut.
Act 2: 1 year.
3 year cut.
Act 3: 1 year.

Evidence: The cutscene says the ship took months to get from Gwaren to Kirkwall.
Evidence: There are two achievements that state each Act is one year. The first is "Unstoppable" which says, "Completed a full year in Kirkwall without any party member being knocked unconscious." The second is" Archeologist" Which says, "During each year in Kirkwall, discovered 3 secret messages from the Band of Three." I'm sure there is more evidence than these achievements, but i'm not digging for it.
Evidence: After every 3 year skip, the game constantly mentions how 3 years have passed.

Modifié par TheDarkRats, 26 mars 2011 - 04:57 .


#5
Teddie Sage

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Gaider or Laidlaw said that Varric's interview happens 3 years after the Meredith battle...

#6
Suron

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how could anyone be disappointed with something that was OBVIOUSLY GOING TO HAPPEN.

such a short dev time. "10yr" story spam..any game that does this ALWAYS has arbitrary jumps in time. So no..I wasn't disappointed because I KNEW it was going to be contrived and done poorly.  That we'd get break ups with a bunch of quests..with a "climax" then an arbitrary jump forward.

the only thing I will say is I'm surprised they were so cheap as to make all but the first "jump" in time 3 years each time.  Couldn't have at least broken that up.  Not to mention the first one makes the least sense...fine after deep roads we spend too much time getting new house back..settling..etc...after Qunari..not much to "play" with things being "rebuilt"..so whatever..but that first year jump? stupid...so I have NO idea what I had to do with the smugglers or mercs and I don't get to play any of it? stupid.  regardless it shouldn't have been two 3 year jumps

Modifié par Suron, 26 mars 2011 - 05:08 .


#7
Twilight_Princess

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It might as well have been 3 years, maybe better if it had. At least it would mean companions wouldn't do weird stuff like not talk to you about something important for 3 years. Nothing FELT like I had lived in this world and known the people around me for 10 years and I blame the fact the game had only 3 acts.

Modifié par Hyrule_Gal, 26 mars 2011 - 05:25 .


#8
PlumPaul93

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Hyrule_Gal wrote...

It might as well have been 3 years, maybe better if it had. At least it would mean companions wouldn't do weird stuff like not talk to you about something important for for 3 years.Nothing FELT like I had lived in this world and known the people around me for 10 years and I blame the fact the game had only 3 acts.


Image IPB that's a huge problem for me also, anyone else find it odd that over a ten year period you only talk to your companions maybe 4 times? It also was weird to me that after each time skip they'd just be in your party again like normal, would've been more neat if you had to talk to them again to have them join the party...

#9
MelfinaofOutlawStar

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TheDarkRats wrote...

It was 10 years.

Lothering/Gwaren/Ship: 1 year.
Act I: 1 year.
3 year cut.
Act 2: 1 year.
3 year cut.
Act 3: 1 year.

Evidence: The cutscene says the ship took months to get from Gwaren to Kirkwall.
Evidence: There are two achievements that state each Act is one year. The first is "Unstoppable" which says, "Completed a full year in Kirkwall without any party member being knocked unconscious." The second is" Archeologist" Which says, "During each year in Kirkwall, discovered 3 secret messages from the Band of Three." I'm sure there is more evidence than these achievements, but i'm not digging for it.
Evidence: After every 3 year skip, the game constantly mentions how 3 years have passed.


Thank you. I found it confusing when people kept saying "The seeker interrogation is 3 years later." I thought that there was no way. Why would they wait 3 years after the crisis began to look for Hawke? Simply put, they wouldn't. They'd want to nip that situation in the bud.

#10
Caja

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Teddie Sage wrote...

Gaider or Laidlaw said that Varric's interview happens 3 years after the Meredith battle...


Ah, thanks. I was wondering about the time period between the final battle and the interview. Though there is no proof for this ingame or did I miss something?

However, wouldn't it be a little bit odd, if you sided with the mages and escaped into the woods at the end, that Cassandra and Leliana are looking for you three years afterwards? I mean, if the viscount goes missing, everyone will notice it. But if an apostate mage goes missing, (or a warrior or a rogue, for that matter) who is on the run anyway, would it really draw so much attention?



Edited to add:

TheDarkRats wrote...
It was 10 years.

