Aller au contenu

Photo

Is it just me or do warriors suck? ...about to give up and start a mage. *spoiler*


  • Veuillez vous connecter pour répondre
65 réponses à ce sujet

#26
vhatever

vhatever
  • Members
  • 1 822 messages
Roll up a mage. No one cares how weak you are.

#27
secutor56

secutor56
  • Members
  • 23 messages
Warriors have to be played a little differently than your usual point and click rpg. If your sword and board concentrate on your shield abilities. Shield wall can make you very hard to kill, as when it is fully upgraded makes you immune to most special attacks. if you're a champion look into war cry. Alllows you to dominate nearby enemies especially when fully upgraded.

As per damage. sword and board guys are there to dominate not damage. Incapacitate as many enemies as you can, knock them down, stun them, get agro, control the battle field. Save your serious damage attacks for the boss types. With shield wall you can stand there and take it while still handing out serious damage.

As for running out of stamina, they should have pots, but they don't so look for what you do have. Wynne has spells to help you, and Leliana has her bard abilities which is usually all I need.



As for hitting and being hit. Look into your dex score.



I've played through on hard as a sword and board warrior. It can feel underpowered at times but it just requires you to concentrate on the abilities. Mages would suck if you went through relying on your staff attack. Same idea with the warrior.

#28
GranitemonkeyX

GranitemonkeyX
  • Members
  • 16 messages

secutor56 wrote...

Warriors have to be played a little differently than your usual point and click rpg. If your sword and board concentrate on your shield abilities. Shield wall can make you very hard to kill, as when it is fully upgraded makes you immune to most special attacks. if you're a champion look into war cry. Alllows you to dominate nearby enemies especially when fully upgraded.
As per damage. sword and board guys are there to dominate not damage. Incapacitate as many enemies as you can, knock them down, stun them, get agro, control the battle field. Save your serious damage attacks for the boss types. With shield wall you can stand there and take it while still handing out serious damage.
As for running out of stamina, they should have pots, but they don't so look for what you do have. Wynne has spells to help you, and Leliana has her bard abilities which is usually all I need.

As for hitting and being hit. Look into your dex score.

I've played through on hard as a sword and board warrior. It can feel underpowered at times but it just requires you to concentrate on the abilities. Mages would suck if you went through relying on your staff attack. Same idea with the warrior.



The problem is a mage can pretty much do all that and melt face w/o getting hit in melee, and w/o getting harassed by archers if you use los. Definitly agree there needs to be a stamina potion. No clue how one can justify a mage spammnig their spells unlimited w/ lyrium potions but wars/rogues get nothing.

#29
menasure

menasure
  • Members
  • 440 messages
actually sten beats my healer-mage to pulp with a 2h after i put him (even more) on steroids in the strength stats and 2h section and as long as he can start up close he's still damaging even when completely nude :P.

Modifié par menasure, 18 novembre 2009 - 02:14 .


#30
EatinMcRib

EatinMcRib
  • Members
  • 166 messages
All the physical resist won't matter if the dragon still staggers your warriors by shuffling and kicking. It technically doesn't count as a knockdown or stun, but it makes everyone within range stagger back for a few seconds which is just as bad. Very cheap for dragons and ogres, since they like to spam that.

The High Dragon fight also seems to involve a great deal of luck. It might just decide to curb the stagger spam. If it goes OM  NOM  NOM, it's instant death since you can't stun/knock/paralyse a dragon. You better hope to hell cone of cold isn't on cooldown or empty on mana which would require a brief delay to pot, which is conviniently long enough for a dude to get instakilled by said OM  NOM.

Modifié par EatinMcRib, 18 novembre 2009 - 02:36 .


#31
curses21

curses21
  • Members
  • 4 messages
Hmm, I didn't have many problems with the high dragon fight. I think it took me twice. My pc was a duel wielding warrior though. I mostly let the comp control Allister who I had as my tank. Honestly, my character makeup throughout the whole game was my pc duel wielding, allister tanking, shale dps and wynn as healer. Prob one reason why I didn't have a prob. wasnt depending on a mage to dps for the dragon since it resists most magic. I know Morrigan pawns, but with my playing style, I preferred the melee. I plan to go back and have my pc as a mage though, and maybe try a rogue as an archer.

