Is it just me or do warriors suck? ...about to give up and start a mage. *spoiler*
#26
Posté 18 novembre 2009 - 12:09
#27
Posté 18 novembre 2009 - 12:09
As per damage. sword and board guys are there to dominate not damage. Incapacitate as many enemies as you can, knock them down, stun them, get agro, control the battle field. Save your serious damage attacks for the boss types. With shield wall you can stand there and take it while still handing out serious damage.
As for running out of stamina, they should have pots, but they don't so look for what you do have. Wynne has spells to help you, and Leliana has her bard abilities which is usually all I need.
As for hitting and being hit. Look into your dex score.
I've played through on hard as a sword and board warrior. It can feel underpowered at times but it just requires you to concentrate on the abilities. Mages would suck if you went through relying on your staff attack. Same idea with the warrior.
#28
Posté 18 novembre 2009 - 01:04
secutor56 wrote...
Warriors have to be played a little differently than your usual point and click rpg. If your sword and board concentrate on your shield abilities. Shield wall can make you very hard to kill, as when it is fully upgraded makes you immune to most special attacks. if you're a champion look into war cry. Alllows you to dominate nearby enemies especially when fully upgraded.
As per damage. sword and board guys are there to dominate not damage. Incapacitate as many enemies as you can, knock them down, stun them, get agro, control the battle field. Save your serious damage attacks for the boss types. With shield wall you can stand there and take it while still handing out serious damage.
As for running out of stamina, they should have pots, but they don't so look for what you do have. Wynne has spells to help you, and Leliana has her bard abilities which is usually all I need.
As for hitting and being hit. Look into your dex score.
I've played through on hard as a sword and board warrior. It can feel underpowered at times but it just requires you to concentrate on the abilities. Mages would suck if you went through relying on your staff attack. Same idea with the warrior.
The problem is a mage can pretty much do all that and melt face w/o getting hit in melee, and w/o getting harassed by archers if you use los. Definitly agree there needs to be a stamina potion. No clue how one can justify a mage spammnig their spells unlimited w/ lyrium potions but wars/rogues get nothing.
#29
Posté 18 novembre 2009 - 02:13
Modifié par menasure, 18 novembre 2009 - 02:14 .
#30
Posté 18 novembre 2009 - 02:25
The High Dragon fight also seems to involve a great deal of luck. It might just decide to curb the stagger spam. If it goes OM NOM NOM, it's instant death since you can't stun/knock/paralyse a dragon. You better hope to hell cone of cold isn't on cooldown or empty on mana which would require a brief delay to pot, which is conviniently long enough for a dude to get instakilled by said OM NOM.
Modifié par EatinMcRib, 18 novembre 2009 - 02:36 .
#31
Posté 18 novembre 2009 - 02:46
#32
Posté 18 novembre 2009 - 02:52
Sword and board is a different style. Just remember, your job as sword and board is to keep the enemy(s) attached to you, while the rest of the party kills them.
#33
Posté 18 novembre 2009 - 03:21
But so is my dual-wield warrior. I can Whirlwind + Sweep and take out all the whit minions before Morrigan even thinks about casting. Dual-wielding Starfang and the axe Bohdan sells + a Death Hex from Morrigan I dropped a Revenant in one Flurry and two rounds of auto-attacks.
Dual-wield Warrior with Berzerker and Reaver is easily the best straight-up DPS in the game.
Sword and board/2-Hander are garbage though.
#34
Posté 18 novembre 2009 - 03:24
Even with a bodacious wisdom.
#35
Posté 18 novembre 2009 - 03:27
Modifié par Alocormin, 18 novembre 2009 - 03:27 .
#36
Posté 18 novembre 2009 - 03:31
Easily the single most useful skill in the warrior arsenal, as it gives you immunity to all stun and knockdown effects, though you can still be knocked BACK sometimes.
