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What we miss from ME1 :( *Now with a group of over 140 members!* *We have reached over 40 pages!* *Now with poll!*


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#1076
alx119

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I miss the exploration to be honest, I know it annoyed many people but... I gotta say the Mako was too much fun to me XD
I would like to see much more variated territories of course, although the scenery in ME1 was just BEAUTIFUL, the terrains were pretty plain, I missed alien fauna and flora, kinda like they did in ME2 with the Hammerhead... only... without the Hammerhead xD Don't get me wrong, it was pretty fun, but.. the Mako was more enjoyable.

But that's just me <:

Also more armors, I'd love to see again things like the Colossus or the Ursa, or even the Geth inventory, AND to be able to customize your squad armor, please, pleasssseeeeee I don't want to need to buy an appearence pack to see Garrus in a badass suit (or anyone else for the matter).

Annnnd, some other things, but they have already been comfirmed, like the weaponry and the improved/bigger talent branches <:

#1077
Harmless Crunch

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Savber100 wrote...

...I'm still at loss whenever people talk about how ME's ammo system is superior to ME2. Seriously, do you guys spam your shots in order to run out of ammo that fast? Besides for the sniper rifle, I always had enough ammo. ;P

Will everything be better if the writers offer a better explanation in the lore on the change?

Honestley I just preferd ME1's ammo system because I found I had ot play more tactical.
If I didn't pace my shots and aim well I would have my gun overheat and die.
Whislt in ME2 I can spam my gun for a short amount of time and then run up and get more ammo.I

Its true that by the end of ME1 guns were super over powered but for the first half I thought it was pretty good.

#1078
Harmless Crunch

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alx119 wrote...

I miss the exploration to be honest, I know it annoyed many people but... I gotta say the Mako was too much fun to me XD
I would like to see much more variated territories of course, although the scenery in ME1 was just BEAUTIFUL, the terrains were pretty plain, I missed alien fauna and flora, kinda like they did in ME2 with the Hammerhead... only... without the Hammerhead xD Don't get me wrong, it was pretty fun, but.. the Mako was more enjoyable.

But that's just me <:

Also more armors, I'd love to see again things like the Colossus or the Ursa, or even the Geth inventory, AND to be able to customize your squad armor, please, pleasssseeeeee I don't want to need to buy an appearence pack to see Garrus in a badass suit (or anyone else for the matter).

Annnnd, some other things, but they have already been comfirmed, like the weaponry and the improved/bigger talent branches <:

Yeah ME1's location were simply stunning and I actually prefer them to ME2's.
I'd be suprised if there wasn't some form of customisation for squad mates in ME3 considering how much its been asked for.

#1079
Harmless Crunch

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I was just watching the making of Mass effect 1 (It's only on the bonus limited edition disk) and I found it intresting that Casey Hudson and others were saying that there original concept for Mass effect was for it to be sleek and futuristic, despite many modern Sci-Fi films and games having a dark and gritty art stlye. (I'm sure he was thinking of Gears of War at the time)

But they kind of shot themselves in the foot in terms of art style with ME2. I'm not saying it's bad but I do prefer ME1's style. Even areas like the Citadel and Iluim don't feel like the art style I fell in love with, with ME1. And places like the Collector ship or there base feel completley out of place with the original vision of Mass effect imo.

I mean it was this....
Image IPB

...kind of art style that sold Mass effect to me, when most Sci-Fi was going for this kind of style...(Not hating on Gears of war, I'm just saying I prefer the retro style Sci-Fi)
Image IPB

....but BioWare decided to go with a more dark and grim art style with ME2.
Image IPB

Now I don't mind when Dragon age changed it's art style because it wasn't a direct sequal, DA:O was supposed to be a throw back to old RPGs like Baldur's gate and Dragon age 2 was supposed to be a fast paced, action RPG in which case the new art style worked for me.

But ME2 was supposed to be a continuation of ME1, but I found it to feel radicilly different. Mostly because of the change in art, style of plot, music and exploration.

