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What we miss from ME1 :( *Now with a group of over 140 members!* *We have reached over 40 pages!* *Now with poll!*


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#851
Chaos-fusion

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I miss a few things from ME1, most of which have probably been mentioned a good number of times. Oddly, it's the smaller things I miss, specifically, the Normandy music . The SR2 had none at all. *sigh* Also, Sheperd's Flux dance which gave us this.

Modifié par Chaos-fusion, 07 mai 2011 - 05:38 .


#852
CajNatalie

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nickkcin11 wrote...

@Joisan
You're right, it felt more like a team in ME1. Characters were constantly bringing each other up (Liara vs. Ash) and you could see the evolution of characters more clearly. I also liked how they talked in your conversations more often, voicing there opinion but knowing it was still up to you.

And yes, the loading screens in ME2 are stupid. At least in ME1 there was the random Relay one and there was the cool Normandy one. If they added a different one for the ground it would be fine. The elevator/decontamination sequences were really cool. "Log, the CO is ashore. XO Pressley has the deck". Good times... good times. Generic load screens ****** me off. They give me nightmares after Fallout New Vegas. 5 minutes sometimes!!

As for the mako sequences, they were okay at best. It was odd that the same thing was there every time (probe, resource, anomaly which was usually a turian symbol). But the vistas were gorgeous. I remember the moon, that was really cool. Also there was this one planet that had meteors that constantly fell. And who could forget running into a thresher maw? ME3 could have mako like sequences on UNC type missions (not ****ty n7 ones) with the Hammerhead instead. It is a lot faster so it would make exploring less tiresome.

One last thing I miss, squatting! Why did they take it out for that stupid button that tells you where the objective is? And being able to put your gun away. That looks weird in ME2.
And now for something completely different: How do you make Shepard's face as your avatar?

Having 12 squadmates who only seem to exist in their respective loyalty missions just isn't as good as 6 squadmates who are always putting their opinions out and always have some banter between each mission.
It's called 'spreading it out too thin'... and they did that with the ME2 team.

The loading screens annoying people even more than elevators did is hilarious because that's what people asked for (despite the manual and readme stating that elevators were disguised loading screens, people never got it)... but it's also sad because now we're stuck with them.
Plus another good thing about elevators I posted in another topic...
Image IPB
And not only was the view nice (depending on squad choices I guess), they actually talked to each other.

The mako could actually take hits. The hammerhead blows up if you so much as sneeze on it...
The cutscene in Overlord where the hammerhead gets shot at by two LOKI mechs and then crashes in to them is odd... doing that should have set it on fire or even caused it to explode. Thing's made out of paper I tell you.
If they give the Hammerhead some real shields & armor then I'll be glad to roam planets with it.

To make a custom Shepard avatar you need Dragon Age or the workaround... just do a search for Custom Avatar on the boards and you can find some instructions.
I'll use'em once I install DA:O... but for now I have Legion.

Anyway, back to the topic again...
I've just gone back to ME1... just did X57... holy crap that was fun.
Enemies weaving around all over the place... my armor actually protecting me so I don't have to stick to cover ALL THE DAMN TIME to avoid getting shredded... the enemies not dying instantly... the sweet sound shotguns made (and the fact I can keep using the thing without suddenly OH MY GOD NO MORE THERMAL CLIPS BECAUSE YOU FIRED 10 TIMES)... and about clips... no scrounging for clips like a vorcha was very nice.
Using Lift and shooting people in to the ceiling is joyfully hilarious... though I know why they had to change it to Pull... I got one batarian stuck somewhere weird in the Balak fight, but that was funny in itself and I got him out of there eventually, so it's fine.

Am I strange for finding the ME1 shotgun sound... satisfying...?
I also happen to like the Sniper rifle sound a lot, too. But I'm a Vanguard lover so I leave sniping to Garrus.

One other thing I miss... one change I truly hate in ME2... Pistols used to be goddamn awesome.
I gave my Vanguard First Aid as the bonus talent, instead of the Assault Rifle talent... because there's really no need.
Both Pistols and Assault Rifles were equally good in ME1... each with their own advantages in both late and early game. Not a lot of people probably know that, but it's true.
I enjoyed switching Marksman on and ripping batarians and varren up when they were too far for my shotty.

#853
Harmless Crunch

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Paincake1234 wrote...

