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What we miss from ME1 :( *Now with a group of over 140 members!* *We have reached over 40 pages!* *Now with poll!*


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#626
Harmless Crunch

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Seboist wrote...

I miss the ninja geth and non-cover crouching.

Eh what do you mean by "ninja geth"?

#627
Burdokva

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The hoppers/snipers, I guess.

By the way, crouching is very easy to enable in Mass Effect 2. And works completely bug-free. Set to "Left Alt" on my setup.

#628
Anacronian Stryx

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Burdokva wrote...

In general order of nostalgia:

- Retro / 70s-80's sci-fi feel;
- Squad member customization;
- Mako and exploration;
- Better UI (on the PC);
- More sci-fi movie, less comic book inspired tone;


This above all else (for me at least).

#629
Da Mecca

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Anacronian Stryx wrote...

Burdokva wrote...

In general order of nostalgia:

- Retro / 70s-80's sci-fi feel;
- Squad member customization;
- Mako and exploration;
- Better UI (on the PC);
- More sci-fi movie, less comic book inspired tone;


This above all else (for me at least).


The new screens they released look very Mass Effect to me.(Maybe it's just the lens flare)

I have a little more hope in ME3.

#630
chaosbeing

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This has been a good read.  I guess it is time for me to throw in my thoughts.

I like both games.  Each of them did some things right, and other things were flawed.  I've played them both numerous times.  However, there are some things that I do indeed "miss" in ME2.  For the most part, these things are atmosphere/lore/world related, and not gameplay related.

I definitely miss the feeling of vastness that ME1 had.  I was intensely disappointed with the size of the Citadel, for example, in ME2.  I went there as soon as I could on my first playthrough.  I did like the new ward- that was a lot more fleshed out than before, although not necessarily very large in size.  Then I went to the presidium, and I could only access one small room...really?  That was a huge letdown for me.  I remember being able to get lost on the Citadel the first time I played ME1.  There was no chance of that in ME2.  So many of the combat areas in ME2 felt small and linear as well.

I miss vehicle exploration.  Yes, the terrain of the planets (the non-story ones anyways) tended to be bland.  I would have liked to see this improved upon, instead of removed.  The skies of the worlds were great though, which gave them enough atmosphere for me to ignore the terrain blandness and get sucked into the "feeling" that I really was exploring an alien world.  The ones that really stuck out for me were the worlds with giant stars, binary stars, and looming moons.  I also miss that so many of the words that you landed on were hostile, and that you weren't just landing on garden worlds.  Or, for that fact, that the planet descriptions were accurately reflected by what you saw.  If the world had a trace atmosphere, or unforgiving temperatures, you could tell when you landed.  There were several planets in ME2 listed as trace atmospheres, that had plants and animals on them when you landed.  Definitely a facepalm moment, which pulled me right out of the immersion.

On a related note, I miss squad armor (like so many here.)  If you were in a hostile environment, it was ok becuase everyone had sealed armor with a helmet.  Argue all you like, the facemasks and complete lack of armor on most of your squaddies in ME2 drove me nuts.  Also, I enjoyed equipping my squadmates with armor, weapons, and other equipment.  I was disappointed to see that reduced to just a few weapon options, and one clothing pallete change in ME2.  Speaking of weapons, I miss the weapon mods and ammo choices in ME1 (and I am glad to hear that mods are returning in ME3.)  I also miss the unique weapon heat vs. ammo system in ME1.  True, it could be cheesed pretty easily with high-end frictionless mods by the end of the game.  My Infiltrator could shoot his pistol non-stop, which I can definitely admit was unbalanced (well, except maybe against the immunity spamming mobs in insanity...but that is a different story.)  In general, the heatsink system in ME2 offers better gameplay, although I wouldn't miss the current ammo scrounge when using low-ammo weapons.  I would have preferred to see a hybrid system:  leave the old ME1 system in (although tune down the frictionless cheese,) but give the option to eject a heatsink if you overheat, rather than having to wait for it to cool down.  The cooldown time could even be made longer, to further penalize indiscriminate bullet spraying.

