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What we miss from ME1 :( *Now with a group of over 140 members!* *We have reached over 40 pages!* *Now with poll!*


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#1126
Trinity66

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Kakistos_ wrote...

I have several issues with combat in ME2 but the thing that bothered me the most were the huge obvious arcade style shooting range areas were enemies would just pour out of spawn points. Jurassic Park much? I know that ME1 combat wasn't perfect but this is hardly a step in the right direction.


Since you mentioned combat in ME2, there's one more thing that bothered me. The second I poped my head out of cover all enemy started shooting at me and also with super incredible accuracy. WTF!?
Or same thing when you play infiltrator and you are cloaked, the very second you appear, they attack you. :blink:
 

#1127
Harmless Crunch

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wolfennights wrote...

Don't miss the aiming or camera controls, can tell you that much.

But I do miss watching Shepard run.

Unsure as to whether or not I miss the elevators.

Well which do you prefer?
Elevators or loading screens?

#1128
CajNatalie

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Because a loading screen of an elevator is far better than an elevator... /sarcasm

XD

I've replaced all my ME2's loading screens with a still image so they cut out the moment the game finishes loading, instead of forcing me to wait longer while it literally does nothing.

Modifié par CajNatalie, 03 juin 2011 - 11:38 .


#1129
Clonedzero

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Harmless Crunch wrote...

wolfennights wrote...

Don't miss the aiming or camera controls, can tell you that much.

But I do miss watching Shepard run.

Unsure as to whether or not I miss the elevators.

Well which do you prefer?
Elevators or loading screens?


honestly? i dont really care either way. i don't understand how this is a big deal to anyone lol
either you wait looking at a loading screen, or you wait watching people stand still in an elevator, whats the big deal?

#1130
Da Mecca

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Clonedzero wrote...

Harmless Crunch wrote...

wolfennights wrote...

Don't miss the aiming or camera controls, can tell you that much.

But I do miss watching Shepard run.

Unsure as to whether or not I miss the elevators.

Well which do you prefer?
Elevators or loading screens?


honestly? i dont really care either way. i don't understand how this is a big deal to anyone lol
either you wait looking at a loading screen, or you wait watching people stand still in an elevator, whats the big deal?



Immersion is the big deal.

#1131
Harmless Crunch

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Clonedzero wrote...

Harmless Crunch wrote...

wolfennights wrote...

Don't miss the aiming or camera controls, can tell you that much.

But I do miss watching Shepard run.

Unsure as to whether or not I miss the elevators.

Well which do you prefer?
Elevators or loading screens?


honestly? i dont really care either way. i don't understand how this is a big deal to anyone lol
either you wait looking at a loading screen, or you wait watching people stand still in an elevator, whats the big deal?

But the loading screen picture is always the same. Whislt with a elevator you can move the camera around and you can hear your squad mates chat with each other.
Hell some of the best lines in the game come from cleverly disgusied loading screens.
Also a loading screen bassicly removes you from being imersed in the experience like Da Meca said.

Modifié par Harmless Crunch, 04 juin 2011 - 12:01 .


#1132
Clonedzero

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but the elevator "loading screens" were only in the areas where there were elevators, there were still plenty of load screens in ME1.

#1133
CajNatalie

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The load screens of ME1 weren't detatched orange screens of shifting shapes numbers green bars and wireframe models... they were fully colored animations that suited the transition.

You took the Normandy somewhere, you saw the cool Normandy FTL animation.
You took a Rapid Transit, you saw the Wards with cars visible in the distance.

There was a generic mass relay, too, for all other situations... but it stopped the moment the game had finished loading, and didn't force you to keep watching an extra half minute.
Plus mass relays look good... they have their glowy blue energy in some spinning rings, with space in the background (lol at me if you want, but when justifying that something looks good, how else can I describe it?).
I've never personally had any problem seeing that mass relay spinner pop up when loading up Mass Effect because of those two reasons.

Modifié par CajNatalie, 04 juin 2011 - 01:11 .