Maybe I'm just wearing nostalgia goggles but I still hope that ME3 will feel more like ME1. Not gameplay wise, but as a experince. (Not that I don't want exploration and other gameplay elements from ME1 to reuturn)

Modifié par Harmless Crunch, 25 mai 2011 - 01:54 .


#1080
Mr. MannlyMan

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Harmless Crunch wrote...

Maybe I'm just wearing nostalgia goggles but I still hope that ME3 will feel more like ME1. Not gameplay wise, but as a experince. (Not that I don't want exploration and other gameplay elements from ME1 to reuturn)


Nostalgia works better when you're comparing the Star Wars prequels to the original trilogy, or FFXIII to FFV or something.

ME2 came out 2 years after ME1. You shouldn't feel nostalgia when you're just halfway through a trilogy; ME2 felt like it had an entirely new team of environmental artists and sound designers. I know I've gone over this point enough times, but it's still perplexing when you see such a big shift between sequels headed by the same man who, in a sense, "fathered" the IP.

#1081
Harmless Crunch

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Mr. MannlyMan wrote...

Harmless Crunch wrote...

Maybe I'm just wearing nostalgia goggles but I still hope that ME3 will feel more like ME1. Not gameplay wise, but as a experince. (Not that I don't want exploration and other gameplay elements from ME1 to reuturn)


Nostalgia works better when you're comparing the Star Wars prequels to the original trilogy, or FFXIII to FFV or something.

ME2 came out 2 years after ME1. You shouldn't feel nostalgia when you're just halfway through a trilogy; ME2 felt like it had an entirely new team of environmental artists and sound designers. I know I've gone over this point enough times, but it's still perplexing when you see such a big shift between sequels headed by the same man who, in a sense, "fathered" the IP.

Yeah I didn't think many people left from ME1's developement team either, unlike a lot of other sequals.
It just seems really odd that BioWare took ME2 in such a different direction despite the original gaining tons of praise.
I remeber people saying that ME1 had amazing music, art, characters, plot. So why get rid of it all?

I understand removing the clunky inventory (I don't agree with, it but I understand why they did it) as it was a big critisicim. But removing the most iconinc and highly regarded element's from the 1st game in a trilogy is a truly idiotic move imo.

Sure I didn't want "Mass effect 1.5" but I didn't want "A Sci-Fi TPS/RPG with a few connections to the first" either.
I wanted a contuination of the Shepard's fight agiasnt the Reapers and for the game to improve upon the already brilliant ME1. I didn't really get either....

It probably seems like I don't like ME2, but I do in fact I love it, but there were still a lot of elements I was dissapointed with.

#1082
TheChosen

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*The Citadel - I was so excited before playing ME2 to get back and see
what had changed. The Citadel from the first game was one of the most
atmospheric environments in any game and there were lots of people to
interact with and lots of sidequests too, I didn't even really get
started on the main story for a good 10 or so hours I just walked around
The Citadel doing sidequests. So naturally I was expecting something of
similar quality and scope in ME2. But all we got was a few floors on a
Ward. Considering the other hub worlds aren't that big either I just
felt exploration was non existent, which brings me onto my next point:

*Sidequests
- Okay, they were repetitive and samey in ME1, but I stil lfelt like 
we had an open galaxy to explore. I loved being able to walk around The
Citadel, speak to someone, flying off to another system to complete
their quest and travelling back to speak to that person. It's a true RPG
mechanic and it was gone in ME2, most assignments were very small
insignifcant things that could be done in a small proximity of
triggering the quest. There was no star-trekking involved.

*Music
- ME1 had some great scene setters, from the music on The Normandy to
the C-Sec and Presidium themes to Therum, Noveria, Virmire and Ilos, it
was all good and really set an atmoshpere with it's ambience and synth.
But again, in ME2 this aspect was stripped away, most of the music was
fast paced, action sequence type music and the game was flooded with it.
THe only real memorable tune from ME2 was the music in Overlord and
Vigil which was re-used from the first game. I hope this is addressed.

*RPG Elements
- Buying/Selling/Trading, I want to be able to find loot and sell it.
The inventory was crap in ME1 but it only needed refining, not removing.
We need more shops to sell our upgrades (as I've read guns are
customisable in ME3) and other warez which we find. ME is an RPG not an
action game, please take it back down the RPG route with regards to
exploration/quests/inventory/levelling up.

