BeefoTheBold wrote...
Wygrath wrote...
BeefoTheBold wrote...
Wygrath wrote...
If you guys really want a tailor made story/adventure/character, the only way you are going to get that is by getting a group of friends together, buying some table top RPG handbooks and manuals, and set about creating your own campaign.
So how about easying up on the me, me, me, mine, my, my stuff when discussing both Origins and DA2.
No, this is incorrect in every possible way IMO.
First off, you CAN have choice in games. Not unlimited choice, no, but certainly far more choice than is presented in DA2. DAO is proof of this concept. The main story arc was what it was: You character rises to become a legendary Gray Warden and save the world from a Blight.
But it is the OTHER pieces that you are given choice on. What reward do you ask for? Do you make yourself King? How do you deal with Morrigan's offer? Who do you support in the Orzamaar? In the Brecilian Forest? In the Landsmeet?
In DAO there are real, meaningful choices that have a major and lasting impact on how the ending unfolds. In DA2 it doesn't matter what you do, you end up a complete failure at the end and you may as well never have played the game at all for all that you managed to influence the course of events.
And lastly, YES, the game IS about ME. It is about MY RISE as Champion of Kirkwall. It is about MY enjoyment. And most importantly, it is about how MY gaming dollar is spent. If I feel that I did not get the value I had hoped for for my investment of time and money then it is absolutely fine to say so.
If others do feel that they got what they wanted, they're also welcome to their own opinion.
I'm not saying you are not entitled to your opinion. I'm just asking for a little bit more perspective. You don't have to get all bent out of shape and huffy. 
I'm not trying to be a jerk or obtuse, but it really isn't about you or your rise to power. You're just along for the ride and you get to make a few decisions on how to get to the end. This was true of Origins as well. I'm sure this is just not something that we are going to see eye to eye on.
Morrigan's offer seems to be the only lasting choice that made any real difference as far as the overall world and narrative are concerned. Everything else is just flavor.
As far as failing in the end, that's not at all the case. You also have the choice to be "King" or not in Dragon Age 2. The choice in Orzimmar had absolutely no effect on anything in the expansion/DLC or Dragon Age 2 and I don't consider that a significant choice. I'll reiterate that with the Werewolves/Elves. You get a little bone thrown to you in Dragon Age 2 over it, but ultimate nothing significant is changed by that decision, other than the final battle in Origins.
No, the choices exist and have meaningful consequences in the context of the DAO outcomes. The issue you're talking about are the problems with how the choices you make are handled POST DAO.
As in, so much of what you do that leads to different endings to DAO (very good!) is not built upon in subsequent games like it should have been. Both Awakenings and DA2 were rushed titles that tarnished what was there for DAO.
This is why people aren't complaining as much about ME2 going further into shooter territory vs. ME1. Because at the very least the RPG elements of choice are being preserved. As an example, how you handled Wrex in ME1 leads to very important consequences in ME2. As does the decision at the end that revolves around the council and Anderson/Udina.
I'm one who liked ME1 better than ME2, but I'm not nearly as upset about the gameplay decisions that they made for ME2 because there is continuity of storyline and consistency in applying your choices from ME1 into real consequences in subsequent games.
This is not the case in the Dragon Age universe. In Dragon Age: Origins it set the stage perfectly for the choices you made in that game having a large scale impact in the next one. But the followthrough was not there and that is a large part of what people like me are complaining about.
Taking this one step further, there is not one, single, significant choice that you make during the entirety of Dragon Age 2. The same people die and the same outcomes take place regardless of what you do or don't do. The world does not at ALL change based on your decisions.
This is quantifiably different than, say, choosing Harrowmont over Bhelan leading dwarves to pursue more isolationist/conservative policies in the end. That is something that absolutely could have been built upon in DA2 if the designers had decided to. Again, choice was there in DAO, it just wasn't followed up on and built upon in DA2.
This.
Want to know the difference between DA: O and DA II?
In
DA: O you could harden Alistair, form his personality based upon your
arguments with him during the game, which would lead him to possibly
becoming king regardless of Loghain's life being spared.
Whereas
in DA II, there is no option of convincing a certain mage not to go
through with a plot at the end of the game; there is no character
development over the period of 7 years, and nothing you say to anyone
significantly changes their views on life or affects important
decisions. If anything, the choices these characters make in the game
could occur regardless of whether or not they had met Hawke.