Funny how ME2 tried so hard to be epic but failed just a little short on that aspect. Imo the first Mass Effect was much more epic. Apart from that ME2 was great.

Yeah I felt ME1 was a lot more epic too. Apart from the opening and the Suicide misssion I never got that adreniline rush in ME2, which happend in nearly all the ME1 main missions for me. I will say the Suicide mission did a excellent job of making me worried for my Shepard and his/her's sqaud survival. But I didnt feel as if what I was doing was affecting the galaxy and stopping the Reapers. Vimire and the final mission made me feel like I was truly fighting for all galactic life.

#854
Harmless Crunch

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Radwar wrote...

I never understood why they removed squad armor in ME2. I don't know what brought Bioware to think that going half naked into combat was a great idea.

Yeah this is pretty face-palm worthy armor.
Image IPB

#855
Harmless Crunch

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Joisan wrote...

Don't know if it's been said before but two things from ME1 which I felt were mostly or completely absent in ME2 that I would like to see make a comeback in ME3: squad banter. There are instances of similar interactions in ME2, but with a couple notable exceptions (Jack and Miranda, Legion and Tali, Jacob's offering opinions on new squad members), you don't get the sense of how the members of your team relate to each other and how that changes over the course of the game. Or even, really, much acknowledgement by team members that the rest of the team even exists. ME2 was supposed to be all about putting together this amazing team for a suicide mission, but a lot of the time it felt more like a bunch of individuals who each had a connection with Shepard but none at all with each other.

Along those lines, I think bringing back whole squad debriefings after missions would be a big plus. Of course, it's a lot easier to do when you've only got 6 team members instead of 12 (counting DLC characters). That's one design choice I didn't agree with in ME2. Give me fewer team mates and more depth of interaction with each one over quantity any day. But now I'm straying off-topic.

Another thing I want to see return in ME3: hidden loading/more seamless transitions. Not only did the loading screens detract from the atmosphere of the game, they actually took LONGER for me than the elevator rides or decontamination/airlock opening sequences.

Yeah I think there were to many squad mates in ME2. Look at Legion for example, most people probably recruited him right before the Omega 4 relay, meaning that you hardly get a chace to get to know him. You only get to chat with him twice before the end and you'll probably only use him for his loyalty mission.
Or look at Garrus who you recruit very early in ME2, but you can only talk with him twice in the whole game!(Unless you romance him)
You dont really need many squad mates for the Suicide mission anyway.......

#856
Harmless Crunch

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Chaos-fusion wrote...

I miss a few things from ME1, most of which have probably been mentioned a good number of times. Oddly, it's the smaller things I miss, specifically, the Normandy music . The SR2 had none at all. *sigh* Also, Sheperd's Flux dance which gave us this.

Yeah I think ME1 did do a great job of "the little things". Like the locker sequence mentioned a few pages back......

#857
Commander Shep4rd

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Infinite ammo.Nuff Said.

#858
Guest_PurebredCorn_*

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I loved ME2 but there are a few things I missed from the first game and here they are...

Party banter. I would love it if they brought this back and made it more spontaneous (like it was in the elevators, although I hated the elevators themselves) rather than having to click on an object in order to hear it (like at the Presidium).

I miss being able to treat my Infiltrator as a real sniper and set up really far away and pick off every single enemy outside without them ever getting off a shot.

I miss being able to use grenades. I'm not a big fan of heavy weapons I prefer just tossing a grenade.

I miss being able to use mods on weapons and armor, but I don't miss having to hunt through crates and stuff to get them. Just being able to buy them at a store would be great and or someone on the ship (Mordin) create them would be great. But I like being able to apply it to the weapon/armor myself.

I also miss being able to use whatever ammo I want to without having to sink talent point into it. I would rather use those points on awesome class specific talents, not ammo.

I hesitate to admit this but I do kinda miss the Mako. I hate the Firewalker with a burning, fire-y, hatey-hate but I have to admit it makes the Mako look like the ultimate dream vehicle. Bringing back the mako with upgrades like better aiming capabilities, speed, and maneuverability, and maybe even some surprise extras like some amazingly devastating ammo, might be kinda cool.

That's all for now. ME2 is a darn near perfect game, but adding the things on my list,from ME1 to ME3 would make it the perfect game for me. :)

Modifié par PurebredCorn, 08 mai 2011 - 01:05 .


