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What we miss from ME1 :( *Now with a group of over 140 members!* *We have reached over 40 pages!* *Now with poll!*


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#601
Lancelot Albion

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After playing ME2 the things that really irked me right off the bat was the lack of the following:
-No customization of weapon or armor besides loyalty/dlc content total bs imo hope this is fixed ME3
-Unable to toggle helmet on/off or atleast let us see our sheps faces during dialogue scenes...
-Replacing stores with kiosks and being unable to sell or compare equipment and AMMO (GRR...)
-Removing elevator sequences with load screens and expecting me to click on panels to listen to the daily news. Are you serious right now? It was much more convenient to hear the news while on the elevator than looking at a load screen or clicking on a news panel. A HUGE failure imo.
-Lack of spontaneous dialogue between teammates during missions or exploring new places there like statues this time around felt more like random bots tagging along than actual team mates.
-Nerfing Biotic/Tech classes in ME2 while beefing the Soldier/Infiltrator class imo made me feel like you were forcing me to play a run and gun class. I never had to use my weapons once while playing a Biotic or Tech class in ME1 but because powers took a back seat in this game and mindlessly charging was rewarded without penalty (ex. Adrenaline Rush/Tactical Cloak).
-Replacing planet exploration with scanning I agree the Mako controls were terrible they got it right with Hammerhead except it was a paper weight. Despite the Makos controls I really enjoyed exploring the planets and finding minerals on foot made me feel engaged compared to the tediousness of sending off probes.
-Romances in ME1 felt more organic imo you got to know the characters really well before the final romance sequence. In ME2 it basically goes like this imo "Hey I don't really know you yet I'll open up more once you help me with this problem. Don't talk to me for a while than you can bang me".
-Loyalty missions felt more like therapy sessions. If I went to all that trouble to find you and convince you to join I expect at the very least you cleared up all your personal baggage before hand and are ready to focus on the task at hand. Your supposedly rumored to be the best of the best in the galaxy so you should be kicking ass and taking names not making me feel like I just built a ragtag group from the breakfast club than an army. I mean if you can handle such mundane tasks on your own and need me to hold your hand your not exactly scoring points on a team that I'd trust my life in a suicide mission.

This all I can come up with atm its pretty late hope some of this is fixed in ME3 can't think of any closing remarks brain fried any spelling mistakes or w/e my bad lol <3 good night! =)

#602
Harmless Crunch

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Lancelot X wrote...

After playing ME2 the things that really irked me right off the bat was the lack of the following:
-No customization of weapon or armor besides loyalty/dlc content total bs imo hope this is fixed ME3
-Unable to toggle helmet on/off or atleast let us see our sheps faces during dialogue scenes...
-Replacing stores with kiosks and being unable to sell or compare equipment and AMMO (GRR...)
-Removing elevator sequences with load screens and expecting me to click on panels to listen to the daily news. Are you serious right now? It was much more convenient to hear the news while on the elevator than looking at a load screen or clicking on a news panel. A HUGE failure imo.
-Lack of spontaneous dialogue between teammates during missions or exploring new places there like statues this time around felt more like random bots tagging along than actual team mates.
-Nerfing Biotic/Tech classes in ME2 while beefing the Soldier/Infiltrator class imo made me feel like you were forcing me to play a run and gun class. I never had to use my weapons once while playing a Biotic or Tech class in ME1 but because powers took a back seat in this game and mindlessly charging was rewarded without penalty (ex. Adrenaline Rush/Tactical Cloak).
-Replacing planet exploration with scanning I agree the Mako controls were terrible they got it right with Hammerhead except it was a paper weight. Despite the Makos controls I really enjoyed exploring the planets and finding minerals on foot made me feel engaged compared to the tediousness of sending off probes.
-Romances in ME1 felt more organic imo you got to know the characters really well before the final romance sequence. In ME2 it basically goes like this imo "Hey I don't really know you yet I'll open up more once you help me with this problem. Don't talk to me for a while than you can bang me".
-Loyalty missions felt more like therapy sessions. If I went to all that trouble to find you and convince you to join I expect at the very least you cleared up all your personal baggage before hand and are ready to focus on the task at hand. Your supposedly rumored to be the best of the best in the galaxy so you should be kicking ass and taking names not making me feel like I just built a ragtag group from the breakfast club than an army. I mean if you can handle such mundane tasks on your own and need me to hold your hand your not exactly scoring points on a team that I'd trust my life in a suicide mission.

