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What we miss from ME1 :( *Now with a group of over 140 members!* *We have reached over 40 pages!* *Now with poll!*


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#951
shep82

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Gust4v wrote...

I miss the party banter.

Theres plenty of that in ME 2 but I agree certain members could have had more lines.

#952
Harmless Crunch

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@TheConfindenceMan
Sweet pic, I wish I had a PC so I could take pics like that.....

@shep82
Although I agree that ME2 imporved a lot of things theres also a lot ME1 did better.
Like elevators instead of loading screens, more party banter Etc

#953
Harmless Crunch

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I also miss being able to give use whatever weapons I want. I'm really glad that's coming back in ME3. It was so cool to give Liara a shotgun and get her to spam singularity.....

#954
Da Mecca

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Playing it right now.

Made a new Shepard and I am having a blast.

Nice to here party members actually have something to say during side missions and side missions that branch out into even more systems.

#955
Harmless Crunch

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Have fun! I remeber that as well. You could get a lot of UNC missions by hacking terminals.....

#956
Eaglesfan64836

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1. Why do people complain so much about the elevators? The options are either elevators or loading screens with utterly useless tips. II'll take the elevators any day, at least they maintain the continuity of the story. Would you like each new scene in a movie introduced by a black screen saying "scene 5: Press the menu button to return to the main menu?" I don't think so.

2. The combat needs to be more thought provoking and memorable. I remember most of the rooms and encounters in mass effect 1. In mass effect 2, it just feels like a tunnel shooter. Thus I forget why I'm shooting the people in front of me. Giving a reason for the violence in a video game separates shooters from RPG's.

3. As zero punctuation would say... ENOUGH ****ING CHEST HIGH WALLS!!!!!!!!!!!!!!!!

4. Make the combat harder. I.e. try to make the ai more intelligent. Flanking, bounding, peelbacks...etc.

5. Make the skills more relevant. Take the soldier for example. First of all, having skills that gave me access to a new ammo type were useless. I only needed one because the game was so easy. And 2: its illogical because changing different types of ammunition doesn't require a doctors degree. Anybody can do it. Especially if all u need to do is type something into the side of your gun like in ME2.

6. In a lot of sci-fi games and movies I'm always bugged by the fact the weapons technology never seems to have moved forward. Take halo for an example. The assault rifle is like an airsoft gun. So in ME2 why are the guns so weak. It doesn't make the game harder. Historically, weapons technology is always ahead of armor. Why does that seem to be false in science fiction? And making the gun a laser doesn't constitute an improvement if it doesn't improve anything.

7. Why have video games in general decided that a shotgun only shoots 3 feet? Ehem halo again. This is also true in ME2. The shotguns also had a really slow action making them useless. They didn't knock people down, and they didn't kill them instantly. Slam-fire? Thus back to point 6.

8. Space exploration involved a lot more "exploration" in ME1.

9. Characters are getting a bit cliche.

10. The conversation wheel is to simplified. I'm not choosing the option I would choose. I'm choosing the nice one if I'm paragon and the mean one when I'm renegade. Come on, remember KOTOR? Where conversations were more thought provoking. Especially Kriea?

I kind of thought bioware would make video games a much more respectable media when it comes to story telling. And they most definitely have... to an extent. But mass effect is too locked into the hero saves the day story. Change it up a bit. I can only kill the death star so many times before it gets boring.

Oh yeah and upgrades for weapons and armor. And in far more categories. Stocks, grips, barrels, laser sights, grenade launchers, changed rate of fire, reflex sights, different scopes with different sights. Theres a reason people keep playing call of duty multiplayer so much even if it's really not that great. Cause theres always something to upgrade and make better. In mass effect, it felt like my character didn't improve or evolve as the game progressed. That's why it felt like a shooter! That's why it's barely an rpg!

Granted all I have said are negative things, but that is only because I hold Bioware to a higher level than most game developers. Me2 was fun. It just didn't live up to its' predecessor in any way shape or form.