Lothering/Gwaren/Ship: 1 year.
Act I: 1 year.
3 year cut.
Act 2: 1 year.
3 year cut.
Act 3: 1 year.


That makes nine years Image IPB Image IPB.

Modifié par Caja, 26 mars 2011 - 05:42 .


#11
Guest_thurmanator692_*

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Caja wrote...

Teddie Sage wrote...

Gaider or Laidlaw said that Varric's interview happens 3 years after the Meredith battle...


Ah, thanks. I was wondering about the time period between the final battle and the interview. Though there is no proof for this ingame or did I miss something?

However, wouldn't it be a little bit odd, if you sided with the mages and escaped into the woods at the end, that Cassandra and Leliana are looking for you three years afterwards? I mean, if the viscount goes missing, everyone will notice it. But if an apostate mage goes missing, (or a warrior or a rogue, for that matter) who is on the run anyway, would it really draw so much attention?

Maybe it took them three years to find Varric? he did alude that he was good at laying low. also, no internet for the people o' Thedas, things move a lot slower

#12
Guest_thurmanator692_*

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Caja wrote...

Teddie Sage wrote...

Gaider or Laidlaw said that Varric's interview happens 3 years after the Meredith battle...


Ah, thanks. I was wondering about the time period between the final battle and the interview. Though there is no proof for this ingame or did I miss something?

However, wouldn't it be a little bit odd, if you sided with the mages and escaped into the woods at the end, that Cassandra and Leliana are looking for you three years afterwards? I mean, if the viscount goes missing, everyone will notice it. But if an apostate mage goes missing, (or a warrior or a rogue, for that matter) who is on the run anyway, would it really draw so much attention?



Edited to add:

TheDarkRats wrote...
It was 10 years.

Lothering/Gwaren/Ship: 1 year.
Act I: 1 year.
3 year cut.
Act 2: 1 year.
3 year cut.
Act 3: 1 year.


That makes nine years Image IPB Image IPB.


1+1+3+1+3+1=10

#13
The Angry One

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Okay. Who cares. How does it affect the game?
If this game took place over 6 months, name one aspect of the dialog, (not counting "x years have passed!") plot, characters or scenery that would be different than it is now. I dare you.

Modifié par The Angry One, 26 mars 2011 - 05:46 .


#14
Guest_thurmanator692_*

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The Angry One wrote...

Okay. Who cares. How does it affect the game?
If this game took place over 6 months, name one aspect of the dialog, (not counting "x years have passed!") plot, characters or scenery that would be different than it is now. I dare you.

well...........yeah, but..........but..........
Image IPB

#15
TJPags

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The Angry One wrote...

Okay. Who cares. How does it affect the game?
If this game took place over 6 months, name one aspect of the dialog, (not counting "x years have passed!") plot, characters or scenery that would be different than it is now. I dare you.



Probably nothing.

Which is why I never felt like 10 years had gone by in this game (or 7, if we exclude the 3 years from game end to interrogation).

#16
The Angry One

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Exactly, which is why claiming that we're a couple of years short than advertised on the storyline is pretty much irrelevant.
People complaining that Fable 2 had no feeling of the passage of time have nothing on this.

#17
Caja

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thurmanator692 wrote...

Caja wrote...

Teddie Sage wrote...

Gaider or Laidlaw said that Varric's interview happens 3 years after the Meredith battle...


Ah, thanks. I was wondering about the time period between the final battle and the interview. Though there is no proof for this ingame or did I miss something?

However, wouldn't it be a little bit odd, if you sided with the mages and escaped into the woods at the end, that Cassandra and Leliana are looking for you three years afterwards? I mean, if the viscount goes missing, everyone will notice it. But if an apostate mage goes missing, (or a warrior or a rogue, for that matter) who is on the run anyway, would it really draw so much attention?



Edited to add:

TheDarkRats wrote...
It was 10 years.

Lothering/Gwaren/Ship: 1 year.
Act I: 1 year.
3 year cut.
Act 2: 1 year.
3 year cut.
Act 3: 1 year.


That makes nine years Image IPB Image IPB.


1+1+3+1+3+1=10


Lol. You're totally right *blush*. In my defence: I overlooked, that the Lothering/ship part was one year as well. Seems a bit long...

#18
shaneho78

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The Angry One wrote...