*Story - Got my own
ideas, but this has been done to death, I just hope it's more in the
style of ME1 and not ME2. That trailer hasn't inspired me with hope, it
looks like it could be a Call of Duty trailer or something. It just has
shooter written all over it, albeit it's just one trailer so I'll chill
out and give it the benefit of the doubt.

*Gameplay, the game
mechanics in ME2 were brilliant, sadly the level design was pretty bland
for most part. it just felt like corridor to corridor, like Gears of
War in space or something. I hope there are many more open areas in ME3
with more variety of gameplay (puzzles, driving sequences).

#1083
Harmless Crunch

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TheChosen wrote...

*The Citadel - I was so excited before playing ME2 to get back and see
what had changed. The Citadel from the first game was one of the most
atmospheric environments in any game and there were lots of people to
interact with and lots of sidequests too, I didn't even really get
started on the main story for a good 10 or so hours I just walked around
The Citadel doing sidequests. So naturally I was expecting something of
similar quality and scope in ME2. But all we got was a few floors on a
Ward. Considering the other hub worlds aren't that big either I just
felt exploration was non existent, which brings me onto my next point:


Exactly I really missed the Citadel from the first game. I don't know why BioWare replaced it with something worse. I thought ME1 and 2 use the same engine so I don't see what reason they had to throw it out.
Hell they had 2 disks in ME2 and the Citadel was 10x smaller. WTF?

TheChosen wrote...

*Sidequests
- Okay, they were repetitive and samey in ME1, but I stil lfelt like 
we had an open galaxy to explore. I loved being able to walk around The
Citadel, speak to someone, flying off to another system to complete
their quest and travelling back to speak to that person. It's a true RPG
mechanic and it was gone in ME2, most assignments were very small
insignifcant things that could be done in a small proximity of
triggering the quest. There was no star-trekking involved.


Yeah some of them were pointless but they still gave me a bigger satisfaction than in ME2.
For instance when your talking with the Terra Firma party, you can reply in a number of different ways.
There are even NPCs standing around shouting things like "No more aliens!" or "Humanity on it's own!".
It's that kind of attention to detail that makes me engrossed in games and ME2 didn't really deliver on that imo.

TheChosen wrote...

*Music
- ME1 had some great scene setters, from the music on The Normandy to
the C-Sec and Presidium themes to Therum, Noveria, Virmire and Ilos, it
was all good and really set an atmoshpere with it's ambience and synth.
But again, in ME2 this aspect was stripped away, most of the music was
fast paced, action sequence type music and the game was flooded with it.
THe only real memorable tune from ME2 was the music in Overlord and
Vigil which was re-used from the first game. I hope this is addressed.


Yeah my favourite tracks from ME2 are the ones played on Tali's quests, Suicide mission and the ones in the DLC.
All of those are the most synthy or retro of the ME2's soundtrack.

I loved every single track from ME1. None of them felt out of place or as if they didn't fit in with the setting.
ME2's soundtrack on the other hand was a lot more repitive and forggetable for me.
It felt like every other song was a combat theme. It felt like they were trying to go for as epic and fast paced as possible.
Which is really the opposite of ME1's music.

TheChosen wrote...

*RPG Elements
- Buying/Selling/Trading, I want to be able to find loot and sell it.
The inventory was crap in ME1 but it only needed refining, not removing.
We need more shops to sell our upgrades (as I've read guns are
customisable in ME3) and other warez which we find. ME is an RPG not an
action game, please take it back down the RPG route with regards to
exploration/quests/inventory/levelling up.


Yes I don't think ME2 is a balls out action heavy shooter but theres no denying it lacked a lot of traditional RPG elements.
It sounds like ME3 is trying to be more customisable but still being more accesible to the shooter crowd. That seems like a pretty big ambition but it's BioWare so I'm sure they'll exceed my expectations.

TheChosen wrote...