Now, all that said, I don't think ME1 was all roses.  I played it on the 360, and the stuttering and graphic pop-in was pretty unbearable at times.  I was very glad to see that fixed in ME2.  I also enjoy the faster, smoother combat in ME2, and being automatically proficient in your choice of weapons.  I enjoy the addition of extra layers of protection (shields/barriers, as well as armor.)  I do miss being able to use biotics on enemies, regardless of their protections though.  I also miss having powers on seperate cooldowns.  Like many others have said here, from a technical standpoint ME2 is definitely the better game.  From a world/atmosphere/sci-fi detail standpoint, I prefer ME1.  If Bioware can combine the two in ME3 (which sounds likely so far, although I am disappointed to hear that vehicle exploration still isn't making a comeback,) it will be an incredible finish to the trilogy.

#631
Mister Ford

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Have any of you stopped to think that there is absolutely no reason for any of you to suffer through missing this stuff?

If you miss it, by all means, GO PLAY MASS EFFECT AGAIN!!

I just did another play through of ME1, and I loved it. And I couldn't wait to import the character to ME2 and love that game again as well. They are different games, different experiences, and they're both amazing. Thank goodness Bioware was smart enough not to make them identical. Just because something was good in ME1, it didn't necessarily need to be in ME2. If you want a vision of what happens when developers do this, just look at Fallout: New Vegas. Fallout 3 was a great game, and New Vegas is basically the same game in a new setting, and it was nowhere near as good.

Problem solved, you don't need to miss this stuff anymore. You're welcome.

#632
jmood88

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Lancelot X wrote...
-Nerfing Biotic/Tech classes in ME2 while beefing the Soldier/Infiltrator class imo made me feel like you were forcing me to play a run and gun class. I never had to use my weapons once while playing a Biotic or Tech class in ME1 but because powers took a back seat in this game and mindlessly charging was rewarded without penalty (ex. Adrenaline Rush/Tactical Cloak).

If you have to use weapons with a biotic character then you're doing something wrong or you're making this judgement based on the very early part of the game. I very rarely have to use weapons with my biotic characters.
-Replacing planet exploration with scanning I agree the Mako controls were terrible they got it right with Hammerhead except it was a paper weight. Despite the Makos controls I really enjoyed exploring the planets and finding minerals on foot made me feel engaged compared to the tediousness of sending off probes.

-Romances in ME1 felt more organic imo you got to know the characters really well before the final romance sequence. In ME2 it basically goes like this imo "Hey I don't really know you yet I'll open up more once you help me with this problem. Don't talk to me for a while than you can bang me".
-Loyalty missions felt more like therapy sessions. If I went to all that trouble to find you and convince you to join I expect at the very least you cleared up all your personal baggage before hand and are ready to focus on the task at hand. Your supposedly rumored to be the best of the best in the galaxy so you should be kicking ass and taking names not making me feel like I just built a ragtag group from the breakfast club than an army. I mean if you can handle such mundane tasks on your own and need me to hold your hand your not exactly scoring points on a team that I'd trust my life in a suicide mission.

I like how you make crap up about not getting to know characters for the romance while complaining about the loyalty missions. You got to know all of the characters much more than you would have otherwise because of the loyalty missions and they contained the most varied and interesting missions in the game. I have no idea how you could have played through the game and claim that you don't get to know the love interests well enough because that couldn't be further from the truth. Just like with the first game, you can go back and talk to them at anytime and they may or may not have new dialogue.

#633
Harmless Crunch

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chaosbeing wrote...

This has been a good read.  I guess it is time for me to throw in my thoughts.

I like both games.  Each of them did some things right, and other things were flawed.  I've played them both numerous times.  However, there are some things that I do indeed "miss" in ME2.  For the most part, these things are atmosphere/lore/world related, and not gameplay related.

I definitely miss the feeling of vastness that ME1 had.  I was intensely disappointed with the size of the Citadel, for example, in ME2.  I went there as soon as I could on my first playthrough.  I did like the new ward- that was a lot more fleshed out than before, although not necessarily very large in size.  Then I went to the presidium, and I could only access one small room...really?  That was a huge letdown for me.  I remember being able to get lost on the Citadel the first time I played ME1.  There was no chance of that in ME2.  So many of the combat areas in ME2 felt small and linear as well.