Okay. Who cares. How does it affect the game?
If this game took place over 6 months, name one aspect of the dialog, (not counting "x years have passed!") plot, characters or scenery that would be different than it is now. I dare you.


Right. And the last timeskip could easily be 5 years instead of 3. Makes no difference, really.

#19
Nimpe

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TJPags wrote...

The Angry One wrote...

Okay. Who cares. How does it affect the game?
If this game took place over 6 months, name one aspect of the dialog, (not counting "x years have passed!") plot, characters or scenery that would be different than it is now. I dare you.



Probably nothing.

Which is why I never felt like 10 years had gone by in this game (or 7, if we exclude the 3 years from game end to interrogation).



The followup quest to wayward son

Cameos from warden's companions, they were busy at the time

#20
TJPags

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The Angry One wrote...

Exactly, which is why claiming that we're a couple of years short than advertised on the storyline is pretty much irrelevant.
People complaining that Fable 2 had no feeling of the passage of time have nothing on this.


Fair enough.

I can see it both ways.  On the one hand, we were told the game spanned 10 years, but the last 3 didn't really happen for us.  So it was somewhat misleading.

On the other hand, it never felt like years were going by during the time skips anyway.  So those last 3 years missing is unimportant.

In the end, I think this issue, by itself, is no big deal no matter how you look at it.  However, whichever what you look at it, I think it's one more thing on the list of "what DA2 did wrong".

#21
Twilight_Princess

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Origins took place over the course of a year I think and what was so cool about it is that I felt I had actually been travelling and getting to know my companions for that length of time. The interactions and the gradual building of trust between the characters made me believe I had developed year long friendships at the end of the game. It’s what made those last talks with my companions so moving, the whole thing was a gradual process and I think that was DA2's problem.

If there had more acts, if the story was broken up into smaller parts with time skips, say, a year in-between, it would have actually felt like the decade long game like it was supposed to be. It all felt rushed when it shouldn’t have, I felt I knew my year long DAO crew better then my DA2 chums who I supposedly had gotten to know for 10 years. The 3 year time skips also left me confused as to what hawke was doing during that time. Nothing? Really? Why have such a long time skip without telling us what hawke was up to, apparently not talking to her friends that’s for sure.

Again if this took place over the course of 3ish years I don’t think players would have felt so disappointed , saying 10 years went by is not the same thing as making the player FEEL like that amount time had passed. This doesn’t mean I wanted the game to be 200 hours long, it means the story should have been broken up into more parts to give the illusion of 10 years.

Modifié par Hyrule_Gal, 26 mars 2011 - 06:14 .


#22
The Angry One

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Nimpe wrote...

The followup quest to wayward son


What prevents that from happening after, say, a month?

Cameos from warden's companions, they were busy at the time


That's more of a question of when the game is set rather than the passage of time; that can readily happen any time after the Blight which takes up the short intro.

#23
Glorfindel709

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A game that is toted for having a passage of time and that you get to shape the city around you based on your choices..... that never changes?

Seriously, they might as well have said "All of this happened in a month!" and I would have believed it better. There was absolutely no change in Kirkwall, *ever*. No seasons, no new buildings, no new shops.

Everyone is just standing in the same spot saying the same one liners wearing the same clothes that they were three years ago. There is a man waiting THREE YEARS after the DEATH of the Viscount in the front hall of the Viscounts Keep "How long do I have to wait to meet the Viscount?! This is ridiculous."

The only thing that changed based on time jumps was whether I was called Serrah or Champion and that I found myself in Hugh Hefners robe walking around a small mansion.

#24
DanteCousland

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@ angryone you haven't replied to my pm about you thinking I was peeved off at Fenris for being Broody when I wasn't, I was angry for him being in MY eyes 2D ;). Also you ask who cares.... I care ;).

First Time I met Isabela
"I have a room at the hanged man if you want company later"

3 years later
Got to do her, I thought she was a ho

And then shes jsut all like "now my curiosity is sated" if you were curious it could've happened 3 years ago.

Modifié par DanteCousland, 26 mars 2011 - 07:24 .


#25
DanteCousland

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I find it really hard to beleive that the prologue was a year, the escape from Lothering was a day or two maxinum (The bit you play) add 2 months or so MAX before hand then the trip to Gwaren is only a few weeks...