Lancelot X wrote...
After playing ME2 the things that really irked me right off the bat was the lack of the following:
-No customization of weapon or armor besides loyalty/dlc content total bs imo hope this is fixed ME3
-Unable to toggle helmet on/off or atleast let us see our sheps faces during dialogue scenes...
-Replacing stores with kiosks and being unable to sell or compare equipment and AMMO (GRR...)
-Removing elevator sequences with load screens and expecting me to click on panels to listen to the daily news. Are you serious right now? It was much more convenient to hear the news while on the elevator than looking at a load screen or clicking on a news panel. A HUGE failure imo.
-Lack of spontaneous dialogue between teammates during missions or exploring new places there like statues this time around felt more like random bots tagging along than actual team mates.
-Nerfing Biotic/Tech classes in ME2 while beefing the Soldier/Infiltrator class imo made me feel like you were forcing me to play a run and gun class. I never had to use my weapons once while playing a Biotic or Tech class in ME1 but because powers took a back seat in this game and mindlessly charging was rewarded without penalty (ex. Adrenaline Rush/Tactical Cloak).
-Replacing planet exploration with scanning I agree the Mako controls were terrible they got it right with Hammerhead except it was a paper weight. Despite the Makos controls I really enjoyed exploring the planets and finding minerals on foot made me feel engaged compared to the tediousness of sending off probes.
-Romances in ME1 felt more organic imo you got to know the characters really well before the final romance sequence. In ME2 it basically goes like this imo "Hey I don't really know you yet I'll open up more once you help me with this problem. Don't talk to me for a while than you can bang me".
-Loyalty missions felt more like therapy sessions. If I went to all that trouble to find you and convince you to join I expect at the very least you cleared up all your personal baggage before hand and are ready to focus on the task at hand. Your supposedly rumored to be the best of the best in the galaxy so you should be kicking ass and taking names not making me feel like I just built a ragtag group from the breakfast club than an army. I mean if you can handle such mundane tasks on your own and need me to hold your hand your not exactly scoring points on a team that I'd trust my life in a suicide mission.
This all I can come up with atm its pretty late hope some of this is fixed in ME3 can't think of any closing remarks brain fried any spelling mistakes or w/e my bad lol
good night! =)
Oh boy, where to begin. Since most of what you said really isn't subjective, I feel the need to correct your logic here. I'll try to keep it civil.
- The N7 armor has around four pieces of each type (non-DLC) that can be mixed and matched, leading to many, many options for armor customization. Not to mention the fact that you can now change your armor's color scheme to whatever you want it to be. As for weapons, they are each individual weapons, unique and special in their own way, no longer just reskins of the same weapon. There's also six different ammo powers that let you customize your ammo. If you really wanted, you could even have all six available at once.
- The helmet toggle is there for the N7 armor. The only armor where the helmet seems welded on is the DLC armor, and that has been a problem for most people. But it is still DLC armor, and if people want to toggle the helmet off, just use the N7 armor, where you can take the helmet off.
- Given the way the inventory now works (subjective as to whether it is good or not), it would make no sense to be able to sell stuff, since you really don't pick up much to sell. All you pick up is resources and schematics. And being able to sell those at reasonable rates would render credits meaningless, much like in ME1.
- The load screens take you out of the game, which can be good if you hate watching an elevator sequence, or bad if you despise anything that removes you from the game. But why the hatred for the news kiosks? Because they're on all the hub worlds, (as well as being over loudspeaker on Omega and Illium), you no longer have to go to one place and ride an elevator to hear the news. It's all over the place now, and you can listen or not listen at your convenience.
- This one I mostly agree with, though there really wasn't much to speak of in ME1 either, and most of what was there you had to ride around in elevators for. Even then, there was no guarantee that it would be banter and not news. I think Dragon Age did it the best, and I miss this from Dragon Age, not ME1.
- They tweaked all the classes to be weaker in some ways but stronger in others. Biotics and Techs receive a mixed blessing with the global cooldown. It prevents you from blitzing with all of your powers at once (which makes no sense lorewise, especially with biotics), but it lets you use a single power much more frequently. The global cooldown, while global, is also much shorter than the individual cooldowns in ME1 were. Each class now has a unique and powerful power that only they can use, and each of them make combat much simpler when used properly. In this regard, the classes are just as balanced as before. Also, I do believe that Bioware said at one point that Shepard was always intended to shoot stuff, regardless of class. class just determines how much shooting is necessary.
- Subjective. It would be pointless to argue here.
- Well, most of the romances have the same number of pre-romance talks in them as they did in ME1 (Tali and Garrus got shafted in that regard). In addition, the loyalty missions for each character really help you get to know them better, better than most development in ME1.
- The loyalty missions served several purposes. One, they helped get your squad mentally ready for the mission (in which they could die, and need closure) and helped ensure that they would not be distracted. Two, they flesh out the characters. The characters in ME2 are really the focus of the game, and it shows. Third, they foreshadow several hot button issues in the galaxy that will almost certainly crop up later in some form. Besides, like some of the team tell you, they don't need your help, they want it. Thane uses almost those exact words. They could probably handle it on their own, but they ask,
ask for Shepard's help. Shepard can decide not to do it if he/she likes.