This all I can come up with atm its pretty late hope some of this is fixed in ME3 can't think of any closing remarks brain fried any spelling mistakes or w/e my bad lol <3 good night! =)

'Night!
Oh and great read.
Its nice to see someone actually good points than simply say "ME2 sux its not propetr RPGZ! 101110"

#603
N7 Vanguard

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I miss ME1 also, I have been eying both games recently and I popped ME2 in for about a hour before putting in Mass Effect. Well now I am doing another complete playthrough of it to prepare a femshep for 3. But man this is one of the best games of the past decade. So much more to do than Mass Effect 2 and it feels fresh every time I play it. It is a shame you don't see deep fleshed out games like this as much anymore.

#604
Irrepressible

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Lancelot X wrote...
-Nerfing Biotic/Tech classes in ME2 while beefing the Soldier/Infiltrator class imo made me feel like you were forcing me to play a run and gun class. I never had to use my weapons once while playing a Biotic or Tech class in ME1 but because powers took a back seat in this game and mindlessly charging was rewarded without penalty (ex. Adrenaline Rush/Tactical Cloak).

When you say 'nerfing', you mean adjusting how powers work so you could no longer cast powers instantly all over the place trivialising the difficulty of the game right? 

ME2 doesn't force you to play a run and gun class by the way, it simply forces you to be a lot more intelligent to be effective with power usage. People here have shown how effective Adept's can be, and it's rather well known and mutually agreed that the easiest class in the game is the Sentinel... a Biotic and Tech class.

Also... Tactical Cloak = "mindlessly charging'? is clearly not right, that's not how Tactical Cloak is supposed to be used, and is not how most people use it. The clue is in the name 'Tactical'. 

It sounds to me like you've decided you don't like ME2 without giving it a chance or even fully understanding how to play the game. Tis fair enough if you don't like the game, me personally I love it, as I  did ME1, but before spouting nonsense you might be better off actually giving things a try or even just looking into things. Quite simply, even a brief stop in to the Builds forum would show you that your idea of the gameplay is rather naive.

Furthermore, why is it a topic entitled 'I miss you :(' in regards to aspects of ME1 cannot simply be about things from ME1 which people enjoyed, rather than half of it just knocking the sequel? 
.

N7 Vanguard wrote...

I miss ME1 also, I have been eying both games recently and I popped ME2 in for about a hour before putting in Mass Effect. Well now I am doing another complete playthrough of it to prepare a femshep for 3. But man this is one of the best games of the past decade. So much more to do than Mass Effect 2 and it feels fresh every time I play it. It is a shame you don't see deep fleshed out games like this as much anymore.


I've been doing the same, finished up another game of ME1 last week, playing said character on ME2 this week. I could play the story over and over (though UNC missions not so much).

Modifié par Irrepressible, 19 avril 2011 - 09:52 .


#605
Ahglock

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Irrepressible wrote...

When you say 'nerfing', you mean adjusting how powers work so you could no longer cast powers instantly all over the place trivialising the difficulty of the game right? 

ME2 doesn't force you to play a run and gun class by the way, it simply forces you to be a lot more intelligent to be effective with power usage. People here have shown how effective Adept's can be, and it's rather well known and mutually agreed that the easiest class in the game is the Sentinel... a Biotic and Tech class.

Also... Tactical Cloak = "mindlessly charging'? is clearly not right, that's not how Tactical Cloak is supposed to be used, and is not how most people use it. The clue is in the name 'Tactical'. 


The sentinel is the best class because of tactical armor, not because of biotic or tech powers.(okay technically that is a tech power).  The sentinel is the best because they slap up a shield power become virtually indestricible and them mow everything down with guns.  And while it is called tactical cloak, I think his point is you slap it on reposition and unload guns.  Yeah its "tactical" but nothing in this game is really very tactical it is all very basic.  So while biotics were fixed, the immunity style of trivializing content was not fixed just renamed to Tech Armor and Adrenaline Rush etc.  

#606
wizardryforever

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Lancelot X wrote...

