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What we miss from ME1 :( *Now with a group of over 140 members!* *We have reached over 40 pages!* *Now with poll!*


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#326
Harmless Crunch

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Irrepressible wrote...
Hell, basically everything they got wrong in ME1 they got right in ME2, but everything they had right in ME1 they got wrong in ME2.

Ah you've got to love game devs and there logicless desicions

#327
Bamboozalist

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Harmless Crunch wrote...

About costumisation at least in ME1 you acttuallly had armor for your squad instead of rubber cat suits. Also when ever I complete ME1 my squad mates always look very different unlike in ME2 as there is no customisation for your squad


But that customization was faux customization anyway since there were 3 armor models in the game retextures 1000 times and they all did the same thing. ME2 had the right customization idea it was just too limited and didn't apply to party members. I say quintupling the number of weapons and armor from ME2 and adding party member customization would be better than reverting to ME1's failure of an inventory.

#328
AlanC9

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LPPrince wrote...
I hate that about ME2. The whole percentage thing.

Once you've 100% the galaxy, that's it. You've seen everything.

If there's no percentage telling you how much you've been to, it feels like its ever so open. Like maybe there's somewhere you haven't been to. With a sweeping vista and a beautiful backdrop, with stars in the sky and multi colored moons.

ME1's atmosphere destroys ME2's.


Hmm.... it seems to me that an awful lot of recent complaints about Bio's games are fundamentally similar to this one. The problem isn't so much that the gameplay mechanic doesn't work, but that it destroys the player's illusions about what's actually going on under the hood.

#329
Franzius

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I really miss the "conceptual art design" of ME1 !!! The Citadel, Feros, Virmire, Ilos... ALL THE GALAXY!!!

Just confront two similar planet Eden Prime & Horizon...
The overal design of ME2 is faaaar less inspired and bland (Omega=Blade Runner; Illium:Corouscant etc...)
Then we would like to talk about Palm Trees all over the galaxy? The baby terminator?
The migrant flot?

#330
FDrage

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Bamboozalist wrote...

ME2 had the right customization idea it was just too limited and didn't apply to party members. I say quintupling the number of weapons and armor from ME2 and adding party member customization would be better than reverting to ME1's failure of an inventory.


ME2 costumizatrion ... umm .. well ... yeah .. right ...

#331
Bamboozalist

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FDrage wrote...

ME2 costumizatrion ... umm .. well ... yeah .. right ...


ME1 - massive inventory with thousands of items...that all do pretty much the same thing, there was only 1 model for each armor type that just got retextured 1000 times and every weapon was functionally the same with only 2 different models for each type of weapon.

ME2 - each armor peice and weapon does something different than the other one, you could customize your armors appearance more than you could in ME2, lacks helmet hide and lacks party member customization.

While ME2's customization is way too limited the idea is in the right place especially over ME1's compare 3 bars, equip better item and move on "customization"

In ME2 you at least have people who say prefer to use weapon X or armor configuration B instead of the norm that everyone has deemed the best, in ME1 you're not going to find a guy saying that the starting sniper rifle is better than a X Tier Spectre Gear Sniper Rifle.

#332
InfiniteCuts

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Bamboozalist wrote...

ME1 - massive inventory with thousands of items...that all do pretty much the same thing, there was only 1 model for each armor type that just got retextured 1000 times and every weapon was functionally the same with only 2 different models for each type of weapon.

Dude... just stop with this already.  No one is telling you not to defend ME2, but blantant lying about inventory in ME1 makes you look desperate.  This is a "I miss ME1" thread anyway... what's you point?

Modifié par InfiniteCuts, 01 avril 2011 - 01:52 .


#333
FDrage

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Bamboozalist wrote...

While ME2's customization is way too limited the idea is in the right place especially over ME1's compare 3 bars, equip better item and move on "customization"


ME2 "custimization" and "inventory" went at least 2 steps tooo far. The weapons lacked and kind of stats, so my choices was "i got that weapon later so it must be better" which isn't much of a custimzation actually it is non at all. Personally IO would have rather have the wepaons couztimization from ME1 at least I could tweak it to better fit my play style regardles of VII or X version. At least that way I knew why it was better.

Also the "coutzimization" was too decentral and the "upgrades" to the armour didn't feel tooo much of a difference to even bother with them once I got a few pieces I never really went back through the xtra loading screen to be able to customize my armour once it has been done.

Both ME1 and ME2 had theire short commings but rather saying ME2 went into right direction, yeah right, lets agree to disagree with that ... personally somewhere in the middle would be way better then wa ME2 "customization" and nearly non-existing decentrilizaed inventory" did.

#334
Ice Cold J

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If we put ME2's combat system (shared power cooldowns aside), non-main quest dialogue (MUCH more entertaining, IMO), interrupts, and heavy weapons into ME1, you'd have literally THE perfect game.

Hopefully, that is what ME3 will be. Image IPB

#335
dolphin1329

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InfiniteCuts wrote...

Bamboozalist wrote...