I miss vehicle exploration.  Yes, the terrain of the planets (the non-story ones anyways) tended to be bland.  I would have liked to see this improved upon, instead of removed.  The skies of the worlds were great though, which gave them enough atmosphere for me to ignore the terrain blandness and get sucked into the "feeling" that I really was exploring an alien world.  The ones that really stuck out for me were the worlds with giant stars, binary stars, and looming moons.  I also miss that so many of the words that you landed on were hostile, and that you weren't just landing on garden worlds.  Or, for that fact, that the planet descriptions were accurately reflected by what you saw.  If the world had a trace atmosphere, or unforgiving temperatures, you could tell when you landed.  There were several planets in ME2 listed as trace atmospheres, that had plants and animals on them when you landed.  Definitely a facepalm moment, which pulled me right out of the immersion.

On a related note, I miss squad armor (like so many here.)  If you were in a hostile environment, it was ok becuase everyone had sealed armor with a helmet.  Argue all you like, the facemasks and complete lack of armor on most of your squaddies in ME2 drove me nuts.  Also, I enjoyed equipping my squadmates with armor, weapons, and other equipment.  I was disappointed to see that reduced to just a few weapon options, and one clothing pallete change in ME2.  Speaking of weapons, I miss the weapon mods and ammo choices in ME1 (and I am glad to hear that mods are returning in ME3.)  I also miss the unique weapon heat vs. ammo system in ME1.  True, it could be cheesed pretty easily with high-end frictionless mods by the end of the game.  My Infiltrator could shoot his pistol non-stop, which I can definitely admit was unbalanced (well, except maybe against the immunity spamming mobs in insanity...but that is a different story.)  In general, the heatsink system in ME2 offers better gameplay, although I wouldn't miss the current ammo scrounge when using low-ammo weapons.  I would have preferred to see a hybrid system:  leave the old ME1 system in (although tune down the frictionless cheese,) but give the option to eject a heatsink if you overheat, rather than having to wait for it to cool down.  The cooldown time could even be made longer, to further penalize indiscriminate bullet spraying.

Now, all that said, I don't think ME1 was all roses.  I played it on the 360, and the stuttering and graphic pop-in was pretty unbearable at times.  I was very glad to see that fixed in ME2.  I also enjoy the faster, smoother combat in ME2, and being automatically proficient in your choice of weapons.  I enjoy the addition of extra layers of protection (shields/barriers, as well as armor.)  I do miss being able to use biotics on enemies, regardless of their protections though.  I also miss having powers on seperate cooldowns.  Like many others have said here, from a technical standpoint ME2 is definitely the better game.  From a world/atmosphere/sci-fi detail standpoint, I prefer ME1.  If Bioware can combine the two in ME3 (which sounds likely so far, although I am disappointed to hear that vehicle exploration still isn't making a comeback,) it will be an incredible finish to the trilogy.


Really sorry I couldnt reply faster. (I got banned from the forums)
But that was a great read, and I just came up with an idea for the "Ammo vs Overheating in ME3" debate, you could choose to upgrade your weapon and equip either ammo or overheating.
And about veichle exploration I also found moments like this
Image IPB

Or this
Image IPB
To really make make you forget nearly all the other problems with exploration

#634
Harmless Crunch

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Mister Ford wrote...

Have any of you stopped to think that there is absolutely no reason for any of you to suffer through missing this stuff?

If you miss it, by all means, GO PLAY MASS EFFECT AGAIN!!

I just did another play through of ME1, and I loved it. And I couldn't wait to import the character to ME2 and love that game again as well. They are different games, different experiences, and they're both amazing. Thank goodness Bioware was smart enough not to make them identical. Just because something was good in ME1, it didn't necessarily need to be in ME2. If you want a vision of what happens when developers do this, just look at Fallout: New Vegas. Fallout 3 was a great game, and New Vegas is basically the same game in a new setting, and it was nowhere near as good.

Problem solved, you don't need to miss this stuff anymore. You're welcome.