#957
nickkcin11

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Eaglesfan64836 wrote...
6. In a lot of sci-fi games and movies I'm always bugged by the fact the weapons technology never seems to have moved forward. Take halo for an example. The assault rifle is like an airsoft gun. So in ME2 why are the guns so weak. It doesn't make the game harder. Historically, weapons technology is always ahead of armor. Why does that seem to be false in science fiction? And making the gun a laser doesn't constitute an improvement if it doesn't improve anything.

7. Why have video games in general decided that a shotgun only shoots 3 feet? Ehem halo again. This is also true in ME2. The shotguns also had a really slow action making them useless. They didn't knock people down, and they didn't kill them instantly. Slam-fire? Thus back to point 6.

You never played Halo CE did you... that shotgun. BEAST. I think the weapons in ME are pretty powerful. It would be boring if enemies died in one shot like in COD. Then devs just substitute enemy numbers for AI.

#958
Aumata

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nickkcin11 wrote...
You never played Halo CE did you... that shotgun. BEAST. I think the weapons in ME are pretty powerful. It would be boring if enemies died in one shot like in COD. Then devs just substitute enemy numbers for AI.

I think he is talking about the later versions.  Also people said tha you could snipe with the Shotgun in ME1 is this true?  But other than taht he did bring up some good points.

#959
Ahglock

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Aumata wrote...

nickkcin11 wrote...
You never played Halo CE did you... that shotgun. BEAST. I think the weapons in ME are pretty powerful. It would be boring if enemies died in one shot like in COD. Then devs just substitute enemy numbers for AI.

I think he is talking about the later versions.  Also people said tha you could snipe with the Shotgun in ME1 is this true?  But other than taht he did bring up some good points.


Snipe is a bit of an exageration.  You can hit far targetd, but nothing like what you do with a sniper rifle and a scope.  Also when you aimed it shrank your targetting circle, at long ranges the circle was bigger than the target so while yes you could hit them the damage was sporadic.  If you didn't have advancing foes though you'd could eventually kill them at that range with no real threat.  

#960
Aumata

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Basically Shotgun range was longer than the one we have for ME2 currently. Though ME1 range was bigger when you gotten the best shotgun variants. Geth shotgun did have a huge range, working like a rifle more so than a Shotgun, be video game standards.

#961
Harmless Crunch

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I dont think the range of a shotgun or it's damage is really that important in Mass effect because its a single player game. I mean, MW2's guns are more overpowered/underpowerd than in ME1, but that makes a big difference because it affects all 16 people playing it.....

#962
Evil Johnny 666

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Eaglesfan64836 wrote...

1. Why do people complain so much about the elevators? The options are either elevators or loading screens with utterly useless tips. II'll take the elevators any day, at least they maintain the continuity of the story. Would you like each new scene in a movie introduced by a black screen saying "scene 5: Press the menu button to return to the main menu?" I don't think so.

2. The combat needs to be more thought provoking and memorable. I remember most of the rooms and encounters in mass effect 1. In mass effect 2, it just feels like a tunnel shooter. Thus I forget why I'm shooting the people in front of me. Giving a reason for the violence in a video game separates shooters from RPG's.

3. As zero punctuation would say... ENOUGH ****ING CHEST HIGH WALLS!!!!!!!!!!!!!!!!

4. Make the combat harder. I.e. try to make the ai more intelligent. Flanking, bounding, peelbacks...etc.

5. Make the skills more relevant. Take the soldier for example. First of all, having skills that gave me access to a new ammo type were useless. I only needed one because the game was so easy. And 2: its illogical because changing different types of ammunition doesn't require a doctors degree. Anybody can do it. Especially if all u need to do is type something into the side of your gun like in ME2.

6. In a lot of sci-fi games and movies I'm always bugged by the fact the weapons technology never seems to have moved forward. Take halo for an example. The assault rifle is like an airsoft gun. So in ME2 why are the guns so weak. It doesn't make the game harder. Historically, weapons technology is always ahead of armor. Why does that seem to be false in science fiction? And making the gun a laser doesn't constitute an improvement if it doesn't improve anything.

7. Why have video games in general decided that a shotgun only shoots 3 feet? Ehem halo again. This is also true in ME2. The shotguns also had a really slow action making them useless. They didn't knock people down, and they didn't kill them instantly. Slam-fire? Thus back to point 6.

