Actually, AreleX's videos also show that NPC Mages on Tactics are NOT good at applying chain lightning. In most of his vids, Merrill kills one, maybe two targets with Stagger because he's applying it with Cleave or Sunder (those seem to last shorter). The one time Merrill ganks a whole bunch of guys, he's amazed at the effect.
This is how most of my encounters as Mage Hawke go. Not some, not 50/50. Most. As long as the enemies are humanoid and my Pull can pull them, they're all going to get Staggered in short order and they're all going to die.
Even where enemies are not humanoid, using Aveline and Fenris together requires controlling them both, since they'll otherwise kill each other (stupid Fighter AI!). When I'm playing Mage Hawke, I make it a practice to remove Chain Lightning from Tactics because Hawke otherwise has a bad habit of using it to kill one dude when he could've killed three or four if he just waited a second longer.
I don't auto Fist of the Maker for the same reason - I want to finish painting the Staggers before the exploit goes off.
Zan Mura:
And opinion. And the fact that to a lot of us, friendly fire is essential for a good game feel. Which brings us back to the design, considering casual doesn't allow for friendly fire. Anyway Roxlimn's logic fails because even if you didn't care about FF or the general difficulty, toning down to casual will not fix the relative difference in power. Sure, your mage might finally be a decent nuker, but on the other hand, that 2h becomes a frigging God capable of soloing anything in mere instants. So the end result is the same: the mage will feel gimped compared to the others.
Nonsense. The game is single player, not competitive. If your 2H Warrior feels too strong on the setting, you change it to compensate. The mage is more than a "decent nuker" on Casual. With a Staff of Parthalan, you could solo the game on Casual with an Elemental Mage with no problems whatsoever.
I can get behind adding Friendly Fire on lower difficulty settings, but that only makes Mages weaker, not stronger.
Saying this one last time: Mages are not weak or useless in DA2, they are very important. But their role TYPE is not like what many of us would want. Their role is *inconsistent* with the lore, with the enemy mages, with DAO. That some of us want to change that, is not a question of skill. I've passed the game on normal and twice on nightmare with a mage, mage and rogue, respectively, and two nightmare mid-games that are still unfinished, with a warrior and another mage. So if you want to stroke your proverbial epeen, please continue doing so. If you wish to actually discuss the issue here, then understand that it's simply a matter of opinion that a lot of us share, that the player-controlled mages do not possess the personal power we feel they should. Not a matter of skill.
If all mages in Thedas were as weak in personal power as the player's mages in DA2. Then there would be no Circle, or Templars keeping these "powerful beings" in check, because 2h warriors and rogues would easily dominate most of them.
Also nonsense. It makes no sense to apply difficulty settings to the LORE! We don't specifically know what lore says, but it's definitely not Nightmare! It's probably Normal, where Mages have all the direct nuking power you could possibly want.
These settings are GAME settings, not LORE settings. On Casual, Mage Hawke will destroy anything and everything. Is that canon? Probably not.
Finally, Hawke herself is a special case. She destroys everything and everyone regardless of what class she is, so we can't make generalizations about relationships of other peeps in Thedas based on how powerful Hawke's class incarnations are. No NPC Rogue or 2H Warrior will stand up to Hawke regardless of what she is.
What you want is for Mages to feel more powerful. The solution is simple: turn down the difficulty setting. This is not an epeen statement. It's a logical one. Change the settings to get the result you want. You'd do that with your video resolution, so I don't see why you can't do that with the difficulty. You don't like your experience with Mage Hawke on Nightmare. Why are you playing on that setting, then? For bragging rights? I don't care. Nobody does.
Making the Mage much more powerful only marginalizes those of us who like it this way. I like it that my Mage needs Fighters to man the frontline combat on Nightmare - it's consistent with fantasy tropes. I like it that Fighters need Mage support on Nightmare - that's also consistent with fantasy. If you want your Hawk to be more powerful, play on Casual. Everybody happy, right?
Or do you mind for some reason if you're playing on Casual? Make you insecure about your gaming cred?
Modifié par Roxlimn, 28 mars 2011 - 02:13 .





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