ME1 - massive inventory with thousands of items...that all do pretty much the same thing, there was only 1 model for each armor type that just got retextured 1000 times and every weapon was functionally the same with only 2 different models for each type of weapon.

Dude... just stop with this already.  No one is telling you not to defend ME2, but blantant lying about inventory in ME1 makes you look desperate.  This is a "I miss ME1" thread anyway... what's you point?

Its also a **** about ME2 thread and Bamboozalist is just pointing out some of the many flaws found in ME1.

#336
Bamboozalist

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InfiniteCuts wrote...

Dude... just stop with this already.  No one is telling you not to defend ME2, but blantant lying about inventory in ME1 makes you look desperate.  This is a "I miss ME1" thread anyway... what's you point?


Blatantly lying about ME1's inventory? Did you play ME1? Everything was functionally the same, even in the most grind heavy RPG the inventory tends to get varied to where you find yourself chosing between item A and item B and while item A has better stats item B has better passive abilities. There was none of that in ME1, just comparing numbers, what had the best numbers? Equip it. Then we come to upgrades which is where you would think customization would be but since you can change them out at any time it's once again grab the best version of each one since they're all functionally the same, you know that Frictionless Material IX is going to be just an upgraded version of Heat Sink III, and then carry around all the different ammo types for all the types of situations.

Also this is a thread about to quote OP "So I this is a thread for disscussing what we would like from ME1 to return" "we would like from ME1 to return" discussing the faults of the ME1 inventory applies here.

Edited for word wrap not applying to copy and pasted text.

Modifié par Bamboozalist, 01 avril 2011 - 03:33 .


#337
Minister of Sound

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Even though ME1 is my religion, I still want the Mass Effect that was promised when it was first announced in the E305 trailers.

#338
darth_lopez

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Pwener2313 wrote...

Get over it, ME2 is the crowning jewel of shooters/RPGs..... until ME3 arrives anyway.

EDIT: No point in a discussion. ME3 is finished, has been in development since Dec. 2009, devs have stated that some have made complete playthroughs of the game.


Can we fact check this?  Dec. 2009? That seems massively early, even though it's in line with my theory of why ME 2 feels a little more disconnected from ME 1 and More like a prequel to ME 3 (because they were working on ME 2 and 3 simultaneousely)  But Still that seems a little rediculous. I'll be honest here.

#339
Mick301981

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 I miss the bigger Citadel from ME1.

Oh, and Ashley as a squadmate.

That's it.

For ME3, as long as they keep the ME2 combat, I'm can live with bringing back any elements of ME1.

Except driving around planets in the Mako(sorry, I really hated that).:(

Modifié par Mick301981, 01 avril 2011 - 05:52 .


#340
ADelusiveMan

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I found MAKO driving to be quite easy. Don't really get all the hate for it. Also, ME1's combat was great. Sure, the overheat was kind of annoying but it was more futuristic, especially compared to bullets or whatever in ME2. ME2 without a doubt gave more character depth, more detailed environments, and some aspects of combat were certainly better (cover is the most notable). But overall I find ME1 to be a much more enjoyable experience.

#341
Arppis

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I never got this whinage about customization.

Atleast I didn't have to wear those damn pink armors anymore, just because it has better stats, like in ME1. The armor customization in ME2 was something I wish I would see in other games too. Ah, I bet you mean tons of useless talents? And classes that didn't have much difference in them, so I might as well take a soldier? Or the fact that you could put a SMALL MINOR upgrade chip to armor? And that you could make squadmates wear armor? They didn't really add much to me. I'm glad they took this route in ME2, I like how much I can really customize my experience in ME2.

Rather than tinker with the really small stuff. Hell, I can even decide what kind of bonuses my armor gives to me. I can use guns that each have unique characteristcs and work for different sittulations. But I wouldn't have minded if there was few more skills on the skilltree. Like 2 class pessific squad powers per. class, that would have been awesome. But ME1 skill trees were really cluttered with loads of pretty useless skills that you just HAD to put points in. Like weapon specilization trees and such (so you can shoot straight, which was pretty hilarious).

But, each for it's own. :)

ADelusiveMan wrote...

I found MAKO driving to be quite
easy. Don't really get all the hate for it. Also, ME1's combat was
great. Sure, the overheat was kind of annoying but it was more
futuristic, especially compared to bullets or whatever in ME2. ME2
without a doubt gave more character depth, more detailed environments,
and some aspects of combat were certainly better (cover is the most
notable). But overall I find ME1 to be a much more enjoyable
experience.


Sure, until you tried to aim down with it, drove over a small bumb while shooting (making you shoot too down or too up)... It was just annoying.

Modifié par Arppis, 02 avril 2011 - 08:24 .


#342
Mick301981

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ADelusiveMan wrote...

I found MAKO driving to be quite easy. Don't really get all the hate for it. Also, ME1's combat was great. Sure, the overheat was kind of annoying but it was more futuristic, especially compared to bullets or whatever in ME2. ME2 without a doubt gave more character depth, more detailed environments, and some aspects of combat were certainly better (cover is the most notable). But overall I find ME1 to be a much more enjoyable experience.