#859
atheelogos

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I miss when things behaved according to lore.... And I miss biotics from the first game. Back then they were a lot more useful.

#860
Cosmar

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I miss ME1's beauty. I mean, ME2's graphics/visuals were definitely better, but I think ME1 was just such a gorgeous game. The art direction was amazing. My No. 1 favorite thing about landing on new planets was seeing the visuals. The side planets to explore were all breathtakingly gorgeous.

As many others in this thread, I missed the epic feel of the main plot and the strong presence of charismatic and menacing villains like Saren and Sovereign. And even Matriarch Benezia, really. (Though I REALLY wish she would've had more screen time!) It's so important for games like this to have a strong, identifiable villain. (I will refrain from speaking about ME2 as what I will say regarding this is probably pretty predictable.)

I also felt there was a nice bit of substance to the main plot..,it was truly epic in scope, and although the ending sequence might not have been as visceral as ME2, it was actually larger in scope and consequences...I mean, you had MINUTES to stop Sovereign from opening the way for the reaper fleet to instantly appear in full force and annihilate the very center of galactic society and begin their invasion just as they had countless times before. Your decisions and actions in those final moments had truly galactic consequences.

Modifié par Cosmar, 08 mai 2011 - 01:31 .


#861
CajNatalie

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ME1's graphics are surprisingly simple, but with the way they're presented in their respective atmospheres with the lighting and filters applied they're transformed in to something epic. Simple yet epic is all part of the retro feel... I like it.

Anyway, continuing my replay of ME1 I've noticed just how little I'm camping.
Apparently, I've seen some mention of how ME2 aimed to reduce camping in cover, but that's all I do in ME2... in ME1 it's not like that at all... you're not pushing from one end to the other with crates and chest-highs along the way... you walk in, and there are obstacles everywhere making a combat course... you can't always see the whole battlefield and you have to stay on your toes the whole time.

Like in the Cerberus bases... the rooms are set up so you have a square in the middle closed off by barriers, and a path all around the outside. You pick left or right, but no matter what, enemies are gonna go the other way and show up behind you. Fortunately, armor did something, so you could take it as long as you kept your wits and used your skills right.

There were so many ways the battles could be set up due to the obstacle layouts... but in ME2 you start feeling it's repetetive and it's all about taking cover, headshotting, advancing, taking cover, headshotting, advancing. Same thing each time.
I only felt any sort of excitement when fighting the Maw, fighting geth (though only due to: nostalgia, and the fact I love geth, love their talk sounds, and love shooting them), and the Collector Base.

In ME1 I'm always loving it... even when in the UNCs under constant screams of I WILL ANNOY YOU... er, I mean I WILL DESTROY YOU. The battles are intense enough to make me let it slide.

Modifié par CajNatalie, 08 mai 2011 - 01:56 .


#862
kalwren

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PlumPaul82393 wrote...

Chaos Gate wrote...

PlumPaul82393 wrote...

what I missed the most about this was searching the whole area and almost always finding nothing, very fun.


Hey dude, speak for yourself, I always found plenty.

I don't get why people hated the Mako sequences. I loved the thrill of finding something new on an alien landscape, even if it turned out to be a small cache of minerals or a couple of corpses.


eh I didn't mind the mako except when I couldn't climb up hills. Although I will say finding minerals on planets like in ME1 is much > than wasting time mineral scanning in ME2. Even though the minerals did nothing but give you credits in ME1.


Yeah that was the killer. Driving was actually pretty fun otherwise, and the Mako felt real nice with its bouncy bobbing physics and hover jets. It was just certain planets, mostly with spiky terrain that made me weep like a little girl... sometimes. Also there were probably a tad too many uncharted worlds, and not enough hand crafted ones to explore in it, which kinda made it repetitive sometimes. But i loved the Mako, it gave much more immersive feeling of space exploration compared to planet scanning, which really should have been just a very rare one or two time mini-game. 
I remember asking for Mako customisation during ME2's development. Shame they couldn’t have gone that direction. It would have been sweet. 

#863
Never

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Harmless Crunch wrote...
Nice pics! I did also find ME2 to be lacking in.....epic moments (Excluding the Suicide mission).
I get the feeling ME3 will be more epic.
Oh and nice FemShep......I seem to suck with the charcter creator......

