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healing aura is screwed up


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14 réponses à ce sujet

#1
Guan1417

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I dont mind what it does and all the skills in spirit healer but they either need to allow you to cast offensive spells with it activated or allow you to cast your healing spells without it activated.

If i want to revive a downed ally then i have to waist my mana activating healing aura, then use the spell i wanted to use, then i have to deactivate healing aura just so i can use my offensive spells.

If that isnt the dumbest thing in the game then i dont know what is.

#2
JanisaryJames

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Guan1417 wrote...

If that isnt the dumbest thing in the game then i dont know what is.

Sandal is pretty dumb...

Just because it doesn't work the way you want it to doesn't make it dumb. In an RPG, the fact that you have to use strategy, planning, and build specific compromises should come as no surprise. This game has been steamlined more than most people are comfortable with, any more simplification and it just turns into just another hack and slash. If that's the type of game you are looking for, then I'm sure there are better titles for you then.

#3
Waltzingbear

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Oh I know! Mark of Death being an active and not passive ability. That's definitely dumber. I mean I don't mind only being able to use it on one target; but it got a short duration and what with all the knockbacks in the game.

If I want to kill the boss I can't, because I use mark of death and start attacking but he got special abilities that knock you off your feet and do a ton of damage so you have to stop attacking and move.

If that isn't the dumbest thing in the game then I don't know what is.

#4
Guan1417

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JanisaryJames wrote...

Guan1417 wrote...

If that isnt the dumbest thing in the game then i dont know what is.

Sandal is pretty dumb...

Just because it doesn't work the way you want it to doesn't make it dumb. In an RPG, the fact that you have to use strategy, planning, and build specific compromises should come as no surprise. This game has been steamlined more than most people are comfortable with, any more simplification and it just turns into just another hack and slash. If that's the type of game you are looking for, then I'm sure there are better titles for you then.

im fine with a game requiring strategy and i love for a game to make you think, but this type of thing is more suited for a mmo. you only have four people you can use at once and this skill tree basicaly makes my character one dimentional. with very little offense i would basicaly have to sit in the back and wait for a teammate to get hurt so i can cast one spell. so now im down to three people and i would have to make due with that.

If they would have just made it to where you have to have to have healing aura on so you can use your healing spells but not cancel out all of your other offensive spells this skill tree would be way better. plus you would be back up to four people who can do damage.

#5
Nukenin

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Having to actually invest in spells and/or abilities other than Death Blossom (Hawke spins in a circle and every enemy 'splodes) is the dumbest thing in the game. Even if they addressed that, they'd probably still make you press a button or something instead of having it auto-spam whenever combat is initiated. Dumb dumb dumb!

Honestly, the game would be nine million times better if you just started with Death Blossom, your Hawke estate robe, a pair of good slippers, a towel that you always know where it is, and a nice pipe or something (every level up you could buy a new smoke ring effect or some such), and maybe a monocle. Maybe Power Word: Nobility to ease the prologue and settle Hawke directly into his or her rightful place. Plus every dialogue needs a "Kill Him/Her/It" option to allow for rapid advancement through the storyline. (And honestly, is a "Win" button asking too much?!?)

Yeah, Healing Aura is pretty dumb. I mean, any Hawke should have access to "Remind Companion That 'Tis All A Computer/Video Game" that should immediately revive any allies (fallen or not) with a series of faceslaps and then enable them to immediately spam Death Blossoms. Healing Aura or no! Healing Aura should be changed to prevent papercuts upon opening codex entries, or annihilate 12 Blights per combat round, or something similarly useful.

#6
Jman5

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You're probably better off just completely ignoring the spirit tree and grabbing one or two of those revive grenades. I got through the entire game on hard with just a single point in the basic heal spell on my only mage. So you have 1 heal if something goes wrong, and then you have free heal potions on top of that.

#7
Atmosfear3

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You know technically you aren't wasting mana casting Healing Aura. It is a sustained and thus just reserves X% of your mana pool upon activation. Once you turn it off you get that mana back.

#8
JanisaryJames

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Guan1417 wrote...

JanisaryJames wrote...

Guan1417 wrote...

If that isnt the dumbest thing in the game then i dont know what is.

Sandal is pretty dumb...

Just because it doesn't work the way you want it to doesn't make it dumb. In an RPG, the fact that you have to use strategy, planning, and build specific compromises should come as no surprise. This game has been steamlined more than most people are comfortable with, any more simplification and it just turns into just another hack and slash. If that's the type of game you are looking for, then I'm sure there are better titles for you then.

im fine with a game requiring strategy and i love for a game to make you think, but this type of thing is more suited for a mmo. you only have four people you can use at once and this skill tree basicaly makes my character one dimentional. with very little offense i would basicaly have to sit in the back and wait for a teammate to get hurt so i can cast one spell. so now im down to three people and i would have to make due with that.

If they would have just made it to where you have to have to have healing aura on so you can use your healing spells but not cancel out all of your other offensive spells this skill tree would be way better. plus you would be back up to four people who can do damage.


The way I see it, Spirit healer is the epitomy of being a supporting mage, and if one were to be attain the role of the ultimate supporter, one should have to commit to it entirely. There's more than enough buffing sustaineds and activateds to account for all of a single mages time and casting power, so its not as if that character goes to waste. It just wouldn't make sense from a story standpoint, at least for me, for a person to focus on becoming all the supporting mage he can be and then still have supporting the team be a secondary focus.

#9
Nukenin

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Yep; if you're not planning on running with Healing Aura up always (i.e. you're not planning on being a dedicated support mage), at least on fights where you expect fallen allies to be a possibility, then you might be better off foregoing any point investment in Spirit Healer.

If you do invest heavily in Spirit Healer, a complementary specialization in Force Mage gives you access to all sorts of goodies that can be used while in Healing Aura (since only Fist of the Maker in that tree is considered an offensive spell not usable whilst in Healing Aura).

Life Ward potions and/or Mythal's Favor grenades (as mentioned above) are also a good alternative if you wish to bypass any investment in Spirit Healer or Anders' corresponding branch.

#10
Talladarr

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You know, just because you don't LIKE something goesn''t make it dumb. It actually balances it out a little.

#11
Xewaka

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Don't start combat with healing aura. Ensure your party moves properly, and most fights you shouldn't need to activate healing aura. Healing aura/regroup is an "Ohcrap" button, not expected for standard gameplay.

#12
Jhime

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The problem is mostly that Healing area by itself is rather crappy. The range is very small, and even on Hawke I hardly see the health ticking upwards when it's on. For me, like for the OP, it's something I turn on to be able to cast Revive/Group Heal.

#13
Att3r0

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ehem
imp healing aura should give 1% max hp every sec
CD on heal is 40s or so then it gives 40% over the time. Its not that weak however a bigger area would be nice

#14
Spirit Swordsman

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Plus, in addition to the Force magics you can also use the Arcane magics with it on as well, you can't go full on offensive, but enough to still help.

#15
ripstrawberry

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"If you do invest heavily in Spirit Healer, a complementary specialization in Force Mage gives you access to all sorts of goodies that can be used while in Healing Aura (since only Fist of the Maker in that tree is considered an offensive spell not usable whilst in Healing Aura)."

The force mage spells I believe are considered offensive spells. The glyphs and mind blast (IIRC) are not so you can do those and act as a disabler/healer/supporter. IIRC all of the spells in entropy, elemental, primal (except rock armor) and force mage are offensive spells. Focus on arcane, spirit, spirit healer and creation. Healing aura doesn't work with blood magic and vice versa.