Dwarven WarAxe
#1
Posté 26 mars 2011 - 07:13
I was told there was a NWNX function but have not found it. I tried doing it via scripting like how we cheat the cep weapons. No avail.
Anyone found a solution?
#2
Posté 26 mars 2011 - 08:36
Is it dwarf? If so its easy, I made this for my PW
baseitems.2da, line 107, collumn ReqFeat1 and put there 227 which is stonecunning and only dwarfs got it. Tthen dwarves will be able to use dwarven waraxe without exotic feat, it should be also server-side too but not sure.
Modifié par ShaDoOoW, 26 mars 2011 - 08:37 .
#3
Posté 26 mars 2011 - 08:49
I think this idea will work, yes.ShaDoOoW wrote...
whats stout?
Is it dwarf? If so its easy, I made this for my PW
baseitems.2da, line 107, collumn ReqFeat1 and put there 227 which is stonecunning and only dwarfs got it. Tthen dwarves will be able to use dwarven waraxe without exotic feat, it should be also server-side too but not sure.
A large number of 2das, when stored in the override folder of the server, apply their modifications to anyone playing on that server. I'm pretty sure baseitems.2da is one of them.
#4
Posté 26 mars 2011 - 08:57
Yea but not entire 2da only some collumns. Description for example doesn't work, thats client-side.Eradrain wrote...
I think this idea will work, yes.
A large number of 2das, when stored in the override folder of the server, apply their modifications to anyone playing on that server. I'm pretty sure baseitems.2da is one of them.
#5
Posté 26 mars 2011 - 09:31
#6
Posté 28 mars 2011 - 04:15
Cool, thanks for the clarification.ShaDoOoW wrote...
Yea but not entire 2da only some collumns. Description for example doesn't work, thats client-side.Eradrain wrote...
I think this idea will work, yes.
A large number of 2das, when stored in the override folder of the server, apply their modifications to anyone playing on that server. I'm pretty sure baseitems.2da is one of them.





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