8. Space exploration involved a lot more "exploration" in ME1.

9. Characters are getting a bit cliche.

10. The conversation wheel is to simplified. I'm not choosing the option I would choose. I'm choosing the nice one if I'm paragon and the mean one when I'm renegade. Come on, remember KOTOR? Where conversations were more thought provoking. Especially Kriea?

I kind of thought bioware would make video games a much more respectable media when it comes to story telling. And they most definitely have... to an extent. But mass effect is too locked into the hero saves the day story. Change it up a bit. I can only kill the death star so many times before it gets boring.

Oh yeah and upgrades for weapons and armor. And in far more categories. Stocks, grips, barrels, laser sights, grenade launchers, changed rate of fire, reflex sights, different scopes with different sights. Theres a reason people keep playing call of duty multiplayer so much even if it's really not that great. Cause theres always something to upgrade and make better. In mass effect, it felt like my character didn't improve or evolve as the game progressed. That's why it felt like a shooter! That's why it's barely an rpg!

Granted all I have said are negative things, but that is only because I hold Bioware to a higher level than most game developers. Me2 was fun. It just didn't live up to its' predecessor in any way shape or form.

Totally agreed!

#963
Eaglesfan64836

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Oops, I forgot to mention one last thing.

The ammo clips. I understand the goal is to make the combat more interesting. Or even more difficult. But this addition to the game doesn't force me to save my ammo as I would in other games. Probably cause theres always just enough of it lying around. It's also illogical. Why does the best soldier in the entire universe go into a fight with enough clips for just a couple of rooms? And the explanation for why the mass effect universe switched to them is a bit patchy. So that people could maintain a higher rate of fire? Last time I checked, that was far more true in ME1 than 2.

Here a funny picture I saw that sort of highlights the lack of skill progression in mass effect 2. http://i56.tinypic.com/2aahc1i.jpg

Ok, now that I've gotten that outa my system I can go back to hoping bioware makes mass effect 3 really good. Cause I'm most certainly crossing my fingers.

#964
Eaglesfan64836

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Evil Johnny 666 wrote...

Definitely something I found problematic. ME2's problems don't stop there, but ME2 felt too much like you either go through linear corridors for some overlong repetitive shooting or take part in conversations. For Mass Effect to be truly excellent, you need more than that. ME1 wasn't quite there, but despite all it's flaws it wasn't too far off.

I'll also add that I'd really, really wish to see some planet exploration again. Yes, it wasn't perfect. But there's always room for improvement, something which Bioware disregarded entirely with one of their most unique feature. What I loved about ME1, is that you felt like exploring a galaxy, you felt the mystery and weirdness of space. Hub worls in ME2 while more detailed, are definitely streamlined and feel like teasers. Missions taking entirely place in a real mission-like designed space, rather than an RPG space, takes out a lot of interaction and exploration (as small as it was). Most of the interaction with anything in ME2 was stripped down to conversations and shooting, which is a shame considering the expansive universe Bioware created. Again, planet exploration could've been improved, but even in its flawed form it provided me a sense of wonder and mystery. Driving on the moon with its plateau-like section and ''valleys'' (for the lack of the good expression) with the rising Earth was truly something. As some of the hot planets with a great sky (with the sun and all) and overall fitting geography. Some were nice wastelands (with some a bit similar and more randomized geography unfortunately), but you also had some pretty cool garden planets (again some with better geography than others) which made for great views and distinct particularities. Add in moons or a particular sun in the night sky, maybe Saturn-like rings, and things like that, and often it makes for an eerie and mysterious atmosphere, some sense of wonder. Sure it may feel like I'm sticking with small things, but I always thought ME1 was one of these games where all the little things counted and almost outweighted the problems (I loved the elevators and deppresurization (or whatever it was called thing). Mass Effect throws you in a universe which is on a galactic scale, so it's awesome to be able to do things exclusive to these types of universe. I'm quite interested in cosmology, like to look at the nightsky and even the mood in the morning, be able to experience these things on other planets with different situations and particularities can be a quite exciting addition. Sure it could've been improved, but why didn't they? That is probably THE thing I wan't returned. We don't need as many planets (it would feel repetitive in a way as it was already in ME1), just more detailed and unique ones.

