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Brekkar Fight


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#1
Group Theory

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I'm having difficulty with the Brekkar fight on Nightmare. The problem is fight starts with three enemy assasins on the field, and another two spawn quickly there after (with some of the longest HP bars I've seen). I can kill two of the first three assasins pretty quickly (the third left is Brekkar), but then the additional two spawn. The rate at which they stealth/backstab is pretty ridiculous. Even worse, they seem to resist stun/paralyze/petrify almost all the time.

I don't understand how they can even resist pretrify, though. The tooltip says it has a 100% chance vs. any enemy to paralyze, but the assasins constantly resist that effect.

#2
RubiconI7

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That fight killed me

Depends on your party. After trying it with a three mage set up I grow to hate Assassins even more.

I've done it where I had Fenris, Aveline, rogue Hawke and Merrill all rush up to the top platform where Brekkar is, have Merril back into a corner and unleash Tempest to the stairs, the rest rush kill the three on the platform, usually leaves Brekkar. Occasionally an Assassin is going to come up but I get Hawke to deal with that and have Fenris go down there to take the Archers while having Aveline hold Brekkar.

Or you can just do it safe by retreating back the way you came and fight from there.

Modifié par RubiconI7, 26 mars 2011 - 10:20 .


#3
IN1

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Group Theory wrote...

I'm having difficulty with the Brekkar fight on Nightmare. The problem is fight starts with three enemy assasins on the field, and another two spawn quickly there after (with some of the longest HP bars I've seen). I can kill two of the first three assasins pretty quickly (the third left is Brekkar), but then the additional two spawn. The rate at which they stealth/backstab is pretty ridiculous. Even worse, they seem to resist stun/paralyze/petrify almost all the time.

I don't understand how they can even resist pretrify, though. The tooltip says it has a 100% chance vs. any enemy to paralyze, but the assasins constantly resist that effect.


Be sure to have at least one archer rogue with stealthing capability in your party, and here you go:
Part 1
Part 2

#4
DA Trap Star

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Use cross combo to take out the rouges quick. And take out brekker as soon as you can, once he's dead the fight is pretty easy.

#5
Jman5

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Whenever you are dealing with tricky assassin fights, back your weak ranged units against a wall. It seems that when assassins stealth, they prioritize characters with exposed backs.

#6
Zan Mura

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Jman5 wrote...

Whenever you are dealing with tricky assassin fights, back your weak ranged units against a wall. It seems that when assassins stealth, they prioritize characters with exposed backs.


Proximity really. But yes their backstab will fail if they can't get behind you, resulting in a pathetic glancing blow amount of damage.

I don't think I ever had an issue with this fight. Most of the others like High Dragon and Rock Wraith have been insanely infuriatingly difficult, but the Brekker one, not a once.

Dunno what people do differently then. I just always pack my mages behind the walls into a corner in that small area to the right before the stairs where Brekker is standing. Then just proceed with pure mayhem. Last 2 parties did it like so:

1) After the fight started, Fenris ran into that small corner box and killed everyone there, while my rogueHawke and Anders went behind him and took cover. After that Fenris stayed in the opening hitting anyone who came close, covered by some glyphs or whatever random mage tricks when needed. Main point being that Aveline grabbed aggro like crazy, potions, heals and Barriers keeping her alive long enough to gather the whole mob around her. Then either with Barrier or Stonewall, she'd cover while Fenris went in with Cleave and cleared the table. Rinse & repeat for the following waves while focus firing the rogues one at a time inbetween those waves. Not much else to it.

2) Much simpler. Just slapped a Gravitic Ring + Firestorm + Tempest + everything else right next to the center of the room, near the bottleneck to that cornerbox, while my whole group was bunched together in that corner. Aveline would knock back or taunt anyone who got through. That took care of 2 waves I think, and the rest was easy.

Maybe had like 1-2 reloads from unlucky adds / backstabs with both of these times combined.

Don't follow that to the letter, I don't remember the specifics anymore. But it went somewhere along those lines.

#7
IN1

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[quote]Zan Mura wrote...

[quote]Jman5 wrote...

Whenever you are dealing with tricky assassin fights, back your weak ranged units against a wall. It seems that when assassins stealth, they prioritize characters with exposed backs.[/quote]

Proximity really. But yes their backstab will fail if they can't get behind you, resulting in a pathetic glancing blow amount of damage.

Hmmm... In my experience, Assassins can (and will) backstab your face. It won't result in a glancing blow (it can, but it doesn't have to). Exactly like you can still backstab enemies with Vendetta, even when it appears impossible for positioning reasons.

#8
Zan Mura

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Hmm, haven't seen that yet. But then I've only had need for the whole back-to-the-wall trick like a dozen times. The glancing blow was just a figure of speech though. Point being that where the assassin will normally instakill a caster, with your back covered they'll do like a measly few points of damage, no different from some regular weak frontal attack.