Aller au contenu

Photo

What we miss from ME1 :( *Now with a group of over 140 members!* *We have reached over 40 pages!* *Now with poll!*


  • Veuillez vous connecter pour répondre
1167 réponses à ce sujet

#351
Harmless Crunch

Harmless Crunch
  • Members
  • 1 528 messages

jethead wrote...

Harmless Crunch wrote...

That is amazing!


Thank you! :D
Another pretty view, from Pinnacle Station:
Image IPB

I'm gonna use this as mah screensaver!

#352
Harmless Crunch

Harmless Crunch
  • Members
  • 1 528 messages
I miss the biggest badass the galaxy has ever seen :(
Image IPB

#353
Harmless Crunch

Harmless Crunch
  • Members
  • 1 528 messages
I miss those epic spce-vistas........
Image IPB

#354
Franzius

Franzius
  • Members
  • 120 messages
I really miss the sand-box style maps and the big hub world...
I really hate the super short & super linear LeveL of ME2...

Look at the old citadel... EA has made more damages then the Geth/Saren attack!!!:

http://images.wikia...._keeper_map.png

Modifié par Franzius, 04 avril 2011 - 06:11 .


#355
Fixers0

Fixers0
  • Members
  • 4 434 messages
I Miss the old Normandy, that felt like a deep sea submarine, it ambience, and atmosphere, i havent't seen anything like that in the SR2

Modifié par Fixers0, 04 avril 2011 - 07:52 .


#356
mrklean007

mrklean007
  • Members
  • 39 messages
I MISS THE BLUE LENS FLARES...orange is cool too

#357
Harmless Crunch

Harmless Crunch
  • Members
  • 1 528 messages
@Franzuis
The thing I don't get is why BioWare didn't include the full ME1 Citadel in ME2?
@Fixers0
Exactly with the music playing in the background and the requisitions officer......the SR1 felt much more alive
@mrklean007
Pretty much this...I really miss the whole Blue color scheme.....

#358
Babli

Babli
  • Members
  • 1 316 messages
Level design of Arrival gives me some hope, that we may see something spectacular again in ME 3. Second game didnt impress me with anything except beginning vacuum scene.

#359
Harmless Crunch

Harmless Crunch
  • Members
  • 1 528 messages

Babli wrote...

Level design of Arrival gives me some hope, that we may see something spectacular again in ME 3. Second game didnt impress me with anything except beginning vacuum scene.

Same apart from the DLC's  nothing really stood out for me...

#360
MassEffect762

MassEffect762
  • Members
  • 2 193 messages
I miss the old Bioware.

#361
Harmless Crunch

Harmless Crunch
  • Members
  • 1 528 messages

MassEffect762 wrote...

I miss the old Bioware.

Ah do you remeber this........www.youtube.com/watch
or this www.youtube.com/watch
or when we first  saw ME in action www.youtube.com/watch
And then when it launched www.youtube.com/watch
A time before pre-order bonuses, day 1 DLC and EA

#362
Franzius

Franzius
  • Members
  • 120 messages

Harmless Crunch wrote...

MassEffect762 wrote...

I miss the old Bioware.

Ah do you remeber this........www.youtube.com/watch
or this www.youtube.com/watch
or when we first  saw ME in action www.youtube.com/watch
And then when it launched www.youtube.com/watch
A time before pre-order bonuses, day 1 DLC and EA


+1

You said well... before EA, Pre-order bonuses, EA, cerberus network, EA, pre-pre signature special edition bonuses, day 1 dlc, EA, 1 year and half production cycles, EA, key components dlc (I hate armours & wepons dlc!!!), EA, CoD targeting, lies (ps3 the best version, ps3 shortage, me2 being still an rpg etc...)

I really miss the old time when Bioware was sinonimous of great masterpiece!!!
It was a mithic company for a long time (likes the golden age of LucasArts)!
Your videos make me think again how deep has been the (negative) impact of EA over Bioware and the Mass Effect franchise.

From cinematique experience to arcade. From Bioware to BiowEA.