---------I couldn't have said it better myself. Absolutely true.

#965
TheRealIncarnal

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Planet Exploration in the Hammerhead would be great.

I miss the big open environments of ME1. There are times in ME2 that I feel almost claustrophobic being stuck in tiny corridors most of the time.

Also, thermal clips have been talked about to death. Obviously Bioware can do better, and I'm sure they will. I won't get into it anymore than that here. 

I also loved the wider variety of skills and progression from ME1 over ME2, as frankly your characters just top out way to quickly in ME2, but I'm sure they will make it work. 

Modifié par TheRealIncarnal, 15 mai 2011 - 10:13 .


#966
Harmless Crunch

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Eaglesfan64836 wrote...

Oops, I forgot to mention one last thing.

The ammo clips. I understand the goal is to make the combat more interesting. Or even more difficult. But this addition to the game doesn't force me to save my ammo as I would in other games. Probably cause theres always just enough of it lying around. It's also illogical. Why does the best soldier in the entire universe go into a fight with enough clips for just a couple of rooms? And the explanation for why the mass effect universe switched to them is a bit patchy. So that people could maintain a higher rate of fire? Last time I checked, that was far more true in ME1 than 2.

Here a funny picture I saw that sort of highlights the lack of skill progression in mass effect 2. http://i56.tinypic.com/2aahc1i.jpg

Ok, now that I've gotten that outa my system I can go back to hoping bioware makes mass effect 3 really good. Cause I'm most certainly crossing my fingers.

From whats been revealed ME3 looks amazing! But I'm not sure what BioWare will do with thermal clips....maybe certain weapons use overheating and others use thermal clips?

#967
Harmless Crunch

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TheRealIncarnal wrote...

Planet Exploration in the Hammerhead would be great.

I miss the big open environments of ME1. There are times in ME2 that I feel almost claustrophobic being stuck in tiny corridors most of the time.

Yeah I hope thats going to return as well in ME3. Even if its just for a few missions, it could be a lot of fun if done right....

#968
CajNatalie

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I'll only be happy with the Hammerhead if they give it actual shields and armor.
Thing's a piece of crap that erupts in flames from just one bullet.

Speaking of protection, now I'm playing ME2 on Insanity I'm reminded just how little armor does now.
It's a worthless shield battery now.
You have no protection from anything that breaks past the shields... this is emphasized by any HP upgrades being SKIN upgrades rather than for your armor... because the armor is made of paper; your skin is the only thing stopping the bullets (WTF)?
Not to mention the shields are more glass-like than ever.

ME1 shields would get shattered quickly enough, no problems there because the armor underneath did something, but also at least the shields held out for more than 1 second.

Anyway, the thermal clips thing brought up in posts above has indeed been talked to death as a serious breach of lore and badly implemented... hopefully they've acknowledged the issues by now.

Last thing... I miss Shepard being able to dance...
Image IPB

Modifié par CajNatalie, 16 mai 2011 - 02:25 .


#969
Elite Midget

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Ashley wearing armor. That's what I missed.

#970
SNascimento

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2. The combat needs to be more thought provoking and memorable. I remember most of the rooms and encounters in mass effect 1. In mass effect 2, it just feels like a tunnel shooter. Thus I forget why I'm shooting the people in front of me. Giving a reason for the violence in a video game separates shooters from RPG's
.
Well, you remember most of the rooms in ME1 because they were all the same!

#971
Captain Kibosh

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CajNatalie wrote...

Last thing... I miss Shepard being able to dance...


Agreed!  It makes me wonder what happened to Shepard's mojo in transitioning from ME1 to 2.  I guess the Lazarus Project dropped the ball on that one.  Damn you, Miranda, your lack of oversight cost our hero the gift of the dance!

On a speculative note, maybe BioWare thought that Shepard putting some major grooves on the dance floor was unbecoming of a space commando type--a break from character as it were.  I have to say, seeing Shepard bust a move in full battle gear extorted a chuckle or two from me, but if dancing must be an option anyway, go whole hog!

