Aller au contenu

Photo

Weapon bonus damage able to crit?


  • Veuillez vous connecter pour répondre
1 réponse à ce sujet

#1
cloudblade70

cloudblade70
  • Members
  • 211 messages
For example, if you put an elemental or physical damage rune into a weapon, or have elemental weapons on, which adds a certain amount of damage on to a weapon. Is that damage able to crit independently of the base weapon itself, and if so, is that crit multiplied by your crit multiplier? I've copied and pasted a dev post related to this issue, and he says the "damage is applied straight," but I've definitely seen with my personal experience a big base damage crit and sometimes a smaller elemental crit that is definitely more than what the rune/aura adds.

If I have a bow with 100 physical damage and +10 fire damage from elemental weapons, I may crit for 800 and then I'll also see a red 80 at the exact same time.

A related question is that when my arrow connects, sometimes, I only see the white number, and no red elemental damage, did that portion of the attack just "miss," or what?


"1) When an ability hits, if the ability was a hit with the weapon (basic
attacks, a lot of Warrior and Rogue abilities), it looks at the
individual weapon that cause the hit. It runs through each of the on-hit
properties on that weapon and applies its effect. So a staff with the
following properties:

Staff
  69 fire damage per hit (whatever DPS)
  +10% spirit damage
  +7 electricity damage
  2.5% chance to stun normal enemies for 3s

You
hit with a basic attack. It processes that attack normally, applying
damage, force and secondary effects from other abilities/modes you may
have on you. Then it checks the weapon for on-hit properties. In this
case, that's electricity damage and chance to stun. The damage it just
applies straight, the stun it checks against the percentile chance of it
happening before applying.

2) Those modify a character property, which is included in the "Damage Type Modifier" step.

3)
Each weapon hits individually. Basic attacks usually alternate which
weapon hits, and abilities usually hit with both (to avoid biasing
towards one hand or the other). The "Base Weapon Damage" as well as what
on-hit properties apply is determined by which weapon hit with that
particular strike. There is no penalty or other trickery involved with
calculating dual weapon damage."

Modifié par cloudblade70, 27 mars 2011 - 03:19 .


#2
IN1

IN1
  • Members
  • 773 messages
Yes, the mechanics are a bit shady. By the way, stranger things happen. For example, sometimes Jackal's converts Deathroot Toxin +20% base weapon damage to fire, sometimes it leaves it nature.