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What we miss from ME1 :( *Now with a group of over 140 members!* *We have reached over 40 pages!* *Now with poll!*


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#1101
Clonedzero

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i vastly preferred grenades to heavy weapons.

why?

i actually used grenades. heavy weapons were just this big annoying thing stuck on my back that i never used.

you have to go through the long weapon swap to pull out your heavy weapon, generally you only want to shoot it once or twice anyways, the amount of time to switch to it isnt relaly worth it. grenades however you just hit the button tap it again to pop it. works great.

though i think alot of the things in this thread are greatly exaggerated. likt the art style change? its not really all that different, it still feels very consistent with ME1.

#1102
Harmless Crunch

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@Conedzero
Yeah I like grenades too.
I used them frequently. Actually it was nice to have more than a few grenades like in Halo, Gears and COD.

Personally I found the art style to be a massive change but to each his own I guess.

#1103
XyleJKH

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I miss this the most. As was in my old... thread
social.bioware.com/forum/1/topic/103/index/6022721

Modifié par XyleJKH, 28 mai 2011 - 11:31 .


#1104
Harmless Crunch

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XyleJKH wrote...

I miss this the most. As was in my old... thread
social.bioware.com/forum/1/topic/103/index/6022721

Nice thread. It's a shame the enviroments weren't as good as in ME1.

#1105
Harmless Crunch

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Hey I just had a look at Phaedon's confirmed features thread and...a power simlar but not indentical to carnage will be appearing in ME3!!!
This is specifclly what Preston Watamaniuk (BioWare and ME3 dev) said.

Preston Watamaniuk wrote...

The multiple evolved choices has really allowed for you to build your character and squad the way you want them to play. I really liked Carnage as well. Eric did not want to add in a whole new power for it but the solution he came up with is even better. The entire game play team has really amazed me on this project. The jump in quality for combat overall is pretty substantial.


Sounds pretty good to me and it seems most of us wanted Carnage to return so BioWare seems to be continuing the trend of awsome news.

#1106
imnar

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i miss companion armor!!!!

#1107
Da Mecca

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Harmless Crunch wrote...

Hey I just had a look at Phaedon's confirmed features thread and...a power simlar but not indentical to carnage will be appearing in ME3!!!
This is specifclly what Preston Watamaniuk (BioWare and ME3 dev) said.

Preston Watamaniuk wrote...

The multiple evolved choices has really allowed for you to build your character and squad the way you want them to play. I really liked Carnage as well. Eric did not want to add in a whole new power for it but the solution he came up with is even better. The entire game play team has really amazed me on this project. The jump in quality for combat overall is pretty substantial.


Sounds pretty good to me and it seems most of us wanted Carnage to return so BioWare seems to be continuing the trend of awsome news.


Eh I dont know, that statement could mean anything.

#1108
Harmless Crunch

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imnar wrote...

i miss companion armor!!!!

Same here.

#1109
Harmless Crunch

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Da Mecca wrote...

Harmless Crunch wrote...

Hey I just had a look at Phaedon's confirmed features thread and...a power simlar but not indentical to carnage will be appearing in ME3!!!
This is specifclly what Preston Watamaniuk (BioWare and ME3 dev) said.

Preston Watamaniuk wrote...

The multiple evolved choices has really allowed for you to build your character and squad the way you want them to play. I really liked Carnage as well. Eric did not want to add in a whole new power for it but the solution he came up with is even better. The entire game play team has really amazed me on this project. The jump in quality for combat overall is pretty substantial.


Sounds pretty good to me and it seems most of us wanted Carnage to return so BioWare seems to be continuing the trend of awsome news.


Eh I dont know, that statement could mean anything.

At least BioWare knows Carnage is awsome.

#1110
Harmless Crunch

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I posted this in a earlier thread but I thought I'd share it here.

This is the way I look at ME1 and ME2.

ME1 is the game I always wanted. A emotinal, epic, action packed ride through space to save the galaxy. A blend of traditonal RPG elements, modern 3erd person shooter combat and my own personal veichle is a game play match in heaven. Couple that with absolutley jaw dropping atmosphere, 10/10 music and stunning locations and ME1 seemed like the perfect game for me.

But it isn't perfect. Theres the recycled enviroments, horrible menus, crappy AI and bad controls on the Mako to name just a few issues.

However as I said, everything ME1 set out to be was everything I wanted in a game. Aaaand...it didn't pull it of perfectly but give it a sequal or two and you have everything good.

But ME2 didn't do that. Instead it went in a different, less creative and smaller direction.
And for the most part ME2 came damn close to perfection for what it was trying to accopmlish.