Thank you for the advice but nobody here once said they just wanted Mass effect 1.5
Theres a difference between missing certain features and missing the entire game.
I understand what your getting at but again nobody once said they wanted ME1.5

Please I have gone over this many times in this thread, that if all you wish to say is that "GO PLAY MASS EFFECT AGAIN!" then you are not contributing to the disscussion (Wich is the point of a forum), and there is no real point to you even being in this thread.
/Rant

#635
george martin

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Definitely the Citadel. I remember trying to find another door, seeing an Asari on another balcony and trying to hop over. I would have gone off the balcony if possible, would hurt but I have implants and I'm more durable.

Squad banter or breaking news in elevators, how anyone would prefer a loading screen is beyond me. Squad members reacting to their environments, in ME2 you have mute squad mates, every once in a while you'll click on dialogue for them but it's very rare. Besides that they never comment on anything which can break immersion.

Drinking at a bar with mutes is not very fun. They watch me get smashed, pass out or poisoned and almost die but they got nothing to say. What happened to drinking or celebrating after the SM? They're all on the Normandy but no celebration? I was positive they'd do something when the game continues I was a bit surprised. Dude we just came back alive you're still calibrating the weapons? I thought there would be some mission to go celebrate on the citadel or somewhere else Jacob kept bringing it up, I always knew he was shady.

#636
Harmless Crunch

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george martin wrote...

Definitely the Citadel. I remember trying to find another door, seeing an Asari on another balcony and trying to hop over. I would have gone off the balcony if possible, would hurt but I have implants and I'm more durable.

Squad banter or breaking news in elevators, how anyone would prefer a loading screen is beyond me. Squad members reacting to their environments, in ME2 you have mute squad mates, every once in a while you'll click on dialogue for them but it's very rare. Besides that they never comment on anything which can break immersion.

Drinking at a bar with mutes is not very fun. They watch me get smashed, pass out or poisoned and almost die but they got nothing to say. What happened to drinking or celebrating after the SM? They're all on the Normandy but no celebration? I was positive they'd do something when the game continues I was a bit surprised. Dude we just came back alive you're still calibrating the weapons? I thought there would be some mission to go celebrate on the citadel or somewhere else Jacob kept bringing it up, I always knew he was shady.

Yeah this frustrated me aswell.
The Citadel was "ZOMG AMAZING!!!" in ME1 and I never understood why they didnt keep the Presiduim in ME2

#637
Harmless Crunch

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I miss walking around the SR1 Normandy and hearing this epic tune :(
http://2.bp.blogspot...rong+access.bmp

#638
theSteeeeels

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what i miss....

- the music
- heat weapons
- it had a storyline
- the feeling of actually being a small figure in the galaxy trying to make a difference
- planet exploration
- large interactive hub worlds
- elevators
- the mature tone/not gimmicky - generally treating the player as intelligent
- the overall atmosphere
- all the focus wasnt on combat
- stats and upgrading
- having an inventory

what i dont miss.....

- the bad inventory
- clunky combat
- repetitive bunkers
- driving over 90degree mountains
- poor rewards for exploration (wow i got a bit of metal, sweet!) take a note from fallout 3 and make exploring fun. SO MANY THINGS YOU COULD DO
- pointless money system

Modifié par theSteeeeels, 24 avril 2011 - 12:26 .


#639
Mister Ford

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Harmless Crunch wrote...

Thank you for the advice but nobody here once said they just wanted Mass effect 1.5
Theres a difference between missing certain features and missing the entire game.
I understand what your getting at but again nobody once said they wanted ME1.5

Please I have gone over this many times in this thread, that if all you wish to say is that "GO PLAY MASS EFFECT AGAIN!" then you are not contributing to the disscussion (Wich is the point of a forum), and there is no real point to you even being in this thread.
/Rant


You may not have said it, but that is indeed what comes across in this thread, whether you realize it or not.  I bet I could ask anyone who has posted here if they could have ME2's improved combat with ME1's style, design and RPG mechanics, nearly all of them would say hell yes.  And that game would be ME 1.5, like it or not.