After playing ME2 the things that really irked me right off the bat was the lack of the following:
-No customization of weapon or armor besides loyalty/dlc content total bs imo hope this is fixed ME3
-Unable to toggle helmet on/off or atleast let us see our sheps faces during dialogue scenes...
-Replacing stores with kiosks and being unable to sell or compare equipment and AMMO (GRR...)
-Removing elevator sequences with load screens and expecting me to click on panels to listen to the daily news. Are you serious right now? It was much more convenient to hear the news while on the elevator than looking at a load screen or clicking on a news panel. A HUGE failure imo.
-Lack of spontaneous dialogue between teammates during missions or exploring new places there like statues this time around felt more like random bots tagging along than actual team mates.
-Nerfing Biotic/Tech classes in ME2 while beefing the Soldier/Infiltrator class imo made me feel like you were forcing me to play a run and gun class. I never had to use my weapons once while playing a Biotic or Tech class in ME1 but because powers took a back seat in this game and mindlessly charging was rewarded without penalty (ex. Adrenaline Rush/Tactical Cloak).
-Replacing planet exploration with scanning I agree the Mako controls were terrible they got it right with Hammerhead except it was a paper weight. Despite the Makos controls I really enjoyed exploring the planets and finding minerals on foot made me feel engaged compared to the tediousness of sending off probes.
-Romances in ME1 felt more organic imo you got to know the characters really well before the final romance sequence. In ME2 it basically goes like this imo "Hey I don't really know you yet I'll open up more once you help me with this problem. Don't talk to me for a while than you can bang me".
-Loyalty missions felt more like therapy sessions. If I went to all that trouble to find you and convince you to join I expect at the very least you cleared up all your personal baggage before hand and are ready to focus on the task at hand. Your supposedly rumored to be the best of the best in the galaxy so you should be kicking ass and taking names not making me feel like I just built a ragtag group from the breakfast club than an army. I mean if you can handle such mundane tasks on your own and need me to hold your hand your not exactly scoring points on a team that I'd trust my life in a suicide mission.

This all I can come up with atm its pretty late hope some of this is fixed in ME3 can't think of any closing remarks brain fried any spelling mistakes or w/e my bad lol <3 good night! =)


Oh boy, where to begin.  Since most of what you said really isn't subjective, I feel the need to correct your logic here.  I'll try to keep it civil.

- The N7 armor has around four pieces of each type (non-DLC) that can be mixed and matched, leading to many, many options for armor customization.  Not to mention the fact that you can now change your armor's color scheme to whatever you want it to be.  As for weapons, they are each individual weapons, unique and special in their own way, no longer just reskins of the same weapon.  There's also six different ammo powers that let you customize your ammo.  If you really wanted, you could even have all six available at once.

- The helmet toggle is there for the N7 armor.  The only armor where the helmet seems welded on is the DLC armor, and that has been a problem for most people.  But it is still DLC armor, and if people want to toggle the helmet off, just use the N7 armor, where you can take the helmet off.

- Given the way the inventory now works (subjective as to whether it is good or not), it would make no sense to be able to sell stuff, since you really don't pick up much to sell.  All you pick up is resources and schematics.  And being able to sell those at reasonable rates would render credits meaningless, much like in ME1.

- The load screens take you out of the game, which can be good if you hate watching an elevator sequence, or bad if you despise anything that removes you from the game.  But why the hatred for the news kiosks?  Because they're on all the hub worlds, (as well as being over loudspeaker on Omega and Illium), you no longer have to go to one place and ride an elevator to hear the news.  It's all over the place now, and you can listen or not listen at your convenience.

- This one I mostly agree with, though there really wasn't much to speak of in ME1 either, and most of what was there you had to ride around in elevators for.  Even then, there was no guarantee that it would be banter and not news.  I think Dragon Age did it the best, and I miss this from Dragon Age, not ME1.

- They tweaked all the classes to be weaker in some ways but stronger in others.  Biotics and Techs receive a mixed blessing with the global cooldown.  It prevents you from blitzing with all of your powers at once (which makes no sense lorewise, especially with biotics), but it lets you use a single power much more frequently.  The global cooldown, while global, is also much shorter than the individual cooldowns in ME1 were.  Each class now has a unique and powerful power that only they can use, and each of them make combat much simpler when used properly.  In this regard, the classes are just as balanced as before.  Also, I do believe that Bioware said at one point that Shepard was always intended to shoot stuff, regardless of class.  class just determines how much shooting is necessary.

- Subjective.  It would be pointless to argue here.

- Well, most of the romances have the same number of pre-romance talks in them as they did in ME1 (Tali and Garrus got shafted in that regard).  In addition, the loyalty missions for each character really help you get to know them better, better than most development in ME1. 