#1134
BellatrixLugosi

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And I had no problem with the Me2 loading screens because they took about 5 seconds for me to load, hardly a break in immersion.

#1135
Da Mecca

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Anything that takes you out of the game is a break in immersion.

Xbox player never had that luxury anyway.

#1136
Harmless Crunch

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CajNatalie wrote...

The load screens of ME1 weren't detatched orange screens of shifting shapes numbers green bars and wireframe models... they were fully colored animations that suited the transition.

You took the Normandy somewhere, you saw the cool Normandy FTL animation.
You took a Rapid Transit, you saw the Wards with cars visible in the distance.

There was a generic mass relay, too, for all other situations... but it stopped the moment the game had finished loading, and didn't force you to keep watching an extra half minute.
Plus mass relays look good... they have their glowy blue energy in some spinning rings, with space in the background (lol at me if you want, but when justifying that something looks good, how else can I describe it?).
I've never personally had any problem seeing that mass relay spinner pop up when loading up Mass Effect because of those two reasons.

Hmmm. It seems to be video game logic to make loading screens as boring as possible....

#1137
Harmless Crunch

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BellatrixLugosi wrote...

And I had no problem with the Me2 loading screens because they took about 5 seconds for me to load, hardly a break in immersion.

Like Da Mecca said Xbox or PS3 players can't shorten the load.
I think I read somewhere that the ME2 loading around 5 secs but the actual loading screen plays for around 30 secs.
I know you can disable that on PC but that still isn't avialble to a lot of people.

#1138
CajNatalie

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Harmless Crunch wrote...
Hmmm. It seems to be video game logic to make loading screens as boring as possible....

Perhaps, following the current trend, the only option is to place an Elcor on screen reciting poetry for a mandatory 5 minutes whenever the game has to load something.
The same poetry, each time.

Kidding, it's just a random thought that popped in to my head so I had to post it. o.O
XD

Modifié par CajNatalie, 05 juin 2011 - 01:50 .


#1139
habitat 67

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CajNatalie wrote...
the only option is to place an Elcor on screen reciting poetry for a mandatory 5 minutes whenever the game has to load something.


You may be on to something...

#1140
Harmless Crunch

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BioWare needs to hire CajNatalie now!

#1141
CajNatalie

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They totally do. My loading screens will revolutionize gaming!

#1142
elitecom

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Harmless Crunch wrote...

@Conedzero
Yeah I like grenades too.


The grenades will be back, so that's great, same with the toggle helmet option. Now if only the vehicle exploration of barren and(if possible) lush worlds would return as well. Greater areas and levels will also be present, which is truly great. That's one thing which was lacking in ME2, engagement from a distance. In ME1 you could stand ontop of a cliff on a barren world, with the stars of the binary star system shining in the sky, for then to take out the sniper and snipe some hostiles hundered meters away. 

Those UNC "mystery" sidequests would also be severly nice to have back. There were some in Mass Effect 2 as well, but sometimes the mystry would be spoiled, that the Blue Suns had taken over the mine, or something similar. 
For example when you hack into a computer and uncover a message from a biotic community, and the text says that something doesn't feel alright with the message, and that you should go and check it out. Those types of sidequests, with a mystery behind them would be nice to have back, and used more often.
 

#1143
BellatrixLugosi

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Harmless Crunch wrote...

BellatrixLugosi wrote...

And I had no problem with the Me2 loading screens because they took about 5 seconds for me to load, hardly a break in immersion.

Like Da Mecca said Xbox or PS3 players can't shorten the load.
I think I read somewhere that the ME2 loading around 5 secs but the actual loading screen plays for around 30 secs.
I know you can disable that on PC but that still isn't avialble to a lot of people.


Perks of PC.

#1144
Harmless Crunch

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elitecom wrote...

Harmless Crunch wrote...

@Conedzero
Yeah I like grenades too.


