wizardryforever wrote...
Well you just kinda proved my point. ME2 really wasn't so different now was it, if all you had to do was replace some pictures (and a few choice words) to say the same thing. These things are not missing from the game, that was the point I was making, not that ME2 had these things while ME1 did not. There is no reason to believe that anything that has been posted (aside from some outdated gameplay) is gone forever. So moaning about missing these things in a dramatic fashion is premature. My post was satire of all of the ridiculous things that people "miss," as though they're gone forever. 
No, not really, you have make good points, but my point is, that for all of those points Mass effect 1 holds superior elements over Mass Effect 2,
Now to make it clear, i
don 't want to start a debate over these points, i will just give you my point of view on them.
The Characters.
When a story has characters in it, they should be recognized by two things, who they are and what they do in the story, now the characters in Mass Effect 1 had more of latter then the former, while Mass Effect 2 was the other way around.
One of the problems is that in Mass effect 1 the Characters expressed their personality throughout the main story, with almost every dialoguem, while in Mass Effect 2 it only happens sporadically , this could caused by the high amount of Characters in comparison the Mass effect 1.
The Real problem is that in Mass Effect 1 the Characters weren't the main focus of the story, so they didn't really need large background stories, but in Mass Effect 2 the Characters a clearly the most important of the story, but yet the Characters don't appear in the plot until the very end of the game and even then some of them are interchangeable with other characters.
The Antagonist.
This is a difficult one, i do agree that TIM is actual Antagonist, as both Harbinger and the Collector general are almost invisable in the story, the there is, is that Narative never gives proper exposition on this, almost nowhere was there any development or depth added to his characters, at the end of the game, my conclusion about him is that he is a giant jerk who is sitting on a chair, and that smokes alot.
Really that's TIM for me.
The Darker tone.
The tone has always been a major problem for me, there are some attempts to make it dark but most of the come off as cheap and too cliched to be really impact that athmosphere of the game, they make it look like dark, they make it sound dark but it doesn't feel dark or very inspirening.
another point that i disliked with the tone is the lack of a serious setting there are no real cosequentions or deep meaning to events, rather then a serious journey throughout the Galaxy, we get a teenage scouting adventure.
Cutscenes
Not much to say here on both games the animaters did a great job on the Cutscene, yet the Mass Effect 1 cutscene's felt like a real contiunation of the gameplay, were as the Mass effect 2 cutscenes felt as a means to seperate story from gameplay and that are created just to progress the story.
Enemies.
Again not very much, still i do think that in terms of orginalty or actual ai, the enemies are much more restricted, almost all enemies are mercs and almost enemies have the same fighting style, in Mass effect 1 the AI was a lot more 'free' in their combat strategy.
Skill trees
At first i really liked the shorter skills trees and bigger impact of each point in gameplay, but i later started thinking that we lost and whole culture of investing in the skills that you wan't to use.
The Endgame
Sorry, but the Endgame sequence isn't halve as interesting or epic then the one of Mass Effect 1, the primary reasoning behind this is because the scene is too quarantied and because the plot did not develop to that point which is because the lacked any depth.
The Suicide mission can be epic, but only at that moment when you play it for the first or second time, its actually a walk in the park with gameplay values determing what's going happen next in the story, and when you finished it absolutly had no impact on the rest of the universe, it would be better if the game had finished at the of the SM and would contiue when Arrival or Lair of the Shadow broker were installed.
DLC
For both games the DLC's are nice expanison, so nothing to tell here.
Vehicle
Both vehicles had there up's and downs, so again not much to tell here
Modifié par Fixers0, 16 avril 2011 - 08:32 .