Honestly, it wasn't the Mako that bothered me so much as the repetitiveness of the planetary side missions.

I just found driving around empty bland looking(in my opinion) planets and going into the exact same building at the end, to be incredibly dull. And me, being the completionist that I am, had to find every mineral, piece of debris, anamoly on each planet. Couldn't help myself.  I'm a bit obsessive-compulsive.:lol:

The kicker was that if you were playing on higher difficulties, you kind of needed the xp from the side missions.

Loved the main storyline planets though, especially Virmire:).

Modifié par Mick301981, 02 avril 2011 - 10:40 .


#343
vx SmOkEy xv

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I miss the mako
Ashley... :(
The armor was good in mass effect 2, just hoping for a bit more.
Hopefully we get way more RPG elements.

#344
jethead

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Harmless Crunch wrote...

That is amazing!


Thank you! :D
Another pretty view, from Pinnacle Station:
Image IPB

#345
Mister Ford

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Arppis wrote...

But ME1 skill trees were really cluttered with loads of pretty useless skills that you just HAD to put points in. Like weapon specilization trees and such (so you can shoot straight, which was pretty hilarious).


inorite?  An N7 Alliance marine can't properly fire his/her weapon until you add points to that skill?  I was very glad to see the weapon skills removed in ME2.  Hated having to waste points on something like that.

Definitely preferred ME2's armor as well.  Most of the armor in ME1 looked awful.  There were only a few that looked decent, and you usually couldn't get them till late in the game.  The pink armor, yellow armor, the brown camo and the black camo one....yuck.

#346
Sursion

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I like how people completely forget the flaws ME1 had just so they can bash ME2. I don't know what game you were playing, but my grenades flew through walls, enemies constantly got stuck behind walls and floors, spandex 'light armour', hundreds of guns and armours that were basically no different, climbing 80 degree mountains with the mako for 20 hours straight, pinnacle station, the useless skillsets, enemies that won't die on insanity, garrus's low quality face, and of course, everyones favourite, rediculously difficult gameplay mechanics.

Obviously there are things I miss from ME1 that I wish were in ME2. But I'm so tired of people acting like ME1 was a god among video games while ME2 sits at the kiddy table. They're both great. But unlike ME1, ME2 doesn't make me pull my hair out with frustration.

Modifié par Sursion, 03 avril 2011 - 12:51 .


#347
Warlocomotf

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What I miss most about ME1 is the Citadel, and argueably hand in hand with that goes the second thing I miss, namely seemless levels. I dont like that when I do some mission on omega- that I get ported back to the Normandy- I want to be able to run back where I came from, and after the mission is done, I want to be able to go back to that area.

Overall however I love both games, I recently completed my first "perfect save" to import into ME3 (Loyal Ashley romance with all ME1 and ME2 missions/side missions completed), and I'm now playing through ME1 again for more :)

I feel like Bioware learned from mistakes they made with ME1 in ME2- I hope that for ME3 take the good from ME1 and ME2 and combine it into 1 single kick ass game :)

As for outfits: I think Bioware had the right idea for Mass Effect 2, but made some minor mistakes on execution. When I played DA: O I kept Morrigan and Lelianne's outfits because they simply really fit their characters- replacing them with something that had better stats just looked bad.

Now it's easy to argue that the fetish outfit from Samara and the designer outfit from Miranda wouldn't do well in battle (I would have to agree, even if I do like the outfits :P), but personalized outfits isn't a bad concept.

Perhaps Bioware should do for crewmembers what they also did for Shepard: On-duty, Off-duty equipment. "Casual" or whatever you want to call it on the ship, "Armor" or whatever is appropriate when on a mission.

#348
nikki191

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Pwener2313 wrote...

Harmless Crunch wrote...

mrsph wrote...

There were other Matrix movies!?

NO!:pinched:


Thank God, they were as bad as the Lord of the Rings. Both made no sense and explained as little as possible. Why didn't the morons take the flying bird all the way to the damn volcano? Stupid dwarfs 'n' wizards.


oh you havent seen the super secret missing scene when the fellowship look at each other and in unison yell "ROAD TRIP!!"

Modifié par nikki191, 03 avril 2011 - 03:40 .


#349
Kabanya101

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Nobody forgot about the flaws of mass effect 1, they just remember better moments in it because its a better game. The actual game mechanics aren't as good as mass effect 2, but the customization is what made mass effect 1, and being able to create super soldiers like people were intended to be able too. The soldier was the GREATEST class in mass effect 1, my soldier dominated, and then imported into mass effect 2, he sucked. All the passives were gone, all the weapon powers gone, and all he had was ammo powers. What the hell is that suppose to do? I can't charge in cause all the health passives are gone, and I'm out of ammo, great situation on insanity. And all power cooldown, I wanted to combine powers such as AR and CS, but can't. Sad Bioware.

#350
Bamboozalist

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Kabanya101 wrote...
The soldier was the GREATEST class in mass effect 1, my soldier dominated, and then imported into mass effect 2, he sucked.


Are you kidding me? Soldier is one of the most broken classes in ME2.

Spam Heightened Adrenaline Rush. Win the game.