*Story - Got my own
ideas, but this has been done to death, I just hope it's more in the
style of ME1 and not ME2. That trailer hasn't inspired me with hope, it
looks like it could be a Call of Duty trailer or something. It just has
shooter written all over it, albeit it's just one trailer so I'll chill
out and give it the benefit of the doubt.


BioWare themselves have said that the style of story is more like ME1. So you won't be recruiting squad mates for 80% of the game. As for the tralier I agree it didn't look very Mass effecty except for the last 5 seconds or so. But it was just a annouancement tralier so I'll wait until a big tralier at E3 until I draw judgement.

TheChosen wrote...

*Gameplay, the game
mechanics in ME2 were brilliant, sadly the level design was pretty bland
for most part. it just felt like corridor to corridor, like Gears of
War in space or something. I hope there are many more open areas in ME3
with more variety of gameplay (puzzles, driving sequences).


I didn't really think the level design was like Gears of war but I thought the mechanincs were very similar.
But thats it. Gears has much better level design and it's rarely a corridor shooter. ME2 on the other hand...

#1084
AtlAggie

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 Just finished my fourth ME play through, and it was the first one where I really "talked" to my party members while walking around on the Citadel and the primary story worlds.  I had no idea they shared so many random thoughts about the setting--particularly in the Citadel! It wasn't quite DA:O level party banter, but it was cool and made the party seem more alive, and it really encouraged me to rotate out party members.
Now that I know that is there (feel pretty slow for not realizing it sooner :blink:) I miss it in ME2.  The one or two  "talking" locations on each world per party member don't cut it.  Really hope ME3 does a better job with squad conversations, both during and between missions.

Also hope the Citadel is returned to its ME glory days.  The ME2 Citadel is just sad. 

#1085
Harmless Crunch

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AtlAggie wrote...

 Just finished my fourth ME play through, and it was the first one where I really "talked" to my party members while walking around on the Citadel and the primary story worlds.  I had no idea they shared so many random thoughts about the setting--particularly in the Citadel! It wasn't quite DA:O level party banter, but it was cool and made the party seem more alive, and it really encouraged me to rotate out party members.
Now that I know that is there (feel pretty slow for not realizing it sooner :blink:) I miss it in ME2.  The one or two  "talking" locations on each world per party member don't cut it.  Really hope ME3 does a better job with squad conversations, both during and between missions.

Also hope the Citadel is returned to its ME glory days.  The ME2 Citadel is just sad. 

Hmm I never feel like the ME2 party members are alive. They hardly ever talk and when I'm exploring the Citadel or Omega I forget they even exist.
I always feel like my party members are alive and with me in DA:O and DA2 though.

Oh and yeah I miss the old Citadel too. It was truly amazing whislt ME2's is very forggetable.

#1086
Kileyan

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I don't remember the name of the weapon mod, but I miss my sniper rifle with higher level explosive ammo mods. It overheated every shot, but it was great fun in a game where you could stand off a bit and pick some bad guys off.

#1087
MrFob

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Harmless Crunch wrote...

Mr. MannlyMan wrote...

Harmless Crunch wrote...

Maybe I'm just wearing nostalgia goggles but I still hope that ME3 will feel more like ME1. Not gameplay wise, but as a experince. (Not that I don't want exploration and other gameplay elements from ME1 to reuturn)


Nostalgia works better when you're comparing the Star Wars prequels to the original trilogy, or FFXIII to FFV or something.

ME2 came out 2 years after ME1. You shouldn't feel nostalgia when you're just halfway through a trilogy; ME2 felt like it had an entirely new team of environmental artists and sound designers. I know I've gone over this point enough times, but it's still perplexing when you see such a big shift between sequels headed by the same man who, in a sense, "fathered" the IP.

Yeah I didn't think many people left from ME1's developement team either, unlike a lot of other sequals.
It just seems really odd that BioWare took ME2 in such a different direction despite the original gaining tons of praise.
I remeber people saying that ME1 had amazing music, art, characters, plot. So why get rid of it all?

I understand removing the clunky inventory (I don't agree with, it but I understand why they did it) as it was a big critisicim. But removing the most iconinc and highly regarded element's from the 1st game in a trilogy is a truly idiotic move imo.

