AWJ9999 wrote...
Yeah, spellcasters in D&D 3e are ridiculously single-stat dependent. Dunno about 4e, never played it.
I can say that if you build a spellcaster in D&D (any edition) and only focus on one stat then you've built a very inefficient character who would die very easily. If not, then you've had a terrible DM. EVERY stat in D&D is very useful and important to every class (yes, even charisma).
As for Dragon Age, it isn't much different.
Strength not only adds more damage to your attacks, it also provides resistance to physical spells (namely, poison but also cold, etc. ) and traumas.
Dexterity doesn't just give you better aim with a bow; it helps raise your armor class. You're harder to hit.
Willpower doesn't just give you a bigger mana/stamina pool. It also governs your resistance to mind altering spells.
Magic doesn't just make magic more powerful. It also governs how effective potions and poultices are when that character uses them. More hit points healed.
Cunning increases the success chance of all skills. It also contributes to your chance of hitting your target succesfully and, like willpower, helps with mind altering spells.
Constitution gives you more hit points and like strength, provides resistance to physicalities.
As you can see, every stat is very beneficial to any class. Sure, you can survive as a mage with terrible dexterity but the higher it is, the fewer health poitions and healing you'll need. The bottom line is that you can survive by ignoring certain stats but I can assure you that things will go much easier for you if you don't
Some of the stats don't make sense from a logical standpoint (stamina should, logically, be governed by constitution) but it's all about balance. Though I suppose willpower can help people to 'press onward" (mind over matter). Regardless, it's balanced enough for me.
All of my characters have one or two primary stats but for the most part, I keep all stats climbing.
Modifié par Emloch, 18 novembre 2009 - 05:14 .