Baelyn wrote...
****SPOILERS BELOW****Lotion Soronnar wrote...
Dalish clan surviving and dalish getting their own land? Big impact - PLAYER CHOICE
In DA2, you also have choice on whether an entire Dalish clan survives or not.How about armies?
You can't say that DA2 doesn't have this for sure. DA2 was obviously a set up for something big, and there is every indication that whether you sided with the mages or the templars decides who is going to be on your side in future expansions/gameselves or warevolves?
You can choose to end the Qunari conflict peacefully by giving them Isabela (if you made the right CHOICES and she actually comes back) or you can kill the Arishok. Both of which will most likely have consequences in the future, like most DA:O "choices."golems of dwarves? The player can end the curse and destroy the anvil, directly and immediately influencing the world.
You can choose whether to let the "mysterious rock wraith thing" live in the Deep Roads, which we don't even really know what it was so who knows what consequences that will have.
I'll go on to name some more. You choose the fate of your brother/sister. Choose to kill or let a serial killer go (Kessler sp?...the elf guy not your mom's guy). Its VERY obvious to me that Feynriel is going to have some major consequences later on. Kill Anders or not. (And if you have DLC Sebastian has some interesting choices that you make in his development. You, again, can make a deal with a demon to gain power (In 2 scenarios.) Thrask...And I am sure there is more I missed.The full impact of some of those choices is not immediate, and should be handeled in the sequel (but wasn't).
As is the case with Dragon Age 2. This is an episodic game. The problem isn't that you didn't have choices, its that people want to see IMMEDIATE resultls. The only reason you saw that in SOME of the choices in DA:O was because of slides at the end of the game, which is cheap IMO. No you don't see alot of the impact of your choices (although I would argue you see a substantial amount and I'd provide that if asked) because this was neither the time nor the place to reveal that. IMO they put plenty of hints and cameos in DA2 for you to realize that this is the same world that YOUR specific warden lived in, anymore and it would have seemed out of place.
The way the game ended almost ensures in my mind that now they are at a place in developing the story and the conflict that from here we can actually start to see really what happened because of things we did (in both games). I think its too early in both cases (DA:O and DA2) to say..."Man...all that for nothing...None of my choices even mattered."
EDIT -Fixed BBCode
I understand the point you are trying to make, and you do it well.
But let me point out something as well. Do you notice how, in your examples, you speak a lot about how the impact of our choice is unknown, or about how it may affect future games? I think that's a significant thing.
In DAO, we saw the impact of so many of our choices in the game itself, or in the epilogues. As example, we saw Bhelen or Harrowmount get crowned. Anora or Alistair gives a speech before the final battle. We watch Connor die, or see him after he is saved. Elves rather than werewolves come to fight with us at the final battle, or the reverse.
Yes, we can kill or not kill the Dalish clan - but we don't see what, if anything, that changes. We can kill the Arishok or have him leave peacefully, and it may change something down the line, but it changed nothing in DA2. Our sibling can die, become a Templar/Circle mage/Grey Warden, but we don't see any effect in DA2.
I think this is why a lot of people feel that we don't really have choices in DA2 - because it seems that whatever we do has no effect, no impact, on the game we are currently playing. Nothing changes, it seems, no matter what you do. I know that's one reason I have a problem with the "choices". They just don't seem meaningful.





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