- The loyalty missions served several purposes.  One, they helped get your squad mentally ready for the mission (in which they could die, and need closure) and helped ensure that they would not be distracted.  Two, they flesh out the characters.  The characters in ME2 are really the focus of the game, and it shows.  Third, they foreshadow several hot button issues in the galaxy that will almost certainly crop up later in some form.  Besides, like some of the team tell you, they don't need your help, they want it.  Thane uses almost those exact words.  They could probably handle it on their own, but they ask, ask for Shepard's help.  Shepard can decide not to do it if he/she likes.

#607
Harmless Crunch

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I miss the Presiduim :(
Image IPB
(Oh wait thats already been said, well this picture makes me laugh)
http://t0.gstatic.co...HO4cL_MR1tQ&t=1

I also miss being able to use whatever gun I wanted whenever I wanted :(
http://t3.gstatic.co...Wi1VrF_VcCqQ4Ag

#608
Franzius

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Harmless Crunch wrote...

o Amadeus o wrote...

I miss you :(

elevators now I'll never hear how the elcor rendition of Hamlet went.
 
Image IPB

Yeah if they are just a bit shorter in ME3 I'll be a happy panda....



I really miss the elevators and "ship decontamination"...
I really hope they bring them back in ME3 !!!

#609
Harmless Crunch

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Franzius wrote...

Harmless Crunch wrote...

o Amadeus o wrote...

I miss you :(

elevators now I'll never hear how the elcor rendition of Hamlet went.
 
Image IPB

Yeah if they are just a bit shorter in ME3 I'll be a happy panda....



I really miss the elevators and "ship decontamination"...
I really hope they bring them back in ME3 !!!

I'd be suprised if they werent, after all I've never heard somebody prefer the loading screens to the elevators....

#610
Franzius

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Harmless Crunch wrote...

Franzius wrote...

Harmless Crunch wrote...

o Amadeus o wrote...

I miss you :(

elevators now I'll never hear how the elcor rendition of Hamlet went.
 
Image IPB

Yeah if they are just a bit shorter in ME3 I'll be a happy panda....



I really miss the elevators and "ship decontamination"...
I really hope they bring them back in ME3 !!!

I'd be suprised if they werent, after all I've never heard somebody prefer the loading screens to the elevators....


Prepar yourself to be surprised then! The experience told me that BiowEA is no more capable to understand what fans ask! Look at what they do with ME2 (exploration, inventory, loading screen, vehicle, strategy etc...) claiming that fan are asking for these changes!

#611
Harmless Crunch

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Franzius wrote...

Harmless Crunch wrote...

Franzius wrote...

I really miss the elevators and "ship decontamination"...
I really hope they bring them back in ME3 !!!

I'd be suprised if they werent, after all I've never heard somebody prefer the loading screens to the elevators....


Prepar yourself to be surprised then! The experience told me that BiowEA is no more capable to understand what fans ask! Look at what they do with ME2 (exploration, inventory, loading screen, vehicle, strategy etc...) claiming that fan are asking for these changes!


I dont think I'd say BioWare just changes things for the sake of change but I agree that BioWare did take out certain things that could have been improved on.

#612
Harmless Crunch

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I miss being able to buy my own type of Omni-tools :(
Image IPB
I miss the old enemies :(
Image IPB
Image IPB

I miss missions where there were multiple routes to take (I know they are still in ME2 but there are a lot less)
Image IPB

#613
Zulu_DFA

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^^^ Gianna, kicks crooks arse and doesnt afraid of anything! [smilie]http://social.bioware.com/images/forum/emoticons/love.png[/smilie]


Anyway, I kinda miss this hacking minigame, which was PC-exclusive, I've been told:

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#614
Harmless Crunch

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@Zulu_DFA
There was a different hacking minigame for the Xbox were either X, B, Y or A would pop-up on the screen and you had to quickly press the coresponding button. (It was pretty bad)

#615
Walker White

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Zulu_DFA wrote...

Anyway, I kinda miss this hacking minigame, which was PC-exclusive, I've been told:


That was a nice minigame.  But the X-Box had Simon, which was awful.  It is the absolutely worst thing about playing ME1 on the X-Box.

#616
Walker White

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wizardryforever wrote...

- Given the way the inventory now works (subjective as to whether it is good or not), it would make no sense to be able to sell stuff, since you really don't pick up much to sell.  All you pick up is resources and schematics.  And being able to sell those at reasonable rates would render credits meaningless, much like in ME1.