You're not celebrating what you enjoyed about ME, if you were I'd join you.  I loved ME.  But you're complaining that things you liked from ME didn't make it to ME2.  Say whatever you want, but that is what this thread has been about.  Everything that has been mentioned in this thread is still there in ME.  You can experience it any time you want.  You say you miss it and post your sad face in every post because you didn't get in ME2.

And what if you had gotten all of it in ME2?  What if ME2 had the same look, the same art design of ME, the same music, the Presidium, grenades, weapon mods, squad armor, loot, selling items, etc, etc, etc, everything that has been listed so far?  If that was what the sequel was, it would have indeed been ME 1.5, and I think Bioware realized that, and fortunately they didn't make that mistake.  They created a new experience with the lead charcter and universe they built in the first game.  You obviously didn't like it as much, and that's fine, I couldn't care less. Maybe every change wasn't for the best, maybe a few things coud have been carried over.  But this idea that ME2 would have been better if it was more like in ME1 is silly.  If ME2 had ended up the way you apparently want it, it would have been stale, predicable, and probably pretty terrible.

Also, apparently you think discussion means "only posting things that you agree with."  Sorry you don't like me disagreeing, but it's a public thread, and if i read something and I feel like replying, I will.

Modifié par Mister Ford, 24 avril 2011 - 04:29 .


#640
corporal doody

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Mass Effect 1.5 would be SICK!!! i would drop serious cash for it. especially a collector's edition. If bioware made it...im sure they can skirt around some issues and have it released for all formats.

Modifié par corporal doody, 24 avril 2011 - 04:51 .


#641
theSteeeeels

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ford what are you on about, that wouldnt be 1.5 that would be what 2 SHOULDVE been

you think if a game doesnt change its core gameplay for the sequel then its 'stale'?

#642
Harmless Crunch

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Mister Ford wrote...

Harmless Crunch wrote...

Thank you for the advice but nobody here once said they just wanted Mass effect 1.5
Theres a difference between missing certain features and missing the entire game.
I understand what your getting at but again nobody once said they wanted ME1.5

Please I have gone over this many times in this thread, that if all you wish to say is that "GO PLAY MASS EFFECT AGAIN!" then you are not contributing to the disscussion (Wich is the point of a forum), and there is no real point to you even being in this thread.
/Rant


You may not have said it, but that is indeed what comes across in this thread, whether you realize it or not.  I bet I could ask anyone who has posted here if they could have ME2's improved combat with ME1's style, design and RPG mechanics, nearly all of them would say hell yes.  And that game would be ME 1.5, like it or not.

You're not celebrating what you enjoyed about ME, if you were I'd join you.  I loved ME.  But you're complaining that things you liked from ME didn't make it to ME2.  Say whatever you want, but that is what this thread has been about.  Everything that has been mentioned in this thread is still there in ME.  You can experience it any time you want.  You say you miss it and post your sad face in every post because you didn't get in ME2.

And what if you had gotten all of it in ME2?  What if ME2 had the same look, the same art design of ME, the same music, the Presidium, grenades, weapon mods, squad armor, loot, selling items, etc, etc, etc, everything that has been listed so far?  If that was what the sequel was, it would have indeed been ME 1.5, and I think Bioware realized that, and fortunately they didn't make that mistake.  They created a new experience with the lead charcter and universe they built in the first game.  You obviously didn't like it as much, and that's fine, I couldn't care less. Maybe every change wasn't for the best, maybe a few things coud have been carried over.  But this idea that ME2 would have been better if it was more like in ME1 is silly.  If ME2 had ended up the way you apparently want it, it would have been stale, predicable, and probably pretty terrible.

Also, apparently you think discussion means "only posting things that you agree with."  Sorry you don't like me disagreeing, but it's a public thread, and if i read something and I feel like replying, I will.

How does having the same art design, music, Presiduim, grenades Etc make it the same game?
Having a lot of the same core elements from the first game returning in the 2nd does not make it indentical, it makes it familiar and similar but not identical.