Sure I didn't want "Mass effect 1.5" but I didn't want "A Sci-Fi TPS/RPG with a few connections to the first" either.
I wanted a contuination of the Shepard's fight agiasnt the Reapers and for the game to improve upon the already brilliant ME1. I didn't really get either....

It probably seems like I don't like ME2, but I do in fact I love it, but there were still a lot of elements I was dissapointed with.


Got to comment on this one because it was one of the main points where ME2 made one of these classic mistakes.
While the graphics (especially the lighting) made a huge leap forward from ME1 to ME2, I think the art design had some flaws. Now I am fine with dark and gritty, especially for the second part of a trilogy but the point is, you have to offset it with some contrast. There is no contrast in ME2. The only area in the game that is actually bright is Anderson office and that is simply not enough. I actually like the new Citadel, the Wards look much better and more diverse in ME2 IMO but the fact that we could visit the presidium to get some contrast was a shame.
Illium also was a lot of wasted potential in that regard. Now don't get me wrong, I live Illium and it is beautiful but they should have made it brighter (e.g. send us there at mid day rather than dusk). It would also have made a better background for all the white collar crime and - again- it would have made a great contrast to, say Omega or Tuchanka.
The fact that EVERYTHING in this game was dark, gritty and somewhat dirty (ok, Illium was admittedly not dirty but still dark) softens the effect somewhat as it desensitizes the player. At least, when I come to Tuchanka, instead of thinking "Oh my god, what a blasted wasteland!", after Omega, Korlus, etc, etc, I am just thinking "Oh well, another rundown world full of A-holes."
So, yeah, more dark and gritty was necessary and fine by me but some diversity would have been nice. They'd better give us some wondrous really nice and shiny environments in ME3 so that Shep actually cares about saving the galaxy and doesn't write it off as a junkyard anyway :).

#1088
Yew Suck

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I'd like to politely ask why the number of group members is updated and posted in the thread title? It seems kind of cheesy; like Mc Donald's and the "Over 4 Billion served" on their sign. I'm not sure if it's to get people to think "Look! There's 130 people who miss ME1!" or what.

Frankly, McDix is more impressive.

#1089
Harmless Crunch

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Kileyan wrote...

I don't remember the name of the weapon mod, but I miss my sniper rifle with higher level explosive ammo mods. It overheated every shot, but it was great fun in a game where you could stand off a bit and pick some bad guys off.

Oh yeah that was awsome. Unless you missed and it overheated, in which case it took ageees for it to cool down....

#1090
Harmless Crunch

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MrFob wrote...

Harmless Crunch wrote...

Mr. MannlyMan wrote...

Harmless Crunch wrote...

Maybe I'm just wearing nostalgia goggles but I still hope that ME3 will feel more like ME1. Not gameplay wise, but as a experince. (Not that I don't want exploration and other gameplay elements from ME1 to reuturn)


Nostalgia works better when you're comparing the Star Wars prequels to the original trilogy, or FFXIII to FFV or something.

ME2 came out 2 years after ME1. You shouldn't feel nostalgia when you're just halfway through a trilogy; ME2 felt like it had an entirely new team of environmental artists and sound designers. I know I've gone over this point enough times, but it's still perplexing when you see such a big shift between sequels headed by the same man who, in a sense, "fathered" the IP.

Yeah I didn't think many people left from ME1's developement team either, unlike a lot of other sequals.
It just seems really odd that BioWare took ME2 in such a different direction despite the original gaining tons of praise.
I remeber people saying that ME1 had amazing music, art, characters, plot. So why get rid of it all?

I understand removing the clunky inventory (I don't agree with, it but I understand why they did it) as it was a big critisicim. But removing the most iconinc and highly regarded element's from the 1st game in a trilogy is a truly idiotic move imo.

Sure I didn't want "Mass effect 1.5" but I didn't want "A Sci-Fi TPS/RPG with a few connections to the first" either.
I wanted a contuination of the Shepard's fight agiasnt the Reapers and for the game to improve upon the already brilliant ME1. I didn't really get either....

