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What we miss from ME1 :( *Now with a group of over 140 members!* *We have reached over 40 pages!* *Now with poll!*


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#576
SNascimento

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Fixers0 wrote...

SNascimento wrote...

Fixers0 wrote...

SNascimento wrote...

The feel of Immersion, the sense of a new living universe and a vast Galaxy that lies open to be explored.
.
This feel is in ME2.


Are you sure, because for me it felt like a computer generated cheap holy-wood action style crap aimed at mainstream gamers.


.
Your loss. 


Because of What?

Mass Effect 2 i a very great game , it's very enjoyable and the overall presentaion of the game very well done.

But the magic and vastness that Made the Orginal game unique is gone, this foremost reasoning is, that game was mainstreamed to appeal to larger amount of gamers and that  because of that numerous  Retcons throughout the Expostion in the plot damage the overal athmosphere an believablity of what's going on.

.
Because you are clear not enoying ME2 at it's fulliest. I don't know why, maybe because some broken conceptions or not keeping an open minded to "progress". Because thats what ME2 was.  A progress over ME1. 
.
I can see that, I can enjoy that and I'm happy with that.

#577
OmegaJudgement

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Expansive environments
The problem I find with the huge expansive free to roam worlds of Mass Effect was that the missions felt disjointed. What's this? I've been sent to a planet to locate a nuclear device, kill some warlords, save a hostage... not before I spend 20 minutes roaming about for items and minerals I don't. I'm sure they won't be shooting that hostage while I'm collecting some Matriarchs scribbles a mile away.

The problem in Mass Effect 2 was that loading screen connecting locations also felt disjointed, I believe Yahtzee of Zero Punctuation put it best as just transitioning from one shooting gallery to another.

If a middle ground could be kept where there is still exploration (not limited by fuel) that doesn't negate the immediacy of the current mission and makes you feel as if it is more important than the collect-a-thon missions.

I do believe the Citadel was beautiful, but disappointing in contrast to Mass Effect. If only the wards were made length-ways rather than levels and we had full access to the Presidium then the small-ness of it could have been reduced. I thought Illium was fine, Omega was pretty much just the nightclubs and market and Tuchanka could do with some expanding too.

Sci-fi feel
Mass Effect 2 made the sci-fi more mundane while Mass Effect was more 'adventure', I have always liked the latter, 'tis why I rate Skies of Arcadia still as one of my favourite games of all time.

Customisation
Customisation in Mass Effect was pretty bad, I know everybody seemed to like weapon mods, but I don't know about anyone else, I got the one mod I wanted which was best for the weapon and only upgraded it for the better versions. The armor it was a case of just getting to the appropriate level and then never using a different set through any other playthroughs. At least in Mass Effect 2 I can change armour and weapons depending on 1. What class I'm playing 2. What my talents are 3. What colour I want 4. What my enemies will likely be. I'd argue there is more customisation in Mass Effect 2 than running around in Predator X armor with the HWMA, holding down fire and constantly refreshing Immunity to run through and complete the game on insanity without once using tactics or cover...

...not to mention on your umpteenth playthrough when you have the hassle of turning everything to omni-gel or questioning how rich the merchant on the Normandy SR1 was to buy hundreds of top of the line weapons once you had to empty your inventory.

Interesting villians
Mass Effect 2 had more interesting side characters, but I agree on the villian parts, enemies felt more of an entity rather than individual in Mass Effect 2. I think GlaDOS from Portal just shows how much having a fantastic written personality contributes towards people's enjoyment of a game, but I don't think Mass Effect in general has the structure for this as it's one of those "oh look another enemy who wants utter destruction of the galaxy, not like I haven't seen that before".

The boss fights in Mass Effect are substantially better than in Mass Effect though.

"Deep and twisting plot"
Didn't seem deep, nor twisting to me. If you meant Saren being indoctrinated puppet of the reapers, it was hardly a gasp-out-loud moment. I think a large amount of older JRPG's make that 'twist' look pretty straight lined.

