I'm not going to involve myself in this thread all that much - let's face it, modding will make everything better - but I did want to interject one question of mine. Why is it that people see the low survivability of mages as being an effective counterbalance to their damage and CC abilities? If you can freeze it, you can solo it, even with 0 points invested into DEX or CON. And even that situation shouldn't EVER arise: this is a PvE only game, which means your mage should NEVER be taking damage (rogues will, if only because certain enemies have side/back attacks and personal-range AOE spam) outside of the odd fireball.
Mages can pump MAG and WIL all day.
Rogues pump DEX and CUN (STR to 20).
Warriors must pump STR, DEX, CON.
This actually sounds fine, until you realize that Rogues and Warriors have to ALSO pump WIL if they ever want to use more than two abilities and a sustainable per battle, and that, further still, Warriors must pump MAG if they ever want to be healed worth beans. Even rogues could use CON and MAG a bit thanks to melee-range AOE spam this game throws at you (Ogres, Dragons, certain 2Her bosses, etc.).
Honestly, removing some of the massive CC utility of mages, adding a stamina pot, and shifting stamina gains to DEX would be amazing. I guess I'll open up that toolset o' mine.
Modifié par Bluesmith, 18 novembre 2009 - 10:46 .