Thanks! I have to credit ELE08 for her face textures. My Sheps always look better with them.

#864
didymos1120

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I don't think I've seen this mentioned yet....

the level-up jingle. For some reason, I love that.

#865
CajNatalie

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didymos1120 wrote...

I don't think I've seen this mentioned yet....

the level-up jingle. For some reason, I love that.

o.O

Such a tiny change.
And I agree.

#866
nickkcin11

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I guess I liked ME1's RPG style a lot more than the all action gameplay. I felt ME2 tried to hard to make me feel awesome. I will call this evolution from badass but still vunerable to superhero "Aquired Master Chief Syndrome" or AMCS. I also hated that there was an all happy ending. In ME1 the victory was saddened by the fact you had to sacrifice one of your own.

In ME1, I felt that even though I was a SPECTRE, there were still restrictions (good ones... err I'll try to explain). My team was down to earth even though they might not be the absolute best (at the start). We were at a disadvantage to Saren and his Geth (technological and experience wise) and there were many unknowns. In ME2, you know your mission from the beginning. Your team is supposedly the best of the best even though none of them have special skills. And I knew that Shepard was way more formidable than the Collectors. They didn't even stand a chance. Hell, you have near limitless funding and info in ME2 as well. And none of it is gained on your part, it is all just given to you.

I agree with the ME2 = a lot of camping in cover. The enemies in no way are smart enough to flank you, but you die to fast out of cover so there is only one way out. In ME1 I kind just ran around from cover to cover trying to get a better angle and if I ever had a problem, I could use one of the plethora of special abilities. Not just concussive shot... which everyone seems to have.

Modifié par nickkcin11, 08 mai 2011 - 05:22 .


#867
FobManX

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After finishing up a second playthrough of ME1, the overall flow of the story is so much more epic. I love ME2 but in the end it's nothing but a bunch of side missions, nothing really felt as epic except maybe the suicide mission. ME1 on the other hand felt more like an adventure.

#868
CajNatalie

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nickkcin11 wrote...

...and if I ever had a problem, I could use one of the plethora of special abilities. Not just concussive shot... which everyone seems to have.

Spamming the same ability over and over.

I believe I've complained about this already in another topic.

But it bothers me enough to complain again.

This is what scrapping individual cooldowns does.
Seems like a good idea at the time, but... then power usage just turns bland.

USE CONCUSSIVE SHOT AGAIN
USE INCINERATE AGAIN
USE SINGULARITY AGAIN
=/

And speaking of the sacrifices thing... the Suicide Mission just doesn't feel like a Suicide Mission.
It's made startlingly obvious that loyalty -> Survival
So I got everyone loyal before doing the IFF. I could even wave away disputes instead of having to choose... so everyone lived.
I lost Mordin in my Sentinel run, though... but it still wasn't the same as leaving Ash/Kaidan on Virmire...

On the topic of choices... Mass Effect 2 is just so startlingly lacking in them...

In ME1: Queen lives or dies.
Do I tip Anoleis off about Gianna and cause the mysterious '2 corpses, 1 gun' situation or do I get her to arrest his ass.
Do I decide that the gas grenades are too much of a risk to use untested without risk of paralyzing myself or my team and do a clean sweep or do I play hero and hope for the best... or do I start gunning colonists down then lose my nerve and toss a grenade?
Does Wrex live or die... do I punch Manuel or not... should I trigger those Virmire alarms toward the Salarians.... when I cure Noveria do I let the ambush slide or do I decide "someone needs a punch in the throat", hack the security lift, then gun down those bastards who (as I am lead to believe due to being blinded by rage) set me up?
Do I give info to the Shadow Broker or not? Do I kill Fist or not? Do I accept Kyle's plea to give him an hour?!

Holy crap the choices.
In ME2 I can only consider the interrupts as coming close to this scale - to interrupt or not interrupt... but it's not always like you're deciding something in the same way.

P.S. I put Manuel in as a joke... but he is a classic choice I am sure.
Though I've never passed up on punching him. Ever. I'm a bad person... >_>

Modifié par CajNatalie, 08 mai 2011 - 05:32 .