Godly music
Okay Therum and the ending credits were Godly, but Kasumi's and lower/upper afterlife are strong competitors. A more epic score conveys the connotations of more epic moments, that little sci-fi hum from Mass Effect 1 conveyed... well... ehm... sci-fi-ness.

I don't want Mass Effect 3 to be more like Mass Effect 1 or 2. I want it to pick out the good parts from both, drop the bad parts from both and just be Mass Effect 3.

The deepness of Mass Effect lore is outstanding through, the amount of endless discussion on these boards, about seemingly everything, testify to that.

Modifié par OmegaJudgement, 17 avril 2011 - 12:59 .


#578
Harmless Crunch

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Ghost Warrior wrote...

Yes,and I am one of them. ME2 is an awesome game,but something is missing,although I don't know what it is.

Yeah I feel the same way, as good and polished as it is I still find ME2 to feel "incomplete"

#579
AlanC9

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OmegaJudgement wrote...
Expansive environments
The problem I find with the huge expansive free to roam worlds of Mass Effect was that the missions felt disjointed. What's this? I've been sent to a planet to locate a nuclear device, kill some warlords, save a hostage... not before I spend 20 minutes roaming about for items and minerals I don't. I'm sure they won't be shooting that hostage while I'm collecting some Matriarchs scribbles a mile away.

The problem in Mass Effect 2 was that loading screen connecting locations also felt disjointed, I believe Yahtzee of Zero Punctuation put it best as just transitioning from one shooting gallery to another.

If a middle ground could be kept where there is still exploration (not limited by fuel) that doesn't negate the immediacy of the current mission and makes you feel as if it is more important than the collect-a-thon missions.


Is that actually possible? Or would a middle ground just fail to accomplish either?

#580
Mr. MannlyMan

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AlanC9 wrote...

OmegaJudgement wrote...
Expansive environments
The problem I find with the huge expansive free to roam worlds of Mass Effect was that the missions felt disjointed. What's this? I've been sent to a planet to locate a nuclear device, kill some warlords, save a hostage... not before I spend 20 minutes roaming about for items and minerals I don't. I'm sure they won't be shooting that hostage while I'm collecting some Matriarchs scribbles a mile away.

The problem in Mass Effect 2 was that loading screen connecting locations also felt disjointed, I believe Yahtzee of Zero Punctuation put it best as just transitioning from one shooting gallery to another.

If a middle ground could be kept where there is still exploration (not limited by fuel) that doesn't negate the immediacy of the current mission and makes you feel as if it is more important than the collect-a-thon missions.


Is that actually possible? Or would a middle ground just fail to accomplish either?


Sure it's possible.

Primary and Secondary objectives say hello.

Primary Objective: Find Tryarc E'Dinar and interrogate him about the husk colony.
Secondary Objective: The Turian Hierarchy has provided intel that alleges Tryarc has transported several scavenged husk devices to Mabaron in the past month and is storing them in one of his compounds on the Manacartd Plateau. Locate the devices and destroy them before they can be taken offworld.

Primary Objective completed: "Thank you for dealing with Tryarc, Commander. Hopefully the information he provided will help us understand what happened to the colony. Our spy drones reported several shuttles lifting offworld during your raid on the main compound. Unfortunately, our scavenging team found no trace of the artifacts... now we don't know where they might end up. Questioning Tryarc was our main priority, but we're not happy about losing track of those devices. You know better than anyone how dangerous they are, and we unfortunately don't have the resources available to initiate a broad search. Regardless, thank you for your assistance.

BOTH Objectives completed: "Thank you for dealing with Tryarc, Commander. Hopefully the information
he provided will help us understand what happened to the colony. Our scavenging team confirmed the remains of the artifacts in one of the compounds they searched. Good work, Commander; destroying those artifacts will ensure that they never make it onto the black market. If they had, they would have been much more difficult to trace. You have our sincerest gratitude for helping us in this matter..."