TL;DR
ME1 was everything I wanted in a game but it didn't get everything right. However ME2 did nearly everything it wanted to do right but it didn't aim for everything I wanted in a game.

For people who have read everything in this thread so far this isn't really any thing you don't know but I still thought I'd put it out there.

I'll also add it to the OP.

#1111
Slurms McKenzie

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You know what I miss?

Sex..........and having somebody to talk to.............

#1112
Harmless Crunch

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Slurms McKenzie wrote...

You know what I miss?

Sex..........and having somebody to talk to.............

Okaaaaayyy....
Like in ME1 or you know in RL?

#1113
Mister Czar

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I loved ME1's length and exploration. If that really does return, I demand to see an end to the copy-paste environments. At least try to do Diablo II-style randomization of indoor environments.

#1114
Harmless Crunch

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Mister Czar wrote...

I loved ME1's length and exploration. If that really does return, I demand to see an end to the copy-paste environments. At least try to do Diablo II-style randomization of indoor environments.

Same. I'd be suprised if there was copy 'n' paste enviroments in ME3 what with there massive budget.

#1115
Computer_God91

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Mister Czar wrote...

I loved ME1's length and exploration. If that really does return, I demand to see an end to the copy-paste environments. At least try to do Diablo II-style randomization of indoor environments.


YES!

#1116
Chromie

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Mister Czar wrote...

I loved ME1's length and exploration. If that really does return, I demand to see an end to the copy-paste environments. At least try to do Diablo II-style randomization of indoor environments.


I'd like to see some good exploration at least.

#1117
Franzius

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ME1 was ambitious, creative and experimental.
It is one of the few accomplished example of interactive fiction of the VG medium.
A wonderful mix of gorgeous plot, characters development, interactive dialogues, action, incredible sci-fi art design & feel, exploration, strategy, world creation.. with the promise that the decisions taken would have impacted two other games!

Then come the second one... Everything that has made ME1 a timeless masterpiece was wiped out: continuity destroyed, NO PLOT, dialogues riduced to simple two-way-no-interactive cutscenes (good or bad, red or blue), no more strategy (during action and during party management), 12 necessary under-develloped characters, bland and unispired design (palm trees all around the glaxy, blade runner, corouscant), confined fake corridor levels, small hub-world, NO EXPLORATION (on foot and on vehicle), no looting, no meaningful decisions, no rpg elements... NOTHING!!!
Just a mediocre cut & copy of Gears with uselss dialogues. A bland arcade spin-off...

What I have hoped for ME2? just ME1 with an improved inventory, and improved DECISIONs system: something like Tempei Tower of Fallout 3.... Decisions that could have impacted huge portion of the game... And impact also to the third one...

I hoped for TESB and they delivered us Transformer/Armageddon....

I really hate BiowEA for what they have done (and will done) to Mass Effect franchise.
They have wasted the opportunity to enter forever in the story of this medium.

But ME1 will be with us FOREVER.
EVVIVA MASS EFFECT 1 !!!

#1118
Wynne

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alx119 wrote...

I miss the exploration to be honest, I know it annoyed many people but... I gotta say the Mako was too much fun to me XD
I would like to see much more variated territories of course, although the scenery in ME1 was just BEAUTIFUL, the terrains were pretty plain, I missed alien fauna and flora,

Glad they got the point with the Hammerhead, but it could've been handled a little better. I hope in the future they give us free exploration again.

Exploration of strange areas a normal person couldn't ever have seen made me feel I was in space. It was so important. ME2's mission areas just didn't give me that feeling most of the time, with the exception of the Reaper ship and Collector ship.

Harmless Crunch wrote...

Savber100 wrote...

...I'm
still at loss whenever people talk about how ME's ammo system is
superior to ME2. Seriously, do you guys spam your shots in order to run
out of ammo that fast? Besides for the sniper rifle, I always had enough
ammo. ;P

Will everything be better if the writers offer a better explanation in the lore on the change?

Honestley I just preferd ME1's ammo system because I found I had ot play more tactical.
If I didn't pace my shots and aim well I would have my gun overheat and die.
Whislt in ME2 I can spam my gun for a short amount of time and then run up and get more ammo.

I preferred ME1's system, too. I loved never having to reload, needing to watch my own shots, and hated being coerced by the system to move up. I want to choose when I think it's ready to proceed; that makes me feel like a military commander deciding when to tell her squad we're clear and not a grunt forced along by lack of ammo. Takes a chunk of the tactics out of your hands.