The grenades will be back, so that's great, same with the toggle helmet option. Now if only the vehicle exploration of barren and(if possible) lush worlds would return as well. Greater areas and levels will also be present, which is truly great. That's one thing which was lacking in ME2, engagement from a distance. In ME1 you could stand ontop of a cliff on a barren world, with the stars of the binary star system shining in the sky, for then to take out the sniper and snipe some hostiles hundered meters away. 

Those UNC "mystery" sidequests would also be severly nice to have back. There were some in Mass Effect 2 as well, but sometimes the mystry would be spoiled, that the Blue Suns had taken over the mine, or something similar. 
For example when you hack into a computer and uncover a message from a biotic community, and the text says that something doesn't feel alright with the message, and that you should go and check it out. Those types of sidequests, with a mystery behind them would be nice to have back, and used more often.

Hmm yeah it kept it intresting even if the locations had been recycled and you had fought the enemys already.
Sure ME2's sidequests were more varied location wise but the UNC missions were deffinetlly more engrossing.

#1145
Harmless Crunch

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BellatrixLugosi wrote...

Harmless Crunch wrote...

BellatrixLugosi wrote...

And I had no problem with the Me2 loading screens because they took about 5 seconds for me to load, hardly a break in immersion.

Like Da Mecca said Xbox or PS3 players can't shorten the load.
I think I read somewhere that the ME2 loading around 5 secs but the actual loading screen plays for around 30 secs.
I know you can disable that on PC but that still isn't avialble to a lot of people.


Perks of PC.

Yeah. I would get a proper gaming PC but it costs so much, I'm crap with computers and my freinds play on the Xbox so I'd be able to do multiplayer with them.

#1146
Mr. MannlyMan

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BellatrixLugosi wrote...

Harmless Crunch wrote...

BellatrixLugosi wrote...

And I had no problem with the Me2 loading screens because they took about 5 seconds for me to load, hardly a break in immersion.

Like Da Mecca said Xbox or PS3 players can't shorten the load.
I think I read somewhere that the ME2 loading around 5 secs but the actual loading screen plays for around 30 secs.
I know you can disable that on PC but that still isn't avialble to a lot of people.


Perks of PC.



Your point? :mellow:

2/3 of fans (probably even more than that, considering PC tends to command a smaller share of sales for multi-plat games) don't have access to that perk.

Even seeing the elevator doors close and the screen fade to black -- then quickly fade in again as your elevator comes to a stop -- would contribute greatly to immersion; moreso than clicking on a button, and watching the same boring movie again and again and again and again. Same with the decontamination sequence. Even better: you can ride the elevator all the way down, or you can just "Press A" to skip to your destination ala Grand Theft Auto 4.

#1147
Alexander Kogan

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I miss planetary exploration on a wheeled vehicle(Mako). The landscapes and atmospheres of every planet gave it personality and it was a real treat to explore them because they were not always boring rocks.

#1148
Son of Illusive Man

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 What I Miss:
-Some of the Inventory (It was cool to be able to attach different attachments to each weapon, but I know this will partially return in ME3 in the form of scopes)

-The Presidum

-Flux

-Liara as a shipmate, Wrex as a shipmate

-The Music (Love/Death Theme, Spectre Induction Theme, Liara's World.  I thought the music in the credits was a real surprise, but a pleasant surprise.  I also loved the ambient sounds on each world, but they'd have to make new ones for ME3 and couldn't exactly just recycle these.)

-The story (Although it is not unreasonable to expect the Beggining and Ending of a Trilogy to have better stories than the middle)

-Charm/Intimidate Being Skills (When I begun the game, I knew I liked to talk my way out of things, so I invested in those skills.  In ME2, it is very hard to play as a good, but realistic character or take the neutral line.  Doing some good things shouldn't mean that I'm forced down that path the rest of the game.)

-Being Able to Talk to the Opposite-Sex Non-Romantically, and Being Able to Talk to the Same Sex Regularly (I liked how in ME1, you could chat with same sex characters besides just the introduction, loyalty mission, and thanks.  One thing I don't like in either game is that you cannot have platonic relationships.  I should be able to have regular conversation with other female crew members without feeling like they all want my D.)