#32
Taritu

Taritu
  • Members
  • 2 305 messages
Warriors are fine. They aren't OP like mages with certain spec combos or certain spell abuses, but I completed the game with a dual wield warrior, with no trouble at all and I ate enemy mages for breakfast and could easily solo same level ogres by the end. She died a few times, but the only fight I had to redo multiple times was Ser Cauthrien, who is by far and away the toughest fight in the game (absurdly so, though I understand the plot reason why.)



Sword and board is a different style. Just remember, your job as sword and board is to keep the enemy(s) attached to you, while the rest of the party kills them.

#33
Vae_Victis

Vae_Victis
  • Members
  • 109 messages
My Arcane Warrior was easy mode.



But so is my dual-wield warrior. I can Whirlwind + Sweep and take out all the whit minions before Morrigan even thinks about casting. Dual-wielding Starfang and the axe Bohdan sells + a Death Hex from Morrigan I dropped a Revenant in one Flurry and two rounds of auto-attacks.



Dual-wield Warrior with Berzerker and Reaver is easily the best straight-up DPS in the game.



Sword and board/2-Hander are garbage though.

#34
Rattleface

Rattleface
  • Members
  • 495 messages
I think the main problem is how -long- the cooldowns are on most of the talents, and how much they drain you.

Even with a bodacious wisdom.

#35
TuringPoint

TuringPoint
  • Members
  • 2 089 messages
You can't be the tank and the damage dealer at the same time. I recommend having an archer or rogue to back you up, or at least another wear who wields two-handers.  Sword and shield spec isn't for damage dealing really.

Modifié par Alocormin, 18 novembre 2009 - 03:27 .


#36
Fudzie

Fudzie
  • Members
  • 217 messages
Put two points into 2handed weapons for Indomitable.



Easily the single most useful skill in the warrior arsenal, as it gives you immunity to all stun and knockdown effects, though you can still be knocked BACK sometimes.

#37
sugasugaki

sugasugaki
  • Members
  • 52 messages
The warrior class is garbage, aside from maybe dual wielding.

True, the purppose of a tank isn't to do damage, but to soak up damage. Well, the sword+shield warrior does a pretty ******-poor job of that as well. I honestly don't see much of a difference in damage mitigation between my 2h warrior and Alistair. Actually my 2h PC seems more useful because indominable is up.

I've maxed out all shield skills, am wearing one of the best armors in the game, have a nicely enchanted tier 7 axe. Seems like it's all for fluff, because my mage does everything the tank does but better. Soaking up damage? The mage prevents it with CC. Doing damage? My mages kill 3-4 guys in the time it takes my decked out 2h warrior to kill 1. It's not like there's a better skill to get, or better armor. What I have is what I get.

As for the previous poster that said the OP is missing a lot because he doesn't have DEX, well STR gives the exact same bonus to attack. Warriors in general miss a lot in this game. Considering Taunt is unreliable and can only be used once every five years because of the low stamina once you have shield wall active.

#38
Juztazinja

Juztazinja
  • Members
  • 17 messages
I personally enjoy the Warrior style, though I use two handed weapons, being for the damager then the tank. I've found to make fights a lot easier, I take off after the archers and casters, since a Pommel strike, or that big sweeping blow knockdown thingy interupts them and they are usually dead in two hits. Early on, being a Warrior was a bit of a pain, but once I got a few levels, had decent health and worked out a few strategies, its so far been a blast, plus... slicing someones head clean off with a massive weapon is always epic.

#39
VanDraegon

VanDraegon
  • Members
  • 956 messages

sugasugaki wrote...

The warrior class is garbage, aside from maybe dual wielding.

True, the purppose of a tank isn't to do damage, but to soak up damage. Well, the sword+shield warrior does a pretty ******-poor job of that as well. I honestly don't see much of a difference in damage mitigation between my 2h warrior and Alistair. Actually my 2h PC seems more useful because indominable is up.

I've maxed out all shield skills, am wearing one of the best armors in the game, have a nicely enchanted tier 7 axe. Seems like it's all for fluff, because my mage does everything the tank does but better. Soaking up damage? The mage prevents it with CC. Doing damage? My mages kill 3-4 guys in the time it takes my decked out 2h warrior to kill 1. It's not like there's a better skill to get, or better armor. What I have is what I get.