#869
Bluefuse

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I've been playing Mass Effect extensively over the past few days. I am almost done, having finally went through all side missions before hitting the main missions. A lot of Mako driving, and I will admit, it wasn't really so bad. I loved the environments of the uncharted worlds (except having to climb ridiculous and pointless mountains). Other than that and the cut-and-paste practices, Mass Effect 1 is a far superior game over Mass Effect 2. The combat is all that Mass Effect 2 has on the first game, that and improved cinematic gameplay. But the things we did in Mass Effect 1... wow. It's an entirely different ballgame than Mass Effect 2, and I prefer the depth that it had.

#870
Bluefuse

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Best moment of the Mass Effect series is Virmire hands down. I replayed it tonight on my insanity playthrough. It's just so epic with the depth the characters have in that single mission. There needs to be a similar experience in Mass Effect 3 that forces difficult choices on us.

Modifié par Bluefuse, 08 mai 2011 - 06:00 .


#871
Bluefuse

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CajNatalie wrote...

nickkcin11 wrote...

@Joisan
You're right, it felt more like a team in ME1. Characters were constantly bringing each other up (Liara vs. Ash) and you could see the evolution of characters more clearly. I also liked how they talked in your conversations more often, voicing there opinion but knowing it was still up to you.

And yes, the loading screens in ME2 are stupid. At least in ME1 there was the random Relay one and there was the cool Normandy one. If they added a different one for the ground it would be fine. The elevator/decontamination sequences were really cool. "Log, the CO is ashore. XO Pressley has the deck". Good times... good times. Generic load screens ****** me off. They give me nightmares after Fallout New Vegas. 5 minutes sometimes!!

As for the mako sequences, they were okay at best. It was odd that the same thing was there every time (probe, resource, anomaly which was usually a turian symbol). But the vistas were gorgeous. I remember the moon, that was really cool. Also there was this one planet that had meteors that constantly fell. And who could forget running into a thresher maw? ME3 could have mako like sequences on UNC type missions (not ****ty n7 ones) with the Hammerhead instead. It is a lot faster so it would make exploring less tiresome.

One last thing I miss, squatting! Why did they take it out for that stupid button that tells you where the objective is? And being able to put your gun away. That looks weird in ME2.
And now for something completely different: How do you make Shepard's face as your avatar?

Having 12 squadmates who only seem to exist in their respective loyalty missions just isn't as good as 6 squadmates who are always putting their opinions out and always have some banter between each mission.
It's called 'spreading it out too thin'... and they did that with the ME2 team.

The loading screens annoying people even more than elevators did is hilarious because that's what people asked for (despite the manual and readme stating that elevators were disguised loading screens, people never got it)... but it's also sad because now we're stuck with them.
Plus another good thing about elevators I posted in another topic...
Image IPB
And not only was the view nice (depending on squad choices I guess), they actually talked to each other.

The mako could actually take hits. The hammerhead blows up if you so much as sneeze on it...
The cutscene in Overlord where the hammerhead gets shot at by two LOKI mechs and then crashes in to them is odd... doing that should have set it on fire or even caused it to explode. Thing's made out of paper I tell you.
If they give the Hammerhead some real shields & armor then I'll be glad to roam planets with it.

To make a custom Shepard avatar you need Dragon Age or the workaround... just do a search for Custom Avatar on the boards and you can find some instructions.
I'll use'em once I install DA:O... but for now I have Legion.

Anyway, back to the topic again...
I've just gone back to ME1... just did X57... holy crap that was fun.
Enemies weaving around all over the place... my armor actually protecting me so I don't have to stick to cover ALL THE DAMN TIME to avoid getting shredded... the enemies not dying instantly... the sweet sound shotguns made (and the fact I can keep using the thing without suddenly OH MY GOD NO MORE THERMAL CLIPS BECAUSE YOU FIRED 10 TIMES)... and about clips... no scrounging for clips like a vorcha was very nice.
Using Lift and shooting people in to the ceiling is joyfully hilarious... though I know why they had to change it to Pull... I got one batarian stuck somewhere weird in the Balak fight, but that was funny in itself and I got him out of there eventually, so it's fine.

Am I strange for finding the ME1 shotgun sound... satisfying...?
I also happen to like the Sniper rifle sound a lot, too. But I'm a Vanguard lover so I leave sniping to Garrus.