Hmm, it could even be an option in a dialog tree where (insert love interest) insists that Shepard dance.  ---I DON'T dance  --Okay, but I lead.

Also, did you notice it wasn't only Shepard that forgot how to get jiggy on the dance floor, but every male in the ME universe?  What's with the listless side-to-side shuffling purportedly called dancing that has been inflicted on all the men?  Must be part of Reaper indoctrination....

Meanwhile...Kelly...oh Kelly...erotic dancing for your Captain in his private quarters?  :huh:  I think you might have just shot your self-respect out the garbage ejection chute where Zaeed hangs out.

Modifié par Captain Kibosh, 16 mai 2011 - 03:47 .


#972
shep82

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[quote]Eaglesfan64836 wrote...

1. Why do people complain so much about the elevators? The options are either elevators or loading screens with utterly useless tips. II'll take the elevators any day, at least they maintain the continuity of the story. Would you like each new scene in a movie introduced by a black screen saying "scene 5: Press the menu button to return to the main menu?" I don't think so.

2. The combat needs to be more thought provoking and memorable. I remember most of the rooms and encounters in mass effect 1. In mass effect 2, it just feels like a tunnel shooter. Thus I forget why I'm shooting the people in front of me. Giving a reason for the violence in a video game separates shooters from RPG's.

3. As zero punctuation would say... ENOUGH ****ING CHEST HIGH WALLS!!!!!!!!!!!!!!!!

4. Make the combat harder. I.e. try to make the ai more intelligent. Flanking, bounding, peelbacks...etc.

5. Make the skills more relevant. Take the soldier for example. First of all, having skills that gave me access to a new ammo type were useless. I only needed one because the game was so easy. And 2: its illogical because changing different types of ammunition doesn't require a doctors degree. Anybody can do it. Especially if all u need to do is type something into the side of your gun like in ME2.

6. In a lot of sci-fi games and movies I'm always bugged by the fact the weapons technology never seems to have moved forward. Take halo for an example. The assault rifle is like an airsoft gun. So in ME2 why are the guns so weak. It doesn't make the game harder. Historically, weapons technology is always ahead of armor. Why does that seem to be false in science fiction? And making the gun a laser doesn't constitute an improvement if it doesn't improve anything.

7. Why have video games in general decided that a shotgun only shoots 3 feet? Ehem halo again. This is also true in ME2. The shotguns also had a really slow action making them useless. They didn't knock people down, and they didn't kill them instantly. Slam-fire? Thus back to point 6.

8. Space exploration involved a lot more "exploration" in ME1.

9. Characters are getting a bit cliche.

10. The conversation wheel is to simplified. I'm not choosing the option I would choose. I'm choosing the nice one if I'm paragon and the mean one when I'm renegade. Come on, remember KOTOR? Where conversations were more thought provoking. Especially Kriea?

I kind of thought bioware would make video games a much more respectable media when it comes to story telling. And they most definitely have... to an extent. But mass effect is too locked into the hero saves the day story. Change it up a bit. I can only kill the death star so many times before it gets boring.

Oh yeah and upgrades for weapons and armor. And in far more categories. Stocks, grips, barrels, laser sights, grenade launchers, changed rate of fire, reflex sights, different scopes with different sights. Theres a reason people keep playing call of duty multiplayer so much even if it's really not that great. Cause theres always something to upgrade and make better. In mass effect, it felt like my character didn't improve or evolve as the game progressed. That's why it felt like a shooter! That's why it's barely an rpg!

Granted all I have said are negative things, but that is only because I hold Bioware to a higher level than most game developers. Me2 was fun. It just didn't live up to its' predecessor in any way shape or form.