IIIIIIII... don't know. :bandit:
I think you were talking more about exploring the galaxy map... in that case, keep it as is. The galaxy maps in both ME1 and ME2 are more or less extensions of the Codex in that instead of having you select which missions you want to go to from a static list, you have the freedom to explore the lore and the setting in more detail on your way to different missions. Hopefully, we get the ME1-style mission briefings back for ME3. :happy:

#581
Chaos Gate

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Er...guyz...

How about we avoid derailing this thread and making it into yet another ME1 vs ME2 argument.

And yeah, I know, I'm the LAST guy on the planet that should be saying such a thing, given my history of dragging ME2 over hot coals. But what I'm trying to point out is that such bickering doesn't feel right in this thread, so let's leave it on it's preset course.

#582
Harmless Crunch

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Chaos Gate wrote...

Er...guyz...

How about we avoid derailing this thread and making it into yet another ME1 vs ME2 argument.

And yeah, I know, I'm the LAST guy on the planet that should be saying such a thing, given my history of dragging ME2 over hot coals. But what I'm trying to point out is that such bickering doesn't feel right in this thread, so let's leave it on it's preset course.

Thank you for saying this and I agree were getting off-topic and theres no reason for this to turn into a ME1 vs ME2 thread.
And on that note heres something I misss from ME1:
Grenades :(
Image IPB

#583
shyzny

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ADelusiveMan wrote...

The Mass Effect crew could really learn something from Dragon Age 2 as far as inter-party banter goes, that's for sure.

dear god i hope you meant this in a what not to do manner...

#584
ADelusiveMan

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shyzny wrote...

ADelusiveMan wrote...

The Mass Effect crew could really learn something from Dragon Age 2 as far as inter-party banter goes, that's for sure.

dear god i hope you meant this in a what not to do manner...


Actually...no I didn't. Inter-party banter is amazing. Why do I get the feeling you are a Dragon Age 2 hater?

Modifié par ADelusiveMan, 18 avril 2011 - 03:54 .


#585
Empiro

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Harmless Crunch wrote...

Chaos Gate wrote...

Er...guyz...

How about we avoid derailing this thread and making it into yet another ME1 vs ME2 argument.

And yeah, I know, I'm the LAST guy on the planet that should be saying such a thing, given my history of dragging ME2 over hot coals. But what I'm trying to point out is that such bickering doesn't feel right in this thread, so let's leave it on it's preset course.

Thank you for saying this and I agree were getting off-topic and theres no reason for this to turn into a ME1 vs ME2 thread.
And on that note heres something I misss from ME1:
Grenades :(
Image IPB


I can say that other than in the very first mission and on Feros, I never used grenades.

Besides, they were replaced in ME2 by Grenade Launchers, Missile Launchers, and a Nuke gun!

#586
Harmless Crunch

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Empiro wrote...

Harmless Crunch wrote...

Thank you for saying this and I agree were getting off-topic and theres no reason for this to turn into a ME1 vs ME2 thread.
And on that note heres something I misss from ME1:
Grenades :(
Image IPB


I can say that other than in the very first mission and on Feros, I never used grenades.

Besides, they were replaced in ME2 by Grenade Launchers, Missile Launchers, and a Nuke gun!



Eh thats true but still I miss the feeling of having a near unlimited supply of grenades at my side........

#587
Ahglock

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Polliot wrote...

Fixers0 wrote...

Cutscenes

Not much to say here on both games the animaters did a great job on the Cutscene,  yet the Mass Effect 1 cutscene's felt like a real contiunation of the gameplay, were as the Mass effect 2 cutscenes felt as a means to seperate story from gameplay and that are created just to progress the story.

Very much this.In ME2,there are so many cutscenes that either don't make sense or simply feel forced.Few examples:

- in Arrival,right after you discover that Kenson is indoctrinated,she makes run for it and Shepard shoots a couple of rounds,but misses each and he is supposed to be a super-soldier. And in one of the following cutscenes,Shep talks to Kenson and she walks away but doesn't start shooting,or even pull a gun for that matter

- Samara's recruitment and loyalty missions.She uses powers that she does not posses during gameplay.

