Where's My Ending? Not this premade bull****
#1
Guest_xnoxiousx_*
Posté 26 mars 2011 - 05:21
Guest_xnoxiousx_*
#2
Posté 26 mars 2011 - 05:26
Waiting for you to make that game. When you buy a game someone else creates you don't reall have a choice as to how it ends.
#3
Posté 26 mars 2011 - 05:32
xnoxiousx wrote...
Seriously ending sucked so bad compared to da1 or any decent rpg. Unlike da1 you dont know what happens to any party memebers. All you know is isabella is with you. Ya but where are you sailing the sea? Fighting evil or wtf?
BG1 gave you nothing about the fate of Baalspawn's companions. I thought that was a phenomenal cRPG.
Modifié par SDNcN, 26 mars 2011 - 05:32 .
#4
Guest_xnoxiousx_*
Posté 26 mars 2011 - 05:39
Guest_xnoxiousx_*
Yes to bad this game is no where near as good gameplay.SDNcN wrote...
xnoxiousx wrote...
Seriously ending sucked so bad compared to da1 or any decent rpg. Unlike da1 you dont know what happens to any party memebers. All you know is isabella is with you. Ya but where are you sailing the sea? Fighting evil or wtf?
BG1 gave you nothing about the fate of Baalspawn's companions. I thought that was a phenomenal cRPG.
da1 was inovative in that way and then they stopped doing it.
#5
Posté 26 mars 2011 - 05:43
SDNcN wrote...
xnoxiousx wrote...
Seriously ending sucked so bad compared to da1 or any decent rpg. Unlike da1 you dont know what happens to any party memebers. All you know is isabella is with you. Ya but where are you sailing the sea? Fighting evil or wtf?
BG1 gave you nothing about the fate of Baalspawn's companions. I thought that was a phenomenal cRPG.
And then BG2 imposed canon regardless of your choices.
Modifié par The Angry One, 26 mars 2011 - 05:44 .
#6
Posté 26 mars 2011 - 05:46
Modifié par PlumPaul82393, 26 mars 2011 - 05:47 .
#7
Posté 26 mars 2011 - 06:24
The seekers clearly wanted Hawke and if Varric didn't know where, the rest of the companions might. Since Varric wanted to spare his former companions the inconvenience of being captured and interrogated by the lovely Cassandra, he prevaricated about their whereabouts. And since the entire story stemmed from what he told Cassandra, whatever info he withheld was also unbeknownst to us. So the ending was logically consistent with the underlying story mechanic. Remember Varric was an unreliable narrator and only changed his story around when he was challenged by Cassandra. Cassandra seemed convinced about the ending he told and didn't pursue further so he left it at that.
#8
Posté 26 mars 2011 - 06:26
The Angry One wrote...
SDNcN wrote...
xnoxiousx wrote...
Seriously ending sucked so bad compared to da1 or any decent rpg. Unlike da1 you dont know what happens to any party memebers. All you know is isabella is with you. Ya but where are you sailing the sea? Fighting evil or wtf?
BG1 gave you nothing about the fate of Baalspawn's companions. I thought that was a phenomenal cRPG.
And then BG2 imposed canon regardless of your choices.
DAMN! You got burned, son!
#9
Posté 26 mars 2011 - 06:26
#10
Posté 26 mars 2011 - 06:27
shaneho78 wrote...
If it helps you sleep better:
The seekers clearly wanted Hawke and if Varric didn't know where, the rest of the companions might. Since Varric wanted to spare his former companions the inconvenience of being captured and interrogated by the lovely Cassandra, he prevaricated about their whereabouts. And since the entire story stemmed from what he told Cassandra, whatever info he withheld was also unbeknownst to us. So the ending was logically consistent with the underlying story mechanic. Remember Varric was an unreliable narrator and only changed his story around when he was challenged by Cassandra. Cassandra seemed convinced about the ending he told and didn't pursue further so he left it at that.
That concept just irritates me. I do not like the idea that the story is framed by a compulsive liar.
#11
Posté 26 mars 2011 - 06:31
It "Ends" with me not purchasing another game from this company until I know it's exactly what I desire... not more "faith" purchases for Bioware.
#12
Posté 26 mars 2011 - 06:41
#13
Posté 26 mars 2011 - 06:58
This is a sequel - not a brand new title. I expect sequels to be reminiscent of the prior game - I do not believe DA: 2 to be that at all. It is for a very different audience. Now that I'm aware of that - I will make smarter purchases where Bioware is concerned.
#14
Posté 26 mars 2011 - 07:09
xnoxiousx wrote...
Seriously ending sucked so bad compared to da1 or any decent rpg. Unlike da1 you dont know what happens to any party memebers. All you know is isabella is with you. Ya but where are you sailing the sea? Fighting evil or wtf?