-There wasn't really a tragic moment in ME2, unless your squad died at the end.  In ME1, I  had to avenge Kaiden's death, and the music during the meeting after his death was just perfect.  There was no real sadness in ME2.

-The sense of frantic mystery (The facility on Noveria, despite featuring annoying-ass sentient spiders, was one of my favorite, because you were trapped in a facility and had to find out what happened from the scientists and such.  But it still had battle, and it was almost like a hub, but broken down and chaotic.  To think about it, even the refuge camp on Feros was like that, but it had a more open environment that didn't work as well as the labs on Noveria).

-Not having to buy fuel/probes

What I Don't Miss:
-Most Elements of the Inventory (I don't miss the fact that you could pick up hundreds of different attachments in the course of one mission.  Half of them were the same thing, or different levels of the same thing and they didn't collapse by type.  I wouldn't mind having some scopes or attachments, but after attaching them, upgrades should be ME2 styled, with the lab research).

-The Mako  (I thought the Hammerhead was fine, could use shields/armor.  Faster, Has a Better Boost, and it was only for a few missions.  The Mako can burn in hell.  Actually, its use in the main quest was fine.  It was the assignments with it that infuriated me.)

-Planet Exploration (Although I Didn't like the Me2 MiniGame any Better...It was fun for the first few times, but got stale quick)

-The Fast Travel and Mass Relay loading screens.  Those were ten times worse than the current ones, which at least show where you're going.

-Copy/Paste Fortresses in Assignments

Other Random Things I Enjoyed in ME2:
-Although I loved ME1, I'm glad that they shook things up in ME2 and changed the style.  It was a very good balance of change.  It kept what made ME1 fun, while having a different style for a different game.

-Humor/Comedy (Disobeying Orders dialouge, satire of airport security, EDI's jokes, Nigerian Scammer emails, Bachelor Party, Game salesman making fun of nostalgic fans, etc.  I feel like Me2 took itself less seriously and related more to real life.  Although I do miss cutting off the council)

-"The Illusive Man", "Suicide Mission", "End Run" from the Soundtrack

-The Archangel Mission was excellent.  The plot twist of sorts was excellently done. The description perfectly fit Garrus, but I didn't even notice it was him until I got to him.  It was a great way to bring him back.

-Interrupts

-Legion

-Less class restriction

-The story for Jacob's mission was great
 
-Improved Combat

-Omega (We never saw the classic sci-fi crime hub in ME1)

-Hotkeys for powers

What I'd Like to See That Isn't Mentioned Above:
-More "Civilized"/Hub Areas/Worlds.  Maybe they could even add one/some that aren't for any specific reason main-quest wise, but have assignments, stores, etc.

-The ability to buy resources for research, albeit at a heavily marked up retail price

-Platonic & Same-Sex Friendships (See Above)

-Powers that can actually be used against armored (and to a lesser extent, shielded) enemies.  Why can't I lift armored enemies?  Does their armor increase their gravity as well?  I can lift a Krogan, but not an armored human?

Other:

That was absolutely great, I felt like I'm on a cutting edge military warship rather than a private yacht like in the second game.


I think that's intentional.  Do you recall the fuss Joker made about the leather seats?  Cerberus is not the military.

Modifié par Son of Illusive Man, 06 juin 2011 - 10:28 .


#1149
FrostedFlake84

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I know everything I put here is already here, but im going to put it anyway. This is what I miss.

I started writing stuff, but got tired of writing. The answer is just everything!

#1150
Harmless Crunch

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Son of Illusive Man wrote...

 What I Miss:
-Some of the Inventory (It was cool to be able to attach different attachments to each weapon, but I know this will partially return in ME3 in the form of scopes)

-The Presidum

-Flux

-Liara as a shipmate, Wrex as a shipmate

-The Music (Love/Death Theme, Spectre Induction Theme, Liara's World.  I thought the music in the credits was a real surprise, but a pleasant surprise.  I also loved the ambient sounds on each world, but they'd have to make new ones for ME3 and couldn't exactly just recycle these.)