- Jack has the same problem as Samara.When you first see her,she destroys two heavy mech using her biotics,and she does it fast and easy while during gameplay she can't even handle one heavy mech,not even remotely.

- during LotSB,after Shep and that asari Spectre fall,the Spectre starts running and your teammates just watch.They don't chase her,they don't shoot at her,they just watch.

There are many many many others,but I just don't feel like writing them.In ME1,I can't remember anything like that ever happened.Not once


I think both ME1 and 2 had some issues with cutscense.  My primary irritation with cutscenes is when action is happening in front of you and you do nothing.  Like Thane recruitment, you land get out fo the car, then they show the cutscene of an event happening right in front of you.  And you basically just watch it happen.  If they had just put that cutscene in when she said during your flight, that is the dantelous towers it would be fine.  But no you end up looking like an idiot and watch events occuring without doing anything about them.  

#588
Mercannis

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ADelusiveMan wrote...

The Mass Effect crew could really learn something from Dragon Age 2 as far as inter-party banter goes, that's for sure.



Please...i dont think the ME series needs to learn anything from that dreadful pile of poo.

#589
Franzius

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During the last week-end I have started a new playthrough of ME1...and I have just realize again that words, huge lists of complaints are not enough to describes the deep incredible superiority of ME1.
I really believe that the ME1 is one of the few games that can be consider as a proper cinematic experience: well, actually ME1 it is the most accomplished cinematic experience ever to me.
ME1 is such a perfect mix of many elements... plot, charachters, worlds, exploration, action, strategy... it is far from being an action rpg, but more important it is galaxies away from being a simple & linear TPS as the second one.

BiowEA can tell me as many lies as they want and many half-truth as they want: the action components in ME1 was just one element of the perfect mix: before EA, before Christna "The Cutter" Norman.
It is incredible: they have a sci-fi Divina Commedia and they decided to end with a comic action strip.
Looking back at ME2 I have such a feeling of anger for the opportunity that the old Bioware have lost to create a wonderfull trilogy that would have impacted the story of videogame medium forever.
This huge potential has gone lost forever. The reasons? EA fault: bad realized marketing analysis & strategie, "short period" sales goal, to squeeze the franchises etc...
I
I know that the "ME2 blind defence force" is composed mainly by a young audience, people that have never played ME1 or that have played it after ME2 (looking for another TPS!), and undercover BiowEA employers (the "Metacritic Affair" has reveled what we have come to suspect ). I know that on this forum it is impossible to open a topic regarding ME1 > ME2 without set off this blind fury...
But I really believe that in this regards it is not a matter of tastes, of prefernces, etc... Mass Effect 1 IS really from another galaxy and, as it is, ME2 seem just an arcade spin-off made by onther team from the other side of the planet. And all the ones that cannot admit it... well..
ME1 is a window to another reality/galaxy. It a unique interactive fiction.
ME2 is just a bland and linear arcade TPS (very polished and well realized).
Yes, but I cannot really accept it!!!

#590
shyzny

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ADelusiveMan wrote...

shyzny wrote...

ADelusiveMan wrote...

The Mass Effect crew could really learn something from Dragon Age 2 as far as inter-party banter goes, that's for sure.

dear god i hope you meant this in a what not to do manner...


Actually...no I didn't. Inter-party banter is amazing. Why do I get the feeling you are a Dragon Age 2 hater?


Well, I'll admit I kind of am one.  DA 2 was disappointing on so many levels but even if I liked the game more, the interparty banter in that game devolved into 90% sex jokes or sexual innuendo or just blatant talking about sex.  Its like it was all written for 14 year olds.  I'm not trying to diss you or anything thats just the feeling i got from it.  To be fair too much of the inter party banter was bad in the same way in the first game.  I don't understand why everything a character says in the "inter party banter" moments has to be what are essentially outtakes.

#591
AlbertoAquilani

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Franzius wrote...

