1. Expectations
ME1 was a cover-based shooter (and an RPG). ME2 was even more of a cover-based shooter (and an RPG--though in changing some of the RPG elements they did upset some RPG fans). But it was evolution of something ME already was...a cover-based shooter. It's not clear what DA's combat was meant to be evolving to but it wasn't really fulfilling the promise of DAO. It was more like a course change. (Deep down, there are a lot of similarities in the systems. And some improvements even. But it can feel very different, for whatever reason.)
2. Waves
Waves work better in a cover-based shooter than in an RPG. Waves encourage movement and positional awareness. There's decision making in your movement because there is smart and not-so-smart movement. So moving is constant decision-making. Waves can thus increase decision-making and tension in a game like ME. Positional awareness has far less risk and reward in DA2. So oftentimes the waves just end up feeling tedious. I'm not saying it never works. Some wave-based battles on hard/nightmare can be pretty cool. But it's overdone and, for reasons stated, doesn't work as well as in a shooter like ME. The DA team needs to look at the sorts of decisions that go into DA combat, determine what's fun and do more of that. The goal isn't action. The goal isn't awesome. The goal isn't some bigger market. The goal is what's fun given what we are. What decisions are fun, and how can we evolve *that*. I feel they got off track somewhere in the attempted evolution of the combat.
3. Story
I probably liked DA2's characters more than ME2's but I liked both games in this department. I also felt like I had more control over Hawke than I did over Shepard. Some I suspect will feel ME2's story is more focused. You know you're building up for a suicide mission. And all of those companion quests build up to that. So there's always a focus. Hawke gets pulled around by fate. Some don't like that. I like it fine. While there is backlash to DA2 on many fronts, most of the backlash I think is over the combat changes and having gone a step too far on map re-use.
Modifié par Giltspur, 29 mars 2011 - 08:22 .