#363
Harmless Crunch

Harmless Crunch
  • Members
  • 1 528 messages

Franzius wrote...

+1

You said well... before EA, Pre-order bonuses, EA, cerberus network, EA, pre-pre signature special edition bonuses, day 1 dlc, EA, 1 year and half production cycles, EA, key components dlc (I hate armours & wepons dlc!!!), EA, CoD targeting, lies (ps3 the best version, ps3 shortage, me2 being still an rpg etc...)

I really miss the old time when Bioware was sinonimous of great masterpiece!!!
It was a mithic company for a long time (likes the golden age of LucasArts)!
Your videos make me think again how deep has been the (negative) impact of EA over Bioware and the Mass Effect franchise.

From cinematique experience to arcade. From Bioware to BiowEA.

*Sobs*

#364
Franzius

Franzius
  • Members
  • 120 messages

Harmless Crunch wrote...

@Franzuis
The thing I don't get is why BioWare didn't include the full ME1 Citadel in ME2?


I am under the impression that for ME1 Bioware used a heavely customized Unreal Engine.

With the ME2, instead, I believe BiowEA took the unreal engine "as it is", maybe due to multiplat needs or time constrain.
I really believe that the ME2 engine is not capable to render huge HUB world or sand-box open world like maps (like mako-worlds).

X example look at the firewalker extensions (I haven't played overlord...)... All the maps I have seen for this dlc are very limited and corridors-like (and you can not jump out form the vehicle directly on the maps floor!).

So a part from horrible game design choices (thank you Christina "The Cutter" Norman!)  the absence of sand-box style maps and huge hub-world are due to a "basic" engine implementation.

Maybe it is also due to the PS3.
ME2 in fact is much more a PS3 game (like the great Uncharted or mediocre Killzone2-3) than ME1: I mean it is very linear, very corridor like and very heavy scripted. I do not know if Unreal Engine on PS3 would be capable to render properly a sand-box maps on PS3 due to well known hardware difficulties of PS3. Maybe it could but with a long, expansive and difficult customisation of the code.

So, for all these reasons I really doubt that we will ever see the wonderful vistas, the exploration and the big hub-worlds on ME3.

I have to start desperately a new session of ME1!!!!!

#365
Harmless Crunch

Harmless Crunch
  • Members
  • 1 528 messages

Franzius wrote...

Harmless Crunch wrote...

@Franzuis
The thing I don't get is why BioWare didn't include the full ME1 Citadel in ME2?


I am under the impression that for ME1 Bioware used a heavely customized Unreal Engine.

With the ME2, instead, I believe BiowEA took the unreal engine "as it is", maybe due to multiplat needs or time constrain.
I really believe that the ME2 engine is not capable to render huge HUB world or sand-box open world like maps (like mako-worlds).

X example look at the firewalker extensions (I haven't played overlord...)... All the maps I have seen for this dlc are very limited and corridors-like (and you can not jump out form the vehicle directly on the maps floor!).

So a part from horrible game design choices (thank you Christina "The Cutter" Norman!)  the absence of sand-box style maps and huge hub-world are due to a "basic" engine implementation.

Maybe it is also due to the PS3.
ME2 in fact is much more a PS3 game (like the great Uncharted or mediocre Killzone2-3) than ME1: I mean it is very linear, very corridor like and very heavy scripted. I do not know if Unreal Engine on PS3 would be capable to render properly a sand-box maps on PS3 due to well known hardware difficulties of PS3. Maybe it could but with a long, expansive and difficult customisation of the code.

So, for all these reasons I really doubt that we will ever see the wonderful vistas, the exploration and the big hub-worlds on ME3.

I have to start desperately a new session of ME1!!!!!

Maybe......
But hopefully ME3 will be a bit ehh "bigger"

#366
Zenyxia

Zenyxia
  • Members
  • 73 messages

AlanC9 wrote...

Let's just assume I agree with that. Why should I care that ME2 is "less of an RPG" if I like the game better?


This!