As has been pointed out in several threads, selling stuff makes no sense in a future with 3D printers everywhere (heck, we even have primitive 3D printers in present day).  No one wants to buy your crappy, second-hand, busted up junk when they can print off a new, pristine, tailored-to-fit item on their 3D printer.

#617
LPPrince

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I miss the days when I didn't get a thousand invites to a group I don't want to join.

HINT.

#618
Harmless Crunch

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LPPrince wrote...

I miss the days when I didn't get a thousand invites to a group I don't want to join.

HINT.


Are you sure? I havent sent any invites to you.
Could it be one of your other freinds sending the invites?

#619
Mr. MannlyMan

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Walker White wrote...

wizardryforever wrote...

- Given the way the inventory now works (subjective as to whether it is good or not), it would make no sense to be able to sell stuff, since you really don't pick up much to sell.  All you pick up is resources and schematics.  And being able to sell those at reasonable rates would render credits meaningless, much like in ME1.


As has been pointed out in several threads, selling stuff makes no sense in a future with 3D printers everywhere (heck, we even have primitive 3D printers in present day).  No one wants to buy your crappy, second-hand, busted up junk when they can print off a new, pristine, tailored-to-fit item on their 3D printer.


Don't most guns have licensed hardware and software in the ME universe? And wouldn't you need an extremely sophisticated printer to be able to make something like the Mattock? The difference is that Normandy's manufacturing equipment is state-of-the-art; in the game, you're basically pirating guns (believe me, when and if 3D printers/3D schematics become the new standard, copying/pirating physical objects WILL become a problem and companies WILL try to find ways to combat it). Actually, it'd be cool to see a Codex entry on pirating gun models in the ME universe for ME3.

#620
Fixers0

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Walker White wrote...

wizardryforever wrote...

- Given the way the inventory now works (subjective as to whether it is good or not), it would make no sense to be able to sell stuff, since you really don't pick up much to sell.  All you pick up is resources and schematics.  And being able to sell those at reasonable rates would render credits meaningless, much like in ME1.


As has been pointed out in several threads, selling stuff makes no sense in a future with 3D printers everywhere (heck, we even have primitive 3D printers in present day).  No one wants to buy your crappy, second-hand, busted up junk when they can print off a new, pristine, tailored-to-fit item on their 3D printer.


Are you sure i have never seen one of those,  not even on the Normandy, a to of the line spaceship because if we had so we would be able to generate our own weapons and armor, the fact that i've never seen one in action or even heard about a 3d printer before ingame makes this just some a basic unrelated lore element and that has never recieved a proper use in the games makes it a poor argument in gameplay vs lore debate.

Here is why we miss it.
Because it was an actual ecenomy, we could trade with items found get some Credits, buy new armors and weapons that are more effective, sell unwanted loot, and so on i just gave the player a sense of immersion and the feel that they can acutually interact something in this world. 

#621
Burdokva

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In general order of nostalgia:

- Retro / 70s-80's sci-fi feel;
- Squad member customization;
- Mako and exploration;
- Better UI (on the PC);
- More sci-fi movie, less comic book inspired tone;

#622
LPPrince

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Harmless Crunch wrote...

LPPrince wrote...

I miss the days when I didn't get a thousand invites to a group I don't want to join.

HINT.


Are you sure? I havent sent any invites to you.
Could it be one of your other freinds sending the invites?


I don't know who's doing it, but I swear I've gotten like 20 invites I've all declined.

Folks, just cause someone agrees with you doesn't mean they want to join you. /trufax

#623
Harmless Crunch

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LPPrince wrote...

Harmless Crunch wrote...

LPPrince wrote...

I miss the days when I didn't get a thousand invites to a group I don't want to join.

HINT.


Are you sure? I havent sent any invites to you.
Could it be one of your other freinds sending the invites?


I don't know who's doing it, but I swear I've gotten like 20 invites I've all declined.

Folks, just cause someone agrees with you doesn't mean they want to join you. /trufax

I've got no idea whos doing it either but I'll ask some of the members in the group.

#624
Harmless Crunch

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Burdokva wrote...

In general order of nostalgia:

- Retro / 70s-80's sci-fi feel;
- Squad member customization;
- Mako and exploration;
- Better UI (on the PC);
- More sci-fi movie, less comic book inspired tone;


Hehe glad to see that I'm not the only one who missies those things

#625
Seboist

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I miss the ninja geth and non-cover crouching.