[/quote
This is starting to turn into an I hate ME 2 thread. I couldn't disagree more.
1.You have a point with the elevators that I would welcome back.
2.Again I disagree it is far more than a tunnel shooter IMO and I always knew why I was shooting at someone.
3. Not sure what your issue is here. ME 1 had this to howeveer to a lesser degreee but you need cover in a battlefield. I never get this complaint.
4.Um you can flank, bombard etc... the combat is fine IMO.
5.OK you have a point there.
6. The guns are not weak at all. They work just fine.
7.again Krogan Shotgun, Geth Shotgun are plenty powerfull.
8.Such as? There was plenty exploration in ME 2 just not open world like in ME 1 which I was fine with since it sucked in ME 1, however they did great with the overlord mission so more of that I'm all for.
9.Not IMO.
10.I see your point but I disagree I much prefer this way.
As per the rest of your rant IMO Bioware did deliver an amazing RPG with great story and gameplay and it was far better than ME 1. This of course is just my opinion.

#973
Harmless Crunch

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CajNatalie wrote...

Last thing... I miss Shepard being able to dance...
Image IPB

Eh I always thought Mass effect 1 and 2 sucked in the dancing department. At least in ME1 Shepard tried to dance but failed epiclly, but in ME2....well I dont think Shepard was even trying.....

#974
Harmless Crunch

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Captain Kibosh wrote...
Meanwhile...Kelly...oh Kelly...erotic dancing for your Captain in his private quarters?  :huh:  I think you might have just shot your self-respect out the garbage ejection chute where Zaeed hangs out.

Yeah that was ridiculous, I mean really a striptease? I've had a meal with you once and now you do a striptease?

#975
Tony Gunslinger

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For the record, I love ME1. I also love ME2.

[quote]Eaglesfan64836 wrote...
1. Why do people complain so much about the elevators? The options are either elevators or loading screens with utterly useless tips. II'll take the elevators any day, at least they maintain the continuity of the story. Would you like each new scene in a movie introduced by a black screen saying "scene 5: Press the menu button to return to the main menu?" I don't think so.[/quote]

Not enough of an issue for me to make a stand. I can go either way. The elevators were a nice touch, but not having it didn't ruin ME2.

[quote]2. The combat needs to be more thought provoking and memorable. I remember most of the rooms and encounters in mass effect 1. In mass effect 2, it just feels like a tunnel shooter. Thus I forget why I'm shooting the people in front of me. Giving a reason for the violence in a video game separates shooters from RPG's.[/quote]
You're right that some of the levels felt boxed in, especially on Omega. But the fights themselves were designed smart and offered various ways for you to attack.

[quote]3. As zero punctuation would say... ENOUGH ****ING CHEST HIGH WALLS!!!!!!!!!!!!!!!![/quote]
That's the result of evolving the cover-based combat system through the years. When they first appeared in games like GoW, they had to be simplified shapes so players can immediately identify their function, sorta like how the scrolling wheel was very simple on the first iPod, but since then the whole finger-motion interface thing has gone mainstream, so now it has expanded its vocabulary and grown more complex.

[quote]4. Make the combat harder. I.e. try to make the ai more intelligent. Flanking, bounding, peelbacks...etc.[/quote]
That's why they said in ME3, normal will be like ME2's veteran. And like mentioned before, enemies do flank and coordinate with each other, especially on higher difficulties.

[quote]5. Make the skills more relevant. Take the soldier for example. First of all, having skills that gave me access to a new ammo type were useless. I only needed one because the game was so easy. And 2: its illogical because changing different types of ammunition doesn't require a doctors degree. Anybody can do it. Especially if all u need to do is type something into the side of your gun like in ME2.[/quote]
Soldiers are easy especially with all the DLC equipment. Soldiers are also the introductory class so they made them easier to play, which I fault them for doing so. classes like the Engineer and Adepts are more in tune to the game's difficulties. But yes, making skills more relevant is always good.
[quote]6. In a lot of sci-fi games and movies I'm always bugged by the fact the weapons technology never seems to have moved forward. Take halo for an example. The assault rifle is like an airsoft gun. So in ME2 why are the guns so weak. It doesn't make the game harder. Historically, weapons technology is always ahead of armor. Why does that seem to be false in science fiction? And making the gun a laser doesn't constitute an improvement if it doesn't improve anything.[/quote]
If you want to one-shot enemies with a few bullets of the Avenger, then the enemy should do the same to you. That's just bad gameplay that takes out the gaming part of the shooting. There needs to be some buffer on both sides so that tactics come into play, and shields, barriers, and armor are those buffers.
[quote]7. Why have video games in general decided that a shotgun only shoots 3 feet? Ehem halo again. [/quote]
To allow diversity between different types of weapons and make them more meaningful choices. If shotguns could perform realistically, then the only difference between that and a sniper rifle would be a cosmetic one in ME2. Hopefully if the scale if the battles will be larger, than shotguns and sniper zooms would be have to adjusted accordingly.
[quote]This is also true in ME2. The shotguns also had a really slow action making them useless. They didn't knock people down, and they didn't kill them instantly. Slam-fire? Thus back to point 6.[/quote]
Shotguns useless in ME2? You should take a look at the strategy section. But in a nutshell, all weapons except for SRs deal x2 damage at point blank range, and shotguns stuns enemies. By taking the risk to get up close, you will kill faster and deal more damage with the shotgun than with any sniper rifles, including the Widow. That's a meaningful choice IMO.
[quote]8. Space exploration involved a lot more "exploration" in ME1. [/quote]
I liked that in ME1. But at the same time, imagine riding the Mako and collecting minerals all over again in ME2. It wouldn't be anything new.