-The story (Although it is not unreasonable to expect the Beggining and Ending of a Trilogy to have better stories than the middle)

-Charm/Intimidate Being Skills (When I begun the game, I knew I liked to talk my way out of things, so I invested in those skills.  In ME2, it is very hard to play as a good, but realistic character or take the neutral line.  Doing some good things shouldn't mean that I'm forced down that path the rest of the game.)

-Being Able to Talk to the Opposite-Sex Non-Romantically, and Being Able to Talk to the Same Sex Regularly (I liked how in ME1, you could chat with same sex characters besides just the introduction, loyalty mission, and thanks.  One thing I don't like in either game is that you cannot have platonic relationships.  I should be able to have regular conversation with other female crew members without feeling like they all want my D.)

-There wasn't really a tragic moment in ME2, unless your squad died at the end.  In ME1, I  had to avenge Kaiden's death, and the music during the meeting after his death was just perfect.  There was no real sadness in ME2.

-The sense of frantic mystery (The facility on Noveria, despite featuring annoying-ass sentient spiders, was one of my favorite, because you were trapped in a facility and had to find out what happened from the scientists and such.  But it still had battle, and it was almost like a hub, but broken down and chaotic.  To think about it, even the refuge camp on Feros was like that, but it had a more open environment that didn't work as well as the labs on Noveria).

-Not having to buy fuel/probes

What I Don't Miss:
-Most Elements of the Inventory (I don't miss the fact that you could pick up hundreds of different attachments in the course of one mission.  Half of them were the same thing, or different levels of the same thing and they didn't collapse by type.  I wouldn't mind having some scopes or attachments, but after attaching them, upgrades should be ME2 styled, with the lab research).

-The Mako  (I thought the Hammerhead was fine, could use shields/armor.  Faster, Has a Better Boost, and it was only for a few missions.  The Mako can burn in hell.  Actually, its use in the main quest was fine.  It was the assignments with it that infuriated me.)

-Planet Exploration (Although I Didn't like the Me2 MiniGame any Better...It was fun for the first few times, but got stale quick)

-The Fast Travel and Mass Relay loading screens.  Those were ten times worse than the current ones, which at least show where you're going.

-Copy/Paste Fortresses in Assignments

Other Random Things I Enjoyed in ME2:
-Although I loved ME1, I'm glad that they shook things up in ME2 and changed the style.  It was a very good balance of change.  It kept what made ME1 fun, while having a different style for a different game.

-Humor/Comedy (Disobeying Orders dialouge, satire of airport security, EDI's jokes, Nigerian Scammer emails, Bachelor Party, Game salesman making fun of nostalgic fans, etc.  I feel like Me2 took itself less seriously and related more to real life.  Although I do miss cutting off the council)

-"The Illusive Man", "Suicide Mission", "End Run" from the Soundtrack

-The Archangel Mission was excellent.  The plot twist of sorts was excellently done. The description perfectly fit Garrus, but I didn't even notice it was him until I got to him.  It was a great way to bring him back.

-Interrupts

-Legion

-Less class restriction

-The story for Jacob's mission was great
 
-Improved Combat

-Omega (We never saw the classic sci-fi crime hub in ME1)

-Hotkeys for powers

What I'd Like to See That Isn't Mentioned Above:
-More "Civilized"/Hub Areas/Worlds.  Maybe they could even add one/some that aren't for any specific reason main-quest wise, but have assignments, stores, etc.

-The ability to buy resources for research, albeit at a heavily marked up retail price

-Platonic & Same-Sex Friendships (See Above)

-Powers that can actually be used against armored (and to a lesser extent, shielded) enemies.  Why can't I lift armored enemies?  Does their armor increase their gravity as well?  I can lift a Krogan, but not an armored human?

Other:

That was absolutely great, I felt like I'm on a cutting edge military warship rather than a private yacht like in the second game.


I think that's intentional.  Do you recall the fuss Joker made about the leather seats?  Cerberus is not the military.

Nice list. You have to wonder why BioWare removed the Presidium....