It probably seems like I don't like ME2, but I do in fact I love it, but there were still a lot of elements I was dissapointed with.


Got to comment on this one because it was one of the main points where ME2 made one of these classic mistakes.
While the graphics (especially the lighting) made a huge leap forward from ME1 to ME2, I think the art design had some flaws. Now I am fine with dark and gritty, especially for the second part of a trilogy but the point is, you have to offset it with some contrast. There is no contrast in ME2. The only area in the game that is actually bright is Anderson office and that is simply not enough. I actually like the new Citadel, the Wards look much better and more diverse in ME2 IMO but the fact that we could visit the presidium to get some contrast was a shame.
Illium also was a lot of wasted potential in that regard. Now don't get me wrong, I live Illium and it is beautiful but they should have made it brighter (e.g. send us there at mid day rather than dusk). It would also have made a better background for all the white collar crime and - again- it would have made a great contrast to, say Omega or Tuchanka.
The fact that EVERYTHING in this game was dark, gritty and somewhat dirty (ok, Illium was admittedly not dirty but still dark) softens the effect somewhat as it desensitizes the player. At least, when I come to Tuchanka, instead of thinking "Oh my god, what a blasted wasteland!", after Omega, Korlus, etc, etc, I am just thinking "Oh well, another rundown world full of A-holes."
So, yeah, more dark and gritty was necessary and fine by me but some diversity would have been nice. They'd better give us some wondrous really nice and shiny environments in ME3 so that Shep actually cares about saving the galaxy and doesn't write it off as a junkyard anyway :).

Hmmm I bet we will be going to brighter and more vibrant places in ME3. Mainly because ME2 was set in the Terminus which is supposed to be a darker more criminal area of the galaxy. And if were recruiting alien races it will probably set mostly in Council space.

#1091
Harmless Crunch

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Yew Suck wrote...

I'd like to politely ask why the number of group members is updated and posted in the thread title? It seems kind of cheesy; like Mc Donald's and the "Over 4 Billion served" on their sign. I'm not sure if it's to get people to think "Look! There's 130 people who miss ME1!" or what.

Frankly, McDix is more impressive.

Eh I just thought it would make it seem a bit more...."unique" I suppose....
I'm sure my ego is also responsible for a large amount of it as well....

#1092
Yew Suck

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^ It's cool that you can at least admit it. I agree with some of points brought up throughout this thread, but I can't say that I actually miss anything more than the cinematic feel of the first game. It could just be nostalgia talking.

Modifié par Yew Suck, 27 mai 2011 - 12:08 .


#1093
Harmless Crunch

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@Yew Suck
Hehe I think nostalgia is probably a big part of this thread but I miss the cinematic feel as well.
The final battle at the Citadel was one of the most epic moments in video gaming for me.

#1094
InfiniteCuts

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  • Manufacturer Licenses
    Yes, I went there.  I liked the idea behind the licenses as they added a unique aspect that you never really see in other games (background on the actual weapons/tech).  I also like the concept of limiting access to weaponry based on a licensing system.  Granted, Cerberus had no need for them, but now that we'll supposedly be back with the Alliance, I want to see them return... along with requisitions officer.
  • Decontamination
    Added a nice touch... I'll take this and elevator sequences over loading screens any day.
  • Tech Mines
    Loved the strategy involved with these things and the functionality.  Should definitely make a comeback for tech-based classes, at least.
  • Item Collection
    A lot of people found them pointless but I don't see the harm in having collection be optional and rewarding players for going out of their way to find trinkets, artifacts, etc.  They tried it with the SR-1 crash site but that felt more pointless than ever since they were all in one location and there was no challenge in finding them.
  • Music
    I hope Mansell brings back the synth-based music and ambient sound (I know he's capable).  Less background static/humming, too.


#1095
Kakistos_

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I hope that romances in ME3 are more ME1 style. To me, the ME2 romances were more "jump in there" than actual evolving relationships. Not what I would define as a romance. And also, some characters should simply not be romanceable, even if it's only based on species. The heart wants what it will but I truly cannot fathom a Human and a Turian becoming attracted to one another. Does anyone here actually think Big Bird is sexy?