As for the previous poster that said the OP is missing a lot because he doesn't have DEX, well STR gives the exact same bonus to attack. Warriors in general miss a lot in this game. Considering Taunt is unreliable and can only be used once every five years because of the low stamina once you have shield wall active.




To each their own i guess.

My sword and shield warrior finished the game with a 95% hit rate and would always out last Sten when it came down to survivabilty. The tanks in DA do a great job if given the right skills and played properly.

#40
KnightofPhoenix

KnightofPhoenix
  • Members
  • 21 527 messages
I don't think it's wise having two tanks.

On my first playthrough. I was a warrrior, shield sword style. Designed to be a tank. I had Sten, two handed sword, designed to be the off-tank and occasional tank when my PC can't handle it any longer. I had Leliana as a my ranged support, as well as bard support, plus mage harasser with Andraste's arrows, plus mass stunner with scaterring shot. Last and definately not least, Morrigan (yes she dominates). Morrigan was designed for crowd control damage and healing (not as good as Wynn, but her raw power makes up for it).

I played on normal and I faired well I think. Sure I had to reload several times vs dragons. But I managed. And Morrigan was a herbalist, so I stacked up quite alot of potions.

I ALWAYS had Tower wall activated. Sure it decreased my attack, but increased my defense and with a talent which I forgot the name, I could not be flanked. When I wanted to do some damage, I would activate "Perfect striking". Allowed me to kill Ogres in a few hits. Champion is a good path for a tank. War cry will decrease enemy attack.
But yes, my main problem was the fast decrease of stamina. But Morrigan had a spell which increased stamina regeneration.

Modifié par KnightofPhoenix, 18 novembre 2009 - 03:58 .


#41
sugasugaki

sugasugaki
  • Members
  • 52 messages

VanDraegon wrote...

To each their own i guess.

My sword and shield warrior finished the game with a 95% hit rate and would always out last Sten when it came down to survivabilty. The tanks in DA do a great job if given the right skills and played properly.


Outlasting Sten is hardly a good metric for determining whether tanks are good. Considering I maxed out warrior talents, shield talents and pumped into Champion, there's not much more skills that would be of any use.

#42
VanDraegon

VanDraegon
  • Members
  • 956 messages
I dont know why you were having problems then. My tank performed outstandingly.

#43
Element CL

Element CL
  • Members
  • 131 messages
I'll say this about warriors, A LOT depends on the armor they wear. If your warrior is dying too fast, its most likely because you need to upgrade your str and put on some better stuff. I hated my warrior until I was able to wear palladin armor. It started to turn around from there. After I was able to wear the dragon armor I could take out 2 or 3 mele enemies by myself before needing healing. I have yet to pick up my drake scale armor. =)

#44
Medet

Medet
  • Members
  • 331 messages
My warrior performed acceptably, but was horribly, horribly outclassed by my mage. Staff and robe spirit healer (with a second in arcane warrior for the sole purpose of being able to equip wade's armor to crush high dragons. Your mage can easily solo high dragons with 75% fire res).

Mana clash does everything a templar wishes they could, cone of cold and crushing prison let you lock down mid sized groups near indefinitely, and storm of the century will chain off +xp above your head when cast. It made the encounter with Ser Cath and the flood of Howe's soldiers just prior to that almost a joke, everything but Cath died in a few seconds and she came out of the storm at half health to face 3 of my characters (poor Alistair fell in the line of duty setting up for the storm) and the misdirection hex took care of the rest. Reaper's also goes a long way towards making your mage into an off-tank, my mage has more hp than Alistair.

edit: oh an I forgot, with your primary stat on magic, poultices are much, much more effective. Lesser health polts can easily keep your mage going even when being attacked my multiple enemies if you're wearing Reaper's for some armor and evade.

Modifié par Medet, 18 novembre 2009 - 04:58 .


#45
Wissenschaft

Wissenschaft
  • Members
  • 1 607 messages
I would suggest waiting till level 16+ before trying to take on a high dragon.

#46
Elanareon

Elanareon
  • Members
  • 980 messages
Mainly? It's just you i think... I don't find anything problematic with warriors. Yes mages are OP but Warriors are not UP. Not at all.

