What I Miss:-Some of the Inventory (It was cool to be able to attach different attachments to each weapon, but I know this will partially return in ME3 in the form of scopes)
-The Presidum
-Flux
-Liara as a shipmate, Wrex as a shipmate
-The Music (Love/Death Theme, Spectre Induction Theme, Liara's World. I thought the music in the credits was a real surprise, but a pleasant surprise. I also loved the ambient sounds on each world, but they'd have to make new ones for ME3 and couldn't exactly just recycle these.)
-The story (Although it is not unreasonable to expect the Beggining and Ending of a Trilogy to have better stories than the middle)
-Charm/Intimidate Being Skills (When I begun the game, I knew I liked to talk my way out of things, so I invested in those skills. In ME2, it is very hard to play as a good, but realistic character or take the neutral line. Doing some good things shouldn't mean that I'm forced down that path the rest of the game.)
-Being Able to Talk to the Opposite-Sex Non-Romantically, and Being Able to Talk to the Same Sex Regularly (I liked how in ME1, you could chat with same sex characters besides just the introduction, loyalty mission, and thanks. One thing I don't like in either game is that you cannot have platonic relationships. I should be able to have regular conversation with other female crew members without feeling like they all want my D.)
-There wasn't really a tragic moment in ME2, unless your squad died at the end. In ME1, I had to avenge Kaiden's death, and the music during the meeting after his death was just perfect. There was no real sadness in ME2.
-The sense of frantic mystery (The facility on Noveria, despite featuring annoying-ass sentient spiders, was one of my favorite, because you were trapped in a facility and had to find out what happened from the scientists and such. But it still had battle, and it was almost like a hub, but broken down and chaotic. To think about it, even the refuge camp on Feros was like that, but it had a more open environment that didn't work as well as the labs on Noveria).
-Not having to buy fuel/probes
What I Don't Miss:
-Most Elements of the Inventory (I don't miss the fact that you could pick up hundreds of different attachments in the course of one mission. Half of them were the same thing, or different levels of the same thing and they didn't collapse by type. I wouldn't mind having some scopes or attachments, but after attaching them, upgrades should be ME2 styled, with the lab research).
-The Mako (I thought the Hammerhead was fine, could use shields/armor. Faster, Has a Better Boost, and it was only for a few missions. The Mako can burn in hell. Actually, its use in the main quest was fine. It was the assignments with it that infuriated me.)
-Planet Exploration (Although I Didn't like the Me2 MiniGame any Better...It was fun for the first few times, but got stale quick)
-The Fast Travel and Mass Relay loading screens. Those were ten times worse than the current ones, which at least show where you're going.
-Copy/Paste Fortresses in Assignments
Other Random Things I Enjoyed in ME2:-Although I loved ME1, I'm glad that they shook things up in ME2 and changed the style. It was a very good balance of change. It kept what made ME1 fun, while having a different style for a different game.
-Humor/Comedy (Disobeying Orders dialouge, satire of airport security, EDI's jokes, Nigerian Scammer emails, Bachelor Party, Game salesman making fun of nostalgic fans, etc. I feel like Me2 took itself less seriously and related more to real life. Although I do miss cutting off the council)
-"The Illusive Man", "Suicide Mission", "End Run" from the Soundtrack
-The Archangel Mission was excellent. The plot twist of sorts was excellently done. The description perfectly fit Garrus, but I didn't even notice it was him until I got to him. It was a great way to bring him back.
-Interrupts
-Legion
-Less class restriction
-The story for Jacob's mission was great
-Improved Combat
-Omega (We never saw the classic sci-fi crime hub in ME1)
-Hotkeys for powers
What I'd Like to See That Isn't Mentioned Above:-More "Civilized"/Hub Areas/Worlds. Maybe they could even add one/some that aren't for any specific reason main-quest wise, but have assignments, stores, etc.
-The ability to buy resources for research, albeit at a heavily marked up retail price
-Platonic & Same-Sex Friendships (See Above)
-Powers that can actually be used against armored (and to a lesser extent, shielded) enemies. Why can't I lift armored enemies? Does their armor increase their gravity as well? I can lift a Krogan, but not an armored human?
Other:
That was absolutely great, I felt like I'm on a cutting edge military warship rather than a private yacht like in the second game.
I think that's intentional. Do you recall the fuss Joker made about the leather seats? Cerberus is not the military.
Modifié par Son of Illusive Man, 06 juin 2011 - 10:28 .