#1096
CajNatalie

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The Garrus romance was actually something the fans demanded, not what Bioware decided themselves.

Seriously... you may not see it... I couldn't see it (at first)... but there's a lot of love for Garrus out there...
A lot of people would say he can calibrate them any day. o.O

The Garrus romance itself is touching, too. It felt like it was done well, to me.

But anyway, on topic, I do miss the way they did ME1's romances, too.
I also miss the fact that they actually got naked together. They used the camera properly, so I don't see what the big problem was that caused them to back out for ME2 with nothing but a topless Jacob and an unzipped Miranda.

#1097
Fenrir7777

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All I want from ME3 is that the game has better squad AI (maybe with similar mechanics to Republic Commando), better and more varied dialogue, more side missions related to your squadmates and the choices you made throughout ME1 and ME2 having an impact on it.

I also do hope they explore nice themes they have going, like the Geth x Quarian conflict along the way (not a rushed thing, there's so much to be developed here - maybe take your time on a big DLC after the game is done), the genophage problem and even the rachni and their place in the galaxy.

Oh and please don't make me stick to the wall like a magnet while leaving cover and running in a narrow hallway. I'd love to have different buttons assigned to taking cover and running this time to avoid this kind of problem.

I also miss the mako, I was expecting it would return in ME2 but improved, like with better things to do in each planet and more variety overall, but I suppose I can live without it if it would take too much resources from other places to make it come true.

#1098
Harmless Crunch

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InfiniteCuts wrote...

  • Manufacturer Licenses
    Yes, I went there.  I liked the idea behind the licenses as they added a unique aspect that you never really see in other games (background on the actual weapons/tech).  I also like the concept of limiting access to weaponry based on a licensing system.  Granted, Cerberus had no need for them, but now that we'll supposedly be back with the Alliance, I want to see them return... along with requisitions officer.
  • Decontamination
    Added a nice touch... I'll take this and elevator sequences over loading screens any day.
  • Tech Mines
    Loved the strategy involved with these things and the functionality.  Should definitely make a comeback for tech-based classes, at least.
  • Item Collection
    A lot of people found them pointless but I don't see the harm in having collection be optional and rewarding players for going out of their way to find trinkets, artifacts, etc.  They tried it with the SR-1 crash site but that felt more pointless than ever since they were all in one location and there was no challenge in finding them.
  • Music
    I hope Mansell brings back the synth-based music and ambient sound (I know he's capable).  Less background static/humming, too.

                                                                                                                                           
[*]Wow nice list. I really miss the synth based music as well....

#1099
Harmless Crunch

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Kakistos_ wrote...

I hope that romances in ME3 are more ME1 style. To me, the ME2 romances were more "jump in there" than actual evolving relationships. Not what I would define as a romance. And also, some characters should simply not be romanceable, even if it's only based on species. The heart wants what it will but I truly cannot fathom a Human and a Turian becoming attracted to one another. Does anyone here actually think Big Bird is sexy?

Hehe well I'm straight so I don't find Garrus attractive but I think the aliens in ME are human enough to be sexy.
Like Tali for instance. Even if she is just wearing a hazmat suit, I still think BioWare's artists did a good job of making her sexy.
Wow I'm actually disscusing how sexy a hazmat suit wearing alien video game charcter is...

#1100
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CajNatalie wrote...

The Garrus romance was actually something the fans demanded, not what Bioware decided themselves.

Seriously... you may not see it... I couldn't see it (at first)... but there's a lot of love for Garrus out there...
A lot of people would say he can calibrate them any day. o.O

The Garrus romance itself is touching, too. It felt like it was done well, to me.

But anyway, on topic, I do miss the way they did ME1's romances, too.
I also miss the fact that they actually got naked together. They used the camera properly, so I don't see what the big problem was that caused them to back out for ME2 with nothing but a topless Jacob and an unzipped Miranda.

I actually thought the ME2 scenes were quite good.
As long as ME3's aren't worse than DA2's I think we'll be okay.
I mean even Issabela the pirate wench had a creepy badly animated snuggle/kiss thingy...