I think your premise is faulty.
XX5XX wrote...
1. Choices did not matter. There were hardly any reactive decisions in either game. Killed Elnora in ME2? Didn't matter. Do you save or kill the mages? They die regardless of whatever you choose.
For starters, they were setup to be different games to begin with. Mass Effect was supposed to revolve around a specific protagonist and narrative whereas DAO's tagline was "choose your origin" and much of the value pitch was around the choice based elements.
I didn't like this in ME2, but it was way more exaggerated in DA2. The references to your choices in ME1 are all over the place in ME2, both large and small. Whether it is big issues (who rules the Krogan homeworld, whether or not there is a Citadel Council or not and if so who represents humanity on it) or smaller ones like the constant radio messages on the citadel and the continuation of romances, ME2 was much more of a direct sequel than DA2 was.
And that's the biggest thing. ME2 continued onto ME1 whereas DA2 pretty much tossed everything that happened in DAO in the crapper and moved on.
XX5XX wrote...
2. The plots were underdeveloped in both games. ME2 focused on sidestories more than Reaper conflict. DA2, focused on the loosely-connected endeavors of an individual while leaving a central conflict out entirely.
Not true. ME2 focused entirely on the Reaper conflict in the form of you gradually discovering the horrifying truth of who the Collectors were and the probable eventual fate for mankind, among others.
An equivalent DA2 would have had you continuing in the role as Warden and finding out more truths about the Darkspawn. What happens between Blights? What's the truth about where they came from? Were they really a curse of the Maker in response to Tevinter? What do they do between Blights? What happened to Morrigan? How exactly does the Broodmother thing work in creating new Darkspawn?
Can you, as the most successful Warden alive, now go on the offensive and take the fight to the Darkspawn? If so, then maybe you forgo going after Morrigan and that bites you in the butt.
With ME2, the threat of the Reapers is omnipresent to such an extent that Shepard partners with a group like Cerberus, a terrorist organization, because they're the only ones willing to help him.
XX5XX wrote...
3. You couldn't get your comrades to talk to you whenever you wanted. It always had to be post-mission or whenever the game told you to talk to them.
True to a certain extent, but the conversations went deeper, you found out so much more about them, and at the very least they were a little more convenient to talk with with them being more or less in the same location.
XX5XX wrote...
4. Both games had extremely linear levels.
The difference, I think, is in expectations. This was expected with ME2. That was EA's reach-out to the casual crowd. DA2 was supposed to be their reward to their loyal crowd.
Instead, both games ended up being reaches out to the casual crowd and an abandonment of their core fanbases.
And that last sentence sums up more than anything why DA2 makes people so mad and ME2 does not. Gamers like me may not have liked all the changes to ME2, but we consoled ourselves that the people who liked that type of RPG could have that and the rest of us could have our Dragon Age.
Modifié par BeefoTheBold, 26 mars 2011 - 10:06 .