#37
Posté 18 novembre 2009 - 03:43
True, the purppose of a tank isn't to do damage, but to soak up damage. Well, the sword+shield warrior does a pretty ******-poor job of that as well. I honestly don't see much of a difference in damage mitigation between my 2h warrior and Alistair. Actually my 2h PC seems more useful because indominable is up.
I've maxed out all shield skills, am wearing one of the best armors in the game, have a nicely enchanted tier 7 axe. Seems like it's all for fluff, because my mage does everything the tank does but better. Soaking up damage? The mage prevents it with CC. Doing damage? My mages kill 3-4 guys in the time it takes my decked out 2h warrior to kill 1. It's not like there's a better skill to get, or better armor. What I have is what I get.
As for the previous poster that said the OP is missing a lot because he doesn't have DEX, well STR gives the exact same bonus to attack. Warriors in general miss a lot in this game. Considering Taunt is unreliable and can only be used once every five years because of the low stamina once you have shield wall active.
#38
Posté 18 novembre 2009 - 03:48
#39
Posté 18 novembre 2009 - 03:57
sugasugaki wrote...
The warrior class is garbage, aside from maybe dual wielding.
True, the purppose of a tank isn't to do damage, but to soak up damage. Well, the sword+shield warrior does a pretty ******-poor job of that as well. I honestly don't see much of a difference in damage mitigation between my 2h warrior and Alistair. Actually my 2h PC seems more useful because indominable is up.
I've maxed out all shield skills, am wearing one of the best armors in the game, have a nicely enchanted tier 7 axe. Seems like it's all for fluff, because my mage does everything the tank does but better. Soaking up damage? The mage prevents it with CC. Doing damage? My mages kill 3-4 guys in the time it takes my decked out 2h warrior to kill 1. It's not like there's a better skill to get, or better armor. What I have is what I get.
As for the previous poster that said the OP is missing a lot because he doesn't have DEX, well STR gives the exact same bonus to attack. Warriors in general miss a lot in this game. Considering Taunt is unreliable and can only be used once every five years because of the low stamina once you have shield wall active.
To each their own i guess.
My sword and shield warrior finished the game with a 95% hit rate and would always out last Sten when it came down to survivabilty. The tanks in DA do a great job if given the right skills and played properly.
#40
Posté 18 novembre 2009 - 03:57
On my first playthrough. I was a warrrior, shield sword style. Designed to be a tank. I had Sten, two handed sword, designed to be the off-tank and occasional tank when my PC can't handle it any longer. I had Leliana as a my ranged support, as well as bard support, plus mage harasser with Andraste's arrows, plus mass stunner with scaterring shot. Last and definately not least, Morrigan (yes she dominates). Morrigan was designed for crowd control damage and healing (not as good as Wynn, but her raw power makes up for it).
I played on normal and I faired well I think. Sure I had to reload several times vs dragons. But I managed. And Morrigan was a herbalist, so I stacked up quite alot of potions.
I ALWAYS had Tower wall activated. Sure it decreased my attack, but increased my defense and with a talent which I forgot the name, I could not be flanked. When I wanted to do some damage, I would activate "Perfect striking". Allowed me to kill Ogres in a few hits. Champion is a good path for a tank. War cry will decrease enemy attack.
But yes, my main problem was the fast decrease of stamina. But Morrigan had a spell which increased stamina regeneration.
Modifié par KnightofPhoenix, 18 novembre 2009 - 03:58 .
#41
Posté 18 novembre 2009 - 04:15
VanDraegon wrote...
To each their own i guess.
My sword and shield warrior finished the game with a 95% hit rate and would always out last Sten when it came down to survivabilty. The tanks in DA do a great job if given the right skills and played properly.
Outlasting Sten is hardly a good metric for determining whether tanks are good. Considering I maxed out warrior talents, shield talents and pumped into Champion, there's not much more skills that would be of any use.