And I have not once said anything along the lines of "Only post things I agree with". I dont miss the hacking mini-game that Zulu_DFA listed for instance, have I told him to gtfo? Of course not, as thats his opinion.
I asked that if all you have to say is "I'm glad that ME2 is not ME1.5 and I'm not actually going to list what I miss from ME1" then why are you in a thread for disscussing what you miss from ME1? I didnt tell you to leave or anything along those lines as I respect your opinion.

Regardless, I would rather this thread is not locked for being off topic. So can we put this behind us?

Modifié par Harmless Crunch, 24 avril 2011 - 05:53 .


#643
Harmless Crunch

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corporal doody wrote...

Mass Effect 1.5 would be SICK!!! i would drop serious cash for it. especially a collector's edition. If bioware made it...im sure they can skirt around some issues and have it released for all formats.

And I would buy and love it too but I'm glad ME2 does change stuff up.

#644
Harmless Crunch

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theSteeeeels wrote...

what i miss....

- the music
- heat weapons
- it had a storyline
- the feeling of actually being a small figure in the galaxy trying to make a difference
- planet exploration
- large interactive hub worlds
- elevators
- the mature tone/not gimmicky - generally treating the player as intelligent
- the overall atmosphere
- all the focus wasnt on combat
- stats and upgrading
- having an inventory

what i dont miss.....

- the bad inventory
- clunky combat
- repetitive bunkers
- driving over 90degree mountains
- poor rewards for exploration (wow i got a bit of metal, sweet!) take a note from fallout 3 and make exploring fun. SO MANY THINGS YOU COULD DO
- pointless money system


Nice list and about making exploring fun and rewarding I think another game that could be a good example would be Red Dead Redemption aswell.

#645
Fredvdp

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Harmless Crunch wrote...

I miss walking around the SR1 Normandy and hearing this epic tune :(

It's a very good tune but it's not epic at all. It's relaxing.

What I miss the most is the user interface on PC. The UI in ME2 PC was a disaster. This is one of the very few RPGs without menu shortcuts. There's also no mouse wheel scrolling or double click. We already had all that ages ago.

I also miss the sense of scope. In ME1 planets felt big because you had to drive to your destination. It wasn't perfect because the Mako lacked RPG elements (not customizable/upgradeable) but if it's broken, don't remove it. Fix it. The Hammerhead in ME2 was actually worse than the Mako.

Modifié par Fredvdp, 24 avril 2011 - 02:59 .


#646
Harmless Crunch

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Fredvdp wrote...

Harmless Crunch wrote...

I miss walking around the SR1 Normandy and hearing this epic tune :(

It's a very good tune but it's not epic at all. It's relaxing.

What I miss the most is the user interface on PC. The UI in ME2 PC was a disaster. This is one of the very few RPGs without menu shortcuts. There's also no mouse wheel scrolling or double click. We already had all that ages ago.

I also miss the sense of scope. In ME1 planets felt big because you had to drive to your destination. It wasn't perfect because the Mako lacked RPG elements (not customizable/upgradeable) but if it's broken, don't remove it. Fix it. The Hammerhead in ME2 was actually worse than the Mako.

Yeah bye "Epic" I didnt mean big,long Etc I just meant its epic in terms of quality.
I never have played ME2 on the PC so I cant comment on that. But I also miss the sense of scope
Pics like this always remind me just how "big" ME1 was
Image IPB

#647
Vez04

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Image IPB

#648
Harmless Crunch

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Vez04 wrote...

Image IPB

Image IPB

#649
Vez04

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Thank you good sir you are awesome aswell! ;)

#650
Computer_God91

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I wonder if Bioware will actually add things from ME1 back gameplay wise. I thought up a way the Devs could have their 'ammo' and still use the overheat, simple: Remember in ME1 it said shots till overheat XX? Ok, in ME3 make it actually follow that instead of shots till over heat 16 but with weapon mods infinite. So heres my thought, lets say the pistol has 16 shots to overheat in ME3 you shot 16 rounds and now you do the whole heat sink crap BUT you never run out of ammo. You get the reload mechanic with the overheat one. Also for the love of god, shields and armor do not stop biotics. I have a mod in ME2 that makes it like ME1 where if I lift my enemy even with shields it works. I'd love for that to return in ME3