One other thing I miss... one change I truly hate in ME2... Pistols used to be goddamn awesome.
I gave my Vanguard First Aid as the bonus talent, instead of the Assault Rifle talent... because there's really no need.
Both Pistols and Assault Rifles were equally good in ME1... each with their own advantages in both late and early game. Not a lot of people probably know that, but it's true.
I enjoyed switching Marksman on and ripping batarians and varren up when they were too far for my shotty.


You know what's the most hilarious thing ever in Mass Effect 1? Late in the game at lvl 40+ you get High Explosive Round upgrades to your guns. Bring Tali and Wrex and equip their shotguns with them. They KO everything in 1 hit and they are set on fire and fly half a mile. It's a cakewalk on insanity.

#872
Computer_God91

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CajNatalie wrote...

Am I strange for finding the ME1 shotgun sound... satisfying...?
I also happen to like the Sniper rifle sound a lot, too. But I'm a Vanguard lover so I leave sniping to Garrus.


Nope, I loved the gun sounds in ME1.

#873
Harmless Crunch

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PurebredCorn wrote...

I loved ME2 but there are a few things I missed from the first game and here they are...

Party banter. I would love it if they brought this back and made it more spontaneous (like it was in the elevators, although I hated the elevators themselves) rather than having to click on an object in order to hear it (like at the Presidium).

I miss being able to treat my Infiltrator as a real sniper and set up really far away and pick off every single enemy outside without them ever getting off a shot.

I miss being able to use grenades. I'm not a big fan of heavy weapons I prefer just tossing a grenade.

I miss being able to use mods on weapons and armor, but I don't miss having to hunt through crates and stuff to get them. Just being able to buy them at a store would be great and or someone on the ship (Mordin) create them would be great. But I like being able to apply it to the weapon/armor myself.

I also miss being able to use whatever ammo I want to without having to sink talent point into it. I would rather use those points on awesome class specific talents, not ammo.

I hesitate to admit this but I do kinda miss the Mako. I hate the Firewalker with a burning, fire-y, hatey-hate but I have to admit it makes the Mako look like the ultimate dream vehicle. Bringing back the mako with upgrades like better aiming capabilities, speed, and maneuverability, and maybe even some surprise extras like some amazingly devastating ammo, might be kinda cool.

That's all for now. ME2 is a darn near perfect game, but adding the things on my list,from ME1 to ME3 would make it the perfect game for me. :)

Sounds pretty good and they have confirmed weapon mods are returining in ME3, but with more choice.

#874
Harmless Crunch

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Cosmar wrote...

I miss ME1's beauty. I mean, ME2's graphics/visuals were definitely better, but I think ME1 was just such a gorgeous game. The art direction was amazing. My No. 1 favorite thing about landing on new planets was seeing the visuals. The side planets to explore were all breathtakingly gorgeous.

As many others in this thread, I missed the epic feel of the main plot and the strong presence of charismatic and menacing villains like Saren and Sovereign. And even Matriarch Benezia, really. (Though I REALLY wish she would've had more screen time!) It's so important for games like this to have a strong, identifiable villain. (I will refrain from speaking about ME2 as what I will say regarding this is probably pretty predictable.)

I also felt there was a nice bit of substance to the main plot..,it was truly epic in scope, and although the ending sequence might not have been as visceral as ME2, it was actually larger in scope and consequences...I mean, you had MINUTES to stop Sovereign from opening the way for the reaper fleet to instantly appear in full force and annihilate the very center of galactic society and begin their invasion just as they had countless times before. Your decisions and actions in those final moments had truly galactic consequences.

Yeah it was truly breath taking at times, and I'm a much bigger fan of the original's plot than the 2nd's.

#875
Harmless Crunch

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Bluefuse wrote...

I've been playing Mass Effect extensively over the past few days. I am almost done, having finally went through all side missions before hitting the main missions. A lot of Mako driving, and I will admit, it wasn't really so bad. I loved the environments of the uncharted worlds (except having to climb ridiculous and pointless mountains). Other than that and the cut-and-paste practices, Mass Effect 1 is a far superior game over Mass Effect 2. The combat is all that Mass Effect 2 has on the first game, that and improved cinematic gameplay. But the things we did in Mass Effect 1... wow. It's an entirely different ballgame than Mass Effect 2, and I prefer the depth that it had.

Yeah I'm going to start a ME1 playthrough soon as well. But my mum broke my ME1 disc by accident, so I've orderd the limited edition from England. Even still it could be weeks until it gets here......*Groans*