#367
AngryFrozenWater

AngryFrozenWater
  • Members
  • 9 088 messages
I think you can say I am a ME1 fan. I've completed the game 12 times. I still have a 13th unfinished one. I love that the crew is integrated in the story. They don't drop out of thin air, but you'll encounter them during your investigation. All have a part of the puzzle or lead you to another part of the puzzle. What that does is make the main story larger and you feel that everyone in the crew has or had an actual role in it. I wish that the later BW games did that too.

Modifié par AngryFrozenWater, 06 avril 2011 - 02:33 .


#368
Bamboozalist

Bamboozalist
  • Members
  • 867 messages

AngryFrozenWater wrote...
What that does is make the main story larger and you feel that everyone in the crew has or had an actual role in it. I wish that the later BW games did that too.


WHAT!? Every party member in ME1 is relevant to the story for MAYBE 10 minutes.

#369
Labrev

Labrev
  • Members
  • 2 237 messages
What exactly do people miss about the mako? That thing was slow, had 0 handling, average firepower, and meant that bioware wasted disc space on the layout of the planet we were driving through. And look how it turned out, every warehouse and underground mine that we had to fight in was identical.

The mako should stay dead.

#370
Harmless Crunch

Harmless Crunch
  • Members
  • 1 528 messages

Hah Yes Reapers wrote...

What exactly do people miss about the mako? That thing was slow, had 0 handling, average firepower, and meant that bioware wasted disc space on the layout of the planet we were driving through. And look how it turned out, every warehouse and underground mine that we had to fight in was identical.

The mako should stay dead.

Well the Mako didn't blow up within a second like a certain other vehicle *Cough* Hammerhead *Cough*

#371
AngryFrozenWater

AngryFrozenWater
  • Members
  • 9 088 messages

Bamboozalist wrote...

AngryFrozenWater wrote...
What that does is make the main story larger and you feel that everyone in the crew has or had an actual role in it. I wish that the later BW games did that too.


WHAT!? Every party member in ME1 is relevant to the story for MAYBE 10 minutes.

Can you please relax? No need to get agitated. 10 minutes is better than nothing. Liara was important enough to design a planet for. Her mission lasted a bit longer than 10 minutes. Some of them keep being relevant even beyond ME1 (Liara for her roles in ME2 and in LotSB and likely in ME3 and to some extent Tali - if the Geth situation has any significance in ME3). We don't know what roles Ashley or Kaidan will play in ME3, but BW wanted them to be alive for the ME3. Things like that make me feel that they are part of the story. But you are free to think otherwise.

Edit: Removed some spoilers. Sorry about that.

Modifié par AngryFrozenWater, 06 avril 2011 - 03:07 .


#372
JedTed

JedTed
  • Members
  • 1 109 messages
I DO miss a lot of the ambient music from ME1. Noveria and Peak 15 come to mind.

#373
wizardryforever

wizardryforever
  • Members
  • 2 826 messages

JedTed wrote...

I DO miss a lot of the ambient music from ME1. Noveria and Peak 15 come to mind.

Well I'm pretty sure at least one of those themes is on Shepard's music console.  So there's that. :whistle:

#374
Sidac

Sidac
  • Members
  • 1 433 messages

Harmless Crunch wrote...

Your massive enviroments

Your deep and twisting plot

Your godly music


Said environments were barren!

Deep and twisting? Did I miss something? It has as many twists as a striaght hallway (bad analogy but im tired). It was pretty thin on the story. Find the conduit = Find Saren. I figured that out before I beat the game. Although, I was plesently suprised once when I saw Saren on Virmire but, then i remembered it was his lab.

Yes, it had good music. So, did ME2 (Suicide Mission FTW)

Modifié par Sidac, 06 avril 2011 - 04:05 .


#375
JedTed

JedTed
  • Members
  • 1 109 messages

wizardryforever wrote...

JedTed wrote...

I DO miss a lot of the ambient music from ME1. Noveria and Peak 15 come to mind.

Well I'm pretty sure at least one of those themes is on Shepard's music console.  So there's that. :whistle:


I was mostly thinking of the Peak 15 music i think, ya know when your exploring the lab and tryin to figure out what the hell happened there.