#42
Posté 18 novembre 2009 - 04:26
#43
Posté 18 novembre 2009 - 04:53
#44
Posté 18 novembre 2009 - 04:55
Mana clash does everything a templar wishes they could, cone of cold and crushing prison let you lock down mid sized groups near indefinitely, and storm of the century will chain off +xp above your head when cast. It made the encounter with Ser Cath and the flood of Howe's soldiers just prior to that almost a joke, everything but Cath died in a few seconds and she came out of the storm at half health to face 3 of my characters (poor Alistair fell in the line of duty setting up for the storm) and the misdirection hex took care of the rest. Reaper's also goes a long way towards making your mage into an off-tank, my mage has more hp than Alistair.
edit: oh an I forgot, with your primary stat on magic, poultices are much, much more effective. Lesser health polts can easily keep your mage going even when being attacked my multiple enemies if you're wearing Reaper's for some armor and evade.
Modifié par Medet, 18 novembre 2009 - 04:58 .
#45
Posté 18 novembre 2009 - 05:01
#46
Posté 18 novembre 2009 - 05:09
Oh and about the High Dragon... The most troubling thin for me about that fight is the jumping thing and landing on your back party... So i thought if i go near the cliff wall he'd stop doing that, and what do you know! He did!! It's a matter of tank and spank with good armor and level from there on. What i don't know is if it's an exploit or a sound strategy
One more thing, i don't know what you are talking about. I use Morrigan and my main is S/S warrior... And he rules the game! maybe you built morrigan as damage dealer? I Built my morrigan as support and CC only... At the heroic accomplishment page my main char has so much damage done and around 50% party contribution... I have no problem with stamina either. I can cast bash, the stun move and overpower with precision strike, threaten, shield wall on... Plus you can rejuvinate stamina with morrigan... ( i made her a healer hehe)
Believe me when i say if it's your first time then i think it's normal. But if you get the hang of the game you can rule as any character... So ill say forgive yourself this time because in this game, Mages are for the noobs now so easy to use LOL Don't get me wrong i love mages but it's a cakewalk.
Modifié par Elanareon, 18 novembre 2009 - 05:23 .
#47
Posté 18 novembre 2009 - 06:53
The team usually attacks the same enemy (all four of them) and starts by attacking the largest one, unless another enemy is threatening the life of one of the four. In that case all 4 turn aginast that one. Once the largest one has been taken out the mages will be targeted. After that they'll turn against the nearest enemies or bowmen (which have a high priority). The mage keeps also tries to keep the others alive and the bard takes care of the traps.
Unless in close quarters it is fairly easy to keep the mage and bard out of range. Whenever all four target the same enemy make sure you first select the mage then hit the key to select all team members. That way only the melee based characters run forward and the mage and bard stay behind. It will also give you easy access to the mage controls, like healing and other spells.
This way my warrior gets better chances to stay alive. I also have enchanted Starfang with +10 against darkspawn and 5+ fire and 5+ frost damage.
Shale is my favorite short range character. She deals a fair amount of damage and doesn't fall easily.
Edit: The team literally attacks a single target only. It ignores incoming damage of other enemies, unless it is becoming life threatening to one of the team members. Then all drop whatever they are doing and turn against that enemy and the mage heals the hurt character. After that they'll continue to target the largest enemy. Even if it is across the other side of the map.
Modifié par AngryFrozenWater, 18 novembre 2009 - 07:04 .
#48
Posté 18 novembre 2009 - 07:09
#49
Posté 18 novembre 2009 - 07:17
Modifié par AngryFrozenWater, 18 novembre 2009 - 07:23 .
#50
Posté 18 novembre 2009 - 07:22
P.S. on a side note, my 4th companion is Lilenna, who's there mainly for lock picking and interesting conversations with Morrigan. I developed her as a ranger and she did almost the same party damage and slain the same number of enemies as Morrigan did. However, my Morrigan was healing and CCing most of the time in battle encounters. So if you ask me who's more inferior in terms of dealing damage, I'd place a vote on the ranged rogues....how sad.
Modifié par Blackreaver09, 18 novembre 2009 - 07:39 .





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