Expansive environmentsThe problem I find with the huge expansive free to roam worlds of Mass Effect was that the missions felt disjointed. What's this? I've been sent to a planet to locate a nuclear device, kill some warlords, save a hostage... not before I spend 20 minutes roaming about for items and minerals I don't. I'm sure they won't be shooting that hostage while I'm collecting some Matriarchs scribbles a mile away.
The problem in Mass Effect 2 was that loading screen connecting locations also felt disjointed, I believe Yahtzee of Zero Punctuation put it best as just transitioning from one shooting gallery to another.
If a middle ground could be kept where there is still exploration (not limited by fuel) that doesn't negate the immediacy of the current mission and makes you feel as if it is more important than the collect-a-thon missions.
I do believe the Citadel was beautiful, but disappointing in contrast to Mass Effect. If only the wards were made length-ways rather than levels and we had full access to the Presidium then the small-ness of it could have been reduced. I thought Illium was fine, Omega was pretty much just the nightclubs and market and Tuchanka could do with some expanding too.
Sci-fi feelMass Effect 2 made the sci-fi more mundane while Mass Effect was more 'adventure', I have always liked the latter, 'tis why I rate Skies of Arcadia still as one of my favourite games of all time.
CustomisationCustomisation in Mass Effect was pretty bad, I know everybody seemed to like weapon mods, but I don't know about anyone else, I got the one mod I wanted which was best for the weapon and only upgraded it for the better versions. The armor it was a case of just getting to the appropriate level and then never using a different set through any other playthroughs. At least in Mass Effect 2 I can change armour and weapons depending on 1. What class I'm playing 2. What my talents are 3. What colour I want 4. What my enemies will likely be. I'd argue there is more customisation in Mass Effect 2 than running around in Predator X armor with the HWMA, holding down fire and constantly refreshing Immunity to run through and complete the game on insanity without once using tactics or cover...
...not to mention on your umpteenth playthrough when you have the hassle of turning everything to omni-gel or questioning how rich the merchant on the Normandy SR1 was to buy hundreds of top of the line weapons once you had to empty your inventory.
Interesting villiansMass Effect 2 had more interesting side characters, but I agree on the villian parts, enemies felt more of an entity rather than individual in Mass Effect 2. I think GlaDOS from Portal just shows how much having a fantastic written personality contributes towards people's enjoyment of a game, but I don't think Mass Effect in general has the structure for this as it's one of those "oh look another enemy who wants utter destruction of the galaxy, not like I haven't seen that before".
The boss fights in Mass Effect are substantially better than in Mass Effect though.
"Deep and twisting plot"Didn't seem deep, nor twisting to me. If you meant Saren being indoctrinated puppet of the reapers, it was hardly a gasp-out-loud moment. I think a large amount of older JRPG's make that 'twist' look pretty straight lined.
Godly musicOkay Therum and the ending credits were Godly, but Kasumi's and lower/upper afterlife are strong competitors. A more epic score conveys the connotations of more epic moments, that little sci-fi hum from Mass Effect 1 conveyed... well... ehm... sci-fi-ness.
I don't want Mass Effect 3 to be more like Mass Effect 1 or 2. I want it to pick out the good parts from both, drop the bad parts from both and just be Mass Effect 3.
The deepness of Mass Effect lore is outstanding through, the amount of endless discussion on these boards, about seemingly everything, testify to that.
Modifié par OmegaJudgement, 17 avril 2011 - 12:59 .