Oh and about the High Dragon... The most troubling thin for me about that fight is the jumping thing and landing on your back party... So i thought if i go near the cliff wall he'd stop doing that, and what do you know! He did!! It's a matter of tank and spank with good armor and level from there on. What i don't know is if it's an exploit or a sound strategy :D

One more thing, i don't know what you are talking about. I use Morrigan and my main is S/S warrior... And he rules the game! maybe you built morrigan as damage dealer? I Built my morrigan as support and CC only... At the heroic accomplishment page my main char has so much damage done and around 50% party contribution... I have no problem with stamina either. I can cast bash, the stun move and overpower with precision strike, threaten, shield wall on... Plus you can rejuvinate stamina with morrigan... ( i made her a healer hehe)

Believe me when i say if it's your first time then i think it's normal. But if you get the hang of the game you can rule as any character...  So ill say forgive yourself this time because in this game, Mages are for the noobs now so easy to use LOL Don't get me wrong i love mages but it's a cakewalk.

Modifié par Elanareon, 18 novembre 2009 - 05:23 .


#47
AngryFrozenWater

AngryFrozenWater
  • Members
  • 9 142 messages
I think warriors are great if you combine them with ranged weapon characters. Usually I have the mage and the bard in the team. I play a warrior and the fourth member is usually Shale, unless she has to be replaced by another to complete a quest.

The team usually attacks the same enemy (all four of them) and starts by attacking the largest one, unless another enemy is threatening the life of one of the four. In that case all 4 turn aginast that one. Once the largest one has been taken out the mages will be targeted. After that they'll turn against the nearest enemies or bowmen (which have a high priority). The mage keeps also tries to keep the others alive and the bard takes care of the traps.

Unless in close quarters it is fairly easy to keep the mage and bard out of range. Whenever all four target the same enemy make sure you first select the mage then hit the key to select all team members. That way only the melee based characters run forward and the mage and bard stay behind. It will also give you easy access to the mage controls, like healing and other spells.

This way my warrior gets better chances to stay alive. I also have enchanted Starfang with +10 against darkspawn and 5+ fire and 5+ frost damage.

Shale is my favorite short range character. She deals a fair amount of damage and doesn't fall easily.

Edit: The team literally attacks a single target only. It ignores incoming damage of other enemies, unless it is becoming life threatening to one of the team members. Then all drop whatever they are doing and turn against that enemy and the mage heals the hurt character. After that they'll continue to target the largest enemy. Even if it is across the other side of the map.

Modifié par AngryFrozenWater, 18 novembre 2009 - 07:04 .


#48
RedShft

RedShft
  • Members
  • 672 messages
Warriors own. I only have one mage in my party for some heals and support. If you do it right warriors can be great tanks and amazing dps.

#49
AngryFrozenWater

AngryFrozenWater
  • Members
  • 9 142 messages
Here is another idea that I use against an overwhelming number of enemies. Instead of attacking the largest one first they'll target the closest ones and retreat when taking too much damage. That allows to heal the party members and save the game. They'll go back and take out the next lot. Rinse and repeat. Still all team members attack a single enemy at the same time.

Modifié par AngryFrozenWater, 18 novembre 2009 - 07:23 .


#50
Blackreaver09

Blackreaver09
  • Members
  • 22 messages
My PC is a 2 hand weapon wielding Warrior (Berserker/Champion spec), and he did 40% of the total team damage and killed 3 times as many enemies as my sexy Morrigan did. You just need to get warriors good, if not the best, armor and weapons for them to chop enemies like somebutchers. My tank is my senior Grey Warden and he also dealt like 27% of the total team damage. If the enchanted elemental damage would function in my special skills (two hand sweep, mighty blow...etc), my PC's damage would be even higher. I haven't tried dual wield yet as I'm really not a big fan of dual wielding. But I'd say warrior don't suck, it just all depends on character development and party customization.

P.S. on a side note, my 4th companion is Lilenna, who's there mainly for lock picking and interesting conversations with Morrigan. I developed her as a ranger and she did almost the same party damage and slain the same number of enemies as Morrigan did. However, my Morrigan was healing and CCing most of the time in battle encounters. So if you ask me who's more inferior in terms of dealing damage, I'd place a vote on the ranged rogues....how sad.

Modifié par Blackreaver09, 18 novembre 2009 - 07:39 .