During the last week-end I have started a new playthrough of ME1...and I have just realize again that words, huge lists of complaints are not enough to describes the deep incredible superiority of ME1.
I really believe that the ME1 is one of the few games that can be consider as a proper cinematic experience: well, actually ME1 it is the most accomplished cinematic experience ever to me.
ME1 is such a perfect mix of many elements... plot, charachters, worlds, exploration, action, strategy... it is far from being an action rpg, but more important it is galaxies away from being a simple & linear TPS as the second one.

BiowEA can tell me as many lies as they want and many half-truth as they want: the action components in ME1 was just one element of the perfect mix: before EA, before Christna "The Cutter" Norman.
It is incredible: they have a sci-fi Divina Commedia and they decided to end with a comic action strip.
Looking back at ME2 I have such a feeling of anger for the opportunity that the old Bioware have lost to create a wonderfull trilogy that would have impacted the story of videogame medium forever.
This huge potential has gone lost forever. The reasons? EA fault: bad realized marketing analysis & strategie, "short period" sales goal, to squeeze the franchises etc...
I
I know that the "ME2 blind defence force" is composed mainly by a young audience, people that have never played ME1 or that have played it after ME2 (looking for another TPS!), and undercover BiowEA employers (the "Metacritic Affair" has reveled what we have come to suspect ). I know that on this forum it is impossible to open a topic regarding ME1 > ME2 without set off this blind fury...
But I really believe that in this regards it is not a matter of tastes, of prefernces, etc... Mass Effect 1 IS really from another galaxy and, as it is, ME2 seem just an arcade spin-off made by onther team from the other side of the planet. And all the ones that cannot admit it... well..
ME1 is a window to another reality/galaxy. It a unique interactive fiction.
ME2 is just a bland and linear arcade TPS (very polished and well realized).
Yes, but I cannot really accept it!!!



ME 1 is vastly superior but your post is complete bull****. Anyway, moving on...

#592
Fhaileas

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Franzius wrote...

During the last week-end I have started a new playthrough of ME1...and I have just realize again that words, huge lists of complaints are not enough to describes the deep incredible superiority of ME1.
I really believe that the ME1 is one of the few games that can be consider as a proper cinematic experience: well, actually ME1 it is the most accomplished cinematic experience ever to me.
ME1 is such a perfect mix of many elements... plot, charachters, worlds, exploration, action, strategy... it is far from being an action rpg, but more important it is galaxies away from being a simple & linear TPS as the second one.

BiowEA can tell me as many lies as they want and many half-truth as they want: the action components in ME1 was just one element of the perfect mix: before EA, before Christna "The Cutter" Norman.
It is incredible: they have a sci-fi Divina Commedia and they decided to end with a comic action strip.
Looking back at ME2 I have such a feeling of anger for the opportunity that the old Bioware have lost to create a wonderfull trilogy that would have impacted the story of videogame medium forever.
This huge potential has gone lost forever. The reasons? EA fault: bad realized marketing analysis & strategie, "short period" sales goal, to squeeze the franchises etc...
I
I know that the "ME2 blind defence force" is composed mainly by a young audience, people that have never played ME1 or that have played it after ME2 (looking for another TPS!), and undercover BiowEA employers (the "Metacritic Affair" has reveled what we have come to suspect ). I know that on this forum it is impossible to open a topic regarding ME1 > ME2 without set off this blind fury...
But I really believe that in this regards it is not a matter of tastes, of prefernces, etc... Mass Effect 1 IS really from another galaxy and, as it is, ME2 seem just an arcade spin-off made by onther team from the other side of the planet. And all the ones that cannot admit it... well..
ME1 is a window to another reality/galaxy. It a unique interactive fiction.
ME2 is just a bland and linear arcade TPS (very polished and well realized).
Yes, but I cannot really accept it!!!



Well Said!!!

#593
Harmless Crunch

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Franzius wrote...

During the last week-end I have started a new playthrough of ME1...and I have just realize again that words, huge lists of complaints are not enough to describes the deep incredible superiority of ME1.
I really believe that the ME1 is one of the few games that can be consider as a proper cinematic experience: well, actually ME1 it is the most accomplished cinematic experience ever to me.
ME1 is such a perfect mix of many elements... plot, charachters, worlds, exploration, action, strategy... it is far from being an action rpg, but more important it is galaxies away from being a simple & linear TPS as the second one.