Especially for a sniper, where yeah, you need less ammo, but holing up and waiting for them to filter towards you IS your strategy sometimes; either that or sneaking up on them unawares. It all felt a bit too transparent, the system. I prefer to think in terms of "Should I go now or are there more out there who are just waiting to shred me to pieces once I step out into the open?" not, "well, can't stay here bc if another wave hits I won't have enough bullets." Subtle difference, but important. A player needs risks to weigh, preferably as many as possible. If you only have one option that should feel desperate, not commonplace.

I think those are two major things I missed from ME1. The planet scanning was awful, and the ammo system I understood the reasons for but still don't like because it just feels so *commonplace,* like, "yeah I have to watch my ammo in every other game, too." If I have to choose between a mechanic that feels old as the universe and a mechanic that feels new, well, overheating weapons it is. It was a fantastic mechanism for ramping up and decreasing the tension. There were moments of bated breath behind walls waiting for your weapon to cool down and/or your shields to come back, hoping it would happen before that lumbering thing got to you. I liked that.

I also loved the suicide mission, but wished you had to make choices like that in other parts of the game as well. Hope ME3 picks up on the success of that idea. Could be really cool.

Modifié par Wynne, 02 juin 2011 - 09:36 .


#1119
Slurms McKenzie

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@HarmlessCrunch

I think you already know the answer.....

Incidently, to post something relevant to this thread, one thing from ME1 I would have liked to have seen in ME2 is being able to go shopping in the Presidium on the Citadel.:o

#1120
Sora Shepard

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I also loved the suicide mission, but wished you had to make choices like that in other parts of the game as well. Hope ME3 picks up on the success of that idea. Could be really cool.


For me the suicide mission sort of highlighted what I did and did not like about ME2. It was a fun mission (until the Terminator reaper anyway, which I recently discovered is possible to kill with nothing but a shotgun) and I loved all the choices but I hated hated hated that Miranda was prompting you to make all of them. I got really sick of being told what to do in ME2 and not feeling like I was in charge of my own ship.

In ME1 I was a representative of humanity responsible for how the rest of the alien species would perceive us on the galactic stage. I saved the heart of galactic civilization. I called the shots, I made the rules. I thought Miranda was an interesting character but there were multiple points that I would have punched her if I could have. I got really, really sick of feeling like I was in command in name only.

Thankfully it looks like I'll be in charge again in ME3.

#1121
Harmless Crunch

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Slurms McKenzie wrote...

@HarmlessCrunch

I think you already know the answer.....

Incidently, to post something relevant to this thread, one thing from ME1 I would have liked to have seen in ME2 is being able to go shopping in the Presidium on the Citadel.:o

LOL and yeah I miss the Presidium too....
I remeber the day ME2 was released, I had just gotten my ship and crew, met Tali and I was gonna head to the Citadel to see Anderson and others. Sure I met him but I was sad he was only in the game for five minutes :(

#1122
Kakistos_

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I have several issues with combat in ME2 but the thing that bothered me the most were the huge obvious arcade style shooting range areas were enemies would just pour out of spawn points. Jurassic Park much? I know that ME1 combat wasn't perfect but this is hardly a step in the right direction.

#1123
Harmless Crunch

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Kakistos_ wrote...

I have several issues with combat in ME2 but the thing that bothered me the most were the huge obvious arcade style shooting range areas were enemies would just pour out of spawn points. Jurassic Park much? I know that ME1 combat wasn't perfect but this is hardly a step in the right direction.

Yeah that anoyed me soooo much on insanity. I mean why, oh why is there a infinite amount of Krogan on Korlus?
They took one of the best but hardest missions in the game and then sucked all the fun out of it with those parts.

#1124
wolfennights

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Don't miss the aiming or camera controls, can tell you that much.

But I do miss watching Shepard run.

Unsure as to whether or not I miss the elevators.

#1125
Asari Commando

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wolfennights wrote...

Don't miss the aiming or camera controls, can tell you that much.

But I do miss watching Shepard run.

Unsure as to whether or not I miss the elevators.


lol @ citadel elevators, those are a nightmare!! i remember my first playthru was like, "wow this place is pretty cool, and huge!!" after about 30 minutes of going up and down elevators i was like, "ahhh get me outa here now!!"

what i miss the most is the character build, in ME2 the skill point allocation is crap. you get way less skills to upgrade, and less points to upgrade them with. replacing weapon mods with abilities (IE concussive shot or wtv) is soo terrible. i would rather have NO weapon mods, and give me the abilities back. there was way more customization.

bottom line, ME2 was made for shooter fans.. not for fans of the RPG ME1

Modifié par Asari Commando, 03 juin 2011 - 05:31 .