[quote]9. Characters are getting a bit cliche.[/quote]
ME1 characters were once criticized for being cliched as well. Wrex a doing classic tough guy routine, Canderous was better. Garrus a classic black sheep. Kaiden/Carth the same old whiner. Ashley/Liara = tough girl / nice girl choice, etc.

[quote]10. The conversation wheel is to simplified. I'm not choosing the option I would choose. I'm choosing the nice one if I'm paragon and the mean one when I'm renegade. Come on, remember KOTOR? Where conversations were more thought provoking. Especially Kriea?[/quote]
I do remember KOTOR and ME is basically the same. You have nice, neutral, and mean replies just like ME2, except you can read the actual dialogue before choosing to 'say' it. Just like KOTOR, characters react differently to your replies. Being nice to Jack and she'll make fun of you. Condemning Mordin about his work on the Genophage in his 2nd conversation makes him snark back at you. The idea that you're forced to be one-sided is exaggerated IMO, I've always gone back and forth on NG+ games and I never had any problems with the big choices. The worst thing that can happen is that you don't get laid and it adds difficulty to your team's survival, which is what should happen.

I also think having a squadmate die is very much a part of the story, and having death is by no means you've 'failed.' The only difference between ME1's death and ME2's is that the variables have become more complex. ME1 was an either/or choice, independant of paragon/renegade, whereas ME2 depends on a whole slew of consquences, and paragon/renegade is only one of them.

[quote]Oh yeah and upgrades for weapons and armor. And in far more categories. Stocks, grips, barrels, laser sights, grenade launchers, changed rate of fire, reflex sights, different scopes with different sights. Theres a reason people keep playing call of duty multiplayer so much even if it's really not that great. Cause theres always something to upgrade and make better. In mass effect, it felt like my character didn't improve or evolve as the game progressed. That's why it felt like a shooter! That's why it's barely an rpg! [/quote]
What you're talking about is the Skinner Box effect. It's a pretty standardized way of making games addictive, nothing groundbreaking about it. I like ME2 because it doesn't use those cheap tricks (as much). Instead it has a fully realized and richer RPG/combat system that encourages variety in gameplay and experimentation, much more so than ME1. The fact that you totally believe in playing the soldier in your own way as the "best" way while I favor a completely opposite playstyle, and that we can potentially argue over it in a another thread for 50 pages is a testament to that quality. That's callled a deep game IMO. Collecting loot and customization are icing on the cake, but the cake itself has to be good to begin with.

[quote]Granted all I have said are negative things, but that is only because I hold Bioware to a higher level than most game developers. Me2 was fun. It just didn't live up to its' predecessor in any way shape or form.[/quote]
I have criticisms on ME2 as well: not enough squad banter, some level designs don't emote a sense of space, the VS conversation at Horizon sucked, Liara's converation on Illium sucked, Assaut rifles are unbalanced, AI exploits from Cloaking, some powers suck or glitchy. But these things are nitpicks and do not take away the parts of the game that make it pretty damn good.