Anybody figured out how to make creatures placed in an area have anything other than the default standing animation assigned to them? Not in a cutscene or conversation, just when they are not interacted with at all. Like sitting down or something else. I cant seem to find the answer.
Ambient animation state?
Débuté par
hunharibo
, nov. 17 2009 11:17
#1
Posté 17 novembre 2009 - 11:17
#2
Posté 18 novembre 2009 - 07:06
I can get the npc to move around and travel to waypoints but I still can't get them to take an ambient animation. I've tried many things, I've got to be doing something wrong. If and when I figure it out I'll make a post here and or on the wiki.
#3
Posté 18 novembre 2009 - 07:59
so how do you make them move?
#4
Posté 18 novembre 2009 - 09:56
I added a section to the creature tutorial on the wiki on ambient animations. Finally figured it out





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