Your pathetic nostalgia and sentimentality for the oldies are not solid cases against DA2.
Edit: Oh you are a troll, sorry for feeding.
Modifié par Teknor, 26 mars 2011 - 07:13 .
#15
Posté 26 mars 2011 - 07:14
Rocks fall. Everybody dies.
#16
Posté 26 mars 2011 - 07:17
#17
Posté 26 mars 2011 - 07:21
Medhia Nox wrote...
That's a better ending than what we got Jayce F.
Do elaborate. (Especially since NWN has shown, that rocks falling and everybody dying doesn't mean the characters don't come back
#18
Posté 26 mars 2011 - 07:22
Lithuasil wrote...
Medhia Nox wrote...
That's a better ending than what we got Jayce F.
Do elaborate. (Especially since NWN has shown, that rocks falling and everybody dying doesn't mean the characters don't come back)
Unfortunately the one character I wish had died by a rock through the eye has to come back.
Damn Ammon.
#19
Posté 26 mars 2011 - 07:29
The Angry One wrote...
Unfortunately the one character I wish had died by a rock through the eye has to come back.
Damn Ammon.
Wasn't that the guy with the glowing spiderweb in his face? :|
#20
Posté 26 mars 2011 - 07:29
Novels do this - when I purchase it, I know it's "Part 1 of the Blah Blah Saga"
I don't even feel this created a "living world" - I'm very unhappy with Hawke throughout the game to begin with - and the last stretch of game feels so rushed. It's one huge fight after fight - ending in that over-the-top anime-fest with Meredith where she launches herself four hundred feet into the air... and does a graceful swan dive (evidently - lyrium possession gives you grace in platemail).
And then - it just stops. Hurry up through a little epilogue (because it's really not an epilogue... it's a To Be Continued. And they will expect you to pay for the second part of this story.) I don't appreciate paying for their development of the 2nd half - by only buying half of a game.
When you set a standard of length and depth with Origins - to me, you have the burden of matching or exceeding it. I don't feel they did (all just opinion)
Of course - I blathered on seriously about this few a few days - now I just have some free time, so I'm getting the last bit of bad taste out of my mouth before moving on to better things.
#21
Posté 26 mars 2011 - 07:30
Medhia Nox wrote...
Well, if you mean me "S Atomeha" - that's what purchasing something on "faith" means. Bioware had previous produced games which I enjoyed - so, I took it on faith that they would continue to produce games in the same fashion as they once did. ME 2 was a departure - but I figured that was the style that ME was going. Now - DA 2 has even gone further than ME 2 (my opinion) so - "faith" is finished.
This is a sequel - not a brand new title. I expect sequels to be reminiscent of the prior game - I do not believe DA: 2 to be that at all. It is for a very different audience. Now that I'm aware of that - I will make smarter purchases where Bioware is concerned.
I buy all BW games on faith. but i at least know what to expect. It's still a great game imo. a departure from the hero's journey of 1 and it is welcome. Change is needed, different story styles, different progression but hey that's me. Since you can usually expect this from bioware games. 1-2 opening areas. opens into 3-4 different areas. conclusion(see kotor-DAO/ME at least). its time for change wether it was good or bad depends on opinion, but what can i say gameplay has been the somewhat the same in a BW game for quite a long time. evolve or die. use the good of both live and learn. Story is still good, and tbh thats all i play games for anymore.
meant in general tho.
Modifié par S Atomeha, 26 mars 2011 - 07:32 .
#22
Posté 26 mars 2011 - 07:35
#23
Posté 26 mars 2011 - 07:46
#24
Posté 26 mars 2011 - 07:50
Medhia Nox wrote...
When you set a standard of length and depth with Origins - to me, you have the burden of matching or exceeding it. I don't feel they did (all just opinion)
I won't debate the length (to each their own boredom threshold) - but with a hand full of exceptions, I find it hard to see the depth in the Origins plot.
That being said - your argument still implies, that
a)DA2 had no closure
b)that's a bad thing
Which imho isn't true. DA2 is a game that tells you "what happened in Kirkwall, to spark a world wide mage uprising".
This story is told from the very beginning (Who brought the idol that made the knight commander mad, and where did they come from) to the very end (Anders blowing up the chantry, and the circle getting annulled).
We explore that story, through the eyes of the single constant that connects all those seemingly random events - Hawke, the champion or kirkwall, and discoverer of said Idol. The moment the narrative (what happened there) is completed, the vessel is no longer necessary, and gets discarded - the story that was to be told is finished, and the vessel is no longer necessary.
Where is your problem?
#25
Posté 26 mars 2011 - 08:27





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