BiowEA can tell me as many lies as they want and many half-truth as they want: the action components in ME1 was just one element of the perfect mix: before EA, before Christna "The Cutter" Norman.
It is incredible: they have a sci-fi Divina Commedia and they decided to end with a comic action strip.
Looking back at ME2 I have such a feeling of anger for the opportunity that the old Bioware have lost to create a wonderfull trilogy that would have impacted the story of videogame medium forever.
This huge potential has gone lost forever. The reasons? EA fault: bad realized marketing analysis & strategie, "short period" sales goal, to squeeze the franchises etc...
I
I know that the "ME2 blind defence force" is composed mainly by a young audience, people that have never played ME1 or that have played it after ME2 (looking for another TPS!), and undercover BiowEA employers (the "Metacritic Affair" has reveled what we have come to suspect ). I know that on this forum it is impossible to open a topic regarding ME1 > ME2 without set off this blind fury...
But I really believe that in this regards it is not a matter of tastes, of prefernces, etc... Mass Effect 1 IS really from another galaxy and, as it is, ME2 seem just an arcade spin-off made by onther team from the other side of the planet. And all the ones that cannot admit it... well..
ME1 is a window to another reality/galaxy. It a unique interactive fiction.
ME2 is just a bland and linear arcade TPS (very polished and well realized).
Yes, but I cannot really accept it!!!


Although I agree about your points about ME1 being superior I completley disagree on ME2 being a simple arcade shooter.
If I could have the perfect ME game the majority of the gameplay would be like ME2 but everything else would be like ME1.
Still I'm not going to bother argueing and get this thread locked.

#594
Harmless Crunch

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Mercannis wrote...

ADelusiveMan wrote...

The Mass Effect crew could really learn something from Dragon Age 2 as far as inter-party banter goes, that's for sure.



Please...i dont think the ME series needs to learn anything from that dreadful pile of poo.

A dreadfull pile of poo?
If you consider DA2 to be a pile of poo (Hehe that rhymes!) then you obviousley need to play more games.

#595
Harmless Crunch

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I miss the epic UNC missions and just exploring new planets (Yes I know the majority werent very good but some were execlent!)
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http://t0.gstatic.co...D9X3O50FeX9Rk3J
http://t2.gstatic.co...Xrw8aO8oSeObWyQ
http://t3.gstatic.co...WjWxc971-1mLDTg
http://t0.gstatic.co...UhE9F6GK7r4Il9Q
Image IPB
http://images2.wikia...yed_Minerals_01
Image IPB

#596
wizardryforever

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Harmless Crunch wrote...

I miss the epic UNC missions and just exploring new planets (Yes I know the majority werent very good but some were execlent!)
*image snip*


Yeah, while I do like the unique worlds and missions of ME2 more, there was definitely something lost in the transition from UNC to N7 missions.  I don't particularly care about vehicle exploration, but it would be nice to have big open skies and the occasional desolate worlds.  It would also be great to have some kind of dialogue in them, even if it was just Shepard, or some kind of recording.  Squad input, while great, may be asking too much though, considering the number of potential squadmates.

#597
o Amadeus o

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I miss you :(

elevators now I'll never hear how the elcor rendition of Hamlet went.
 
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#598
Harmless Crunch

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o Amadeus o wrote...

I miss you :(

elevators now I'll never hear how the elcor rendition of Hamlet went.
 
Image IPB

Yeah if they are just a bit shorter in ME3 I'll be a happy panda....

#599
Pwener2313

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I miss you..... Shepard. Read my Lazarus Explenation to find out why. It will open your eyes!

#600
Harmless Crunch

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Pwener2313 wrote...

I miss you..... Shepard. Read my Lazarus Explenation to find out why. It will open your eyes!

Talk about self-advertising......I joke, I joke
Actually that was a pretty good read :)